Merge branch 'main' into enRu1-actions-sitting

This commit is contained in:
JordanLongstaff 2025-06-30 10:02:25 -04:00
commit 6e559938da
455 changed files with 5162 additions and 4409 deletions

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanonRoarFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanonRoarFrameData.inc.c"
};
JointIndex gGanonRoarJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanonRoarJointIndices.inc.c"
};
AnimationHeader gGanonRoarAnim = {
#include "assets/objects/object_ganon_anime3/gGanonRoarAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanonUncurlAndFlailFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailFrameData.inc.c"
};
JointIndex gGanonUncurlAndFlailJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailJointIndices.inc.c"
};
AnimationHeader gGanonUncurlAndFlailAnim = {
#include "assets/objects/object_ganon_anime3/gGanonUncurlAndFlailAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfBurstOutFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutFrameData.inc.c"
};
JointIndex gGanondorfBurstOutJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutJointIndices.inc.c"
};
AnimationHeader gGanondorfBurstOutAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfBurstOutAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfFloatingHeavyBreathingFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingFrameData.inc.c"
};
JointIndex gGanondorfFloatingHeavyBreathingJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingJointIndices.inc.c"
};
AnimationHeader gGanondorfFloatingHeavyBreathingAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfFloatingHeavyBreathingAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfShowTriforceLoopFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopFrameData.inc.c"
};
JointIndex gGanondorfShowTriforceLoopJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopJointIndices.inc.c"
};
AnimationHeader gGanondorfShowTriforceLoopAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceLoopAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfShowTriforceStartFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartFrameData.inc.c"
};
JointIndex gGanondorfShowTriforceStartJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartJointIndices.inc.c"
};
AnimationHeader gGanondorfShowTriforceStartAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfShowTriforceStartAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformEndFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndFrameData.inc.c"
};
JointIndex gGanondorfTransformEndJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformEndAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformEndAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformLoopFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopFrameData.inc.c"
};
JointIndex gGanondorfTransformLoopJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformLoopAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformLoopAnim.inc.c"
};

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#include "object_ganon_anime3.h"
#include "ultra64.h"
s16 gGanondorfTransformStartFrameData[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartFrameData.inc.c"
};
JointIndex gGanondorfTransformStartJointIndices[] = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartJointIndices.inc.c"
};
AnimationHeader gGanondorfTransformStartAnim = {
#include "assets/objects/object_ganon_anime3/gGanondorfTransformStartAnim.inc.c"
};

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#ifndef OBJECT_GANON_ANIME3_H
#define OBJECT_GANON_ANIME3_H
#include "animation.h"
extern AnimationHeader gGanondorfShowTriforceStartAnim;
extern AnimationHeader gGanondorfBurstOutAnim;
extern AnimationHeader gGanondorfTransformEndAnim;
extern AnimationHeader gGanondorfFloatingHeavyBreathingAnim;
extern AnimationHeader gGanondorfTransformStartAnim;
extern AnimationHeader gGanondorfTransformLoopAnim;
extern AnimationHeader gGanondorfShowTriforceLoopAnim;
extern AnimationHeader gGanonUncurlAndFlailAnim;
extern AnimationHeader gGanonRoarAnim;
#endif

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#include "object_tp.h"
#include "gfx.h"
Gfx gTailpasaranTailSegmentDL[14] = {
#include "assets/objects/object_tp/gTailpasaranTailSegmentDL.inc.c"
};
Vtx gTailpasaranTailSegmentVtx[] = {
#include "assets/objects/object_tp/gTailpasaranTailSegmentVtx.inc.c"
};
Vtx gTailpasaranHeadClawVtx[] = {
#include "assets/objects/object_tp/gTailpasaranHeadClawVtx.inc.c"
};
Vtx gTailpasaranHeadMouthpartsVtx[] = {
#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsVtx.inc.c"
};
Gfx gTailpasaranHeadClawDL[54] = {
#include "assets/objects/object_tp/gTailpasaranHeadClawDL.inc.c"
};
Gfx gTailpasaranHeadMouthpartsDL[18] = {
#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsDL.inc.c"
};
Gfx gTailpasaranHeadDL[3] = {
#include "assets/objects/object_tp/gTailpasaranHeadDL.inc.c"
};
u64 gTailpasaranHeadRearTex[TEX_LEN(u64, gTailpasaranHeadRearTex_WIDTH, gTailpasaranHeadRearTex_HEIGHT, 16)] = {
#include "assets/objects/object_tp/gTailpasaranHeadRearTex.rgba16.inc.c"
};
u64 gTailpasaranHeadClawBaseTex[TEX_LEN(u64, gTailpasaranHeadClawBaseTex_WIDTH, gTailpasaranHeadClawBaseTex_HEIGHT,
16)] = {
#include "assets/objects/object_tp/gTailpasaranHeadClawBaseTex.rgba16.inc.c"
};
u64 gTailpasaranHeadClawTex[TEX_LEN(u64, gTailpasaranHeadClawTex_WIDTH, gTailpasaranHeadClawTex_HEIGHT, 16)] = {
#include "assets/objects/object_tp/gTailpasaranHeadClawTex.rgba16.inc.c"
};
u64 gTailpasaranTailSegmentTex[TEX_LEN(u64, gTailpasaranTailSegmentTex_WIDTH, gTailpasaranTailSegmentTex_HEIGHT, 8)] = {
#include "assets/objects/object_tp/gTailpasaranTailSegmentTex.ia8.inc.c"
};
u64 gTailpasaranHeadMouthpartsTex[TEX_LEN(u64, gTailpasaranHeadMouthpartsTex_WIDTH,
gTailpasaranHeadMouthpartsTex_HEIGHT, 16)] = {
#include "assets/objects/object_tp/gTailpasaranHeadMouthpartsTex.rgba16.inc.c"
};

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#ifndef OBJECT_TP_H
#define OBJECT_TP_H
#include "ultra64.h"
#include "tex_len.h"
extern Gfx gTailpasaranTailSegmentDL[14];
extern Vtx gTailpasaranTailSegmentVtx[];
extern Gfx gTailpasaranHeadClawDL[54];
extern Gfx gTailpasaranHeadMouthpartsDL[18];
extern Gfx gTailpasaranHeadDL[3];
#define gTailpasaranHeadRearTex_WIDTH 8
#define gTailpasaranHeadRearTex_HEIGHT 16
extern u64 gTailpasaranHeadRearTex[TEX_LEN(u64, gTailpasaranHeadRearTex_WIDTH, gTailpasaranHeadRearTex_HEIGHT, 16)];
#define gTailpasaranHeadClawBaseTex_WIDTH 8
#define gTailpasaranHeadClawBaseTex_HEIGHT 8
extern u64 gTailpasaranHeadClawBaseTex[TEX_LEN(u64, gTailpasaranHeadClawBaseTex_WIDTH, gTailpasaranHeadClawBaseTex_HEIGHT, 16)];
#define gTailpasaranHeadClawTex_WIDTH 16
#define gTailpasaranHeadClawTex_HEIGHT 16
extern u64 gTailpasaranHeadClawTex[TEX_LEN(u64, gTailpasaranHeadClawTex_WIDTH, gTailpasaranHeadClawTex_HEIGHT, 16)];
#define gTailpasaranTailSegmentTex_WIDTH 64
#define gTailpasaranTailSegmentTex_HEIGHT 64
extern u64 gTailpasaranTailSegmentTex[TEX_LEN(u64, gTailpasaranTailSegmentTex_WIDTH, gTailpasaranTailSegmentTex_HEIGHT, 8)];
#define gTailpasaranHeadMouthpartsTex_WIDTH 8
#define gTailpasaranHeadMouthpartsTex_HEIGHT 8
extern u64 gTailpasaranHeadMouthpartsTex[TEX_LEN(u64, gTailpasaranHeadMouthpartsTex_WIDTH, gTailpasaranHeadMouthpartsTex_HEIGHT, 16)];
#endif

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#include "object_triforce_spot.h"
#include "gfx.h"
Vtx gTriforceVtx[] = {
#include "assets/objects/object_triforce_spot/gTriforceVtx.inc.c"
};
Vtx gTriforceLightColumnVtx[] = {
#include "assets/objects/object_triforce_spot/gTriforceLightColumnVtx.inc.c"
};
Gfx gTriforceDL[72] = {
#include "assets/objects/object_triforce_spot/gTriforceDL.inc.c"
};
Gfx gTriforceLightColumnDL[26] = {
#include "assets/objects/object_triforce_spot/gTriforceLightColumnDL.inc.c"
};
u64 gTriforceTex[TEX_LEN(u64, gTriforceTex_WIDTH, gTriforceTex_HEIGHT, 8)] = {
#include "assets/objects/object_triforce_spot/gTriforceTex.i8.inc.c"
};
u64 gTriforceColumnSide1Tex[TEX_LEN(u64, gTriforceColumnSide1Tex_WIDTH, gTriforceColumnSide1Tex_HEIGHT, 8)] = {
#include "assets/objects/object_triforce_spot/gTriforceColumnSide1Tex.i8.inc.c"
};
u64 gTriforceColumnSide2Tex[TEX_LEN(u64, gTriforceColumnSide2Tex_WIDTH, gTriforceColumnSide2Tex_HEIGHT, 8)] = {
#include "assets/objects/object_triforce_spot/gTriforceColumnSide2Tex.i8.inc.c"
};

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#ifndef OBJECT_TRIFORCE_SPOT_H
#define OBJECT_TRIFORCE_SPOT_H
#include "ultra64.h"
#include "tex_len.h"
extern Vtx gTriforceVtx[];
extern Gfx gTriforceDL[72];
extern Gfx gTriforceLightColumnDL[26];
#define gTriforceTex_WIDTH 64
#define gTriforceTex_HEIGHT 64
extern u64 gTriforceTex[TEX_LEN(u64, gTriforceTex_WIDTH, gTriforceTex_HEIGHT, 8)];
#define gTriforceColumnSide1Tex_WIDTH 64
#define gTriforceColumnSide1Tex_HEIGHT 32
extern u64 gTriforceColumnSide1Tex[TEX_LEN(u64, gTriforceColumnSide1Tex_WIDTH, gTriforceColumnSide1Tex_HEIGHT, 8)];
#define gTriforceColumnSide2Tex_WIDTH 64
#define gTriforceColumnSide2Tex_HEIGHT 32
extern u64 gTriforceColumnSide2Tex[TEX_LEN(u64, gTriforceColumnSide2Tex_WIDTH, gTriforceColumnSide2Tex_HEIGHT, 8)];
#endif

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#include "object_umajump.h"
#include "array_count.h"
#include "camera.h"
#include "z_math.h"
BgCamInfo gJumpableHorseFenceBgCamList[] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceBgCamList.inc.c"
};
SurfaceType gJumpableHorseFenceSurfaceTypes[] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceSurfaceTypes.inc.c"
};
CollisionPoly gJumpableHorseFencePolyList[] = {
#include "assets/objects/object_umajump/gJumpableHorseFencePolyList.inc.c"
};
Vec3s gJumpableHorseFenceVtxList[] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceVtxList.inc.c"
};
CollisionHeader gJumpableHorseFenceCol = {
#include "assets/objects/object_umajump/gJumpableHorseFenceCol.inc.c"
};

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#include "object_umajump.h"
#include "gfx.h"
#include "tex_len.h"
#define gJumpableHorseFenceBrickTex_WIDTH 16
#define gJumpableHorseFenceBrickTex_HEIGHT 64
u64 gJumpableHorseFenceBrickTex[TEX_LEN(u64, gJumpableHorseFenceBrickTex_WIDTH, gJumpableHorseFenceBrickTex_HEIGHT,
16)] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceBrickTex.rgba16.inc.c"
};
#define gJumpableHorseFenceMetalBarTex_WIDTH 16
#define gJumpableHorseFenceMetalBarTex_HEIGHT 64
u64 gJumpableHorseFenceMetalBarTex[TEX_LEN(u64, gJumpableHorseFenceMetalBarTex_WIDTH,
gJumpableHorseFenceMetalBarTex_HEIGHT, 16)] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceMetalBarTex.rgba16.inc.c"
};
Vtx gJumpableHorseFenceVtx[] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceVtx.inc.c"
};
Gfx gJumpableHorseFenceDL[37] = {
#include "assets/objects/object_umajump/gJumpableHorseFenceDL.inc.c"
};

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#ifndef OBJECT_UMAJUMP_H
#define OBJECT_UMAJUMP_H
#include "ultra64.h"
#include "bgcheck.h"
extern Gfx gJumpableHorseFenceDL[37];
extern CollisionHeader gJumpableHorseFenceCol;
#endif

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#include "object_vase.h"
#include "gfx.h"
Gfx gUnusedVaseDL[52] = {
#include "assets/objects/object_vase/gUnusedVaseDL.inc.c"
};
Vtx gUnusedVaseVtx[] = {
#include "assets/objects/object_vase/gUnusedVaseVtx.inc.c"
};
u64 gUnusedVaseBodyTex[TEX_LEN(u64, gUnusedVaseBodyTex_WIDTH, gUnusedVaseBodyTex_HEIGHT, 16)] = {
#include "assets/objects/object_vase/gUnusedVaseBodyTex.rgba16.inc.c"
};
u64 gUnusedVaseTopTex[TEX_LEN(u64, gUnusedVaseTopTex_WIDTH, gUnusedVaseTopTex_HEIGHT, 16)] = {
#include "assets/objects/object_vase/gUnusedVaseTopTex.rgba16.inc.c"
};

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#ifndef OBJECT_VASE_H
#define OBJECT_VASE_H
#include "ultra64.h"
#include "tex_len.h"
extern Gfx gUnusedVaseDL[52];
extern Vtx gUnusedVaseVtx[];
#define gUnusedVaseBodyTex_WIDTH 32
#define gUnusedVaseBodyTex_HEIGHT 32
extern u64 gUnusedVaseBodyTex[TEX_LEN(u64, gUnusedVaseBodyTex_WIDTH, gUnusedVaseBodyTex_HEIGHT, 16)];
#define gUnusedVaseTopTex_WIDTH 32
#define gUnusedVaseTopTex_HEIGHT 32
extern u64 gUnusedVaseTopTex[TEX_LEN(u64, gUnusedVaseTopTex_WIDTH, gUnusedVaseTopTex_HEIGHT, 16)];
#endif

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#include "object_yukabyun.h"
#include "gfx.h"
u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyBottomTex.rgba16.inc.c"
};
Vtx gFloorTileEnemyVtx[] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyVtx.inc.c"
};
Gfx gFloorTileEnemyDL[23] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyDL.inc.c"
};

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#include "object_yukabyun.h"
#include "gfx.h"
Vtx gFloorTileEnemyFragmentVtx[] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentVtx.inc.c"
};
Gfx gFloorTileEnemyFragmentDL[18] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentDL.inc.c"
};
u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyTopTex.rgba16.inc.c"
};
u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT,
16)] = {
#include "assets/objects/object_yukabyun/gFloorTileEnemyFragmentTex.rgba16.inc.c"
};

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#ifndef OBJECT_YUKABYUN_H
#define OBJECT_YUKABYUN_H
#include "ultra64.h"
#include "tex_len.h"
#define gFloorTileEnemyBottomTex_WIDTH 32
#define gFloorTileEnemyBottomTex_HEIGHT 32
extern u64 gFloorTileEnemyBottomTex[TEX_LEN(u64, gFloorTileEnemyBottomTex_WIDTH, gFloorTileEnemyBottomTex_HEIGHT, 16)];
extern Gfx gFloorTileEnemyDL[23];
extern Gfx gFloorTileEnemyFragmentDL[18];
#define gFloorTileEnemyTopTex_WIDTH 32
#define gFloorTileEnemyTopTex_HEIGHT 32
extern u64 gFloorTileEnemyTopTex[TEX_LEN(u64, gFloorTileEnemyTopTex_WIDTH, gFloorTileEnemyTopTex_HEIGHT, 16)];
#define gFloorTileEnemyFragmentTex_WIDTH 16
#define gFloorTileEnemyFragmentTex_HEIGHT 16
extern u64 gFloorTileEnemyFragmentTex[TEX_LEN(u64, gFloorTileEnemyFragmentTex_WIDTH, gFloorTileEnemyFragmentTex_HEIGHT, 16)];
#endif

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#include "object_zg.h"
#include "array_count.h"
#include "camera.h"
#include "z_math.h"
BgCamInfo gTowerCollapseBarsBgCamList[] = {
#include "assets/objects/object_zg/gTowerCollapseBarsBgCamList.inc.c"
};
SurfaceType gTowerCollapseBarsSurfaceTypes[] = {
#include "assets/objects/object_zg/gTowerCollapseBarsSurfaceTypes.inc.c"
};
CollisionPoly gTowerCollapseBarsPolyList[] = {
#include "assets/objects/object_zg/gTowerCollapseBarsPolyList.inc.c"
};
Vec3s gTowerCollapseBarsVtxList[] = {
#include "assets/objects/object_zg/gTowerCollapseBarsVtxList.inc.c"
};
CollisionHeader gTowerCollapseBarsCol = {
#include "assets/objects/object_zg/gTowerCollapseBarsCol.inc.c"
};

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#include "object_zg.h"
#include "gfx.h"
#include "tex_len.h"
#define gTowerCollapseBarMetalTex_WIDTH 32
#define gTowerCollapseBarMetalTex_HEIGHT 32
u64 gTowerCollapseBarMetalTex[TEX_LEN(u64, gTowerCollapseBarMetalTex_WIDTH, gTowerCollapseBarMetalTex_HEIGHT, 16)] = {
#include "assets/objects/object_zg/gTowerCollapseBarMetalTex.rgba16.inc.c"
};
#define gTowerCollapseBarFlameTex_WIDTH 32
#define gTowerCollapseBarFlameTex_HEIGHT 32
u64 gTowerCollapseBarFlameTex[TEX_LEN(u64, gTowerCollapseBarFlameTex_WIDTH, gTowerCollapseBarFlameTex_HEIGHT, 16)] = {
#include "assets/objects/object_zg/gTowerCollapseBarFlameTex.rgba16.inc.c"
};
Vtx gTowerCollapseBarsVtx[] = {
#include "assets/objects/object_zg/gTowerCollapseBarsVtx.inc.c"
};
Gfx gTowerCollapseBarsDL[28] = {
#include "assets/objects/object_zg/gTowerCollapseBarsDL.inc.c"
};

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#ifndef OBJECT_ZG_H
#define OBJECT_ZG_H
#include "ultra64.h"
#include "bgcheck.h"
extern Gfx gTowerCollapseBarsDL[28];
extern CollisionHeader gTowerCollapseBarsCol;
#endif

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#include "object_zo.h"
#include "gfx.h"
#define gZoraBubblesTex_WIDTH 16
#define gZoraBubblesTex_HEIGHT 16
u64 gZoraBubblesTex[TEX_LEN(u64, gZoraBubblesTex_WIDTH, gZoraBubblesTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraBubblesTex.ia8.inc.c"
};
Vtx gZoraBubblesModelVtx[] = {
#include "assets/objects/object_zo/gZoraBubblesModelVtx.inc.c"
};
Gfx gZoraBubblesMaterialDL[12] = {
#include "assets/objects/object_zo/gZoraBubblesMaterialDL.inc.c"
};
Gfx gZoraBubblesModelDL[3] = {
#include "assets/objects/object_zo/gZoraBubblesModelDL.inc.c"
};

