Kenix
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6046720adc
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Allows make process to identify bin utils prefix (from OOT makefile)
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2020-05-12 17:08:58 -04:00 |
MMDecomp
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730b1ae46b
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Add helper script to generate mips2c C-Context
- This script is based on it's OoT decomp variant
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2020-05-04 22:51:31 +02:00 |
MMDecomp
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8e8d99e6fd
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Improve Drag & Drop support for IDO Tools
- Add optional default for QEMU_IRIX to Makefile
- Add tools/qemu-mips to .gitignore
- `make clean` should not fail if rom.z64 doesnt exist
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2020-05-04 22:51:31 +02:00 |
rozlette
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f9149c93a9
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Merge branch 'master' of https://github.com/zeldaret/mm
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2020-05-01 16:50:01 -05:00 |
rozlette
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df921ce024
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Automatically find and create src directories when building
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2020-05-01 16:49:27 -05:00 |
rozlette
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a5eed624ed
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Add ZAP2 module
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2020-05-01 16:48:21 -05:00 |
Kenix3
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f230898dfe
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z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
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2020-04-29 22:14:29 -05:00 |
rozlette
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5687f3741a
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
rozlette
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01c86ec621
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Decompile z_prenmi.c
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2020-04-23 01:11:25 -05:00 |
rozlette
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c1bb5f00d6
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Decompile z_rpc.c
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2020-04-22 15:38:09 -05:00 |
rozlette
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639df45a03
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Some work on z_view
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2020-04-21 11:49:16 -05:00 |
rozlette
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e3a064dbcc
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Merge branch 'master' of https://github.com/zeldaret/mm
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2020-04-21 00:46:08 -05:00 |
rozlette
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ec3ccda941
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Fix build issue
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2020-04-21 00:45:00 -05:00 |
rozlette
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2b50a1eab8
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Update to latest ghidra project
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2020-04-19 13:15:10 -05:00 |
Rozelette
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9c85eaea92
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Move installation to wiki and update readme
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2020-04-18 18:04:03 -05:00 |
rozlette
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57587fa612
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Add file_setup.sh to streamline first-time setup for each file
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2020-04-18 14:42:28 -05:00 |
rozlette
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73893926c4
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Fix warnings for pointer/int mismatch
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2020-04-17 13:34:15 -05:00 |
Kenix3
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2ab90dca27
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Adds in fully matching Scene_HeaderCommand00
Additionally fixes code formatting in Scene_HeaderCommand15
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2020-04-08 18:37:27 -04:00 |
Kenix3
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4e63d23cf4
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Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
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2020-04-08 17:52:03 -04:00 |
Kenix
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f8713ceb46
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Decompile functions in z_scene
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2020-04-08 17:49:40 -04:00 |
rozlette
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c9194f3164
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Add missing file in files_with_nonmatching.txt
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2020-03-21 23:14:35 -05:00 |
rozlette
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b1dda27053
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Decompile code_0x800AF710.c
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2020-03-19 22:59:03 -05:00 |
rozlette
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adc18f10e2
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Port over some cutscene documentation from oot
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2020-03-18 21:03:18 -05:00 |
Rozelette
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b1efb0eebb
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Merge pull request #1 from Cleverking2003/decomp
z_actor.c: Some functions
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2020-03-18 20:32:33 -05:00 |
Egor Ananyin
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42f515dd4c
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z_actor.c: Some functions
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2020-03-18 16:01:00 +03:00 |
rozlette
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b4aad9b857
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Document some z_eff_* files
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2020-03-18 02:32:11 -05:00 |
rozlette
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1b335a770b
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Split code .data
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2020-03-15 22:05:06 -05:00 |
rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
Cleverking2003
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0c35be2381
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More functions from z_actor.c (#6)
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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2020-03-10 12:24:59 -05:00 |
Cleverking2003
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da9aaf43c1
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Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
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2020-03-04 11:44:43 -06:00 |
rozlette
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b455d2993a
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parse_dl: Find mesh headers in object files
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2020-03-02 17:43:36 -06:00 |
rozlette
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50930aa4da
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Update names in z_bgcheck.c
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2020-03-02 01:23:14 -06:00 |
rozlette
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5037e2da8d
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Set up diff script
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2020-03-02 00:21:16 -06:00 |
rozlette
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ccd564e2b5
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Add z_bgcheck entry to nonmatchings table
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2020-03-01 19:27:44 -06:00 |
rozlette
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d4d8f58636
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Start on z_bgcheck.c
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2020-03-01 19:17:22 -06:00 |
rozlette
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74c1dc2145
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Decompile code_0x800CAE10.c
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2020-03-01 16:49:45 -06:00 |
rozlette
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759fef3928
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Some loadfragment2.c progress
|
2020-03-01 14:57:16 -06:00 |
rozlette
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dc37a6f9f5
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Move variables in .data for most of boot files that have been decompiled
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2020-02-28 15:16:12 -06:00 |
rozlette
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2ee01ad0b7
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Avoid changing the last modified date on the built elf files during later parts of the build process
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2020-02-27 16:58:39 -06:00 |
rozlette
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baf0935a47
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Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
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2020-02-27 16:22:42 -06:00 |
rozlette
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b444031315
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Remove lingering references to incorrect file
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2020-02-27 16:14:26 -06:00 |
rozlette
|
50a7c1c48d
|
Add ovl_Obj_Mure
|
2020-02-26 21:17:29 -06:00 |
rozlette
|
8bac7d120c
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Split boot .bss
|
2020-02-26 18:11:32 -06:00 |
rozlette
|
81c4300015
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Update to latest ghidra project
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2020-02-24 23:55:51 -06:00 |
rozlette
|
73699c5c48
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Roughly split boot .data
|
2020-02-20 22:12:32 -06:00 |
rozlette
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581a97b561
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Make non-matchings consistent with oot
|
2020-02-20 16:29:22 -06:00 |
rozlette
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c7a60e9fd5
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Rename table files to *.txt so as to not confuse github language statistics
|
2020-02-19 14:08:04 -06:00 |
rozlette
|
0c2cca4801
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Don't generate headers from disassembling. This hasn't been relevant for awhile.
|
2020-02-19 11:19:30 -06:00 |
rozlette
|
e45d0ef673
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Normalize line endings
|
2020-02-19 11:18:03 -06:00 |
Kenix3
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bfcc1d6a9a
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Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
|
2020-02-17 23:17:07 -06:00 |