Rozelette
6536afc6d3
Restructure how buffers are set up ( #77 )
2021-03-27 12:44:39 -05:00
Rozelette
d0af9587ba
Bg_Lotus OK ( #86 )
2021-03-27 12:29:06 -05:00
kyleburnette
a0b8a7c718
TwoHeadArena and TwoHeadGfxArena OK ( #83 )
...
* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf
2021-03-27 12:13:56 -05:00
Rozelette
6e4d156ad7
Door_Spiral OK (from zel) ( #87 )
...
* Door_Spiral OK
* Cleanup
2021-03-27 12:17:42 -04:00
Isghj
e64d4d8bf2
EnPoFusen: OK ( #69 )
...
* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-24 03:58:25 -05:00
Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette
32d0e622fd
padutils OK ( #72 )
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* padutils OK
* Update to latest OOT
2021-03-22 11:03:33 -05:00
kyleburnette
0e2738b81a
bg_ikana_shutter OK ( #56 )
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* Initial shutter work
* Fixed types.h
* bg_ikana_shutter OK
* Reverted errant change to ultratypes
* Adjusted to use new actor field names
* fixed submodules
* Cleaned up a comment I left by accident
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-20 22:45:22 -04:00
kyleburnette
61fd3e0282
en_scopecoin OK ( #67 )
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* Initial scopecoin work
* Scopecoin OK
* Updated submodules
* Fixed newline on macros.h, fixed a few minor details in scopecoin.c
* Made requested minor adjustments
* merge
2021-03-17 00:22:23 -04:00
Rozelette
8342329538
yaz0.c OK ( #71 )
2021-03-16 21:49:27 -04:00
Kenix3
a53626049f
Decompiles z_vr_box (from zel) ( #73 )
2021-03-16 21:27:14 -04:00
Kenix3
037ba9a22e
Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv.
2021-03-10 22:28:06 -05:00
Kenix3
7955a59194
PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: ( #51 )
...
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556 rom.z64
rom.z64: OK
List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
- ovl_Arrow_Ice
- ovl_Arrow_Light
- ovl_Bg_Dkjail_Ivy
- ovl_Bg_Ikana_Mirror
- ovl_Boss_02
- ovl_Boss_07
- ovl_Boss_Hakugin
- ovl_Elf_Msg
- ovl_Elf_Msg2
- ovl_Elf_Msg3
- ovl_Elf_Msg4
- ovl_Elf_Msg5
- ovl_En_Az
- ovl_En_Bigokuta
- ovl_En_Bigpamet
- ovl_En_Bigpo
- ovl_En_Bigslime
- ovl_En_Box
- ovl_En_Butte
- ovl_En_Col_Man
- ovl_En_Crow
- ovl_En_Death
- ovl_En_Elf
- ovl_En_Elforg
- ovl_En_Encount3
- ovl_En_Encount4
- ovl_En_Fish
- ovl_En_Fish2
- ovl_En_Fsn
- ovl_En_Honotrap
- ovl_En_Horse
- ovl_En_Horse_Game
- ovl_En_Invadepoh
- ovl_En_Ishi
- ovl_En_Kame
- ovl_En_Kanban
- ovl_En_Kusa2
- ovl_En_M_Thunder
- ovl_En_Maruta
- ovl_En_Mushi2
- ovl_En_Okuta
- ovl_En_Ossan
- ovl_En_Pametfrog
- ovl_En_Peehat
- ovl_En_Rg
- ovl_En_Ruppecrow
- ovl_En_Slime
- ovl_En_Sob1
- ovl_En_Syateki_Man
- ovl_En_Test7
- ovl_En_Trt
- ovl_En_Wiz_Fire
- ovl_Mir_Ray
- ovl_Obj_Bombiwa
- ovl_Obj_Driftice
- ovl_Obj_Hariko
- ovl_Obj_Iceblock
- ovl_Obj_Mure
- ovl_Obj_Snowball2
- ovl_Obj_Toudai
- ovl_select
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
kyleburnette
0481c23e75
en_okarina_effect OK ( #47 )
...
* en_okarina_effect OK
* Changed setupaction name
2021-02-23 22:46:35 -05:00
kyleburnette
55c558852f
en_rsn OK ( #41 )
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* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette
08e964972f
en_nnh OK ( #42 )
...
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
kyleburnette
ee0ab1cbc9
en_hs2 OK ( #46 )
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* en_hs2 OK
* Formatted files
* Renamed the DoNothing func.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11 22:12:54 -05:00
Kenix3
6ac8ea373c
Decompile `ovl_TG_Sw` ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming
96f680d1d1
en_ending_hero OK ( #36 )
...
* Initial work
* en_ending_hero OK
* Converted array of UNKPTRs to symbols
* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngaming
a9138a7c0f
ending_hero5 OK ( #40 )
...
* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
fullgrowngaming
c4f4dcebc7
en_ending_hero4 OK ( #39 )
...
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
fullgrowngaming
98992c25b4
ending_hero3 OK ( #38 )
...
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
fullgrowngaming
f3fbb6474c
ending_hero2 OK ( #37 )
...
* ending_hero2 OK
* Formatting
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngaming
e997a0b67f
en_dy_extra OK ( #35 )
...
* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
...
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming
96d05d4e7d
en_tanron6 OK ( #27 )
...
* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming
378684152c
bg_market_step OK ( #21 )
...
* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
...
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
...
* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming
d1d578043b
obj_dinner OK ( #26 )
...
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming
a45af872a2
en_torch OK ( #22 )
...
* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
fullgrowngaming
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette
dc7b8cc5b4
Add some OOT tools ( #17 )
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* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
...
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
1b335a770b
Split code .data
2020-03-15 22:05:06 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
rozlette
5037e2da8d
Set up diff script
2020-03-02 00:21:16 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00