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#include "object_zo.h"
#include "assets/objects/gameplay_keep/gameplay_keep.h"
Gfx gZoraRipplesMaterialDL[13] = {
#include "assets/objects/object_zo/gZoraRipplesMaterialDL.inc.c"
};
Gfx gZoraRipplesModelDL[3] = {
#include "assets/objects/object_zo/gZoraRipplesModelDL.inc.c"
};

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#include "object_zo.h"
#include "gfx.h"
#define gZoraSplashesTex_WIDTH 16
#define gZoraSplashesTex_HEIGHT 16
u64 gZoraSplashesTex[TEX_LEN(u64, gZoraSplashesTex_WIDTH, gZoraSplashesTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraSplashesTex.i8.inc.c"
};
Vtx gZoraSplashesModelVtx[] = {
#include "assets/objects/object_zo/gZoraSplashesModelVtx.inc.c"
};
Gfx gZoraSplashesMaterialDL[14] = {
#include "assets/objects/object_zo/gZoraSplashesMaterialDL.inc.c"
};
Gfx gZoraSplashesModelDL[3] = {
#include "assets/objects/object_zo/gZoraSplashesModelDL.inc.c"
};

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#include "object_zo.h"
#include "array_count.h"
s16 gZoraHandsOnHipsTappingFootFrameData[] = {
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootFrameData.inc.c"
};
JointIndex gZoraHandsOnHipsTappingFootJointIndices[] = {
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootJointIndices.inc.c"
};
AnimationHeader gZoraHandsOnHipsTappingFootAnim = {
#include "assets/objects/object_zo/gZoraHandsOnHipsTappingFootAnim.inc.c"
};

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#include "object_zo.h"
#include "array_count.h"
s16 gZoraIdleFrameData[] = {
#include "assets/objects/object_zo/gZoraIdleFrameData.inc.c"
};
JointIndex gZoraIdleJointIndices[] = {
#include "assets/objects/object_zo/gZoraIdleJointIndices.inc.c"
};
AnimationHeader gZoraIdleAnim = {
#include "assets/objects/object_zo/gZoraIdleAnim.inc.c"
};

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@ -0,0 +1,14 @@
#include "object_zo.h"
#include "array_count.h"
s16 gZoraOpenArmsFrameData[] = {
#include "assets/objects/object_zo/gZoraOpenArmsFrameData.inc.c"
};
JointIndex gZoraOpenArmsJointIndices[] = {
#include "assets/objects/object_zo/gZoraOpenArmsJointIndices.inc.c"
};
AnimationHeader gZoraOpenArmsAnim = {
#include "assets/objects/object_zo/gZoraOpenArmsAnim.inc.c"
};

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@ -0,0 +1,291 @@
#include "object_zo.h"
#include "array_count.h"
#include "gfx.h"
u64 gZoraTLUT[] = {
#include "assets/objects/object_zo/gZoraTLUT.tlut.rgba16.inc.c"
};
#define gZoraFinTex_WIDTH 32
#define gZoraFinTex_HEIGHT 32
u64 gZoraFinTex[TEX_LEN(u64, gZoraFinTex_WIDTH, gZoraFinTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraFinTex.ci8.tlut_gZoraTLUT.inc.c"
};
#define gZoraHeadTailTex_WIDTH 32
#define gZoraHeadTailTex_HEIGHT 64
u64 gZoraHeadTailTex[TEX_LEN(u64, gZoraHeadTailTex_WIDTH, gZoraHeadTailTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraHeadTailTex.ci8.tlut_gZoraTLUT.inc.c"
};
#define gZoraHeadTex_WIDTH 8
#define gZoraHeadTex_HEIGHT 8
u64 gZoraHeadTex[TEX_LEN(u64, gZoraHeadTex_WIDTH, gZoraHeadTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraHeadTex.ci8.tlut_gZoraTLUT.inc.c"
};
u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
#include "assets/objects/object_zo/gZoraEyeOpenTex.rgba16.inc.c"
};
u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
#include "assets/objects/object_zo/gZoraEyeHalfTex.rgba16.inc.c"
};
u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)] = {
#include "assets/objects/object_zo/gZoraEyeClosedTex.rgba16.inc.c"
};
#define gZoraMouthTex_WIDTH 32
#define gZoraMouthTex_HEIGHT 32
u64 gZoraMouthTex[TEX_LEN(u64, gZoraMouthTex_WIDTH, gZoraMouthTex_HEIGHT, 16)] = {
#include "assets/objects/object_zo/gZoraMouthTex.rgba16.inc.c"
};
#define gZoraHandTex_WIDTH 16
#define gZoraHandTex_HEIGHT 16
u64 gZoraHandTex[TEX_LEN(u64, gZoraHandTex_WIDTH, gZoraHandTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraHandTex.ci8.tlut_gZoraTLUT.inc.c"
};
#define gZoraKneeTex_WIDTH 8
#define gZoraKneeTex_HEIGHT 8
u64 gZoraKneeTex[TEX_LEN(u64, gZoraKneeTex_WIDTH, gZoraKneeTex_HEIGHT, 8)] = {
#include "assets/objects/object_zo/gZoraKneeTex.ci8.tlut_gZoraTLUT.inc.c"
};
Vtx gZoraHeadTailFinVtx[] = {
#include "assets/objects/object_zo/gZoraHeadTailFinVtx.inc.c"
};
Vtx gZoraHeadTail3Vtx[] = {
#include "assets/objects/object_zo/gZoraHeadTail3Vtx.inc.c"
};
Vtx gZoraHeadTail2Vtx[] = {
#include "assets/objects/object_zo/gZoraHeadTail2Vtx.inc.c"
};
Vtx gZoraHeadTail1Vtx[] = {
#include "assets/objects/object_zo/gZoraHeadTail1Vtx.inc.c"
};
Vtx gZoraHeadVtx[] = {
#include "assets/objects/object_zo/gZoraHeadVtx.inc.c"
};
Vtx gZoraLeftHandVtx[] = {
#include "assets/objects/object_zo/gZoraLeftHandVtx.inc.c"
};
Vtx gZoraLeftForearmVtx[] = {
#include "assets/objects/object_zo/gZoraLeftForearmVtx.inc.c"
};
Vtx gZoraLeftArmVtx[] = {
#include "assets/objects/object_zo/gZoraLeftArmVtx.inc.c"
};
Vtx gZoraRightHandVtx[] = {
#include "assets/objects/object_zo/gZoraRightHandVtx.inc.c"
};
Vtx gZoraRightForearmVtx[] = {
#include "assets/objects/object_zo/gZoraRightForearmVtx.inc.c"
};
Vtx gZoraRightArmVtx[] = {
#include "assets/objects/object_zo/gZoraRightArmVtx.inc.c"
};
Vtx gZoraTorsoVtx[] = {
#include "assets/objects/object_zo/gZoraTorsoVtx.inc.c"
};
Vtx gZoraLeftFootVtx[] = {
#include "assets/objects/object_zo/gZoraLeftFootVtx.inc.c"
};
Vtx gZoraLeftShinVtx[] = {
#include "assets/objects/object_zo/gZoraLeftShinVtx.inc.c"
};
Vtx gZoraLeftThighsVtx[] = {
#include "assets/objects/object_zo/gZoraLeftThighsVtx.inc.c"
};
Vtx gZoraRightFootVtx[] = {
#include "assets/objects/object_zo/gZoraRightFootVtx.inc.c"
};
Vtx gZoraRightShinVtx[] = {
#include "assets/objects/object_zo/gZoraRightShinVtx.inc.c"
};
Vtx gZoraRightThighsVtx[] = {
#include "assets/objects/object_zo/gZoraRightThighsVtx.inc.c"
};
Vtx gZoraPelvisVtx[] = {
#include "assets/objects/object_zo/gZoraPelvisVtx.inc.c"
};
Gfx gZoraPelvisDL[53] = {
#include "assets/objects/object_zo/gZoraPelvisDL.inc.c"
};
Gfx gZoraTorsoDL[111] = {
#include "assets/objects/object_zo/gZoraTorsoDL.inc.c"
};
Gfx gZoraHeadDL[79] = {
#include "assets/objects/object_zo/gZoraHeadDL.inc.c"
};
Gfx gZoraHeadTail1DL[52] = {
#include "assets/objects/object_zo/gZoraHeadTail1DL.inc.c"
};
Gfx gZoraHeadTail2DL[51] = {
#include "assets/objects/object_zo/gZoraHeadTail2DL.inc.c"
};
Gfx gZoraHeadTail3DL[51] = {
#include "assets/objects/object_zo/gZoraHeadTail3DL.inc.c"
};
Gfx gZoraHeadTailFinDL[72] = {
#include "assets/objects/object_zo/gZoraHeadTailFinDL.inc.c"
};
Gfx gZoraRightArmDL[76] = {
#include "assets/objects/object_zo/gZoraRightArmDL.inc.c"
};
Gfx gZoraRightForearmDL[92] = {
#include "assets/objects/object_zo/gZoraRightForearmDL.inc.c"
};
Gfx gZoraRightHandDL[65] = {
#include "assets/objects/object_zo/gZoraRightHandDL.inc.c"
};
Gfx gZoraLeftArmDL[76] = {
#include "assets/objects/object_zo/gZoraLeftArmDL.inc.c"
};
Gfx gZoraLeftForearmDL[92] = {
#include "assets/objects/object_zo/gZoraLeftForearmDL.inc.c"
};
Gfx gZoraLeftHandDL[65] = {
#include "assets/objects/object_zo/gZoraLeftHandDL.inc.c"
};
Gfx gZoraRightThighsDL[92] = {
#include "assets/objects/object_zo/gZoraRightThighsDL.inc.c"
};
Gfx gZoraRightShinDL[91] = {
#include "assets/objects/object_zo/gZoraRightShinDL.inc.c"
};
Gfx gZoraRightFootDL[89] = {
#include "assets/objects/object_zo/gZoraRightFootDL.inc.c"
};
Gfx gZoraLeftThighsDL[92] = {
#include "assets/objects/object_zo/gZoraLeftThighsDL.inc.c"
};
Gfx gZoraLeftShinDL[91] = {
#include "assets/objects/object_zo/gZoraLeftShinDL.inc.c"
};
Gfx gZoraLeftFootDL[89] = {
#include "assets/objects/object_zo/gZoraLeftFootDL.inc.c"
};
StandardLimb gZoraPelvisLimb = {
#include "assets/objects/object_zo/gZoraPelvisLimb.inc.c"
};
StandardLimb gZoraLeftThighsLimb = {
#include "assets/objects/object_zo/gZoraLeftThighsLimb.inc.c"
};
StandardLimb gZoraLeftShinLimb = {
#include "assets/objects/object_zo/gZoraLeftShinLimb.inc.c"
};
StandardLimb gZoraLeftFootLimb = {
#include "assets/objects/object_zo/gZoraLeftFootLimb.inc.c"
};
StandardLimb gZoraRightThighsLimb = {
#include "assets/objects/object_zo/gZoraRightThighsLimb.inc.c"
};
StandardLimb gZoraRightShinLimb = {
#include "assets/objects/object_zo/gZoraRightShinLimb.inc.c"
};
StandardLimb gZoraRightFootLimb = {
#include "assets/objects/object_zo/gZoraRightFootLimb.inc.c"
};
StandardLimb gZoraTorsoLimb = {
#include "assets/objects/object_zo/gZoraTorsoLimb.inc.c"
};
StandardLimb gZoraLeftArmLimb = {
#include "assets/objects/object_zo/gZoraLeftArmLimb.inc.c"
};
StandardLimb gZoraLeftForearmLimb = {
#include "assets/objects/object_zo/gZoraLeftForearmLimb.inc.c"
};
StandardLimb gZoraLeftHandLimb = {
#include "assets/objects/object_zo/gZoraLeftHandLimb.inc.c"
};
StandardLimb gZoraRightArmLimb = {
#include "assets/objects/object_zo/gZoraRightArmLimb.inc.c"
};
StandardLimb gZoraRightForearmLimb = {
#include "assets/objects/object_zo/gZoraRightForearmLimb.inc.c"
};
StandardLimb gZoraRightHandLimb = {
#include "assets/objects/object_zo/gZoraRightHandLimb.inc.c"
};
StandardLimb gZoraHeadLimb = {
#include "assets/objects/object_zo/gZoraHeadLimb.inc.c"
};
StandardLimb gZoraHeadTail1Limb = {
#include "assets/objects/object_zo/gZoraHeadTail1Limb.inc.c"
};
StandardLimb gZoraHeadTail2Limb = {
#include "assets/objects/object_zo/gZoraHeadTail2Limb.inc.c"
};
StandardLimb gZoraHeadTail3Limb = {
#include "assets/objects/object_zo/gZoraHeadTail3Limb.inc.c"
};
StandardLimb gZoraHeadTailFinLimb = {
#include "assets/objects/object_zo/gZoraHeadTailFinLimb.inc.c"
};
void* gZoraLimbs[] = {
#include "assets/objects/object_zo/gZoraLimbs.inc.c"
};
FlexSkeletonHeader gZoraSkel = {
#include "assets/objects/object_zo/gZoraSkel.inc.c"
};

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@ -0,0 +1,14 @@
#include "object_zo.h"
#include "array_count.h"
s16 gZoraSurfaceFrameData[] = {
#include "assets/objects/object_zo/gZoraSurfaceFrameData.inc.c"
};
JointIndex gZoraSurfaceJointIndices[] = {
#include "assets/objects/object_zo/gZoraSurfaceJointIndices.inc.c"
};
AnimationHeader gZoraSurfaceAnim = {
#include "assets/objects/object_zo/gZoraSurfaceAnim.inc.c"
};

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@ -0,0 +1,14 @@
#include "object_zo.h"
#include "array_count.h"
s16 gZoraThrowRupeesFrameData[] = {
#include "assets/objects/object_zo/gZoraThrowRupeesFrameData.inc.c"
};
JointIndex gZoraThrowRupeesJointIndices[] = {
#include "assets/objects/object_zo/gZoraThrowRupeesJointIndices.inc.c"
};
AnimationHeader gZoraThrowRupeesAnim = {
#include "assets/objects/object_zo/gZoraThrowRupeesAnim.inc.c"
};

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@ -0,0 +1,55 @@
#ifndef OBJECT_ZO_H
#define OBJECT_ZO_H
#include "ultra64.h"
#include "animation.h"
#include "tex_len.h"
extern Gfx gZoraBubblesMaterialDL[12];
extern Gfx gZoraBubblesModelDL[3];
extern Gfx gZoraSplashesMaterialDL[14];
extern Gfx gZoraSplashesModelDL[3];
extern Gfx gZoraRipplesMaterialDL[13];
extern Gfx gZoraRipplesModelDL[3];
extern AnimationHeader gZoraHandsOnHipsTappingFootAnim;
extern AnimationHeader gZoraOpenArmsAnim;
extern AnimationHeader gZoraThrowRupeesAnim;
extern AnimationHeader gZoraSurfaceAnim;
extern AnimationHeader gZoraIdleAnim;
#define ZORA_EYE_TEX_WIDTH 32
#define ZORA_EYE_TEX_HEIGHT 32
extern u64 gZoraEyeOpenTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
extern u64 gZoraEyeHalfTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
extern u64 gZoraEyeClosedTex[TEX_LEN(u64, ZORA_EYE_TEX_WIDTH, ZORA_EYE_TEX_HEIGHT, 16)];
typedef enum ZoraLimb {
/* 0 */ ZORA_LIMB_NONE,
/* 1 */ ZORA_LIMB_PELVIS,
/* 2 */ ZORA_LIMB_LEFT_THIGHS,
/* 3 */ ZORA_LIMB_LEFT_SHIN,
/* 4 */ ZORA_LIMB_LEFT_FOOT,
/* 5 */ ZORA_LIMB_RIGHT_THIGHS,
/* 6 */ ZORA_LIMB_RIGHT_SHIN,
/* 7 */ ZORA_LIMB_RIGHT_FOOT,
/* 8 */ ZORA_LIMB_TORSO,
/* 9 */ ZORA_LIMB_LEFT_ARM,
/* 10 */ ZORA_LIMB_LEFT_FOREARM,
/* 11 */ ZORA_LIMB_LEFT_HAND,
/* 12 */ ZORA_LIMB_RIGHT_ARM,
/* 13 */ ZORA_LIMB_RIGHT_FOREARM,
/* 14 */ ZORA_LIMB_RIGHT_HAND,
/* 15 */ ZORA_LIMB_HEAD,
/* 16 */ ZORA_LIMB_HEAD_TAIL_1,
/* 17 */ ZORA_LIMB_HEAD_TAIL_2,
/* 18 */ ZORA_LIMB_HEAD_TAIL_3,
/* 19 */ ZORA_LIMB_HEAD_TAIL_FIN,
/* 20 */ ZORA_LIMB_MAX
} ZoraLimb;
extern FlexSkeletonHeader gZoraSkel;
#endif

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@ -52,19 +52,19 @@ u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPause
#include "assets/textures/icon_item_fra_static/gPauseToPlayMelodyFRATex.ia8.inc.c"
};
u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)] = {
u64 gPauseToSelectItemFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_fra_static/gPauseToSelectItemFRATex.ia8.inc.c"
};
u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)] = {
u64 gPauseToMapFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_fra_static/gPauseToMapFRATex.ia8.inc.c"
};
u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)] = {
u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_fra_static/gPauseToQuestStatusFRATex.ia8.inc.c"
};
u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)] = {
u64 gPauseToEquipmentFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_fra_static/gPauseToEquipmentFRATex.ia8.inc.c"
};

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@ -44,18 +44,12 @@ extern u64 gPauseToDecideFRATex[TEX_LEN(u64, gPauseToDecideFRATex_WIDTH, gPauseT
#define gPauseToPlayMelodyFRATex_WIDTH 112
#define gPauseToPlayMelodyFRATex_HEIGHT 16
extern u64 gPauseToPlayMelodyFRATex[TEX_LEN(u64, gPauseToPlayMelodyFRATex_WIDTH, gPauseToPlayMelodyFRATex_HEIGHT, 8)];
#define gPauseToSelectItemFRATex_WIDTH 128
#define gPauseToSelectItemFRATex_HEIGHT 16
extern u64 gPauseToSelectItemFRATex[TEX_LEN(u64, gPauseToSelectItemFRATex_WIDTH, gPauseToSelectItemFRATex_HEIGHT, 8)];
#define gPauseToMapFRATex_WIDTH 128
#define gPauseToMapFRATex_HEIGHT 16
extern u64 gPauseToMapFRATex[TEX_LEN(u64, gPauseToMapFRATex_WIDTH, gPauseToMapFRATex_HEIGHT, 8)];
#define gPauseToQuestStatusFRATex_WIDTH 128
#define gPauseToQuestStatusFRATex_HEIGHT 16
extern u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, gPauseToQuestStatusFRATex_WIDTH, gPauseToQuestStatusFRATex_HEIGHT, 8)];
#define gPauseToEquipmentFRATex_WIDTH 128
#define gPauseToEquipmentFRATex_HEIGHT 16
extern u64 gPauseToEquipmentFRATex[TEX_LEN(u64, gPauseToEquipmentFRATex_WIDTH, gPauseToEquipmentFRATex_HEIGHT, 8)];
extern u64 gPauseToSelectItemFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToMapFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToQuestStatusFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToEquipmentFRATex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
#define gPauseSavePromptFRATex_WIDTH 152
#define gPauseSavePromptFRATex_HEIGHT 16
extern u64 gPauseSavePromptFRATex[TEX_LEN(u64, gPauseSavePromptFRATex_WIDTH, gPauseSavePromptFRATex_HEIGHT, 8)];

