Commit Graph

543 Commits

Author SHA1 Message Date
chloe!! f8c167384e
ovl_fbdemo_wipe5 OK (#1015)
* ovl_fbdemo_wipe5 OK

* format

* add trailing newline

* bring over gbi.h

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* minor clenaups

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/fbdemos/ovl_fbdemo_wipe5/z_fbdemo_wipe5.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

Co-authored-by: Chloe <>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-22 00:12:35 +01:00
Lucas 6842a065f0
ovl_En_Encount4 OK (#989)
* `ovl_En_Encount4` decompiled

* Style changes

* Suggested changes

* Suggested changes

* Formatting

* review

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* a

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-21 23:44:20 +01:00
Lucas Shaw 7d753ddabb
z_en_lift_nuts.c OK (#889)
* progress

* progress

* merge

* progress

* .

* progress

* two functions left!

* one function left

* it matches!

* update

* Updated spec

* globalcontext to playstate

* cleanup

* Made suggested changes

* ran format.sh

* made suggested changes

* Made suggested changes

* various fixes

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Lift_Nuts/z_en_lift_nuts.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

* yes

Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-21 18:28:36 +01:00
Anghelo Carvajal 92d93701a9
`ovl_En_Nb` OK (#1030)
* mips2c general pass

* EnNb_Init

* EnNb_Destroy

* EnNb_Update

* draw functions

* func_80BBFE8C

* func_80BC0D84 non_matching

* func_80BBFE60 and minor fixes

* a bunch of functions

* And another bunch

* An attempt to the last function

* import data

* Match func_80BC0D84

* Use extracted symbols instead of hardcoded ones

* Match last function

* format

* Update the reloc in the spec

* regconvert and draw

* Small docs pass

* actorfixer and format

* Minor renames

* schedule

* cleanups

* namefixer

* minor cleanups

* yeet printing stuff

* Schedule and anims cleanup

* stateFlags

* Name limbs and anims

* Name more stuff in the asset

* Finish naming simple stuff

* format

* merge fixes

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* EnNb_UpdateSkelAnime

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* fix typo

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* MTXMODE_APPLY

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* format

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_En_Nb/z_en_nb.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* clamps

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 16:44:03 -03:00
Alejandro Asenjo 62b465b3ea
ovl_Bg_Dkjail_Ivy OK (#1014)
* ovl_Bg_Dkjail_Ivy OK

* Co-authored-by: petrie911 petrie911@users.noreply.github.com

* xml

* pr review

* pr review

* pos / vel / accel

* format

* angle

* Update src/overlays/actors/ovl_Bg_Dkjail_Ivy/z_bg_dkjail_ivy.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* in-function static

* BgDkjailIvy_SetIdle

* _WaitForCut

* setup

* pr review

* Actor_Kill

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-16 04:36:25 +01:00
Anghelo Carvajal bd373940ac
`z_player_lib`: Part 2 (#938)
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* /* CAT */

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* drawmask

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* fix bss

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
engineer124 a4f0d8ea88
Match 3 Functions (z_actor OK, z_mir_ray OK, z_mir_ray3 OK) (#1122)
* match MirRay_ReflectedBeam

* match Actor_DrawLensActors

* match func_80B9E8D4

* void
2022-10-15 02:05:20 +01:00
Tom Overton b35accc955
ObjY2Shutter OK and documented (#1119)
* ovl_Obj_Y2shutter decompiled

* cleanups

* more review fixes

* format

* document shutter assets and add ShutterType enum

* rename xml assets, remove unnecessary parenthesis

* move ShutterType enum to header file

* forgot enum in comparison

* Respond to review

* Finish docs

* Raise/Lower -> Open/Close

Co-authored-by: Chloe <kojlax@protonmail.com>
Co-authored-by: Chloe <>
2022-10-14 08:59:13 -03:00
engineer124 868029b213
Import Camera Data (#1097)
* import camera data

* cleanup

* easier-to-read cam-hud-visibility

* PR Suggestions

* fix camflag macros

* fix bss

* camera data summary

* small cleanup

* cleanup camera data

* cam data mode enums
2022-10-13 04:26:35 +01:00
TrulyNaN 09cf394d98
ovl_Bg_Kin2_Picture OK and documented, object_kin2_obj documented (#1070)
* test commit

* undoing test commit

* making sure this is the right repo

* removing test file

* init for OSH bombable wall started. put back Actor* in function declarations.

