rozlette
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ec3ccda941
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Fix build issue
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2020-04-21 00:45:00 -05:00 |
rozlette
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73893926c4
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Fix warnings for pointer/int mismatch
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2020-04-17 13:34:15 -05:00 |
Kenix3
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2ab90dca27
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Adds in fully matching Scene_HeaderCommand00
Additionally fixes code formatting in Scene_HeaderCommand15
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2020-04-08 18:37:27 -04:00 |
Kenix3
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4e63d23cf4
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Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
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2020-04-08 17:52:03 -04:00 |
Kenix
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f8713ceb46
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Decompile functions in z_scene
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2020-04-08 17:49:40 -04:00 |
rozlette
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b1dda27053
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Decompile code_0x800AF710.c
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2020-03-19 22:59:03 -05:00 |
Egor Ananyin
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42f515dd4c
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z_actor.c: Some functions
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2020-03-18 16:01:00 +03:00 |
rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
Cleverking2003
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0c35be2381
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More functions from z_actor.c (#6)
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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2020-03-10 12:24:59 -05:00 |
Cleverking2003
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da9aaf43c1
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Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
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2020-03-04 11:44:43 -06:00 |
rozlette
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50930aa4da
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Update names in z_bgcheck.c
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2020-03-02 01:23:14 -06:00 |
rozlette
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d4d8f58636
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Start on z_bgcheck.c
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2020-03-01 19:17:22 -06:00 |
rozlette
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74c1dc2145
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Decompile code_0x800CAE10.c
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2020-03-01 16:49:45 -06:00 |
rozlette
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759fef3928
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Some loadfragment2.c progress
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2020-03-01 14:57:16 -06:00 |
rozlette
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dc37a6f9f5
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Move variables in .data for most of boot files that have been decompiled
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2020-02-28 15:16:12 -06:00 |
rozlette
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581a97b561
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Make non-matchings consistent with oot
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2020-02-20 16:29:22 -06:00 |
rozlette
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e45d0ef673
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Normalize line endings
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2020-02-19 11:18:03 -06:00 |
Kenix3
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bfcc1d6a9a
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Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
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2020-02-17 23:17:07 -06:00 |
rozlette
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69351886bf
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Fix nonmatching location in z_scene stub
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2020-01-25 00:23:32 -06:00 |
Kenix
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498909ea18
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Splits out z_scene for decompilation.
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2020-01-23 22:24:02 -05:00 |
rozlette
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bb4123c073
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Decompile irqmgr
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2020-01-22 21:47:05 -06:00 |
rozlette
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36f1c42bf9
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Modernize z_std_dma.c, and match a few more functions
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2020-01-21 01:45:43 -06:00 |
rozlette
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930b8bc242
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Port a bunch of libultra files from sm64
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2020-01-20 23:27:02 -06:00 |
rozlette
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7f4a682072
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Port perspective.c from sm64
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2020-01-17 01:04:40 -06:00 |
rozlette
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e74e227113
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Decomp idle.c
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2020-01-16 21:35:54 -06:00 |
rozlette
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60a7168cea
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Add a few files in boot that have matching .rodata
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2020-01-16 16:02:37 -06:00 |
rozlette
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30daa16255
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Port stackcheck.c from oot decomp
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2020-01-12 20:18:31 -06:00 |
rozlette
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76c3d660a9
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Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
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2020-01-12 18:17:55 -06:00 |
rozlette
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36f623023d
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Port over fault.c from oot decomp
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2020-01-12 16:52:32 -06:00 |
rozlette
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0d4cadc3d1
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Decomp boot_0x80081920
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2020-01-11 10:02:43 -06:00 |
rozlette
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bb9de27a16
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Decomp controller.c
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2020-01-11 08:54:07 -06:00 |
rozlette
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727a546fcf
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Update to latest ghidra project
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2020-01-08 08:32:20 -06:00 |
rozlette
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8d8df1848e
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More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
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2019-12-29 21:34:58 -06:00 |
rozlette
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7692d06fcd
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Decompile Bg_Ikana_Ray
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2019-12-28 02:23:17 -06:00 |
rozlette
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6a74885a38
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Little bit of work on z_scene_proc
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2019-12-28 00:24:30 -06:00 |
rozlette
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37969fbe50
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Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
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2019-12-27 20:55:40 -06:00 |
rozlette
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664bb49a5d
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Decompile z_kanfont
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2019-12-24 03:52:37 -06:00 |
rozlette
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d6faee7318
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Port some of z_room from the oot decomp
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2019-12-24 01:46:19 -06:00 |
rozlette
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85c60e561c
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Fix typo in comment
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2019-12-23 03:14:09 -06:00 |
rozlette
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d605458fa5
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Redo z_lights.c for new code base
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2019-12-20 21:57:05 -06:00 |
rozlette
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962a957166
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Decompile code_0x800E8EA0.c
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2019-12-18 01:31:47 -06:00 |
rozlette
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82ad58e489
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Cleanup files in code. Decompile code_800CAAD0.c
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2019-12-17 18:47:52 -06:00 |
rozlette
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bdf36b85d3
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Decompile z_eff_footmark.c
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2019-12-15 03:31:57 -06:00 |
rozlette
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9bc4990814
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Update to latest from ghidra project
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2019-12-14 23:38:35 -06:00 |
rozlette
|
60eaf159b4
|
Generate all major headers from ghidra project
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2019-12-07 18:21:34 -06:00 |
rozlette
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86ab9c2067
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Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
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2019-11-28 00:26:09 -06:00 |
rozlette
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08d128bdaa
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Add dmadata vrom symbols. Link rom in two passes: first to generate dmadata, second to apply dmadata symbols. Clean up symbols at low addresses.
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2019-11-16 03:28:05 -06:00 |
rozlette
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a09a799eef
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Rename tons of structs because we aren't using the z_ prefix anymore ;_;
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2019-11-14 00:52:31 -06:00 |
rozlette
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b1938991fa
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Update structs.h because Ghidra can handle bitfields now
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2019-11-13 22:14:03 -06:00 |
rozlette
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57633d0e26
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Decomp 1 function in z_actor
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2019-09-29 14:19:42 -05:00 |