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@ -52,19 +52,19 @@ u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPause
#include "assets/textures/icon_item_ger_static/gPauseToPlayMelodyGERTex.ia8.inc.c"
};
u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)] = {
u64 gPauseToSelectItemGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_ger_static/gPauseToSelectItemGERTex.ia8.inc.c"
};
u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)] = {
u64 gPauseToMapGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_ger_static/gPauseToMapGERTex.ia8.inc.c"
};
u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)] = {
u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_ger_static/gPauseToQuestStatusGERTex.ia8.inc.c"
};
u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)] = {
u64 gPauseToEquipmentGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_ger_static/gPauseToEquipmentGERTex.ia8.inc.c"
};

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@ -44,18 +44,12 @@ extern u64 gPauseToDecideGERTex[TEX_LEN(u64, gPauseToDecideGERTex_WIDTH, gPauseT
#define gPauseToPlayMelodyGERTex_WIDTH 104
#define gPauseToPlayMelodyGERTex_HEIGHT 16
extern u64 gPauseToPlayMelodyGERTex[TEX_LEN(u64, gPauseToPlayMelodyGERTex_WIDTH, gPauseToPlayMelodyGERTex_HEIGHT, 8)];
#define gPauseToSelectItemGERTex_WIDTH 128
#define gPauseToSelectItemGERTex_HEIGHT 16
extern u64 gPauseToSelectItemGERTex[TEX_LEN(u64, gPauseToSelectItemGERTex_WIDTH, gPauseToSelectItemGERTex_HEIGHT, 8)];
#define gPauseToMapGERTex_WIDTH 128
#define gPauseToMapGERTex_HEIGHT 16
extern u64 gPauseToMapGERTex[TEX_LEN(u64, gPauseToMapGERTex_WIDTH, gPauseToMapGERTex_HEIGHT, 8)];
#define gPauseToQuestStatusGERTex_WIDTH 128
#define gPauseToQuestStatusGERTex_HEIGHT 16
extern u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, gPauseToQuestStatusGERTex_WIDTH, gPauseToQuestStatusGERTex_HEIGHT, 8)];
#define gPauseToEquipmentGERTex_WIDTH 128
#define gPauseToEquipmentGERTex_HEIGHT 16
extern u64 gPauseToEquipmentGERTex[TEX_LEN(u64, gPauseToEquipmentGERTex_WIDTH, gPauseToEquipmentGERTex_HEIGHT, 8)];
extern u64 gPauseToSelectItemGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToMapGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToQuestStatusGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToEquipmentGERTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
#define gPauseSavePromptGERTex_WIDTH 152
#define gPauseSavePromptGERTex_HEIGHT 16
extern u64 gPauseSavePromptGERTex[TEX_LEN(u64, gPauseSavePromptGERTex_WIDTH, gPauseSavePromptGERTex_HEIGHT, 8)];

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@ -52,19 +52,19 @@ u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPause
#include "assets/textures/icon_item_jpn_static/gPauseToPlayMelodyJPNTex.ia8.inc.c"
};
u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)] = {
u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_jpn_static/gPauseToSelectItemJPNTex.ia8.inc.c"
};
u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)] = {
u64 gPauseToMapJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_jpn_static/gPauseToMapJPNTex.ia8.inc.c"
};
u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)] = {
u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_jpn_static/gPauseToQuestStatusJPNTex.ia8.inc.c"
};
u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)] = {
u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_jpn_static/gPauseToEquipmentJPNTex.ia8.inc.c"
};

View File

@ -44,18 +44,12 @@ extern u64 gPauseToDecideJPNTex[TEX_LEN(u64, gPauseToDecideJPNTex_WIDTH, gPauseT
#define gPauseToPlayMelodyJPNTex_WIDTH 96
#define gPauseToPlayMelodyJPNTex_HEIGHT 16
extern u64 gPauseToPlayMelodyJPNTex[TEX_LEN(u64, gPauseToPlayMelodyJPNTex_WIDTH, gPauseToPlayMelodyJPNTex_HEIGHT, 8)];
#define gPauseToSelectItemJPNTex_WIDTH 128
#define gPauseToSelectItemJPNTex_HEIGHT 16
extern u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, gPauseToSelectItemJPNTex_WIDTH, gPauseToSelectItemJPNTex_HEIGHT, 8)];
#define gPauseToMapJPNTex_WIDTH 128
#define gPauseToMapJPNTex_HEIGHT 16
extern u64 gPauseToMapJPNTex[TEX_LEN(u64, gPauseToMapJPNTex_WIDTH, gPauseToMapJPNTex_HEIGHT, 8)];
#define gPauseToQuestStatusJPNTex_WIDTH 128
#define gPauseToQuestStatusJPNTex_HEIGHT 16
extern u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, gPauseToQuestStatusJPNTex_WIDTH, gPauseToQuestStatusJPNTex_HEIGHT, 8)];
#define gPauseToEquipmentJPNTex_WIDTH 128
#define gPauseToEquipmentJPNTex_HEIGHT 16
extern u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, gPauseToEquipmentJPNTex_WIDTH, gPauseToEquipmentJPNTex_HEIGHT, 8)];
extern u64 gPauseToSelectItemJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToMapJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToQuestStatusJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToEquipmentJPNTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
#define gPauseSavePromptJPNTex_WIDTH 152
#define gPauseSavePromptJPNTex_HEIGHT 16
extern u64 gPauseSavePromptJPNTex[TEX_LEN(u64, gPauseSavePromptJPNTex_WIDTH, gPauseSavePromptJPNTex_HEIGHT, 8)];

View File

@ -52,19 +52,19 @@ u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPause
#include "assets/textures/icon_item_nes_static/gPauseToPlayMelodyENGTex.ia8.inc.c"
};
u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)] = {
u64 gPauseToSelectItemENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_nes_static/gPauseToSelectItemENGTex.ia8.inc.c"
};
u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)] = {
u64 gPauseToMapENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_nes_static/gPauseToMapENGTex.ia8.inc.c"
};
u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)] = {
u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_nes_static/gPauseToQuestStatusENGTex.ia8.inc.c"
};
u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)] = {
u64 gPauseToEquipmentENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)] = {
#include "assets/textures/icon_item_nes_static/gPauseToEquipmentENGTex.ia8.inc.c"
};

View File

@ -44,18 +44,12 @@ extern u64 gPauseToDecideENGTex[TEX_LEN(u64, gPauseToDecideENGTex_WIDTH, gPauseT
#define gPauseToPlayMelodyENGTex_WIDTH 80
#define gPauseToPlayMelodyENGTex_HEIGHT 16
extern u64 gPauseToPlayMelodyENGTex[TEX_LEN(u64, gPauseToPlayMelodyENGTex_WIDTH, gPauseToPlayMelodyENGTex_HEIGHT, 8)];
#define gPauseToSelectItemENGTex_WIDTH 128
#define gPauseToSelectItemENGTex_HEIGHT 16
extern u64 gPauseToSelectItemENGTex[TEX_LEN(u64, gPauseToSelectItemENGTex_WIDTH, gPauseToSelectItemENGTex_HEIGHT, 8)];
#define gPauseToMapENGTex_WIDTH 128
#define gPauseToMapENGTex_HEIGHT 16
extern u64 gPauseToMapENGTex[TEX_LEN(u64, gPauseToMapENGTex_WIDTH, gPauseToMapENGTex_HEIGHT, 8)];
#define gPauseToQuestStatusENGTex_WIDTH 128
#define gPauseToQuestStatusENGTex_HEIGHT 16
extern u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, gPauseToQuestStatusENGTex_WIDTH, gPauseToQuestStatusENGTex_HEIGHT, 8)];
#define gPauseToEquipmentENGTex_WIDTH 128
#define gPauseToEquipmentENGTex_HEIGHT 16
extern u64 gPauseToEquipmentENGTex[TEX_LEN(u64, gPauseToEquipmentENGTex_WIDTH, gPauseToEquipmentENGTex_HEIGHT, 8)];
extern u64 gPauseToSelectItemENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToMapENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToQuestStatusENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
extern u64 gPauseToEquipmentENGTex[TEX_LEN(u64, TO_PAGE_LABEL_TEX_WIDTH, TO_PAGE_LABEL_TEX_HEIGHT, 8)];
#define gPauseSavePromptENGTex_WIDTH 152
#define gPauseSavePromptENGTex_HEIGHT 16
extern u64 gPauseSavePromptENGTex[TEX_LEN(u64, gPauseSavePromptENGTex_WIDTH, gPauseSavePromptENGTex_HEIGHT, 8)];

View File

@ -692,44 +692,41 @@ u64 gPauseGameOver10Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HE
// Various textures and DLs
#define gABtnSymbolTex_WIDTH 24
#define gABtnSymbolTex_HEIGHT 16
#define gABtnSymbolTex_HEIGHT UI_OVERLAY_QUAD_INFO_ICON_HEIGHT
u64 gABtnSymbolTex[TEX_LEN(u64, gABtnSymbolTex_WIDTH, gABtnSymbolTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gABtnSymbolTex.ia8.inc.c"
};
#define gBBtnSymbolTex_WIDTH 24
#define gBBtnSymbolTex_HEIGHT 16
#define gBBtnSymbolTex_HEIGHT UI_OVERLAY_QUAD_INFO_ICON_HEIGHT
u64 gBBtnSymbolTex[TEX_LEN(u64, gBBtnSymbolTex_WIDTH, gBBtnSymbolTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gBBtnSymbolTex.ia8.inc.c"
};
#define gCBtnSymbolsTex_WIDTH 48
#define gCBtnSymbolsTex_HEIGHT 16
#define gCBtnSymbolsTex_HEIGHT UI_OVERLAY_QUAD_INFO_ICON_HEIGHT
u64 gCBtnSymbolsTex[TEX_LEN(u64, gCBtnSymbolsTex_WIDTH, gCBtnSymbolsTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gCBtnSymbolsTex.ia8.inc.c"
};
#define gNamePanelLeftTex_WIDTH 72
#define gNamePanelLeftTex_HEIGHT 24
u64 gNamePanelLeftTex[TEX_LEN(u64, gNamePanelLeftTex_WIDTH, gNamePanelLeftTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gNamePanelLeftTex.ia8.inc.c"
#define gInfoPanelBgLeftTex_WIDTH 72
#define gInfoPanelBgLeftTex_HEIGHT 24
u64 gInfoPanelBgLeftTex[TEX_LEN(u64, gInfoPanelBgLeftTex_WIDTH, gInfoPanelBgLeftTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gInfoPanelBgLeftTex.ia8.inc.c"
};
#define gNamePanelRightTex_WIDTH 72
#define gNamePanelRightTex_HEIGHT 24
u64 gNamePanelRightTex[TEX_LEN(u64, gNamePanelRightTex_WIDTH, gNamePanelRightTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gNamePanelRightTex.ia8.inc.c"
#define gInfoPanelBgRightTex_WIDTH 72
#define gInfoPanelBgRightTex_HEIGHT 24
u64 gInfoPanelBgRightTex[TEX_LEN(u64, gInfoPanelBgRightTex_WIDTH, gInfoPanelBgRightTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gInfoPanelBgRightTex.ia8.inc.c"
};
#define gLButtonTex_WIDTH 24
#define gLButtonTex_HEIGHT 32
#define gLButtonTex_WIDTH UI_OVERLAY_QUAD_BUTTON_LR_TEX_WIDTH
#define gLButtonTex_HEIGHT UI_OVERLAY_QUAD_BUTTON_LR_TEX_HEIGHT
u64 gLButtonTex[TEX_LEN(u64, gLButtonTex_WIDTH, gLButtonTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gLButtonTex.ia8.inc.c"
};
#define gRButtonTex_WIDTH 24
#define gRButtonTex_HEIGHT 32
#define gRButtonTex_WIDTH UI_OVERLAY_QUAD_BUTTON_LR_TEX_WIDTH
#define gRButtonTex_HEIGHT UI_OVERLAY_QUAD_BUTTON_LR_TEX_HEIGHT
u64 gRButtonTex[TEX_LEN(u64, gRButtonTex_WIDTH, gRButtonTex_HEIGHT, 8)] = {
#include "assets/textures/icon_item_static/gRButtonTex.ia8.inc.c"
};
@ -748,8 +745,8 @@ u64 gMagicArrowEquipEffectTex[TEX_LEN(u64, gMagicArrowEquipEffectTex_WIDTH, gMag
#include "assets/textures/icon_item_static/gMagicArrowEquipEffectTex.ia8.inc.c"
};
Gfx gItemNamePanelDL[18] = {
#include "assets/textures/icon_item_static/gItemNamePanelDL.inc.c"
Gfx gInfoPanelBgDL[18] = {
#include "assets/textures/icon_item_static/gInfoPanelBgDL.inc.c"
};
Gfx gLButtonIconDL[10] = {

View File

@ -184,6 +184,10 @@ extern u64 gPauseSave14Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX
extern u64 gPauseSave24Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
extern u64 gPauseGameOver10Tex[TEX_LEN(u64, PAGE_BG_QUAD_TEX_WIDTH, PAGE_BG_QUAD_TEX_HEIGHT, 8)];
#define gABtnSymbolTex_WIDTH 24
#define gBBtnSymbolTex_WIDTH 24
#define gCBtnSymbolsTex_WIDTH 48
#define gSongNoteTex_WIDTH 16
#define gSongNoteTex_HEIGHT 24
extern u64 gSongNoteTex[TEX_LEN(u64, gSongNoteTex_WIDTH, gSongNoteTex_HEIGHT, 8)];
@ -193,7 +197,7 @@ extern u64 gSongNoteTex[TEX_LEN(u64, gSongNoteTex_WIDTH, gSongNoteTex_HEIGHT, 8)
#define gMagicArrowEquipEffectTex_HEIGHT gMagicArrowEquipEffectTex_SIZE
extern u64 gMagicArrowEquipEffectTex[TEX_LEN(u64, gMagicArrowEquipEffectTex_WIDTH, gMagicArrowEquipEffectTex_HEIGHT, 8)];
extern Gfx gItemNamePanelDL[18];
extern Gfx gInfoPanelBgDL[18];
extern Gfx gLButtonIconDL[10];
extern Gfx gRButtonIconDL[10];
extern Gfx gCButtonIconsDL[11];

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_anubice" Segment="6">
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" Offset="0x3990"/>
<Skeleton Name="gAnubiceSkel" Type="Normal" LimbType="Standard" LimbNone="ANUBICE_LIMB_NONE" LimbMax="ANUBICE_LIMB_MAX" EnumName="AnubiceLimb" Offset="0x3990"/>
<Animation Name="gAnubiceFallDownAnim" Offset="0x348"/>
<Animation Name="gAnubiceAttackingAnim" Offset="0x78C"/>
@ -69,20 +69,20 @@
<DList Name="object_anubice_0031A0_DL" Offset="0x31A0"/>
<DList Name="object_anubice_003288_DL" Offset="0x3288"/>
<Texture Name="object_anubice_0036A0_Tex" Format="i4" Width="32" Height="32" Offset="0x36A0"/>
<Limb Name="object_anubice_0038A0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038A0" Offset="0x38A0"/>
<Limb Name="object_anubice_0038AC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038AC" Offset="0x38AC"/>
<Limb Name="object_anubice_0038B8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038B8" Offset="0x38B8"/>
<Limb Name="object_anubice_0038C4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038C4" Offset="0x38C4"/>
<Limb Name="object_anubice_0038D0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038D0" Offset="0x38D0"/>
<Limb Name="object_anubice_0038DC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038DC" Offset="0x38DC"/>
<Limb Name="object_anubice_0038E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038E8" Offset="0x38E8"/>
<Limb Name="object_anubice_0038F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_0038F4" Offset="0x38F4"/>
<Limb Name="object_anubice_003900_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003900" Offset="0x3900"/>
<Limb Name="object_anubice_00390C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00390C" Offset="0x390C"/>
<Limb Name="object_anubice_003918_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003918" Offset="0x3918"/>
<Limb Name="object_anubice_003924_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003924" Offset="0x3924"/>
<Limb Name="object_anubice_003930_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003930" Offset="0x3930"/>
<Limb Name="object_anubice_00393C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_00393C" Offset="0x393C"/>
<Limb Name="object_anubice_003948_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_ANUBICE_003948" Offset="0x3948"/>
<Limb Name="object_anubice_0038A0_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_ROOT" Offset="0x38A0"/>
<Limb Name="object_anubice_0038AC_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_BODY_ROOT" Offset="0x38AC"/>
<Limb Name="object_anubice_0038B8_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_CHEST" Offset="0x38B8"/>
<Limb Name="object_anubice_0038C4_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_ABDOMEN_ROOT" Offset="0x38C4"/>
<Limb Name="object_anubice_0038D0_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_UPPER_ABDOMEN" Offset="0x38D0"/>
<Limb Name="object_anubice_0038DC_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_LOWER_ABDOMEN" Offset="0x38DC"/>
<Limb Name="object_anubice_0038E8_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_TAIL_ROOT" Offset="0x38E8"/>
<Limb Name="object_anubice_0038F4_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_TAIL_BASE" Offset="0x38F4"/>
<Limb Name="object_anubice_003900_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_TAIL_TIP" Offset="0x3900"/>
<Limb Name="object_anubice_00390C_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_JEWEL_ROOT" Offset="0x390C"/>
<Limb Name="object_anubice_003918_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_JEWEL" Offset="0x3918"/>
<Limb Name="object_anubice_003924_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_HEAD_ROOT" Offset="0x3924"/>
<Limb Name="object_anubice_003930_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_HEAD" Offset="0x3930"/>
<Limb Name="object_anubice_00393C_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_JAW_ROOT" Offset="0x393C"/>
<Limb Name="object_anubice_003948_Limb" LimbType="Standard" EnumName="ANUBICE_LIMB_JAW" Offset="0x3948"/>
</File>
</Root>

View File

@ -34,10 +34,10 @@
<Texture Name="gBiriInnerHoodTex" Format="ia16" Width="16" Height="16" Offset="0x5608"/>
<!-- Biri Limbs and Skeleton -->
<Limb Name="gBiriRootLimb" LimbType="Standard" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
<Limb Name="gBiriRootLimb" LimbType="Standard" EnumName="BIRI_LIMB_ROOT" Offset="0x5808"/>
<Limb Name="gBiriInnerHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_INNER_HOOD" Offset="0x5814"/>
<Limb Name="gBiriOuterHoodLimb" LimbType="Standard" EnumName="BIRI_LIMB_OUTER_HOOD" Offset="0x5820"/>
<Limb Name="gBiriTentaclesLimb" LimbType="Standard" EnumName="BIRI_LIMB_TENTACLES" Offset="0x582C"/>
<Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" LimbNone="BIRI_LIMB_NONE" LimbMax="BIRI_LIMB_MAX" EnumName="BiriLimb" Offset="0x5848"/>
</File>
</Root>