* BgKin2Bombwall_Init is matching.

* started z_bg_kin2_bombwall destroy function. One mismatch right now.

* BgKin2Bombwall_Destroy matches.

* BgKin2Bombwall_Draw matches.

* Fixed BgKin2Bombwall_Init

* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.

* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.

* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.

* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.

* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall

* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.

* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.

* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090

* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.

* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.

* moving declarations around, ordering.

* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.

* ovl_Bg_Kin2_Bombwall data imported. Matching.

* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.

* Removed extra comments for ovl_Bg_Kin2_Bombwall.

* unpushed stuff. dunno.

* forgot to save z_bg_kin2_bombwall.c

* need to commit before make-ing in master.

* Ported z_bg_kin2_bombwall's code. Data next.

* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.

* Added comments to remember what does what in z_bg_kin2_bombwall.

* Some comments in z_bg_kin2_bombwall.c and function names ideas.

* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.

* Renamed most functions and some variables in z_bg_kin2_bombwall.

* Made a name suggestion for func_80B6E020 after testing in game.

* Ran format.sh.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

1 and 0 replaced by true and false in func_80B6E020.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Bending to the x-- supremacy.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.

* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.

* Screwd up formatting.

* Thinking of playing with object_kin2_obj.

* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.

* Had forgotten an arg1 in z_bg_kin2_bombwall.c

* First commit for ovl_Bg_Ikana_Mirror branch.

* Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching.

* Replaced a float by its fractional representation. I need to learn float magic.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.

* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.

* Working on BgIkanaMirror_Destroy. Stack and registers left essentially.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.

* Removed some unnecessary comment.

* almost done with BgIkanaMirror_Destroy function.

* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* BgIkanaMirror_Destroy OK.

* Almost done with BgIkanaMirror_Init. Mostly stack stuff left.

* Registers and stack left to fix for BgIkanaMirror_Init.

* BgIkanaMirror_Init matching.

* Ran permuter to improve BgIkanaMirror_Draw's score.

* Actually not mad at permuter for BgIkanaMirror_Draw headstart.

* Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too.

* func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation.

* Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror.

* Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror.

* func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left.

* Need to switch branch.

* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.

* Switching branch.

* Learning to decomp draw functions with BgIkanaMirror_Draw. YEP

* Switching branch.

* Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw.

* Removed some temps in BgIkanaMirror_Draw.

* Second pass of macro attempts for BgIkanaMirror_Draw.

* Diff score for BgIkanaMirror_Draw at 1873. Getting there.

* BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix.

* Instructions are matching for BgIkanaMirror_Draw. Registers left.

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

* BgIkanaMirror_Draw matches. Data next. Adding some co-authors

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tom-Overton <hensley.derek58@gmail.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Data imported and OK.

Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Removed commented lines of unused code and useless externs. Documenting C file and object next.

* Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied.

* Renamed more variables in the struct and C file for ovl_bg_ikana_mirror.

* More cleanups and naming in ovl_Bg_Ikana_Mirror.

* Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed.

* Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename.

* Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR.

* Went through merging and review docs for extra cleanups. Adding co-authors for documentation.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* Creating branch to merge ovl_Bg_Ikana_Mirror.

* Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready.

* Started ovl_Bg_Kin2_Picture. _Draw, _Destroy and _Update matching. Started _Init.

* Switching branch.

* Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>

* Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups.

* About 8 extra functions matching for ovl_Bg_Kin2_Picture. _Init and 3 other functions to match.

* Only two functions left to match in ovl_Bg_Kin2_Picture.

* func_80B6F098 in ovl_Bg_Kin2_Picture is matching. Adding co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>

* ovl_Bg_Kin2_Picture OK. Documentation for the overlay and the associated object next.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.

