tp/include/d
LagoLunatic 0579f4acef
Fix d_a_ykgr retail regalloc and mostly match on debug (#2608)
* d_a_ykgr OK

* Fix sqrtf for shield

* Fix pch caps
2025-08-27 01:40:48 -07:00
..
actor Fix d_a_ykgr retail regalloc and mostly match on debug (#2608) 2025-08-27 01:40:48 -07:00
d_a_horse_static.h
d_a_item_static.h
d_a_itembase_static.h
d_a_obj.h Sakuita rope Matching (#2470) 2025-06-01 20:36:19 -07:00
d_a_shop_item_static.h
d_att_dist.h
d_attention.h add wii usa rev0 support (#2505) 2025-06-27 13:14:58 +03:00
d_bg_pc.h d_bg_w_kcol work (#2490) 2025-06-19 23:40:53 -07:00
d_bg_plc.h
d_bg_s.h
d_bg_s_acch.h d_a_npc_coach work (#2579) 2025-08-12 20:54:06 +03:00
d_bg_s_cap_poly.h
d_bg_s_chk.h
d_bg_s_gnd_chk.h
d_bg_s_grp_pass_chk.h e_gs / e_is done (#2474) 2025-06-03 23:36:09 +03:00
d_bg_s_lin_chk.h
d_bg_s_movebg_actor.h
d_bg_s_poly_pass_chk.h
d_bg_s_roof_chk.h
d_bg_s_sph_chk.h
d_bg_s_spl_grp_chk.h d_bg_w_kcol work (#2576) 2025-08-08 20:19:46 -07:00
d_bg_s_wtr_chk.h
d_bg_w.h d_a_obj_swpush equivalent (#2589) 2025-08-17 19:00:03 -07:00
d_bg_w_base.h
d_bg_w_kcol.h
d_bg_w_sv.h
d_bomb.h d_a_e_bi & d_a_obj_fw equivalent (#2592) 2025-08-19 18:48:40 +03:00
d_bright_check.h
d_cam_param.h
d_camera.h d_a_obj_tobyhouse equivalent (#2546) 2025-07-20 16:57:50 -07:00
d_cc_d.h Misc framework fixes (#2578) 2025-08-10 23:22:28 -07:00
d_cc_mass_s.h
d_cc_s.h
d_cc_uty.h
d_com_inf_actor.h
d_com_inf_game.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_com_static.h
d_debug_viewer.h
d_demo.h Misc. framework/d/ improvements (#2572) 2025-08-06 21:46:07 -07:00
d_door_param2.h
d_drawlist.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_envse.h
d_error_msg.h
d_ev_camera.h
d_event.h d_a_e_hp almost matching (#2585) 2025-08-15 12:50:49 +03:00
d_event_data.h
d_event_debug.h
d_event_lib.h
d_event_manager.h d_a_npc_grc equivalent (#2594) 2025-08-22 10:52:59 +03:00
d_eye_hl.h
d_file_sel_info.h
d_file_sel_warning.h
d_file_select.h
d_gameover.h
d_home_button.h some more wii tests/improvements (#2512) 2025-07-01 01:17:50 +03:00
d_insect.h d_a_obj_kamakiri matching (#2501) 2025-06-26 23:23:48 +03:00
d_item.h
d_item_data.h
d_jnt_col.h
d_k_wmark.h
d_k_wpillar.h
d_kankyo.h d_a_bg_obj equivalent + misc (#2509) 2025-06-29 20:38:04 -07:00
d_kankyo_data.h
d_kankyo_rain.h
d_kankyo_static.h
d_kankyo_wether.h
d_kantera_icon_meter.h
d_ky_thunder.h
d_kyeff.h
d_kyeff2.h
d_lib.h
d_map.h
d_map_path.h
d_map_path_dmap.h
d_map_path_fmap.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_menu_calibration.h
d_menu_collect.h
d_menu_dmap.h
d_menu_dmap_map.h
d_menu_fishing.h
d_menu_fmap.h d_a_obj_lv4chandelier equivalent (#2590) 2025-08-17 19:06:17 -07:00