View File

@ -33,20 +33,20 @@
<Texture Name="gTorchSlugBody2Tex" Format="ci8" Width="32" Height="32" Offset="0x1C40" TlutOffset="0x1640"/>
<!-- Torch Slug Limbs -->
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" Offset="0x2040"/>
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" Offset="0x204C"/>
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" Offset="0x2058"/>
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" Offset="0x2064"/>
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" Offset="0x2070"/>
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" Offset="0x207C"/>
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" Offset="0x2088"/>
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" Offset="0x2094"/>
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" Offset="0x20A0"/>
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" Offset="0x20AC"/>
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" Offset="0x20B8"/>
<Limb Name="gTorchSlugBodyLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_BODY" Offset="0x2040"/>
<Limb Name="gTorchSlugLeftEyestalkRootRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_LEFT_EYESTALK_ROOT_ROOT" Offset="0x204C"/>
<Limb Name="gTorchSlugLeftEyestalkRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_LEFT_EYESTALK_ROOT" Offset="0x2058"/>
<Limb Name="gTorchSlugLeftUpperEyestalkRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_LEFT_UPPER_EYESTALK_ROOT" Offset="0x2064"/>
<Limb Name="gTorchSlugLeftUpperEyestalkLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_LEFT_UPPER_EYESTALK" Offset="0x2070"/>
<Limb Name="gTorchSlugLeftLowerEyestalkLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_LEFT_LOWER_EYESTALK" Offset="0x207C"/>
<Limb Name="gTorchSlugRightEyestalkRootRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_RIGHT_EYESTALK_ROOT_ROOT" Offset="0x2088"/>
<Limb Name="gTorchSlugRightEyestalkRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_RIGHT_EYESTALK_ROOT" Offset="0x2094"/>
<Limb Name="gTorchSlugRightUpperEyestalkRootLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_RIGHT_UPPER_EYESTALK_ROOT" Offset="0x20A0"/>
<Limb Name="gTorchSlugRightUpperEyestalkLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_RIGHT_UPPER_EYESTALK" Offset="0x20AC"/>
<Limb Name="gTorchSlugRightLowerEyestalkLimb" LimbType="Standard" EnumName="TORCH_SLUG_LIMB_RIGHT_LOWER_EYESTALK" Offset="0x20B8"/>
<!-- Torch Slug Skeleton -->
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" Offset="0x20F0"/>
<Skeleton Name="gTorchSlugSkel" Type="Normal" LimbType="Standard" LimbNone="TORCH_SLUG_LIMB_NONE" LimbMax="TORCH_SLUG_LIMB_MAX" EnumName="TorchSlugLimb" Offset="0x20F0"/>
<!-- Torch Slug Animations -->
<Animation Name="gTorchSlugEyestalkRaiseAnim" Offset="0x21A0"/> <!-- Original name is "bw_hakken" ("discovery; detection"). Used for when the Torch Slug spots the player. -->

View File

@ -35,22 +35,22 @@
<Texture Name="gWindmillManMouthAngryTex" Format="ci8" Width="32" Height="16" Offset="0x6920" TlutOffset="0x4E60"/>
<Texture Name="gWindmillManHairTex" Format="ci8" Width="8" Height="16" Offset="0x6B20" TlutOffset="0x4E60"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" Offset="0x6BAC"/>
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" Offset="0x6BB8"/>
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" Offset="0x6BC4"/>
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" Offset="0x6BD0"/>
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" Offset="0x6BDC"/>
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" Offset="0x6BE8"/>
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" Offset="0x6BF4"/>
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" Offset="0x6C00"/>
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" Offset="0x6C18"/>
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" Offset="0x6C24"/>
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" Offset="0x6C30"/>
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" Offset="0x6C3C"/>
<Limb Name="gWindmillManHornLimb" LimbType="Standard" Offset="0x6C48"/>
<Skeleton Name="gWindmillManSkel" Type="Flex" LimbType="Standard" LimbNone="WINDMILL_MAN_LIMB_NONE" LimbMax="WINDMILL_MAN_LIMB_MAX" EnumName="WindmillManLimb" Offset="0x6C90"/>
<Limb Name="gWindmillManTorsoLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_TORSO" Offset="0x6BA0"/>
<Limb Name="gWindmillManLeftThighLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_THIGH" Offset="0x6BAC"/>
<Limb Name="gWindmillManLeftLegLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_LEG" Offset="0x6BB8"/>
<Limb Name="gWindmillManLeftFootLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_FOOT" Offset="0x6BC4"/>
<Limb Name="gWindmillManRightThighLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_THIGH" Offset="0x6BD0"/>
<Limb Name="gWindmillManRightLegLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_LEG" Offset="0x6BDC"/>
<Limb Name="gWindmillManRightFootLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_FOOT" Offset="0x6BE8"/>
<Limb Name="gWindmillManChestAndMusicBoxPipeLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_CHEST_MUSIC_BOX" Offset="0x6BF4"/>
<Limb Name="gWindmillManLeftArmAndMusicBoxLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_LEFT_ARM_MUSIC_BOX" Offset="0x6C00"/>
<Limb Name="gWindmillManLimb_006C0C" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_UNK" Offset="0x6C0C"/> <!--A random triangle near the right side of the music box-->
<Limb Name="gWindmillManRightShoulderLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_SHOULDER" Offset="0x6C18"/>
<Limb Name="gWindmillManRightArmLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_ARM" Offset="0x6C24"/>
<Limb Name="gWindmillManRightHandAndCrankLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_RIGHT_HAND_AND_CRANK" Offset="0x6C30"/>
<Limb Name="gWindmillManHeadLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_HEAD" Offset="0x6C3C"/>
<Limb Name="gWindmillManHornLimb" LimbType="Standard" EnumName="WINDMILL_MAN_LIMB_HORN" Offset="0x6C48"/>
<Array Name="gWindmillManBlueTriangleVtx" Count="3" Offset="0xB20">
<Vtx/>

View File

@ -2,24 +2,24 @@
<File Name="object_ge1" Segment="6">
<!-- White-clothed Gerudo Skeleton -->
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" Offset="0x0330"/>
<Skeleton Name="gGerudoWhiteSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_WHITE_LIMB_NONE" LimbMax="GERUDO_WHITE_LIMB_MAX" EnumName="GerudoWhiteLimb" Offset="0x0330"/>
<!-- White-clothed Gerudo Limbs -->
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" Offset="0x02E8"/>
<Limb Name="gGerudoWhiteWaistLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_WAIST" Offset="0x0240"/>
<Limb Name="gGerudoWhiteLeftThighLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_THIGH" Offset="0x024C"/>
<Limb Name="gGerudoWhiteLeftShinLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_SHIN" Offset="0x0258"/>
<Limb Name="gGerudoWhiteLeftFootLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_FOOT" Offset="0x0264"/>
<Limb Name="gGerudoWhiteRightThighLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_THIGH" Offset="0x0270"/>
<Limb Name="gGerudoWhiteRightShinLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_SHIN" Offset="0x027C"/>
<Limb Name="gGerudoWhiteRightFootLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_FOOT" Offset="0x0288"/>
<Limb Name="gGerudoWhiteTorsoLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_TORSO" Offset="0x0294"/>
<Limb Name="gGerudoWhiteLeftUpperArmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_UPPER_ARM" Offset="0x02A0"/>
<Limb Name="gGerudoWhiteLeftForearmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_FOREARM" Offset="0x02AC"/>
<Limb Name="gGerudoWhiteLeftHandLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_L_HAND" Offset="0x02B8"/>
<Limb Name="gGerudoWhiteRightUpperArmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_UPPER_ARM" Offset="0x02C4"/>
<Limb Name="gGerudoWhiteRightForearmLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_FOREARM" Offset="0x02D0"/>
<Limb Name="gGerudoWhiteRightHandLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_R_HAND" Offset="0x02DC"/>
<Limb Name="gGerudoWhiteHeadLimb" LimbType="Standard" EnumName="GERUDO_WHITE_LIMB_HEAD" Offset="0x02E8"/>
<!-- White-clothed Gerudo Limb DisplayLists -->
<DList Name="gGerudoWhiteWaistDL" Offset="0x69E0"/>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_geldb" Segment="6">
<!-- Red-clothed Gerudo skeleton -->
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" Offset="0xA458"/>
<Skeleton Name="gGerudoRedSkel" Type="Flex" LimbType="Standard" LimbNone="GERUDO_RED_LIMB_NONE" LimbMax="GERUDO_RED_LIMB_MAX" EnumName="GerudoRedLimb" Offset="0xA458"/>
<!-- Red-clothed Gerudo animations -->
<Animation Name="gGerudoRedJumpAnim" Offset="0xADF8"/>
@ -120,28 +120,28 @@
<DList Name="object_geldb_0099A8_DL" Offset="0x99A8"/>
<DList Name="object_geldb_009A60_DL" Offset="0x9A60"/>
<DList Name="object_geldb_009B50_DL" Offset="0x9B50"/>
<Limb Name="object_geldb_00A2E8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A2E8" Offset="0xA2E8"/>
<Limb Name="object_geldb_00A2F4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A2F4" Offset="0xA2F4"/>
<Limb Name="object_geldb_00A300_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A300" Offset="0xA300"/>
<Limb Name="object_geldb_00A30C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A30C" Offset="0xA30C"/>
<Limb Name="object_geldb_00A318_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A318" Offset="0xA318"/>
<Limb Name="object_geldb_00A324_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A324" Offset="0xA324"/>
<Limb Name="object_geldb_00A330_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A330" Offset="0xA330"/>
<Limb Name="object_geldb_00A33C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A33C" Offset="0xA33C"/>
<Limb Name="object_geldb_00A348_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A348" Offset="0xA348"/>
<Limb Name="object_geldb_00A354_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A354" Offset="0xA354"/>
<Limb Name="object_geldb_00A360_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A360" Offset="0xA360"/>
<Limb Name="object_geldb_00A36C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A36C" Offset="0xA36C"/>
<Limb Name="object_geldb_00A378_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A378" Offset="0xA378"/>
<Limb Name="object_geldb_00A384_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A384" Offset="0xA384"/>
<Limb Name="object_geldb_00A390_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A390" Offset="0xA390"/>
<Limb Name="object_geldb_00A39C_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A39C" Offset="0xA39C"/>
<Limb Name="object_geldb_00A3A8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3A8" Offset="0xA3A8"/>
<Limb Name="object_geldb_00A3B4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3B4" Offset="0xA3B4"/>
<Limb Name="object_geldb_00A3C0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3C0" Offset="0xA3C0"/>
<Limb Name="object_geldb_00A3CC_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3CC" Offset="0xA3CC"/>
<Limb Name="object_geldb_00A3D8_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3D8" Offset="0xA3D8"/>
<Limb Name="object_geldb_00A3E4_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3E4" Offset="0xA3E4"/>
<Limb Name="object_geldb_00A3F0_Limb" LimbType="Standard" EnumName="LIMB_OBJECT_GELDB_00A3F0" Offset="0xA3F0"/>
<Limb Name="object_geldb_00A2E8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_ROOT" Offset="0xA2E8"/>
<Limb Name="object_geldb_00A2F4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_TORSO" Offset="0xA2F4"/>
<Limb Name="object_geldb_00A300_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_NECK" Offset="0xA300"/>
<Limb Name="object_geldb_00A30C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_PONYTAIL" Offset="0xA30C"/>
<Limb Name="object_geldb_00A318_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_VEIL" Offset="0xA318"/>
<Limb Name="object_geldb_00A324_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_HEAD" Offset="0xA324"/>
<Limb Name="object_geldb_00A330_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_UPPER_ARM" Offset="0xA330"/>
<Limb Name="object_geldb_00A33C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_FOREARM" Offset="0xA33C"/>
<Limb Name="object_geldb_00A348_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_WRIST" Offset="0xA348"/>
<Limb Name="object_geldb_00A354_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_HAND" Offset="0xA354"/>
<Limb Name="object_geldb_00A360_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_SWORD" Offset="0xA360"/>
<Limb Name="object_geldb_00A36C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_UPPER_ARM" Offset="0xA36C"/>
<Limb Name="object_geldb_00A378_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_FOREARM" Offset="0xA378"/>
<Limb Name="object_geldb_00A384_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_WRIST" Offset="0xA384"/>
<Limb Name="object_geldb_00A390_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_HAND" Offset="0xA390"/>
<Limb Name="object_geldb_00A39C_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_SWORD" Offset="0xA39C"/>
<Limb Name="object_geldb_00A3A8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_THIGH" Offset="0xA3A8"/>
<Limb Name="object_geldb_00A3B4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_SHIN" Offset="0xA3B4"/>
<Limb Name="object_geldb_00A3C0_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_L_FOOT" Offset="0xA3C0"/>
<Limb Name="object_geldb_00A3CC_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_THIGH" Offset="0xA3CC"/>
<Limb Name="object_geldb_00A3D8_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_SHIN" Offset="0xA3D8"/>
<Limb Name="object_geldb_00A3E4_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_R_FOOT" Offset="0xA3E4"/>
<Limb Name="object_geldb_00A3F0_Limb" LimbType="Standard" EnumName="GERUDO_RED_LIMB_WAIST" Offset="0xA3F0"/>
</File>
</Root>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_boots_2" Segment="6">
<Texture Name="object_gi_boots_2_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gGiIronBootsRivetsTex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiIronBootsVtx" Count="287" Offset="0x100">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_butterfly" Segment="6">
<Texture Name="object_gi_butterfly_000000_Tex" Format="ia4" Width="24" Height="48" Offset="0x0"/>
<Texture Name="gGiButterflyTex" Format="ia4" Width="24" Height="48" Offset="0x0"/>
<Array Name="gGiButterflyContainerVtx" Count="65" Offset="0x240">
<Vtx/>
</Array>

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_gi_clothes" Segment="6">
<Texture Name="object_gi_clothes_000000_Tex" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Texture Name="gGiTunicCollarTex" Format="i4" Width="64" Height="64" Offset="0x0"/>
<Array Name="gGiTunicCollarVtx" Count="16" Offset="0x800">
<Vtx/>
</Array>

View File

@ -2,7 +2,7 @@
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_dekupouch" Segment="6">
<Texture Name="object_gi_dekupouch_000000_Tex" Format="i4" Width="32" Height="16" Offset="0x0"/>
<Texture Name="object_gi_dekupouch_000100_Tex" Format="i4" Width="32" Height="32" Offset="0x100"/>
<Texture Name="gGiBulletBagWritingTex" Format="i4" Width="32" Height="32" Offset="0x100"/>
<Array Name="gGiBulletBagVtx" Count="111" Offset="0x300">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_fire" Segment="6">
<Texture Name="object_gi_fire_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_fire_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Texture Name="gGiBlueFireFlameTex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gGiBlueFireFireEffectTex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gGiBlueFireChamberstickVtx" Count="130" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_frog" Segment="6">
<Texture Name="object_gi_frog_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGiFrogEyeTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiFrogVtx" Count="139" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_gerudo" Segment="6">
<Texture Name="object_gi_gerudo_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGiGerudoCardTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiGerudoCardVtx" Count="182" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="object_gi_gerudomask" Segment="6">
<Texture Name="object_gi_gerudomask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gGiGerudoMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_gerudomask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_gerudomask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000348_Tex" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="object_gi_gerudomask_000448_Tex" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0"/>
<Texture Name="gGiGerudoMaskSkinTex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="gGiGerudoMaskHairTex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="gGiGerudoMaskLipsTex" Format="ci8" Width="16" Height="16" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="gGiGerudoMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x448" TlutOffset="0x0"/>
<Array Name="gGiGerudoMaskVtx" Count="138" Offset="0x848">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ghost" Segment="6">
<Texture Name="object_gi_ghost_000000_Tex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_ghost_000200_Tex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Texture Name="gGiGhostFlameTex" Format="i8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gGiGhostFireEffectTex" Format="i8" Width="16" Height="32" Offset="0x200"/>
<Array Name="gGiGhostContainerLidVtx" Count="56" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_gloves" Segment="6">
<Texture Name="object_gi_gloves_000000_Tex" Format="i8" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGiGauntletsPlateTex" Format="i8" Width="64" Height="32" Offset="0x0"/>
<Array Name="gGiGauntletsVtx" Count="152" Offset="0x800">
<Vtx/>
</Array>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="object_gi_golonmask" Segment="6">
<Texture Name="object_gi_golonmask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gGiGoronMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_golonmask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_golonmask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000248_Tex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000348_Tex" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="object_gi_golonmask_000748_Tex" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0"/>
<Texture Name="gGiGoronMaskSkinTex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="gGiGoronMaskHairTex" Format="ci8" Width="16" Height="16" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="gGiGoronMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x348" TlutOffset="0x0"/>
<Texture Name="gGiGoronMaskMouthTex" Format="ci8" Width="64" Height="32" Offset="0x748" TlutOffset="0x0"/>
<Array Name="gGiGoronMaskVtx" Count="91" Offset="0xF48">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_hoverboots" Segment="6">
<Texture Name="object_gi_hoverboots_000000_Tex" Format="ia4" Width="48" Height="32" Offset="0x0"/>
<Texture Name="gGiHoverBootsWingTex" Format="ia4" Width="48" Height="32" Offset="0x0"/>
<Texture Name="object_gi_hoverboots_000300_Tex" Format="i4" Width="16" Height="32" Offset="0x300"/>
<Array Name="gGiHoverBootsVtx" Count="325" Offset="0x400">
<Vtx/>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ki_tan_mask" Segment="6">
<Texture Name="object_gi_ki_tan_mask_000000_Tex" Format="ia8" Width="8" Height="32" Offset="0x0"/>
<Texture Name="gGiKeatonMaskEyeTex" Format="ia8" Width="8" Height="32" Offset="0x0"/>
<Array Name="gGiKeatonMaskVtx" Count="148" Offset="0x100">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<File Name="object_gi_letter" Segment="6">
<Texture Name="object_gi_letter_000000_Tex" Format="i8" Width="48" Height="32" Offset="0x0"/>
<Texture Name="object_gi_letter_000600_Tex" Format="ia8" Width="48" Height="32" Offset="0x600"/>
<Texture Name="gGiLetterPaperTex" Format="i8" Width="48" Height="32" Offset="0x0"/>
<Texture Name="gGiLetterWritingTex" Format="ia8" Width="48" Height="32" Offset="0x600"/>
<Array Name="gGiLetterVtx" Count="8" Offset="0xC00">
<Vtx/>
</Array>