* Started ovl_Bg_Kin2_Picture clean up. Named extra assets in object_kin2_obj. Rewrote func_80B6EFEC. Adding documentation co-authors.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>

* Removed some temps from functions, renamed some functions and some variables in ovl_Bg_Kin2_Picture.

* More cleanups. Starting to make sense of what is happening in ovl_Bg_Kin2_Picture.

* Renamed the spawn function for Gold Skulltulas and a timer variable in ovl_Bg_Kin2_Picture.

* Renamed fall and shiver functions plus their respective setup functions for ovl_Bg_Kin2_Picture. Renamed some variables in the same actor.

* Renamed all functions in ovl_Bg_Kin2_Picture. Need to confirm name for painting timer used for two distinct reasons.

* Renamed a struct variable and rewrote some comments for ovl_Bg_Kin2_Picture.

* Renamed all struct variables in ovl_Bg_Kin2_Picture except padding.

* Renamed static variable, dust spawn function and a variable in the dust spawn function for ovl_Bg_Kin2_Picture.

* Finished decompiling object_kin2_obj. Adding extra co-authors.

Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Ready to make PR branch.

* Fixed merge conflicts. OK.

* Fixed object_kin2_obj.xml error.

* Applied first batch of fixes from PR review to z_bg_kin2_picture.c and its corresponding header.

* Fixed unused TLUT naming in object_kin2_obj.xml and added a description to the object.

* Removed extra parentheses in z_bg_kin2_picture.c and renamed a macro.

* First batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Second batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.

Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>

* Update src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Rewrote 0xCCC as 0x10000/20.

* Renamed angle and offset variables in BgKin2Picture_SpawnDust.

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
2022-10-10 02:34:17 +01:00
SonicDcer e75b0c51f5
ovl_Bg_Umajump OK (#1050)
* all functions matching

* data imported

* symbols left

* Documenting

* ovl_Bg_Umajump OK

* pr review

* pr review

* rotationTimer

* CS_STATE Enum

* params enum

* PascalCase and singular

* sceneId

* pr review

* pr review

* params macro

* enum
2022-10-08 18:19:20 +01:00
SonicDcer d364b80da3
ovl_En_Stone_heishi OK (#1046)
* problem importing data

* OK + Data imported, clean up pending

* Documenting

* documenting progress

* Documenting progress

* ovl_En_Stone_heishi OK and Documented

* player

* EN_STONE_DRINK_BOTTLE

* detail

* ACTION enum

* changeAnim

* Style and sfx

* pr review

* NA_BGM_GET_ITEM | 0x900

* pr review

* Empty-Commit

* lensMaskSize

* Audio_PlayFanfare

* Head Rotation members
2022-10-08 04:53:16 +01:00
Derek Hensley 8e6843f04e
DmChar08 OK (#1085)
* progress

* progress

* about to merge data. probably a bad idea

* matches with ZAPD

* docs

* done for now

* progress

* about to merge data. probably a bad idea

* matches with ZAPD

* docs

* done for now

* Fix makefile and add non matching to spec

* did some git stuff

* Git being a problem as usual

* format

* PR fixes

* PR fixes

* PR fixes

* Merge master and fixes

* going to merge play

* merged in the big one

* docs

* PR fixes

* format

* Clean up

* transition

* Better init

* Glitchy animations

* PR

* Format

* PR comments

* Missed one

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* fix conflicts

* Fix conflicts

* format

* PR

Co-authored-by: louist103 <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-10-06 21:46:58 -03:00
engineer124 f379012742
z_kaleido_map.c OK and Documented (Pause Menu Map Page) + related icon_item statics (dungeon/field/jpn) (#1094)
* import pause menu map page

* better owl-warp docs

* fix func name

* missed some owlwarps

* fix merge from master

* fix scene region code

* PR Suggestions

* add comment

* add description of gWorldMapImageTex, thanks @EllipticEllipsis

* clearup docs

* missed a comma

* bad formatter, drop comment

* more cleanup
2022-10-05 06:15:39 +01:00
petrie911 2006a65ba6
z_overlay and z_fbdemo_dlftbls (Transition overlay handling), clean up a lot of u32s used to store pointers (#1073)
* overlay matches

* prototypes

* fbdemo too

* virtual to physical

* names, cleanup, etc

* bss reordering

* uintptr stuff

* fixed now?

