MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
2d191e301a
Adds TODO comments to remove implementation defined pointer manipulation.
2020-06-06 19:27:28 -04:00
Kenix3
cb8b9a2020
z_lib now uses SEGMENTED_TO_VIRTUAL macro
...
Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
2020-06-04 23:25:57 -04:00
Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix
6046720adc
Allows make process to identify bin utils prefix (from OOT makefile)
2020-05-12 17:08:58 -04:00
MMDecomp
730b1ae46b
Add helper script to generate mips2c C-Context
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- This script is based on it's OoT decomp variant
2020-05-04 22:51:31 +02:00
MMDecomp
8e8d99e6fd
Improve Drag & Drop support for IDO Tools
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- Add optional default for QEMU_IRIX to Makefile
- Add tools/qemu-mips to .gitignore
- `make clean` should not fail if rom.z64 doesnt exist
2020-05-04 22:51:31 +02:00
rozlette
f9149c93a9
Merge branch 'master' of https://github.com/zeldaret/mm
2020-05-01 16:50:01 -05:00
rozlette
df921ce024
Automatically find and create src directories when building
2020-05-01 16:49:27 -05:00
rozlette
a5eed624ed
Add ZAP2 module
2020-05-01 16:48:21 -05:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
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* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
5687f3741a
Fix variadic function typedef to be legal C
2020-04-28 15:11:14 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
e3a064dbcc
Merge branch 'master' of https://github.com/zeldaret/mm
2020-04-21 00:46:08 -05:00
rozlette
ec3ccda941
Fix build issue
2020-04-21 00:45:00 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Rozelette
9c85eaea92
Move installation to wiki and update readme
2020-04-18 18:04:03 -05:00
rozlette
57587fa612
Add file_setup.sh to streamline first-time setup for each file
2020-04-18 14:42:28 -05:00
rozlette
73893926c4
Fix warnings for pointer/int mismatch
2020-04-17 13:34:15 -05:00
Kenix3
2ab90dca27
Adds in fully matching Scene_HeaderCommand00
...
Additionally fixes code formatting in Scene_HeaderCommand15
2020-04-08 18:37:27 -04:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
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Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
c9194f3164
Add missing file in files_with_nonmatching.txt
2020-03-21 23:14:35 -05:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
Rozelette
b1efb0eebb
Merge pull request #1 from Cleverking2003/decomp
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z_actor.c: Some functions
2020-03-18 20:32:33 -05:00
Egor Ananyin
42f515dd4c
z_actor.c: Some functions
2020-03-18 16:01:00 +03:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
1b335a770b
Split code .data
2020-03-15 22:05:06 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
b455d2993a
parse_dl: Find mesh headers in object files
2020-03-02 17:43:36 -06:00
rozlette
50930aa4da
Update names in z_bgcheck.c
2020-03-02 01:23:14 -06:00
rozlette
5037e2da8d
Set up diff script
2020-03-02 00:21:16 -06:00
rozlette
ccd564e2b5
Add z_bgcheck entry to nonmatchings table
2020-03-01 19:27:44 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00
rozlette
dc37a6f9f5
Move variables in .data for most of boot files that have been decompiled
2020-02-28 15:16:12 -06:00
rozlette
2ee01ad0b7
Avoid changing the last modified date on the built elf files during later parts of the build process
2020-02-27 16:58:39 -06:00
rozlette
baf0935a47
Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
2020-02-27 16:22:42 -06:00
rozlette
b444031315
Remove lingering references to incorrect file
2020-02-27 16:14:26 -06:00
rozlette
50a7c1c48d
Add ovl_Obj_Mure
2020-02-26 21:17:29 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00