View File

@ -1,9 +1,9 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_liquid" Segment="6">
<Texture Name="object_gi_liquid_000000_Tex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="object_gi_liquid_000200_Tex" Format="ia8" Width="16" Height="32" Offset="0x200"/>
<Texture Name="object_gi_liquid_000400_Tex" Format="ia8" Width="16" Height="32" Offset="0x400"/>
<Texture Name="gGiGreenPotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x0"/>
<Texture Name="gGiRedPotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x200"/>
<Texture Name="gGiBluePotionPatternTex" Format="ia8" Width="16" Height="32" Offset="0x400"/>
<Array Name="gGiPotionPotVtx" Count="176" Offset="0x600">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_milk" Segment="6">
<Texture Name="object_gi_milk_000000_Tex" Format="i8" Width="72" Height="24" Offset="0x0"/>
<Texture Name="gGiMilkBottleLabelTex" Format="i8" Width="72" Height="24" Offset="0x0"/>
<Array Name="gGiMilkBottleContentsVtx" Count="63" Offset="0x6C0">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_niwatori" Segment="6">
<Texture Name="object_gi_niwatori_000000_Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="object_gi_niwatori_000800_Tex" Format="ia8" Width="32" Height="32" Offset="0x800"/>
<Texture Name="gGiChickenFeathersTex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="gGiChickenEyeTex" Format="ia8" Width="32" Height="32" Offset="0x800"/>
<Array Name="gGiChickenVtx" Count="153" Offset="0xC00">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ocarina" Segment="6">
<Texture Name="object_gi_ocarina_000000_Tex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gGiOcarinaTimeHoleTex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiOcarinaTimeVtx" Count="100" Offset="0x100">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ocarina_0" Segment="6">
<Texture Name="object_gi_ocarina_0_000000_Tex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gGiOcarinaFairyHoleTex" Format="i8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiOcarinaFairyVtx" Count="105" Offset="0x100">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_prescription" Segment="6">
<Texture Name="object_gi_prescription_000000_Tex" Format="ia8" Width="32" Height="48" Offset="0x0"/>
<Texture Name="gGiPrescriptionWritingTex" Format="ia8" Width="32" Height="48" Offset="0x0"/>
<Array Name="gGiPrescriptionVtx" Count="30" Offset="0x600">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_rabit_mask" Segment="6">
<Texture Name="object_gi_rabit_mask_000000_Tex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Texture Name="gGiBunnyHoodEyeTex" Format="ia8" Width="16" Height="16" Offset="0x0"/>
<Array Name="gGiBunnyHoodVtx" Count="166" Offset="0x100">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_shield_3" Segment="6">
<Texture Name="object_gi_shield_3_000000_Tex" Format="i4" Width="64" Height="32" Offset="0x0"/>
<Texture Name="object_gi_shield_3_000400_Tex" Format="i4" Width="64" Height="64" Offset="0x400"/>
<Texture Name="gGiMirrorShieldSymbol1Tex" Format="i4" Width="64" Height="32" Offset="0x0"/>
<Texture Name="gGiMirrorShieldSymbol2Tex" Format="i4" Width="64" Height="64" Offset="0x400"/>
<Array Name="gGiMirrorShieldVtx" Count="49" Offset="0xC00">
<Vtx/>
</Array>

View File

@ -1,6 +1,6 @@
<Root>
<File Name="object_gi_soldout" Segment="6">
<Texture Name="object_gi_soldout_000000_Tex" Format="ia8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGiSoldOutTex" Format="ia8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiSoldOutVtx" Count="4" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,7 +1,7 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_soul" Segment="6">
<Texture Name="object_gi_soul_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGiFairyTex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Array Name="gGiFairyContainerBaseCapVtx" Count="69" Offset="0x400">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_ticketstone" Segment="6">
<Texture Name="object_gi_ticketstone_000000_Tex" Format="i4" Width="48" Height="24" Offset="0x0"/>
<Texture Name="object_gi_ticketstone_000240_Tex" Format="i8" Width="32" Height="24" Offset="0x240"/>
<Texture Name="gGiClaimCheckWriting1Tex" Format="i4" Width="48" Height="24" Offset="0x0"/>
<Texture Name="gGiClaimCheckWriting2Tex" Format="i8" Width="32" Height="24" Offset="0x240"/>
<Array Name="gGiClaimCheckVtx" Count="138" Offset="0x540">
<Vtx/>
</Array>

View File

@ -1,8 +1,8 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_gi_truth_mask" Segment="6">
<Texture Name="object_gi_truth_mask_000000_Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="object_gi_truth_mask_000400_Tex" Format="i8" Width="32" Height="32" Offset="0x400"/>
<Texture Name="gGiMaskOfTruthAccent1Tex" Format="i8" Width="32" Height="32" Offset="0x0"/>
<Texture Name="gGiMaskOfTruthAccent2Tex" Format="i8" Width="32" Height="32" Offset="0x400"/>
<Array Name="gGiMaskOfTruthVtx" Count="158" Offset="0x800">
<Vtx/>
</Array>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="object_gi_zoramask" Segment="6">
<Texture Name="object_gi_zoramask_000000_Tex" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gGiZoraMaskTLUT" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Blob Name="object_gi_zoramask_000200_Blob" Size="0x8" Offset="0x200"/>
<Texture Name="object_gi_zoramask_000208_Tex" Format="ci8" Width="8" Height="8" Offset="0x208" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000248_Tex" Format="ci8" Width="32" Height="32" Offset="0x248" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000648_Tex" Format="ci8" Width="32" Height="32" Offset="0x648" TlutOffset="0x0"/>
<Texture Name="object_gi_zoramask_000A48_Tex" Format="ci8" Width="32" Height="32" Offset="0xA48" TlutOffset="0x0"/>
<Texture Name="gGiZoraMaskEyeTex" Format="ci8" Width="32" Height="32" Offset="0x648" TlutOffset="0x0"/>
<Texture Name="gGiZoraMaskMouthTex" Format="ci8" Width="32" Height="32" Offset="0xA48" TlutOffset="0x0"/>
<Array Name="gGiZoraMaskVtx" Count="85" Offset="0xE48">
<Vtx/>
</Array>

View File

@ -145,31 +145,31 @@
<Texture Name="gYoungGanondorfFingernailTex" Format="rgba16" Width="4" Height="4" Offset="0x11858"/>
<!-- Young Ganondorf Limbs -->
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" Offset="0x11980"/>
<Limb Name="gYoungGanondorfRootLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_ROOT" Offset="0x11878"/>
<Limb Name="gYoungGanondorfTorsoLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_TORSO" Offset="0x11884"/>
<Limb Name="gYoungGanondorfLeftUpperArmLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_UPPER_ARM" Offset="0x11890"/>
<Limb Name="gYoungGanondorfLeftForearmLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_FOREARM" Offset="0x1189C"/>
<Limb Name="gYoungGanondorfLeftHandLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_HAND" Offset="0x118A8"/>
<Limb Name="gYoungGanondorfRightUpperArmLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_UPPER_ARM" Offset="0x118B4"/>
<Limb Name="gYoungGanondorfRightForearmLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_FOREARM" Offset="0x118C0"/>
<Limb Name="gYoungGanondorfRightHandLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_HAND" Offset="0x118CC"/>
<Limb Name="gYoungGanondorfJewelLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_JEWEL" Offset="0x118D8"/>
<Limb Name="gYoungGanondorfLeftUpperLipLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_UPPER_LIP" Offset="0x118E4"/>
<Limb Name="gYoungGanondorfJawLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_JAW" Offset="0x118F0"/>
<Limb Name="gYoungGanondorfChinLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_CHIN" Offset="0x118FC"/>
<Limb Name="gYoungGanondorfRightUpperLipLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_UPPER_LIP" Offset="0x11908"/>
<Limb Name="gYoungGanondorfTeethLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_TEETH" Offset="0x11914"/>
<Limb Name="gYoungGanondorfHeadLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_HEAD" Offset="0x11920"/>
<Limb Name="gYoungGanondorfPelvisLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_PELVIS" Offset="0x1192C"/>
<Limb Name="gYoungGanondorfLeftThighLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_THIGH" Offset="0x11938"/>
<Limb Name="gYoungGanondorfLeftShinLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_SHIN" Offset="0x11944"/>
<Limb Name="gYoungGanondorfLeftFootLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_LEFT_FOOT" Offset="0x11950"/>
<Limb Name="gYoungGanondorfKnifeLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_KNIFE" Offset="0x1195C"/>
<Limb Name="gYoungGanondorfRightThighLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_THIGH" Offset="0x11968"/>
<Limb Name="gYoungGanondorfRightShinLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_SHIN" Offset="0x11974"/>
<Limb Name="gYoungGanondorfRightFootLimb" LimbType="Standard" EnumName="YOUNG_GANONDORF_LIMB_RIGHT_FOOT" Offset="0x11980"/>
<!-- Young Ganondorf Skeleton -->
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" Offset="0x119E8"/>
<Skeleton Name="gYoungGanondorfSkel" Type="Flex" LimbType="Standard" LimbNone="YOUNG_GANONDORF_LIMB_NONE" LimbMax="YOUNG_GANONDORF_LIMB_MAX" EnumName="YoungGanondorfLimb" Offset="0x119E8"/>
</File>
</Root>

View File

@ -7,29 +7,29 @@
<Animation Name="gFlagpoleFlapAnim" Offset="0x444"/>
<!-- Flagpole Skeleton -->
<Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" Offset="0x2FD0"/>
<Skeleton Name="gFlagpoleSkel" Type="Normal" LimbType="Standard" LimbNone="FLAGPOLE_LIMB_NONE" LimbMax="FLAGPOLE_LIMB_MAX" EnumName="FlagpoleLimb" Offset="0x2FD0"/>
<!-- Flagpole Limbs -->
<Limb Name="gFlagpolePoleBaseLimb" LimbType="Standard" Offset="0x2E90"/>
<Limb Name="gFlagpolePoleLimb" LimbType="Standard" Offset="0x2E9C"/>
<Limb Name="gFlagpoleFlag1BaseLimb" LimbType="Standard" Offset="0x2EA8"/>
<Limb Name="gFlagpoleFlag1HoistEndBaseLimb" LimbType="Standard" Offset="0x2EB4"/>
<Limb Name="gFlagpoleFlag1HoistMidBaseLimb" LimbType="Standard" Offset="0x2EC0"/>
<Limb Name="gFlagpoleFlag1FlyMidBaseLimb" LimbType="Standard" Offset="0x2ECC"/>
<Limb Name="gFlagpoleFlag1FlyEndBaseLimb" LimbType="Standard" Offset="0x2ED8"/>
<Limb Name="gFlagpoleFlag1FlyEndLimb" LimbType="Standard" Offset="0x2EE4"/>
<Limb Name="gFlagpoleFlag1FlyMidLimb" LimbType="Standard" Offset="0x2EF0"/>
<Limb Name="gFlagpoleFlag1HoistMidLimb" LimbType="Standard" Offset="0x2EFC"/>
<Limb Name="gFlagpoleFlag1HoistEndLimb" LimbType="Standard" Offset="0x2F08"/>
<Limb Name="gFlagpoleFlag2BaseLimb" LimbType="Standard" Offset="0x2F14"/>
<Limb Name="gFlagpoleFlag2HoistEndBaseLimb" LimbType="Standard" Offset="0x2F20"/>
<Limb Name="gFlagpoleFlag2HoistMidBaseLimb" LimbType="Standard" Offset="0x2F2C"/>
<Limb Name="gFlagpoleFlag2FlyMidBaseLimb" LimbType="Standard" Offset="0x2F38"/>
<Limb Name="gFlagpoleFlag2FlyEndBaseLimb" LimbType="Standard" Offset="0x2F44"/>
<Limb Name="gFlagpoleFlag2FlyEndLimb" LimbType="Standard" Offset="0x2F50"/>
<Limb Name="gFlagpoleFlag2FlyMidLimb" LimbType="Standard" Offset="0x2F5C"/>
<Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" Offset="0x2F68"/>
<Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" Offset="0x2F74"/>
<Limb Name="gFlagpolePoleBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_POLE_BASE" Offset="0x2E90"/>
<Limb Name="gFlagpolePoleLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_POLE" Offset="0x2E9C"/>
<Limb Name="gFlagpoleFlag1BaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_BASE" Offset="0x2EA8"/>
<Limb Name="gFlagpoleFlag1HoistEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_END_BASE" Offset="0x2EB4"/>
<Limb Name="gFlagpoleFlag1HoistMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_MID_BASE" Offset="0x2EC0"/>
<Limb Name="gFlagpoleFlag1FlyMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_MID_BASE" Offset="0x2ECC"/>
<Limb Name="gFlagpoleFlag1FlyEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_END_BASE" Offset="0x2ED8"/>
<Limb Name="gFlagpoleFlag1FlyEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_END" Offset="0x2EE4"/>
<Limb Name="gFlagpoleFlag1FlyMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_FLY_MID" Offset="0x2EF0"/>
<Limb Name="gFlagpoleFlag1HoistMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_MID" Offset="0x2EFC"/>
<Limb Name="gFlagpoleFlag1HoistEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_1_HOIST_END" Offset="0x2F08"/>
<Limb Name="gFlagpoleFlag2BaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_BASE" Offset="0x2F14"/>
<Limb Name="gFlagpoleFlag2HoistEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_END_BASE" Offset="0x2F20"/>
<Limb Name="gFlagpoleFlag2HoistMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_MID_BASE" Offset="0x2F2C"/>
<Limb Name="gFlagpoleFlag2FlyMidBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_MID_BASE" Offset="0x2F38"/>
<Limb Name="gFlagpoleFlag2FlyEndBaseLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_END_BASE" Offset="0x2F44"/>
<Limb Name="gFlagpoleFlag2FlyEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_END" Offset="0x2F50"/>
<Limb Name="gFlagpoleFlag2FlyMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_FLY_MID" Offset="0x2F5C"/>
<Limb Name="gFlagpoleFlag2HoistMidLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_MID" Offset="0x2F68"/>
<Limb Name="gFlagpoleFlag2HoistEndLimb" LimbType="Standard" EnumName="FLAGPOLE_LIMB_FLAG_2_HOIST_END" Offset="0x2F74"/>
<!-- Flagpole Vertices -->
<Array Name="gFlagpolePoleVtx" Count="39" Offset="0x2460">

View File

@ -107,23 +107,23 @@
<DList Name="gImpaRightFootDL" Offset="0xE5D0"/>
<DList Name="gImpaRightHandDL" Offset="0xE908"/>
<DList Name="gImpaHandPointingDL" Offset="0xEDE8"/>
<Limb Name="gImpaRootLimb" LimbType="Standard" Offset="0xF688"/>
<Limb Name="gImpaTorsoLimb" LimbType="Standard" Offset="0xF694"/>
<Limb Name="gImpaLeftThighLimb" LimbType="Standard" Offset="0xF6A0"/>
<Limb Name="gImpaLeftLegLimb" LimbType="Standard" Offset="0xF6AC"/>
<Limb Name="gImpaLeftFootLimb" LimbType="Standard" Offset="0xF6B8"/>
<Limb Name="gImpaRightThighLimb" LimbType="Standard" Offset="0xF6C4"/>
<Limb Name="gImpaRightLegLimb" LimbType="Standard" Offset="0xF6D0"/>
<Limb Name="gImpaRightFootLimb" LimbType="Standard" Offset="0xF6DC"/>
<Limb Name="gImpaChestLimb" LimbType="Standard" Offset="0xF6E8"/>
<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" Offset="0xF6F4"/>
<Limb Name="gImpaLeftArmLimb" LimbType="Standard" Offset="0xF700"/>
<Limb Name="gImpaLeftHandLimb" LimbType="Standard" Offset="0xF70C"/>
<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" Offset="0xF718"/>
<Limb Name="gImpaRightArmLimb" LimbType="Standard" Offset="0xF724"/>
<Limb Name="gImpaRightHandLimb" LimbType="Standard" Offset="0xF730"/>
<Limb Name="gImpaHeadLimb" LimbType="Standard" Offset="0xF73C"/>
<Skeleton Name="gImpaSkel" Type="Flex" LimbType="Standard" Offset="0xF788"/>
<Limb Name="gImpaRootLimb" LimbType="Standard" EnumName="IMPA_LIMB_ROOT" Offset="0xF688"/>
<Limb Name="gImpaTorsoLimb" LimbType="Standard" EnumName="IMPA_LIMB_TORSO" Offset="0xF694"/>
<Limb Name="gImpaLeftThighLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_THIGH" Offset="0xF6A0"/>
<Limb Name="gImpaLeftLegLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_LEG" Offset="0xF6AC"/>
<Limb Name="gImpaLeftFootLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_FOOT" Offset="0xF6B8"/>
<Limb Name="gImpaRightThighLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_THIGH" Offset="0xF6C4"/>
<Limb Name="gImpaRightLegLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_LEG" Offset="0xF6D0"/>
<Limb Name="gImpaRightFootLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_FOOT" Offset="0xF6DC"/>
<Limb Name="gImpaChestLimb" LimbType="Standard" EnumName="IMPA_LIMB_CHEST" Offset="0xF6E8"/>
<Limb Name="gImpaLeftShoulderLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_SHOULDER" Offset="0xF6F4"/>
<Limb Name="gImpaLeftArmLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_ARM" Offset="0xF700"/>
<Limb Name="gImpaLeftHandLimb" LimbType="Standard" EnumName="IMPA_LIMB_LEFT_HAND" Offset="0xF70C"/>
<Limb Name="gImpaRightShoulderLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_SHOULDER" Offset="0xF718"/>
<Limb Name="gImpaRightArmLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_ARM" Offset="0xF724"/>
<Limb Name="gImpaRightHandLimb" LimbType="Standard" EnumName="IMPA_LIMB_RIGHT_HAND" Offset="0xF730"/>
<Limb Name="gImpaHeadLimb" LimbType="Standard" EnumName="IMPA_LIMB_HEAD" Offset="0xF73C"/>
<Skeleton Name="gImpaSkel" Type="Flex" LimbType="Standard" LimbNone="IMPA_LIMB_NONE" LimbMax="IMPA_LIMB_MAX" EnumName="ImpaLimb" Offset="0xF788"/>
<Animation Name="object_im_Anim_00FB10" Offset="0xFB10"/>
<Animation Name="object_im_Anim_0101C8" Offset="0x101C8"/>
<Animation Name="gImpaStartWhistlingAnim" Offset="0x10EE0"/>