* one fix

* headers and such

* fixes'n'stuff

* XXX action

* docs of a sort

* useless error codes

* n

* format

* header? I barely know her!

Co-authored-by: petrie911 <petrie911@users.noreply.github.com>
2022-10-04 21:46:32 +01:00
Parker Burnett 6c414889c9
Fbdemo_circle OK (#1024)
* some progress, nasty draw func only thing to do

* pushing for engineer

* matching with no warnings

* fixes

* minor names

* PR feedback

* fixes for PR

* docs

* PR comments

* fixing format and found bit shift
2022-10-04 13:55:20 +01:00
SonicDcer 4833c08364
ovl_Oceff_Storm OK (#1010)
* all functions matching

* all functions matching

* all functions matching (for real this time)

* data extracted and imported

* ovl_Oceff_Storm OK

* reloc

* pr review

* texture name

* renamings

* renamings

* Magic_Reset

* pr review

* gSPTextureRectangle

* pr review
2022-10-04 05:03:53 +01:00
SonicDcer 362a73a017
ovl_En_Bombal OK (#1051)
* ovl_En_Bombal OK

* alpha

* decimal values for weekEventReg

* pr review

* cutscenes

* merge fix

* pr review
2022-10-04 04:36:12 +01:00
engineer124 3e32379c2b
audio_synthesis.c OK and Documented (#1090)
* import synth docs

* cleanup

* small followup cleanup

* PR Suggestions, small cleanup

* fix bss

* PR suggestion

* fix enum

* PR Suggestions
2022-10-02 20:24:10 +01:00
Maide 0e2de439dd
Dm_Tag (#922)
* Dm_Tag

* PR

* Fix

* PR

* PR
2022-10-02 19:31:55 +01:00
Derek Hensley fdfe2842d9
Eff Srchball OK (#1092)
* OK

* Some docs and cleanup

* flags -> params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Format

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-02 18:10:31 +01:00
chloe!! 063d24f491
ovl_En_Door_Etc OK (#994)
* ovl_En_Door_Etc OK

* review fixes

* more review fixes

* name yawDiff variables

* various vixes

* Update src/overlays/actors/ovl_En_Door_Etc/z_en_door_etc.c

Co-authored-by: Chloe <>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-02 06:07:07 +01:00
Derek Hensley 84d77d5101
EnMThunder Ok with some docs (#1082)
* Match EnMThunder_Init

* Match func_808B53C0

* Match func_808B65BC

* Match func_808B6310

* Match func_808B5EEC

* Matched func_808B60D4

* Match func_808B5F68

* Match func_808B5984

* Matched func_808B58CC

* Matched EnMThunder_Destroy

* Matched EnMThunder_Update

* Matched EnMThunder_Draw

* Matched data

* Doc WIP

* Code docs

* Assets

* PR

* Rename one more function from OoT WIP docs

* Update src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-10-02 05:00:52 +01:00
Tom Overton c3c08e944c
EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054)
* Good start

* Limb draw stuff OK

* A ton more functions

* func_80A477E8 OK

* func_80A456A0 OK

* func_80A460A4 OK

* func_80A46990 OK

* func_80A46414 OK

* EnWiz_Update OK

* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>

* EnWiz_Draw OK

* Use generated reloc and object symbols

* Document object stuff related to Wizzrobe itself

* Some more names

* A bunch more names

* Name even more stuff (sensing a pattern?)

