Kenix3
6ac8ea373c
Decompile `ovl_TG_Sw` ( #44 )
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Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming
96f680d1d1
en_ending_hero OK ( #36 )
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* Initial work
* en_ending_hero OK
* Converted array of UNKPTRs to symbols
* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngaming
a9138a7c0f
ending_hero5 OK ( #40 )
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* ending_hero5 OK
* Formatting
* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
fullgrowngaming
c4f4dcebc7
en_ending_hero4 OK ( #39 )
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
fullgrowngaming
98992c25b4
ending_hero3 OK ( #38 )
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Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
fullgrowngaming
f3fbb6474c
ending_hero2 OK ( #37 )
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* ending_hero2 OK
* Formatting
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngaming
e997a0b67f
en_dy_extra OK ( #35 )
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* dy_extra decomped, but not ok
* Formatting
* Fixed data, en_dy_extra now OK
* Formatting
* Removed unnecessary color struct
* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming
96d05d4e7d
en_tanron6 OK ( #27 )
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* en_tanron6 OK
* Fixed name of SetupDoNothing
* Fixed initvars name
* Fixed initvars name
* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming
378684152c
bg_market_step OK ( #21 )
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* bg_market_step OK
* Ran formatting script
* Converted arrays to Gfx* arrays and formatted init vars properly
* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
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* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming
d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK ( #24 )
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* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming
d1d578043b
obj_dinner OK ( #26 )
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Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming
a45af872a2
en_torch OK ( #22 )
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* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming
79544c9093
bg_mbar_chair OK ( #28 )
2020-09-23 20:02:50 -04:00
fullgrowngaming
a241f57e60
obj_hana OK ( #20 )
2020-09-19 21:55:06 -05:00
Rozelette
dc7b8cc5b4
Add some OOT tools ( #17 )
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* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette
88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. ( #18 )
2020-09-16 20:33:34 -05:00
Rozelette
189d0d6c30
Bootstrap actors ( #14 )
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
1b335a770b
Split code .data
2020-03-15 22:05:06 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
rozlette
5037e2da8d
Set up diff script
2020-03-02 00:21:16 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00
rozlette
dc37a6f9f5
Move variables in .data for most of boot files that have been decompiled
2020-02-28 15:16:12 -06:00
rozlette
baf0935a47
Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
2020-02-27 16:22:42 -06:00
rozlette
50a7c1c48d
Add ovl_Obj_Mure
2020-02-26 21:17:29 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
73699c5c48
Roughly split boot .data
2020-02-20 22:12:32 -06:00
Kenix
498909ea18
Splits out z_scene for decompilation.
2020-01-23 22:24:02 -05:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
930b8bc242
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
rozlette
7f4a682072
Port perspective.c from sm64
2020-01-17 01:04:40 -06:00
rozlette
e74e227113
Decomp idle.c
2020-01-16 21:35:54 -06:00
rozlette
60a7168cea
Add a few files in boot that have matching .rodata
2020-01-16 16:02:37 -06:00
rozlette
11c9e03655
split boot .rodata
2020-01-16 15:17:39 -06:00
rozlette
50019e85ad
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
2020-01-16 13:06:32 -06:00
rozlette
30daa16255
Port stackcheck.c from oot decomp
2020-01-12 20:18:31 -06:00
rozlette
76c3d660a9
Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
2020-01-12 18:17:55 -06:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
0d4cadc3d1
Decomp boot_0x80081920
2020-01-11 10:02:43 -06:00