View File

@ -216,27 +216,27 @@
<DList Name="gIngoAdultEraLeftLegDL" Offset="0x137C0"/>
<DList Name="gIngoAdultEraLeftFootDL" Offset="0x13910"/>
<Limb Name="gIngoRootLimb" LimbType="Standard" Offset="0x13A58"/>
<Limb Name="gIngoLeftThighLimb" LimbType="Standard" Offset="0x13A64"/>
<Limb Name="gIngoLeftLegLimb" LimbType="Standard" Offset="0x13A70"/>
<Limb Name="gIngoLeftFootLimb" LimbType="Standard" Offset="0x13A7C"/>
<Limb Name="gIngoRightThighLimb" LimbType="Standard" Offset="0x13A88"/>
<Limb Name="gIngoRightLegLimb" LimbType="Standard" Offset="0x13A94"/>
<Limb Name="gIngoRightFootLimb" LimbType="Standard" Offset="0x13AA0"/>
<Limb Name="gIngoTorsoLimb" LimbType="Standard" Offset="0x13AAC"/>
<Limb Name="gIngoChestLimb" LimbType="Standard" Offset="0x13AB8"/>
<Limb Name="gIngoLeftShoulderLimb" LimbType="Standard" Offset="0x13AC4"/>
<Limb Name="gIngoLeftArmLimb" LimbType="Standard" Offset="0x13AD0"/>
<Limb Name="gIngoLeftHandLimb" LimbType="Standard" Offset="0x13ADC"/>
<Limb Name="gIngoRightShoulderLimb" LimbType="Standard" Offset="0x13AE8"/>
<Limb Name="gIngoRightArmLimb" LimbType="Standard" Offset="0x13AF4"/>
<Limb Name="gIngoRightHandLimb" LimbType="Standard" Offset="0x13B00"/>
<Limb Name="gIngoHeadLimb" LimbType="Standard" Offset="0x13B0C"/>
<Limb Name="gIngoLeftEyebrowLimb" LimbType="Standard" Offset="0x13B18"/>
<Limb Name="gIngoRightEyebrowLimb" LimbType="Standard" Offset="0x13B24"/>
<Limb Name="gIngoMustacheLimb" LimbType="Standard" Offset="0x13B30"/>
<Limb Name="gIngoRootLimb" LimbType="Standard" EnumName="INGO_LIMB_ROOT" Offset="0x13A58"/>
<Limb Name="gIngoLeftThighLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_THIGH" Offset="0x13A64"/>
<Limb Name="gIngoLeftLegLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_LEG" Offset="0x13A70"/>
<Limb Name="gIngoLeftFootLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_FOOT" Offset="0x13A7C"/>
<Limb Name="gIngoRightThighLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_THIGH" Offset="0x13A88"/>
<Limb Name="gIngoRightLegLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_LEG" Offset="0x13A94"/>
<Limb Name="gIngoRightFootLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_FOOT" Offset="0x13AA0"/>
<Limb Name="gIngoTorsoLimb" LimbType="Standard" EnumName="INGO_LIMB_TORSO" Offset="0x13AAC"/>
<Limb Name="gIngoChestLimb" LimbType="Standard" EnumName="INGO_LIMB_CHEST" Offset="0x13AB8"/>
<Limb Name="gIngoLeftShoulderLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_SHOULDER" Offset="0x13AC4"/>
<Limb Name="gIngoLeftArmLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_ARM" Offset="0x13AD0"/>
<Limb Name="gIngoLeftHandLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_HAND" Offset="0x13ADC"/>
<Limb Name="gIngoRightShoulderLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_SHOULDER" Offset="0x13AE8"/>
<Limb Name="gIngoRightArmLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_ARM" Offset="0x13AF4"/>
<Limb Name="gIngoRightHandLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_HAND" Offset="0x13B00"/>
<Limb Name="gIngoHeadLimb" LimbType="Standard" EnumName="INGO_LIMB_HEAD" Offset="0x13B0C"/>
<Limb Name="gIngoLeftEyebrowLimb" LimbType="Standard" EnumName="INGO_LIMB_LEFT_EYEBROW" Offset="0x13B18"/>
<Limb Name="gIngoRightEyebrowLimb" LimbType="Standard" EnumName="INGO_LIMB_RIGHT_EYEBROW" Offset="0x13B24"/>
<Limb Name="gIngoMustacheLimb" LimbType="Standard" EnumName="INGO_LIMB_MUSTACHE" Offset="0x13B30"/>
<Skeleton Name="gIngoSkel" Type="Flex" LimbType="Standard" Offset="0x13B88"/>
<Skeleton Name="gIngoSkel" Type="Flex" LimbType="Standard" LimbNone="INGO_LIMB_NONE" LimbMax="INGO_LIMB_MAX" EnumName="IngoLimb" Offset="0x13B88"/>
<Animation Name="object_in_Anim_013C6C" Offset="0x13C6C"/>
<Animation Name="object_in_Anim_013D60" Offset="0x13D60"/>

View File

@ -556,17 +556,17 @@
<Texture Name="gLinkAdultUnusedSwordGuardTex" Format="ci8" Width="32" Height="32" Offset="0x8E80" TlutOffset="5E00"/>
<Texture Name="gLinkAdultUnusedSwordEmblemTex" Format="ci8" Width="16" Height="16" Offset="0x9280" TlutOffset="0x5E00"/>
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120" Static="On">
<Array Name="gLinkAdultVtx_02E120" Count="38" Offset="0x2E120">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760" Static="On">
<Array Name="gLinkAdultVtx_033760" Count="54" Offset="0x33760">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0" Static="On">
<Array Name="gLinkAdultVtx_0340A0" Count="146" Offset="0x340A0">
<Vtx/>
</Array>
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0" Static="On">
<Array Name="gLinkAdultVtx_02E7E0" Count="114" Offset="0x2E7E0">
<Vtx/>
</Array>

View File

@ -450,27 +450,27 @@
<Texture Name="gLinkChildMouthSmileTex" Format="ci8" Width="32" Height="32" Offset="0x4C00" TlutOffset="0x5500"/>
<!--Unused Vtx-->
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08" Static="On">
<Array Name="gLinkChildVtx_019E08" Count="35" Offset="0x19E08">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428" Static="On">
<Array Name="gLinkChildVtx_01A428" Count="39" Offset="0x1A428">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98" Static="On">
<Array Name="gLinkChildVtx_01AA98" Count="40" Offset="0x1AA98">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38" Static="On">
<Array Name="gLinkChildVtx_01EB38" Count="39" Offset="0x1EB38">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8" Static="On">
<Array Name="gLinkChildVtx_01F2B8" Count="39" Offset="0x1F2B8">
<Vtx/>
</Array>
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28" Static="On">
<Array Name="gLinkChildVtx_01FA28" Count="62" Offset="0x1FA28">
<Vtx/>
</Array>
</File>

View File

@ -99,25 +99,25 @@
<DList Name="gMalonAdultLeftLegDL" Offset="0x8A60"/>
<DList Name="gMalonAdultLeftFootDL" Offset="0x8B50"/>
<Skeleton Name="gMalonAdultSkel" Type="Flex" LimbType="Standard" Offset="0x8D90"/>
<Limb Name="gMalonAdultRootLimb" LimbType="Standard" Offset="0x8C70"/>
<Limb Name="gMalonAdultLowerControlLimb" LimbType="Standard" Offset="0x8C7C"/>
<Limb Name="gMalonAdultLeftThighLimb" LimbType="Standard" Offset="0x8C88"/>
<Limb Name="gMalonAdultLeftLegLimb" LimbType="Standard" Offset="0x8C94"/>
<Limb Name="gMalonAdultLeftFootLimb" LimbType="Standard" Offset="0x8CA0"/>
<Limb Name="gMalonAdultRightThighLimb" LimbType="Standard" Offset="0x8CAC"/>
<Limb Name="gMalonAdultRightLegLimb" LimbType="Standard" Offset="0x8CB8"/>
<Limb Name="gMalonAdultRightFootLimb" LimbType="Standard" Offset="0x8CC4"/>
<Limb Name="gMalonAdultTorsoLimb" LimbType="Standard" Offset="0x8CD0"/>
<Limb Name="gMalonAdultDressLimb" LimbType="Standard" Offset="0x8CDC"/>
<Limb Name="gMalonAdultChestAndNeckLimb" LimbType="Standard" Offset="0x8CE8"/>
<Limb Name="gMalonAdultLeftShoulderLimb" LimbType="Standard" Offset="0x8CF4"/>
<Limb Name="gMalonAdultLeftArmLimb" LimbType="Standard" Offset="0x8D00"/>
<Limb Name="gMalonAdultLeftHandLimb" LimbType="Standard" Offset="0x8D0C"/>
<Limb Name="gMalonAdultRightShoulderLimb" LimbType="Standard" Offset="0x8D18"/>
<Limb Name="gMalonAdultRightArmLimb" LimbType="Standard" Offset="0x8D24"/>
<Limb Name="gMalonAdultRightHandLimb" LimbType="Standard" Offset="0x8D30"/>
<Limb Name="gMalonAdultHeadLimb" LimbType="Standard" Offset="0x8D3C"/>
<Skeleton Name="gMalonAdultSkel" Type="Flex" LimbType="Standard" LimbNone="MALON_ADULT_LIMB_NONE" LimbMax="MALON_ADULT_LIMB_MAX" EnumName="MalonAdultLimb" Offset="0x8D90"/>
<Limb Name="gMalonAdultRootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_ROOT" Offset="0x8C70"/>
<Limb Name="gMalonAdultLowerControlLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LOWER_CONTROL" Offset="0x8C7C"/>
<Limb Name="gMalonAdultLeftThighLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_THIGH" Offset="0x8C88"/>
<Limb Name="gMalonAdultLeftLegLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_LEG" Offset="0x8C94"/>
<Limb Name="gMalonAdultLeftFootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_FOOT" Offset="0x8CA0"/>
<Limb Name="gMalonAdultRightThighLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_THIGH" Offset="0x8CAC"/>
<Limb Name="gMalonAdultRightLegLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_LEG" Offset="0x8CB8"/>
<Limb Name="gMalonAdultRightFootLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_FOOT" Offset="0x8CC4"/>
<Limb Name="gMalonAdultTorsoLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_TORSO" Offset="0x8CD0"/>
<Limb Name="gMalonAdultDressLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_DRESS" Offset="0x8CDC"/>
<Limb Name="gMalonAdultChestAndNeckLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_CHEST_AND_NECK" Offset="0x8CE8"/>
<Limb Name="gMalonAdultLeftShoulderLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_SHOULDER" Offset="0x8CF4"/>
<Limb Name="gMalonAdultLeftArmLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_ARM" Offset="0x8D00"/>
<Limb Name="gMalonAdultLeftHandLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_LEFT_HAND" Offset="0x8D0C"/>
<Limb Name="gMalonAdultRightShoulderLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_SHOULDER" Offset="0x8D18"/>
<Limb Name="gMalonAdultRightArmLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_ARM" Offset="0x8D24"/>
<Limb Name="gMalonAdultRightHandLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_RIGHT_HAND" Offset="0x8D30"/>
<Limb Name="gMalonAdultHeadLimb" LimbType="Standard" EnumName="MALON_ADULT_LIMB_HEAD" Offset="0x8D3C"/>
<Animation Name="gMalonAdultIdleAnim" Offset="0x7D4"/>
<Animation Name="gMalonAdultSingToIdleAnim" Offset="0x92F0"/> <!-- Unused -->
<Animation Name="gMalonAdultStandStillAnim" Offset="0x93BC"/>

View File

@ -1,25 +1,25 @@
<Root>
<File Name="object_md" Segment="6">
<!-- Mido Skeleton -->
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" Offset="0x7FB8"/>
<Skeleton Name="gMidoSkel" Type="Flex" LimbType="Standard" LimbNone="MIDO_LIMB_NONE" LimbMax="MIDO_LIMB_MAX" EnumName="MidoLimb" Offset="0x7FB8"/>
<!-- Mido Limbs -->
<Limb Name="gMidoRootLimb" LimbType="Standard" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" LimbType="Standard" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" LimbType="Standard" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" LimbType="Standard" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" LimbType="Standard" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" LimbType="Standard" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" LimbType="Standard" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" LimbType="Standard" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" LimbType="Standard" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" LimbType="Standard" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" LimbType="Standard" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" LimbType="Standard" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" LimbType="Standard" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" LimbType="Standard" Offset="0x7F6C"/>
<Limb Name="gMidoRootLimb" LimbType="Standard" EnumName="MIDO_LIMB_ROOT" Offset="0x7EB8"/>
<Limb Name="gMidoWaistLimb" LimbType="Standard" EnumName="MIDO_LIMB_WAIST" Offset="0x7EC4"/>
<Limb Name="gMidoLeftThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_THIGH" Offset="0x7ED0"/>
<Limb Name="gMidoLeftLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_LEG" Offset="0x7EDC"/>
<Limb Name="gMidoLeftFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOOT" Offset="0x7EE8"/>
<Limb Name="gMidoRightThighLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_THIGH" Offset="0x7EF4"/>
<Limb Name="gMidoRightLegLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_LEG" Offset="0x7F00"/>
<Limb Name="gMidoRightFootLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOOT" Offset="0x7F0C"/>
<Limb Name="gMidoTorsoLimb" LimbType="Standard" EnumName="MIDO_LIMB_TORSO" Offset="0x7F18"/>
<Limb Name="gMidoLeftUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_UPPER_ARM" Offset="0x7F24"/>
<Limb Name="gMidoLeftForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_FOREARM" Offset="0x7F30"/>
<Limb Name="gMidoLeftHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_LEFT_HAND" Offset="0x7F3C"/>
<Limb Name="gMidoRightUpperArmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_UPPER_ARM" Offset="0x7F48"/>
<Limb Name="gMidoRightForearmLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_FOREARM" Offset="0x7F54"/>
<Limb Name="gMidoRightHandLimb" LimbType="Standard" EnumName="MIDO_LIMB_RIGHT_HAND" Offset="0x7F60"/>
<Limb Name="gMidoHeadLimb" LimbType="Standard" EnumName="MIDO_LIMB_HEAD" Offset="0x7F6C"/>
<!-- Mido Limb Vertices -->
<Array Name="gMidoLeftHandVtx" Count="48" Offset="0x15E0">

View File

@ -2,27 +2,27 @@
<File Name="object_nb" Segment="6">
<!-- Nabooru Skeleton -->
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" Offset="0x181C8"/>
<Skeleton Name="gNabooruSkel" Type="Flex" LimbType="Standard" LimbNone="NABOORU_LIMB_NONE" LimbMax="NABOORU_LIMB_MAX" EnumName="NabooruLimb" Offset="0x181C8"/>
<!-- Nabooru Limbs -->
<Limb Name="gNabooruRootLimb" LimbType="Standard" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" LimbType="Standard" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" LimbType="Standard" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" LimbType="Standard" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" LimbType="Standard" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" LimbType="Standard" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" LimbType="Standard" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" LimbType="Standard" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" LimbType="Standard" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" LimbType="Standard" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" LimbType="Standard" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" LimbType="Standard" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" LimbType="Standard" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" LimbType="Standard" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" LimbType="Standard" Offset="0x18174"/>
<Limb Name="gNabooruRootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_ROOT" Offset="0x180A8"/>
<Limb Name="gNabooruLeftThighLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_THIGH" Offset="0x180B4"/>
<Limb Name="gNabooruLeftShinLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_SHIN" Offset="0x180C0"/>
<Limb Name="gNabooruLeftFootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_FOOT" Offset="0x180CC"/>
<Limb Name="gNabooruRightThighLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_THIGH" Offset="0x180D8"/>
<Limb Name="gNabooruRightShinLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_SHIN" Offset="0x180E4"/>
<Limb Name="gNabooruRightFootLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_FOOT" Offset="0x180F0"/>
<Limb Name="gNabooruTorsoLimb" LimbType="Standard" EnumName="NABOORU_LIMB_TORSO" Offset="0x180FC"/>
<Limb Name="gNabooruLeftUpperArmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_UPPER_ARM" Offset="0x18108"/>
<Limb Name="gNabooruLeftForearmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_FOREARM" Offset="0x18114"/>
<Limb Name="gNabooruLeftHandLimb" LimbType="Standard" EnumName="NABOORU_LIMB_L_HAND" Offset="0x18120"/>
<Limb Name="gNabooruRightUpperArmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_UPPER_ARM" Offset="0x1812C"/>
<Limb Name="gNabooruRightForearmLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_FOREARM" Offset="0x18138"/>
<Limb Name="gNabooruRightHandLimb" LimbType="Standard" EnumName="NABOORU_LIMB_R_HAND" Offset="0x18144"/>
<Limb Name="gNabooruHeadLimb" LimbType="Standard" EnumName="NABOORU_LIMB_HEAD" Offset="0x18150"/>
<Limb Name="gNabooruBlankLimb" LimbType="Standard" EnumName="NABOORU_LIMB_BLANK" Offset="0x1815C"/>
<Limb Name="gNabooruPonytailLimb" LimbType="Standard" EnumName="NABOORU_LIMB_PONYTAIL" Offset="0x18168"/>
<Limb Name="gNabooruWaistLimb" LimbType="Standard" EnumName="NABOORU_LIMB_WAIST" Offset="0x18174"/>
<!-- Nabooru Limb Vertices -->
<Array Name="gNabooruHeadMouthClosedVtx" Count="297" Offset="0xDD68">