* Document damage tables and damage effects

* Bunch of stuff mostly related to ghosts

* Name all struct vars and functions

* Fix WizFire build issue

* Split up dmgFlags

* Apparently it's spelled "Wizrobe" in this game

* Name all assets EXCEPT the ones used by wiz_fire

* Apparently, the blob is vertices

* Name all remaining variables

* Some function comments

* (Probably) the final touches on EnWiz docs before PR

* Name a ton of stuff in EnWizFire

* Finish naming everything in EnWizFire

* Finish documentation

* Respond to Engineer's clean-up review

* Respond to Anghelo's first review

* Use TATL_HINT_ID enum

* Enum comments for animations, and better names for some damage effects

* Fix build after merging master

* Respond to Elliptic's review

* Define INITIAL_CUR_PLATFORM_INDEX

* Drop _CUR_ from the name

* Rename one of the enum values

* Respond to Elliptic's WizFire review

* Every switch has a default
2022-10-01 16:14:06 +01:00
SonicDcer 1be5a7d2c7
ovl_Oceff_Wipe5 OK (#1011)
* progress

* progress

* ovl_Oceff_Wipe5 OK

* Co-authored-by: Derek-Hensley hensley.derek58@gmail.com

* Co-authored-by: Synray synray@users.noreply.github.com

* Co-authored-by: darkeye darkeye@users.noreply.github.com

* pr review

* pr review

* Magic_Reset

* fixes
2022-09-30 16:37:01 +01:00
SonicDcer 6ff53e448b
ovl_Oceff_Wipe OK (#1008)
* ovl_Oceff_Wipe Decompiled

* format

* format

* pr review

* renaming

* renamings

* renamings

* magic

* pr review
2022-09-30 15:50:59 +01:00
Karen Craig 08be0b3bd4
EnTg OK and documented, object_mu documented (#1042)
* EnTg_Init matches

* Destroy matches

* Cleanup header, add commented out functions

* EnTg_Update matches

* Match another function

* Working on func_8098FEA8

* Almost match function, format

* Match func_8098FEA8

* Match func_8098F8A8

* EnTg_Draw matches

* Match func_8099000C

* Match func_8098FBB4, almost got func_8098FBD0?

* Match func_8098FBD0

* Match func_8098F800

* Working on func_8098FA70

* figured out one other block, at least

* A little closer

* Match func_8098FA70 with help from discord yay

* Match func_8098FD50

* Add extern data i missed

* Prep for data

* Replace data from objects_mu.h

* Add data

* Remove comments'

* Rename two draw functions

* Run format.sh

* Fix space

* Rename global static variables

* Renamings to match master

* Undo some renamings to get diff

* Name variables in func_8098F800

* Rename EnTg_ChangeAnimation

* Rename UpdateCollider

* Add comments for me

* More renaming

* Renaming

* Lots of renaming struct vars

* Rename heartStartPos

* Rename EnTgHeartInfo

* Rename heart stuff

* Cleanup comments

* Comment cleanup

* Rename functions

* Remove commeneted out bit of spec

* Naming things in object_mu

* Name animations

* Name dlists

* Name textures

* Finish naming textures

* Comments

* Format

* Fix name from merging

* Revert rename_sym mac changes

* Cleanup and remove static data

* cleanup comments

* Whoops, fix spec file

* Rename heart DLs

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fixing renamed things

* Format

* Fix struct

* Standardize Effect struct naming

* More renaming and cleanup

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Format

* Rename gEffHeartText

* Format

* Rename LowerArm -> Forearm

* Apply suggestions from code review

Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>

* Rename enTgHeartEffect -> effects

* Cleanup structs

* Rename gDropRecoveryHeartTex

* Rename individual EnTgHeartEffect as effect singular, rename len to numEffects

* Rename heartVelocityVec -> heartVelocity and flag -> isMaterialApplied

* Remove struct address leading zeros, use UNK_TYPE1 type

* Rename EnTg_DrawHeart -> EnTg_DrawHearts

* Replace unused variable with pad

* Remove extra header, make sAnimationInfo a list

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2022-09-30 02:23:59 +01:00
Isghj 7ed0d14bfe
`En_Ru`: OK (Unused OoT Ruto) (#1035)
* Ruto: OK

* Ruto: better walking water sfx function name and less fake match

* Ruto: formater pls

* Ruto: Requested changes, better display list documentation

* Ruto: requested changes

* Ruto: formater pass

* Ruto: casts were removeable

* Apply suggestions from code review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ru/z_en_ru.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Ruto: array size fix

* Ruto: data shuffle solved

* Ruto: requested name changes

* Ru: requested changes

* Ru: count instead of size

Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-09-30 01:29:25 +01:00
StickyThwomp 084bafcfcc
ovl_En_Nimotsu OK and documented (#1028)
* Done-ish, looking for feedback.