d_menu_fmap2D.h
d_menu_fmap_map.h
d_menu_insect.h d_a_obj_kamakiri matching (#2501) 2025-06-26 23:23:48 +03:00
d_menu_item_explain.h
d_menu_letter.h
d_menu_map_common.h
d_menu_option.h
d_menu_ring.h
d_menu_save.h
d_menu_skill.h
d_menu_window.h d_a_mg_rod mostly done (#2598) 2025-08-23 08:58:29 +03:00
d_menu_window_HIO.h
d_meter2.h
d_meter2_draw.h
d_meter2_info.h d_a_mg_rod mostly done (#2598) 2025-08-23 08:58:29 +03:00
d_meter_HIO.h
d_meter_button.h
d_meter_haihai.h
d_meter_hakusha.h
d_meter_map.h
d_meter_string.h
d_model.h
d_msg_class.h cleanup/doc JMessage / d_msg_class (#2484) 2025-06-13 15:33:33 +03:00
d_msg_flow.h
d_msg_object.h d_a_kago almost matching (#2541) 2025-07-19 18:12:27 +03:00
d_msg_out_font.h
d_msg_scrn_3select.h
d_msg_scrn_arrow.h
d_msg_scrn_base.h
d_msg_scrn_boss.h
d_msg_scrn_explain.h
d_msg_scrn_howl.h
d_msg_scrn_item.h
d_msg_scrn_jimaku.h
d_msg_scrn_kanban.h
d_msg_scrn_light.h
d_msg_scrn_place.h
d_msg_scrn_staff.h
d_msg_scrn_talk.h
d_msg_scrn_tree.h
d_msg_string.h
d_msg_string_base.h
d_msg_unit.h
d_name.h
d_npc_lib.h
d_ovlp_fade.h
d_ovlp_fade2.h
d_ovlp_fade3.h
d_pane_class.h
d_pane_class_alpha.h
d_pane_class_ex.h
d_particle.h d_a_e_dk matching (#2476) 2025-06-06 08:16:44 +03:00
d_particle_copoly.h d_a_npc_kn work (#2274) 2025-06-08 21:01:18 +03:00
d_particle_name.h
d_path.h d_a_npc_coach work (#2579) 2025-08-12 20:54:06 +03:00
d_procname.h add wii usa rev0 support (#2505) 2025-06-27 13:14:58 +03:00
d_resorce.h
d_s_logo.h e_hb equivalent / some pal work (#2577) 2025-08-10 10:27:45 -06:00
d_s_menu.h
d_s_name.h
d_s_play.h
d_s_play_env.h
d_s_room.h
d_s_title.h
d_save.h d_a_npc_ykm work (#2566) 2025-08-04 22:25:39 +03:00
d_save_HIO.h
d_save_bit_labels.inc
d_save_init.h
d_save_temp_bit_labels.inc
d_scope.h
d_select_cursor.h
d_select_icon.h
d_shop_camera.h d_a_npc_maro equivalent (#2439) 2025-06-07 01:20:54 -07:00
d_shop_item_ctrl.h
d_shop_system.h d_a_npc_maro equivalent (#2439) 2025-06-07 01:20:54 -07:00
d_simple_model.h
d_spline_path.h
d_stage.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
d_timer.h
d_tresure.h d_a_obj_key / d_a_obj_keyhole / d_a_obj_smallkey (#2584) 2025-08-13 22:47:18 +03:00
d_vib_pattern.h
d_vibration.h
dolzel.h Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
dolzel.pch Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00
dolzel_base.pch Fix d_a_ykgr retail regalloc and mostly match on debug (#2608) 2025-08-27 01:40:48 -07:00
dolzel_rel.h Fix incorrect PCH being used in some framework objects (#2604) 2025-08-25 15:34:26 -07:00
dolzel_rel.pch Add a precompiled header for RELs (#2597) 2025-08-24 09:52:08 +03:00