View File

@ -116,67 +116,67 @@
<Texture Name="gStalfosTrousersTopTex" Format="rgba16" Width="8" Height="8" Offset="0x77E8"/>
<!-- Stalfos limbs and skeleton -->
<Limb Name="gStalfosRootLimb" LimbType="Standard" Offset="0x7868"/>
<Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" Offset="0x7874"/>
<Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" Offset="0x7880"/>
<Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" Offset="0x788C"/>
<Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" Offset="0x7898"/>
<Limb Name="gStalfosSkullRootLimb" LimbType="Standard" Offset="0x78A4"/>
<Limb Name="gStalfosLimb7Limb" LimbType="Standard" Offset="0x78B0"/>
<Limb Name="gStalfosLimb8Limb" LimbType="Standard" Offset="0x78BC"/>
<Limb Name="gStalfosJawRootLimb" LimbType="Standard" Offset="0x78C8"/>
<Limb Name="gStalfosJawLimb" LimbType="Standard" Offset="0x78D4"/>
<Limb Name="gStalfosSkullLimb" LimbType="Standard" Offset="0x78E0"/>
<Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" Offset="0x78EC"/>
<Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" Offset="0x78F8"/>
<Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" Offset="0x7904"/>
<Limb Name="gStalfosChestLimb" LimbType="Standard" Offset="0x7910"/>
<Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" Offset="0x791C"/>
<Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" Offset="0x7928"/>
<Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" Offset="0x7934"/>
<Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" Offset="0x7940"/>
<Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" Offset="0x794C"/>
<Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" Offset="0x7958"/>
<Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" Offset="0x7964"/>
<Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" Offset="0x7970"/>
<Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" Offset="0x797C"/>
<Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" Offset="0x7988"/>
<Limb Name="gStalfosLeftHandLimb" LimbType="Standard" Offset="0x7994"/>
<Limb Name="gStalfosShieldLimb" LimbType="Standard" Offset="0x79A0"/>
<Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" Offset="0x79AC"/>
<Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" Offset="0x79B8"/>
<Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" Offset="0x79C4"/>
<Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" Offset="0x79D0"/>
<Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" Offset="0x79DC"/>
<Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" Offset="0x79E8"/>
<Limb Name="gStalfosSwordLimb" LimbType="Standard" Offset="0x79F4"/>
<Limb Name="gStalfosRightHandLimb" LimbType="Standard" Offset="0x7A00"/>
<Limb Name="gStalfosRightForearmLimb" LimbType="Standard" Offset="0x7A0C"/>
<Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" Offset="0x7A18"/>
<Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" Offset="0x7A24"/>
<Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" Offset="0x7A30"/>
<Limb Name="gStalfosWaistRootLimb" LimbType="Standard" Offset="0x7A3C"/>
<Limb Name="gStalfosLegsRootLimb" LimbType="Standard" Offset="0x7A48"/>
<Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" Offset="0x7A54"/>
<Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" Offset="0x7A60"/>
<Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" Offset="0x7A6C"/>
<Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" Offset="0x7A78"/>
<Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" Offset="0x7A84"/>
<Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" Offset="0x7A90"/>
<Limb Name="gStalfosLeftFootLimb" LimbType="Standard" Offset="0x7A9C"/>
<Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" Offset="0x7AA8"/>
<Limb Name="gStalfosLeftThighLimb" LimbType="Standard" Offset="0x7AB4"/>
<Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" Offset="0x7AC0"/>
<Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" Offset="0x7ACC"/>
<Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" Offset="0x7AD8"/>
<Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" Offset="0x7AE4"/>
<Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" Offset="0x7AF0"/>
<Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" Offset="0x7AFC"/>
<Limb Name="gStalfosRightFootLimb" LimbType="Standard" Offset="0x7B08"/>
<Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" Offset="0x7B14"/>
<Limb Name="gStalfosRightThighLimb" LimbType="Standard" Offset="0x7B20"/>
<Limb Name="gStalfosWaistLimb" LimbType="Standard" Offset="0x7B2C"/>
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" Offset="0x7C28"/>
<Limb Name="gStalfosRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ROOT" Offset="0x7868"/>
<Limb Name="gStalfosUpperBodyRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_UPPERBODY_ROOT" Offset="0x7874"/>
<Limb Name="gStalfosLowerCoreRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_CORE_LOWER_ROOT" Offset="0x7880"/>
<Limb Name="gStalfosUpperCoreRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_CORE_UPPER_ROOT" Offset="0x788C"/>
<Limb Name="gStalfosLowerNeckRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_NECK_ROOT" Offset="0x7898"/>
<Limb Name="gStalfosSkullRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HEAD_ROOT" Offset="0x78A4"/>
<Limb Name="gStalfosLimb7Limb" LimbType="Standard" EnumName="STALFOS_LIMB_7" Offset="0x78B0"/>
<Limb Name="gStalfosLimb8Limb" LimbType="Standard" EnumName="STALFOS_LIMB_8" Offset="0x78BC"/>
<Limb Name="gStalfosJawRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_JAW_ROOT" Offset="0x78C8"/>
<Limb Name="gStalfosJawLimb" LimbType="Standard" EnumName="STALFOS_LIMB_JAW" Offset="0x78D4"/>
<Limb Name="gStalfosSkullLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HEAD" Offset="0x78E0"/>
<Limb Name="gStalfosUpperNeckLimb" LimbType="Standard" EnumName="STALFOS_LIMB_NECK_UPPER" Offset="0x78EC"/>
<Limb Name="gStalfosLowerNeckLimb" LimbType="Standard" EnumName="STALFOS_LIMB_NECK_LOWER" Offset="0x78F8"/>
<Limb Name="gStalfosUpperCoreLimb" LimbType="Standard" EnumName="STALFOS_LIMB_CORE_UPPER" Offset="0x7904"/>
<Limb Name="gStalfosChestLimb" LimbType="Standard" EnumName="STALFOS_LIMB_CHEST" Offset="0x7910"/>
<Limb Name="gStalfosRightShoulderRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_R_ROOT" Offset="0x791C"/>
<Limb Name="gStalfosRightShoulderArmorRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_ARMOR_R_ROOT" Offset="0x7928"/>
<Limb Name="gStalfosRightShoulderArmorLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_ARMOR_R" Offset="0x7934"/>
<Limb Name="gStalfosLeftShoulderRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_L_ROOT" Offset="0x7940"/>
<Limb Name="gStalfosLeftShoulderArmorRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_ARMOR_L_ROOT" Offset="0x794C"/>
<Limb Name="gStalfosLeftShoulderArmorLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHOULDER_ARMOR_L" Offset="0x7958"/>
<Limb Name="gStalfosLeftArmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ARM_L_ROOT" Offset="0x7964"/>
<Limb Name="gStalfosLeftUpperArmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_UPPERARM_L_ROOT" Offset="0x7970"/>
<Limb Name="gStalfosLeftForearmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOREARM_L_ROOT" Offset="0x797C"/>
<Limb Name="gStalfosLeftHandRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HAND_L_ROOT" Offset="0x7988"/>
<Limb Name="gStalfosLeftHandLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HAND_L" Offset="0x7994"/>
<Limb Name="gStalfosShieldLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SHIELD" Offset="0x79A0"/>
<Limb Name="gStalfosLeftForearmLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOREARM_L" Offset="0x79AC"/>
<Limb Name="gStalfosLeftUpperArmLimb" LimbType="Standard" EnumName="STALFOS_LIMB_UPPERARM_L" Offset="0x79B8"/>
<Limb Name="gStalfosRightArmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ARM_R_ROOT" Offset="0x79C4"/>
<Limb Name="gStalfosRightUpperArmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_UPPERARM_R_ROOT" Offset="0x79D0"/>
<Limb Name="gStalfosRightForearmRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOREARM_R_ROOT" Offset="0x79DC"/>
<Limb Name="gStalfosRightHandRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HAND_R_ROOT" Offset="0x79E8"/>
<Limb Name="gStalfosSwordLimb" LimbType="Standard" EnumName="STALFOS_LIMB_SWORD" Offset="0x79F4"/>
<Limb Name="gStalfosRightHandLimb" LimbType="Standard" EnumName="STALFOS_LIMB_HAND_R" Offset="0x7A00"/>
<Limb Name="gStalfosRightForearmLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOREARM_R" Offset="0x7A0C"/>
<Limb Name="gStalfosRightUpperArmLimb" LimbType="Standard" EnumName="STALFOS_LIMB_UPPERARM_R" Offset="0x7A18"/>
<Limb Name="gStalfosLowerCoreLimb" LimbType="Standard" EnumName="STALFOS_LIMB_CORE_LOWER" Offset="0x7A24"/>
<Limb Name="gStalfosLowerBodyRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LOWERBODY_ROOT" Offset="0x7A30"/>
<Limb Name="gStalfosWaistRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_WAIST_ROOT" Offset="0x7A3C"/>
<Limb Name="gStalfosLegsRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LEGS_ROOT" Offset="0x7A48"/>
<Limb Name="gStalfosLeftLegRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LEG_L_ROOT" Offset="0x7A54"/>
<Limb Name="gStalfosLeftThighRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_THIGH_L_ROOT" Offset="0x7A60"/>
<Limb Name="gStalfosLeftLowerLegRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LOWERLEG_L_ROOT" Offset="0x7A6C"/>
<Limb Name="gStalfosLeftAnkleRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ANKLE_L_ROOT" Offset="0x7A78"/>
<Limb Name="gStalfosLeftAnkleLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ANKLE_L" Offset="0x7A84"/>
<Limb Name="gStalfosLeftFootRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOOT_L_ROOT" Offset="0x7A90"/>
<Limb Name="gStalfosLeftFootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOOT_L" Offset="0x7A9C"/>
<Limb Name="gStalfosLeftLowerLegLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LOWERLEG_L" Offset="0x7AA8"/>
<Limb Name="gStalfosLeftThighLimb" LimbType="Standard" EnumName="STALFOS_LIMB_THIGH_L" Offset="0x7AB4"/>
<Limb Name="gStalfosRightLegRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LEG_R_ROOT" Offset="0x7AC0"/>
<Limb Name="gStalfosRightThighRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_THIGH_R_ROOT" Offset="0x7ACC"/>
<Limb Name="gStalfosRightLowerLegRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LOWERLEG_R_ROOT" Offset="0x7AD8"/>
<Limb Name="gStalfosRightAnkleRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ANKLE_R_ROOT" Offset="0x7AE4"/>
<Limb Name="gStalfosRightAnkleLimb" LimbType="Standard" EnumName="STALFOS_LIMB_ANKLE_R" Offset="0x7AF0"/>
<Limb Name="gStalfosRightFootRootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOOT_R_ROOT" Offset="0x7AFC"/>
<Limb Name="gStalfosRightFootLimb" LimbType="Standard" EnumName="STALFOS_LIMB_FOOT_R" Offset="0x7B08"/>
<Limb Name="gStalfosRightLowerLegLimb" LimbType="Standard" EnumName="STALFOS_LIMB_LOWERLEG_R" Offset="0x7B14"/>
<Limb Name="gStalfosRightThighLimb" LimbType="Standard" EnumName="STALFOS_LIMB_THIGH_R" Offset="0x7B20"/>
<Limb Name="gStalfosWaistLimb" LimbType="Standard" EnumName="STALFOS_LIMB_WAIST" Offset="0x7B2C"/>
<Skeleton Name="gStalfosSkel" Type="Normal" LimbType="Standard" LimbNone="STALFOS_LIMB_NONE" LimbMax="STALFOS_LIMB_MAX" EnumName="StalfosLimb" Offset="0x7C28"/>
<!-- Stalfos Animations -->
<Animation Name="gStalfosFlinchFromHitBehindAnim" Offset="0x444"/>

View File

@ -1,22 +1,22 @@
<Root>
<File Name="object_ta" Segment="6">
<Skeleton Name="gTalonSkel" Type="Flex" LimbType="Standard" Offset="0xB7B8"/>
<Limb Name="gTalonRootLimb" LimbType="Standard" Offset="0xB6B8"/>
<Limb Name="gTalonLeftThighLimb" LimbType="Standard" Offset="0xB6C4"/>
<Limb Name="gTalonLeftLegLimb" LimbType="Standard" Offset="0xB6D0"/>
<Limb Name="gTalonLeftFootLimb" LimbType="Standard" Offset="0xB6DC"/>
<Limb Name="gTalonRightThighLimb" LimbType="Standard" Offset="0xB6E8"/>
<Limb Name="gTalonRightLegLimb" LimbType="Standard" Offset="0xB6F4"/>
<Limb Name="gTalonRightFootLimb" LimbType="Standard" Offset="0xB700"/>
<Limb Name="gTalonChestLimb" LimbType="Standard" Offset="0xB70C"/>
<Limb Name="gTalonLeftShoulderLimb" LimbType="Standard" Offset="0xB718"/>
<Limb Name="gTalonLeftArmLimb" LimbType="Standard" Offset="0xB724"/>
<Limb Name="gTalonLeftHandLimb" LimbType="Standard" Offset="0xB730"/>
<Limb Name="gTalonRightShoulderLimb" LimbType="Standard" Offset="0xB73C"/>
<Limb Name="gTalonRightArmLimb" LimbType="Standard" Offset="0xB748"/>
<Limb Name="gTalonRightHandLimb" LimbType="Standard" Offset="0xB754"/>
<Limb Name="gTalonHeadLimb" LimbType="Standard" Offset="0xB760"/>
<Limb Name="gTalonTorsoLimb" LimbType="Standard" Offset="0xB76C"/>
<Skeleton Name="gTalonSkel" Type="Flex" LimbType="Standard" LimbNone="TALON_LIMB_NONE" LimbMax="TALON_LIMB_MAX" EnumName="TalonLimb" Offset="0xB7B8"/>
<Limb Name="gTalonRootLimb" LimbType="Standard" EnumName="TALON_LIMB_ROOT" Offset="0xB6B8"/>
<Limb Name="gTalonLeftThighLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_THIGH" Offset="0xB6C4"/>
<Limb Name="gTalonLeftLegLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_LEG" Offset="0xB6D0"/>
<Limb Name="gTalonLeftFootLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_FOOT" Offset="0xB6DC"/>
<Limb Name="gTalonRightThighLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_THIGH" Offset="0xB6E8"/>
<Limb Name="gTalonRightLegLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_LEG" Offset="0xB6F4"/>
<Limb Name="gTalonRightFootLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_FOOT" Offset="0xB700"/>
<Limb Name="gTalonChestLimb" LimbType="Standard" EnumName="TALON_LIMB_CHEST" Offset="0xB70C"/>
<Limb Name="gTalonLeftShoulderLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_SHOULDER" Offset="0xB718"/>
<Limb Name="gTalonLeftArmLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_ARM" Offset="0xB724"/>
<Limb Name="gTalonLeftHandLimb" LimbType="Standard" EnumName="TALON_LIMB_LEFT_HAND" Offset="0xB730"/>
<Limb Name="gTalonRightShoulderLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_SHOULDER" Offset="0xB73C"/>
<Limb Name="gTalonRightArmLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_ARM" Offset="0xB748"/>
<Limb Name="gTalonRightHandLimb" LimbType="Standard" EnumName="TALON_LIMB_RIGHT_HAND" Offset="0xB754"/>
<Limb Name="gTalonHeadLimb" LimbType="Standard" EnumName="TALON_LIMB_HEAD" Offset="0xB760"/>
<Limb Name="gTalonTorsoLimb" LimbType="Standard" EnumName="TALON_LIMB_TORSO" Offset="0xB76C"/>
<Animation Name="gTalonSitSleepingAnim" Offset="0x17E8"/>
<Animation Name="gTalonStandAnim" Offset="0x1C94"/>
<Animation Name="gTalonSitHandsUpAnim" Offset="0xBF38"/>

View File

@ -71,34 +71,34 @@
<Texture Name="gBariInnerHoodTex" Format="ia16" Width="32" Height="32" Offset="0x3E88"/>
<!-- Bari Limbs and Skeleton -->
<Limb Name="gBariNucleusBaseLimb" LimbType="Standard" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" LimbType="Standard" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" LimbType="Standard" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" LimbType="Standard" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" LimbType="Standard" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" LimbType="Standard" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" LimbType="Standard" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" LimbType="Standard" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" LimbType="Standard" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" LimbType="Standard" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" LimbType="Standard" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" LimbType="Standard" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" LimbType="Standard" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" Offset="0x4848"/>
<Limb Name="gBariNucleusBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_NUCLEUS_BASE" Offset="0x4688"/>
<Limb Name="gBariNucleusLimb" LimbType="Standard" EnumName="VALI_LIMB_NUCLEUS" Offset="0x4694"/>
<Limb Name="gBariRightMandibleBaseBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_MANDIBLE_BASE_BASE" Offset="0x46A0"/>
<Limb Name="gBariRightMandibleBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_MANDIBLE_BASE" Offset="0x46AC"/>
<Limb Name="gBariRightMandibleLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_MANDIBLE" Offset="0x46B8"/>
<Limb Name="gBariLeftMandibleBaseBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_MANDIBLE_BASE_BASE" Offset="0x46C4"/>
<Limb Name="gBariLeftMandibleBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_MANDIBLE_BASE" Offset="0x46D0"/>
<Limb Name="gBariLeftMandibleLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_MANDIBLE" Offset="0x46DC"/>
<Limb Name="gBariLeftArmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_ARM_BASE" Offset="0x46E8"/>
<Limb Name="gBariLeftUpperArmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_UPPER_ARM_BASE" Offset="0x46F4"/>
<Limb Name="gBariLeftForearmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_FOREARM_BASE" Offset="0x4700"/>
<Limb Name="gBariLeftClawBodyBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_CLAW_BODY_BASE" Offset="0x470C"/>
<Limb Name="gBariLeftClawTipBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_CLAW_TIP_BASE" Offset="0x4718"/>
<Limb Name="gBariLeftClawTipLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_CLAW_TIP" Offset="0x4724"/>
<Limb Name="gBariLeftClawBodyLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_CLAW_BODY" Offset="0x4730"/>
<Limb Name="gBariLeftForearmLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_FOREARM" Offset="0x473C"/>
<Limb Name="gBariLeftUpperArmLimb" LimbType="Standard" EnumName="VALI_LIMB_LEFT_UPPER_ARM" Offset="0x4748"/>
<Limb Name="gBariRightArmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_ARM_BASE" Offset="0x4754"/>
<Limb Name="gBariRightUpperArmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_UPPER_ARM_BASE" Offset="0x4760"/>
<Limb Name="gBariRightForearmBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_FOREARM_BASE" Offset="0x476C"/>
<Limb Name="gBariRightClawBodyBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_CLAW_BODY_BASE" Offset="0x4778"/>
<Limb Name="gBariRightClawTipBaseLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_CLAW_TIP_BASE" Offset="0x4784"/>
<Limb Name="gBariRightClawTipLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_CLAW_TIP" Offset="0x4790"/>
<Limb Name="gBariRightClawBodyLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_CLAW_BODY" Offset="0x479C"/>
<Limb Name="gBariRightForearmLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_FOREARM" Offset="0x47A8"/>
<Limb Name="gBariRightUpperArmLimb" LimbType="Standard" EnumName="VALI_LIMB_RIGHT_UPPER_ARM" Offset="0x47B4"/>
<Limb Name="gBariInnerHoodLimb" LimbType="Standard" EnumName="VALI_LIMB_INNER_HOOD" Offset="0x47C0"/>
<Limb Name="gBariOuterHoodLimb" LimbType="Standard" EnumName="VALI_LIMB_OUTER_HOOD" Offset="0x47CC"/>
<Skeleton Name="gBariSkel" Type="Normal" LimbType="Standard" LimbNone="VALI_LIMB_NONE" LimbMax="VALI_LIMB_MAX" EnumName="ValiLimb" Offset="0x4848"/>
</File>
</Root>