* Finished decompile and rename of ovl_En_Nimotsu (Bomb shop bag)

* Revert unk->pad rename, leaving as unknown.

* Swap the reloc include to the src version

* Style/type updates from review comments

* Changes from review:

- Remove extra whitespace
- Remove unnecessary include
- Hex->Dec for alpha value.

* Changes from review, Texture name and comment formatting

* More changes from review, whitespace and dustTimer->timer rename.
2022-09-29 03:57:00 +01:00
SonicDcer cc52da9952
ovl_Obj_Swprize OK (#1021)
* ovl_Obj_Swprize OK

* Co-authored-by: mzxrules mzxrules@users.noreply.github.com

* pr review

* pr review

* pr review
2022-09-29 02:47:38 +01:00
Tom Overton aa54982318
EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented (#1043)
* EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented

* Type macro

* Limb enum for sJntSphElementsInit

* Respond to hensldm's review

* Use TATL_HINT_ID enum

* Respond to reviews

* Increase size of shadowBodyPartsPos to 24

* Change 14 to a define
2022-09-27 20:50:02 +01:00
SonicDcer 363a7cda46
ovl_Oceff_Wipe4 OK (#1007)
* ovl_Oceff_Wipe4 decompiled

* pr review

* renamings

* renamings

* Material -> Model

* pr review

* Magic_Reset
2022-09-27 03:35:50 +01:00
Tom Overton 72d24b9995
Give Deku Princess/King/Butler's objects the "correct" name (#1084)
* Give Deku Princess/King/Butler's objects the "correct" name

* Document the actor/object discrepancy in the actors

* format
2022-09-27 00:59:31 +01:00
Tom Overton fd5ff73a35
Extract assets from link_animetion (#1056)
* Extract assets from link_animetion

* Add empty last line
2022-09-24 15:14:59 -03:00
SonicDcer c23112c855
ovl_En_Bee OK (#1086)
* all functions matching

* initial cleanup

* tatl hint

* clean up + SFX

* SFX

* more SFX

* func_800B3030

* SFX FIX

* castings

* clean up

* array of Vec3f

* for loop fix (Thanks @Maide)

* ACTORCAT_ITEMACTION

* a few nits

* ACTORCAT_ENEMY

* actor struct size restored

* ACTORCAT_ENEMY

* Update src/overlays/actors/ovl_En_Bee/z_en_bee.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* parenthesis

* parenthesis

* merge fail

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-09-24 15:07:11 -03:00
StickyThwomp d968e58f9c
Obj_Kendo_Kanban OK and Documented (Decomp was mostly done already) (#1057)
* stuff

* Renaming in-process

- Changed action names and setup names based on examples.
- Undid some ill-advised changes that broke matching.
- Misc variable naming. Need verification and not all complete.

* wip renaming

* A bit more progress on determining names for everything.

* Done with naming.

* Touchup before review

* Updates from review:

- Leave displacementY/unk_AC0 naming to z_actor work.
- Remove unnecessary include of z64math.h, indirect inclusion preferred
- Add trailing comma for better formatting of sDisplayLists
- Rename of static vectors sNullVec3f->sZeroVec, sUnitVectorX->sUnitVecX
- Restore pad instead of using local const. Change const to #define
- Prefer index over idx
- Remove 'b' prefix from bHasNewRootCornerPos
- Const -> Enum and formatting in ObjKendoKanban_IsPlayerOnTop
- Rename 'Aerial' to 'Tumble'

* Missed items in review:
- Missed an instance of displacementY->unk_AC0 renaming (Cause of build failure)
- Whitespace formatting
- UNK_TYPE2 undo

* More adjustments from review:
- Undo accidental formatting changes to z64player.h, restoring to master.
- Naming and Formatting changes.
- Removing some comments.

* From review, qualify enum and #define with obj name, whitespace cleanup.
2022-09-24 15:00:53 -03:00
Parker Burnett b4adfb0a22
Fbdemo_triforce OK with documentation (#1053)
* close to done

* OK and doc'd

* PR feedback

* 4mat

* PR feedback round 2

* fixed engineers comment
2022-09-24 14:49:07 -03:00
engineer124 cdee1fc45b
`z_kaleido_prompt.c` Ok and Documented (Pause Menu Save/Continue Prompt. Unused) (#1045)
* kaleido prompt ok

* fix pauseCtx
2022-09-24 14:43:21 -03:00
Derek Hensley 71a18d70cf
OK (#1040) 2022-09-24 14:36:55 -03:00
Derek Hensley 77be902c25
Effect Bomb2 Ok (#1039)
* OK

* PR
2022-09-24 14:31:20 -03:00
Derek Hensley 1402db4008
Effect Dfire OK (#1038)
* OK

* rename function

* MTXMODE enum

* PR

* Format

* % -> &

* note
2022-09-24 14:26:08 -03:00
Derek Hensley b5a9189cef
Effect Deaddb OK (#1037)
* OK

* Add description

* format

* Fix EffectSsDeadDbInitParams size comment
2022-09-24 14:21:08 -03:00
Derek Hensley 71e4046415
Effect Deadds OK (#1018)
* OK

* cleanup

* Fix merge

* Small cleanups
2022-09-24 14:15:48 -03:00
Derek Hensley fb4ca3fb17
Effect DtBubble OK (#1017)
* OK

* Some cleanup

* Format

* Name enum
2022-09-24 14:09:46 -03:00
Derek Hensley f31056ef8a
Effect Dust OK (#1016)
* OK

* Some cleanup

* Description

* format

* Better name

* whoops

* Array count

* Name dust texture arrays

* Fix

* static

* Update dust tex outnames
2022-09-24 14:04:03 -03:00
Alejandro Asenjo aa6841a33b
ovl_Oceff_Wipe2 OK (#1006)
* ovl_Oceff_Wipe2 Decompiled

* pr review

* renamings

* renamings
2022-09-14 13:21:02 -03:00
Alejandro Asenjo 420403a09a
ovl_En_Encount1 OK (#1005)
* 1 Non matching

* all functions matching

* new reloc problems

* Documenting

* ovl_En_Encount1 decompiled

* Co-authored-by: Synray synray@users.noreply.github.com

* Co-authored-by: petrie911 petrie911@users.noreply.github.com

* Co-authored-by: Fig02 fig02srl@gmail.com

* Co-authored-by: Maide eeeedddccc@hotmail.co.uk

* Co-authored-by: EllipticEllipsis EllipticEllipsis@users.noreply.github.com

* uncomment old reloc

* pr review
2022-09-14 13:12:31 -03:00
Alejandro Asenjo 33f7ede84f
ovl_Oceff_Spot OK (#1004)
* ovl_Oceff_Spot decompiled

* format

* renamings and pr review

* pr review

* pr review
2022-09-14 13:07:46 -03:00
Alejandro Asenjo e47dc7da25
ovl_Oceff_Wipe3 OK (#1001)
* all functions matching

* ovl_Oceff_Wipe3 decompiled

* bss

* pr review

* pr review

* renamings

* pr review
2022-09-14 12:57:47 -03:00
petrie911 bf26065867
EnAz and EnTwig (Beaver bros and the minigame rings) (#999)
* leave it to beavers

* match

* merge

* catchup part 2

* fix warnings

* I accidentally the xml

* hopefully that's all of them

* lol merge

* linked object

* now with more enums

* Update src/overlays/actors/ovl_En_Az/z_en_az.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* more fixes

* limbs and maths

* stuff

* more macro management

* last enum?

* more fixes

* fixed

* entrances

Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-09-14 12:51:10 -03:00