View File

@ -1,110 +1,110 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="object_zo" Segment="6">
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" Offset="0xBFA8"/>
<Skeleton Name="gZoraSkel" Type="Flex" LimbType="Standard" LimbNone="ZORA_LIMB_NONE" LimbMax="ZORA_LIMB_MAX" EnumName="ZoraLimb" Offset="0xBFA8"/>
<Limb Name="gZoraPelvisLimb" LimbType="Standard" Offset="0xBE78"/>
<Limb Name="gZoraPelvisLimb" LimbType="Standard" EnumName="ZORA_LIMB_PELVIS" Offset="0xBE78"/>
<Array Name="gZoraPelvisVtx" Count="31" Offset="0x8E50">
<Vtx/>
</Array>
<DList Name="gZoraPelvisDL" Offset="0x9040"/>
<!-- Left leg -->
<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" Offset="0xBE84"/>
<Limb Name="gZoraLeftThighsLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_THIGHS" Offset="0xBE84"/>
<Array Name="gZoraLeftThighsVtx" Count="44" Offset="0x83D0">
<Vtx/>
</Array>
<DList Name="gZoraLeftThighsDL" Offset="0xB5F8"/>
<Limb Name="gZoraLeftShinLimb" LimbType="Standard" Offset="0xBE90"/>
<Limb Name="gZoraLeftShinLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_SHIN" Offset="0xBE90"/>
<Array Name="gZoraLeftShinVtx" Count="41" Offset="0x8140">
<Vtx/>
</Array>
<DList Name="gZoraLeftShinDL" Offset="0xB8D8"/>
<Limb Name="gZoraLeftFootLimb" LimbType="Standard" Offset="0xBE9C"/>
<Limb Name="gZoraLeftFootLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_FOOT" Offset="0xBE9C"/>
<Array Name="gZoraLeftFootVtx" Count="39" Offset="0x7ED0">
<Vtx/>
</Array>
<DList Name="gZoraLeftFootDL" Offset="0xBBB0"/>
<!-- Right leg -->
<Limb Name="gZoraRightThighsLimb" LimbType="Standard" Offset="0xBEA8"/>
<Limb Name="gZoraRightThighsLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_THIGHS" Offset="0xBEA8"/>
<Array Name="gZoraRightThighsVtx" Count="44" Offset="0x8B90">
<Vtx/>
</Array>
<DList Name="gZoraRightThighsDL" Offset="0xAD78"/>
<Limb Name="gZoraRightShinLimb" LimbType="Standard" Offset="0xBEB4"/>
<Limb Name="gZoraRightShinLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_SHIN" Offset="0xBEB4"/>
<Array Name="gZoraRightShinVtx" Count="41" Offset="0x8900">
<Vtx/>
</Array>
<DList Name="gZoraRightShinDL" Offset="0xB058"/>
<Limb Name="gZoraRightFootLimb" LimbType="Standard" Offset="0xBEC0"/>
<Limb Name="gZoraRightFootLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_FOOT" Offset="0xBEC0"/>
<Array Name="gZoraRightFootVtx" Count="39" Offset="0x8690">
<Vtx/>
</Array>
<DList Name="gZoraRightFootDL" Offset="0xB330"/>
<Limb Name="gZoraTorsoLimb" LimbType="Standard" Offset="0xBECC"/>
<Limb Name="gZoraTorsoLimb" LimbType="Standard" EnumName="ZORA_LIMB_TORSO" Offset="0xBECC"/>
<Array Name="gZoraTorsoVtx" Count="106" Offset="0x7830">
<Vtx/>
</Array>
<DList Name="gZoraTorsoDL" Offset="0x91E8"/>
<!-- Left arm -->
<Limb Name="gZoraLeftArmLimb" LimbType="Standard" Offset="0xBED8"/>
<Limb Name="gZoraLeftArmLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_ARM" Offset="0xBED8"/>
<Array Name="gZoraLeftArmVtx" Count="38" Offset="0x6ED0">
<Vtx/>
</Array>
<DList Name="gZoraLeftArmDL" Offset="0xA630"/>
<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" Offset="0xBEE4"/>
<Limb Name="gZoraLeftForearmLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_FOREARM" Offset="0xBEE4"/>
<Array Name="gZoraLeftForearmVtx" Count="33" Offset="0x6CC0">
<Vtx/>
</Array>
<DList Name="gZoraLeftForearmDL" Offset="0xA890"/>
<Limb Name="gZoraLeftHandLimb" LimbType="Standard" Offset="0xBEF0"/>
<Limb Name="gZoraLeftHandLimb" LimbType="Standard" EnumName="ZORA_LIMB_LEFT_HAND" Offset="0xBEF0"/>
<Array Name="gZoraLeftHandVtx" Count="41" Offset="0x6A30">
<Vtx/>
</Array>
<DList Name="gZoraLeftHandDL" Offset="0xAB70"/>
<!-- Right arm -->
<Limb Name="gZoraRightArmLimb" LimbType="Standard" Offset="0xBEFC"/>
<Limb Name="gZoraRightArmLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_ARM" Offset="0xBEFC"/>
<Array Name="gZoraRightArmVtx" Count="38" Offset="0x75D0">
<Vtx/>
</Array>
<DList Name="gZoraRightArmDL" Offset="0x9EE8"/>
<Limb Name="gZoraRightForearmLimb" LimbType="Standard" Offset="0xBF08"/>
<Limb Name="gZoraRightForearmLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_FOREARM" Offset="0xBF08"/>
<Array Name="gZoraRightForearmVtx" Count="33" Offset="0x73C0">
<Vtx/>
</Array>
<DList Name="gZoraRightForearmDL" Offset="0xA148"/>
<Limb Name="gZoraRightHandLimb" LimbType="Standard" Offset="0xBF14"/>
<Limb Name="gZoraRightHandLimb" LimbType="Standard" EnumName="ZORA_LIMB_RIGHT_HAND" Offset="0xBF14"/>
<Array Name="gZoraRightHandVtx" Count="41" Offset="0x7130">
<Vtx/>
</Array>
<DList Name="gZoraRightHandDL" Offset="0xA428"/>
<!-- Head and head tail -->
<Limb Name="gZoraHeadLimb" LimbType="Standard" Offset="0xBF20"/>
<Limb Name="gZoraHeadLimb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD" Offset="0xBF20"/>
<Array Name="gZoraHeadVtx" Count="75" Offset="0x6580">
<Vtx/>
</Array>
<DList Name="gZoraHeadDL" Offset="0x9560"/>
<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" Offset="0xBF2C"/>
<Limb Name="gZoraHeadTail1Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_1" Offset="0xBF2C"/>
<Array Name="gZoraHeadTail1Vtx" Count="24" Offset="0x6400">
<Vtx/>
</Array>
<DList Name="gZoraHeadTail1DL" Offset="0x97D8"/>
<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" Offset="0xBF38"/>
<Limb Name="gZoraHeadTail2Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_2" Offset="0xBF38"/>
<Array Name="gZoraHeadTail2Vtx" Count="22" Offset="0x62A0">
<Vtx/>
</Array>
<DList Name="gZoraHeadTail2DL" Offset="0x9978"/>
<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" Offset="0xBF44"/>
<Limb Name="gZoraHeadTail3Limb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_3" Offset="0xBF44"/>
<Array Name="gZoraHeadTail3Vtx" Count="22" Offset="0x6140">
<Vtx/>
</Array>
<DList Name="gZoraHeadTail3DL" Offset="0x9B10"/>
<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" Offset="0xBF50"/>
<Limb Name="gZoraHeadTailFinLimb" LimbType="Standard" EnumName="ZORA_LIMB_HEAD_TAIL_FIN" Offset="0xBF50"/>
<Array Name="gZoraHeadTailFinVtx" Count="28" Offset="0x5F80">
<Vtx/>
</Array>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Fire">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Ice">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View File

@ -1,11 +1,11 @@
<Root>
<File Name="ovl_Arrow_Light">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0" Static="On"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800" Static="On"/>
<Array Name="sVtx" Count="43" Offset="0x1000" Static="On">
<Texture Name="s1Tex" Format="i8" Width="32" Height="64" Offset="0x0"/>
<Texture Name="s2Tex" Format="i8" Width="32" Height="64" Offset="0x800"/>
<Array Name="sVtx" Count="43" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="sMaterialDL" Offset="0x12B0" Static="On"/>
<DList Name="sModelDL" Offset="0x1360" Static="On"/>
<DList Name="sMaterialDL" Offset="0x12B0"/>
<DList Name="sModelDL" Offset="0x1360"/>
</File>
</Root>

View File

@ -1,20 +1,20 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="ovl_Boss_Ganon">
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48" Static="Off"/>
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48" Static="Off"/>
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748" Static="Off"/>
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348" Static="Off"/>
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48" Static="Off"/>
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48" Static="Off"/>
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748" Static="Off"/>
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348" Static="Off"/>
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48" Static="Off"/>
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48" Static="Off"/>
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748" Static="Off"/>
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348" Static="Off"/>
<Texture Name="gGanondorfLightning1Tex" Format="i8" Width="32" Height="96" Offset="0x2F48"/>
<Texture Name="gGanondorfLightning2Tex" Format="i8" Width="32" Height="96" Offset="0x3B48"/>
<Texture Name="gGanondorfLightning3Tex" Format="i8" Width="32" Height="96" Offset="0x4748"/>
<Texture Name="gGanondorfLightning4Tex" Format="i8" Width="32" Height="96" Offset="0x5348"/>
<Texture Name="gGanondorfLightning5Tex" Format="i8" Width="32" Height="96" Offset="0x5F48"/>
<Texture Name="gGanondorfLightning6Tex" Format="i8" Width="32" Height="96" Offset="0x6B48"/>
<Texture Name="gGanondorfLightning7Tex" Format="i8" Width="32" Height="96" Offset="0x7748"/>
<Texture Name="gGanondorfLightning8Tex" Format="i8" Width="32" Height="96" Offset="0x8348"/>
<Texture Name="gGanondorfLightning9Tex" Format="i8" Width="32" Height="96" Offset="0x8F48"/>
<Texture Name="gGanondorfLightning10Tex" Format="i8" Width="32" Height="96" Offset="0x9B48"/>
<Texture Name="gGanondorfLightning11Tex" Format="i8" Width="32" Height="96" Offset="0xA748"/>
<Texture Name="gGanondorfLightning12Tex" Format="i8" Width="32" Height="96" Offset="0xB348"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680" Static="Off"/>
<Texture Name="gGanondorfWindowShatterTemplateTex" Format="i8" Width="32" Height="64" Offset="0x1680"/>
<Array Name="gGanondorfLightStreak1Vtx" Count="10" Offset="0x10ED8">
<Vtx/>
@ -52,50 +52,50 @@
<Array Name="gGanondorfLightStreak12Vtx" Count="8" Offset="0x115B8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638" Static="Off"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670" Static="Off"/>
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8" Static="Off"/>
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0" Static="Off"/>
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718" Static="Off"/>
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750" Static="Off"/>
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788" Static="Off"/>
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0" Static="Off"/>
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8" Static="Off"/>
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830" Static="Off"/>
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868" Static="Off"/>
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0" Static="Off"/>
<DList Name="gGanondorfLightStreak1DL" Offset="0x11638"/>
<DList Name="gGanondorfLightStreak2DL" Offset="0x11670"/>
<DList Name="gGanondorfLightStreak3DL" Offset="0x116A8"/>
<DList Name="gGanondorfLightStreak4DL" Offset="0x116E0"/>
<DList Name="gGanondorfLightStreak5DL" Offset="0x11718"/>
<DList Name="gGanondorfLightStreak6DL" Offset="0x11750"/>
<DList Name="gGanondorfLightStreak7DL" Offset="0x11788"/>
<DList Name="gGanondorfLightStreak8DL" Offset="0x117C0"/>
<DList Name="gGanondorfLightStreak9DL" Offset="0x117F8"/>
<DList Name="gGanondorfLightStreak10DL" Offset="0x11830"/>
<DList Name="gGanondorfLightStreak11DL" Offset="0x11868"/>
<DList Name="gGanondorfLightStreak12DL" Offset="0x118A0"/>
<Array Name="gGanondorfShadowModelVtx" Count="4" Offset="0x0">
<Vtx/>
</Array>
<DList Name="gGanondorfShadowSetupDL" Offset="0x40" Static="Off"/>
<DList Name="gGanondorfShadowModelDL" Offset="0x60" Static="Off"/>
<DList Name="gGanondorfShadowSetupDL" Offset="0x40"/>
<DList Name="gGanondorfShadowModelDL" Offset="0x60"/>
<Array Name="gGanondorfTriforceVtx" Count="4" Offset="0x1090">
<Vtx/>
</Array>
<DList Name="gGanondorfTriforceDL" Offset="0x10D0" Static="Off"/>
<DList Name="gGanondorfTriforceDL" Offset="0x10D0"/>
<Array Name="gGanondorfWindowShardModelVtx" Count="3" Offset="0x1590">
<Vtx/>
</Array>
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0" Static="Off"/>
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668" Static="Off"/>
<DList Name="gGanondorfWindowShardMaterialDL" Offset="0x15C0"/>
<DList Name="gGanondorfWindowShardModelDL" Offset="0x1668"/>
<Array Name="gGanondorfSquareVtx" Count="4" Offset="0x2E80">
<Vtx/>
</Array>
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0" Static="Off"/>
<DList Name="gGanondorfSquareDL" Offset="0x2F30" Static="Off"/>
<DList Name="gGanondorfLightBallMaterialDL" Offset="0x2EC0"/>
<DList Name="gGanondorfSquareDL" Offset="0x2F30"/>
<Array Name="gGanondorfLightningVtx" Count="4" Offset="0xBF48">
<Vtx/>
</Array>
<DList Name="gGanondorfLightningDL" Offset="0xBF88" Static="Off"/>
<DList Name="gGanondorfLightningDL" Offset="0xBF88"/>
<Array Name="gGanondorfUnusedVtx" Count="3" Offset="0xC008">
<Vtx/>
</Array>
<DList Name="gGanondorfUnusedDL" Offset="0xC038" Static="Off"/>
<DList Name="gGanondorfUnusedDL" Offset="0xC038"/>
<Array Name="gGanondorfLightRayTriVtx" Count="3" Offset="0xC080">
<Vtx/>
</Array>
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0" Static="Off"/>
<DList Name="gGanondorfLightRayTriDL" Offset="0xC0B0"/>
<Array Name="gGanondorfLightFlecksVtx" Count="25" Offset="0xD8F8">
<Vtx/>
</Array>
@ -105,33 +105,33 @@
<Array Name="gGanondorfDotVtx" Count="4" Offset="0xDAC8">
<Vtx/>
</Array>
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08" Static="Off"/>
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8" Static="Off"/>
<DList Name="gGanondorfDotDL" Offset="0xDCA0" Static="Off"/>
<DList Name="gGanondorfLightFlecksDL" Offset="0xDB08"/>
<DList Name="gGanondorfBigMagicBGCircleDL" Offset="0xDBF8"/>
<DList Name="gGanondorfDotDL" Offset="0xDCA0"/>
<Array Name="gGanondorfShockwaveVtx" Count="26" Offset="0xE568">
<Vtx/>
</Array>
<DList Name="gGanondorfShockwaveDL" Offset="0xE708" Static="Off"/>
<DList Name="gGanondorfShockwaveDL" Offset="0xE708"/>
<Array Name="gGanondorfImpactVtx" Count="26" Offset="0xF400">
<Vtx/>
</Array>
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0" Static="Off"/>
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8" Static="Off"/>
<DList Name="gGanondorfImpactDarkDL" Offset="0xF5A0"/>
<DList Name="gGanondorfImpactLightDL" Offset="0xF6B8"/>
<Array Name="gGanondorfShockGlowVtx" Count="4" Offset="0x107D0">
<Vtx/>
</Array>
<DList Name="gGanondorfShockGlowDL" Offset="0x10810" Static="Off"/>
<DList Name="gGanondorfShockGlowDL" Offset="0x10810"/>
<Array Name="gGanondorfLightCoreVtx" Count="3" Offset="0x11B40">
<Vtx/>
</Array>
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70" Static="Off"/>
<DList Name="gGanondorfLightCoreDL" Offset="0x11B70"/>
<Array Name="gGanondorfShockVtx" Count="4" Offset="0x11BF8">
<Vtx/>
</Array>
<DList Name="gGanondorfShockDL" Offset="0x11C38" Static="Off"/>
<DList Name="gGanondorfShockDL" Offset="0x11C38"/>
<Array Name="gGanondorfVortexVtx" Count="22" Offset="0x128B8">
<Vtx/>
</Array>
<DList Name="gGanondorfVortexDL" Offset="0x12A18" Static="Off"/>
<DList Name="gGanondorfVortexDL" Offset="0x12A18"/>
</File>
</Root>

View File

@ -1,53 +1,53 @@
<Root>
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
<File Name="ovl_Boss_Ganon2">
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0" Static="Off"/>
<Texture Name="gGanonLightOrbTex" Format="i8" Width="64" Height="64" Offset="0x0"/>
<Array Name="gGanonLightOrbModelVtx" Count="4" Offset="0x1000">
<Vtx/>
</Array>
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040" Static="Off"/>
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0" Static="Off"/>
<DList Name="gGanonLightOrbMaterialDL" Offset="0x1040"/>
<DList Name="gGanonLightOrbModelDL" Offset="0x10B0"/>
<Array Name="gGanonShadowModelVtx" Count="4" Offset="0x10C8">
<Vtx/>
</Array>
<DList Name="gGanonShadowMaterialDL" Offset="0x1108" Static="Off"/>
<DList Name="gGanonShadowModelDL" Offset="0x1128" Static="Off"/>
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158" Static="Off"/>
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558" Static="Off"/>
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758" Static="Off">
<DList Name="gGanonShadowMaterialDL" Offset="0x1108"/>
<DList Name="gGanonShadowModelDL" Offset="0x1128"/>
<Texture Name="gGanonSwordTrailTex" Format="i8" Width="32" Height="32" Offset="0x1158"/>
<Texture Name="gGanonSwordTrailMaskTex" Format="i4" Width="32" Height="32" Offset="0x1558"/>
<Array Name="gGanonSwordTrailVtx" Count="22" Offset="0x1758">
<Vtx/>
</Array>
<DList Name="gGanonSwordTrailDL" Offset="0x18B8" Static="Off"/>
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0" Static="Off"/>
<DList Name="gGanonSwordTrailDL" Offset="0x18B8"/>
<Texture Name="gGanonTriforceTex" Format="i8" Width="64" Height="64" Offset="0x19D0"/>
<Array Name="gGanonTriforceVtx" Count="4" Offset="0x29D0">
<Vtx/>
</Array>
<DList Name="gGanonTriforceDL" Offset="0x2A10" Static="Off"/>
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90" Static="Off"/>
<DList Name="gGanonTriforceDL" Offset="0x2A10"/>
<Texture Name="gGanonLightningTex" Format="i4" Width="32" Height="160" Offset="0x2A90"/>
<Array Name="gGanonLightningVtx" Count="4" Offset="0x3490">
<Vtx/>
</Array>
<DList Name="gGanonLightningDL" Offset="0x34D0" Static="Off"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558" Static="Off"/>
<DList Name="gGanonLightningDL" Offset="0x34D0"/> <!-- Original name might be "efc_fg2_thunder1_modelT" -->
<Texture Name="gGanonFireRingTex" Format="i8" Width="32" Height="64" Offset="0x3558"/>
<Array Name="gGanonFireRingVtx" Count="26" Offset="0x3D58">
<Vtx/>
</Array>
<DList Name="gGanonFireRingDL" Offset="0x3EF8" Static="Off"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018" Static="Off"/>
<DList Name="gGanonFireRingDL" Offset="0x3EF8"/> <!-- Original name is "ganon_fire_modelT" -->
<Texture Name="gGanonZeldaMagicTex" Format="i8" Width="32" Height="64" Offset="0x4018"/>
<Array Name="gGanonZeldaMagicVtx" Count="22" Offset="0x4818">
<Vtx/>
</Array>
<DList Name="gGanonZeldaMagicDL" Offset="0x4978" Static="Off"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80" Static="Off"/>
<DList Name="gGanonZeldaMagicDL" Offset="0x4978"/> <!-- Original name is "efc_ganon2_hadou_modelT" ("wave motion; undulation; surge") -->
<Texture Name="gGanonMasterSwordShadowTex" Format="i8" Width="32" Height="32" Offset="0x4A80"/>
<Array Name="gGanonMasterSwordShadowVtx" Count="4" Offset="0x4E80">
<Vtx/>
</Array>
<DList Name="gGanonMasterSwordShadowDL" Offset="0x4EC0" Static="Off"/> <!-- Original name is "master_sword_shadow_model" -->
<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40" Static="Off"/>
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<Texture Name="gGanonMasterSwordPommelTex" Format="rgba16" Width="16" Height="16" Offset="0x4F40"/>
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<DList Name="gGanonMasterSwordDL" Offset="0x60E0"/> <!-- Original name is "master_gn2_swordB_model" -->
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View File

@ -1,7 +1,7 @@
<Root>
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View File

@ -1,7 +1,7 @@
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<DList Name="sMaterialDL" Offset="0x0"/>
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<Vtx/>

View File

@ -1,33 +1,33 @@
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<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
<Vtx/>
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<Array Name="gCharPageHira" Count="65" Offset="0x180">
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<Scalar Type="s16"/>
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<Array Name="gCharPageEng" Count="65" Offset="0x288">
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<Array Name="gNextCharPage" Count="9" Offset="0x30C">
<Scalar Type="s16"/>
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View File

@ -1,30 +1,30 @@
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<Array Name="gNameEntryVtx" Count="24" Offset="0x0">
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<Array Name="gOptionsDividerZTargetVtx" Count="4" Offset="0x7C0">
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<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800" Static="Off">
<Array Name="gOptionsDividerBrightnessVtx" Count="4" Offset="0x800">
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<Array Name="gCharPageEng" Count="65" Offset="0x840">
<Scalar Type="s16"/>
</Array>
</File>

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