Commit Graph

69 Commits

Author SHA1 Message Date
Tom Overton 680829d394
Document original player animation names in `gameplay_keep` (#1786) 2025-01-20 08:40:06 -08:00
engineer124 86d8dc6a9f
Player Docs: FocusActor and Lock-On Cleanup (#1711)
* focus actor docs

* small cleanup

* brackets

* remaining lock-on docs

* more cleanup/docs

* more reticle docs

* oops
2024-10-15 17:52:45 -07:00
Derek Hensley bd776e6bf5
Extract Keyframe Assets data (#1664)
* git subrepo pull --force tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "c31c5e9fe"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "c31c5e9fe"
git-subrepo:
  version:  "0.4.6"
  origin:   "git@github.com:ingydotnet/git-subrepo.git"
  commit:   "110b9eb"

* extract keyframe data

* initialize typo
2024-07-28 12:31:28 -04:00
Derek Hensley 1a003f9460
More General Cleanup (#1658)
* gDs2nEyeTexAnim

* sEnMm2EmptyDL

* object_um_Matanimheader_007D10

* object_mnk_Matanimheader_019A20

* gTurtleEmpty2TexAnim

* object_iknv_obj_Matanimheader_0113E0

* object_botihasira_Matanimheader_001A48

* gTwinmoldEmptyTexAnim

* gBeaverYoungerBrotherEmptyTexAnim

* gNwcEyeTexAnim

* gTwinmoldEmptyTex1Anim gTwinmoldEmpty2TexAnim

* gGyorgEmpty1TexAnim gGyorgEmpty2TexAnim

* gBurlyGuyEmpty1TexAnim gBurlyGuyEmpty2TexAnim

* gKotakeEyeTexAnim

* gDmZl4EmptyTexAnim

* object_cs_Matanimheader_00F6D4

* gAnju1UnusedTexAnim

* Empty blobs

* EnKusa_IsUnderwater

* IsUnderwater functions

* s on static variable names in col check

* scene_texture_01_Tex_002D40

* object_ds2_Tex_0030D8 object_ds2_Tex_0034D8 object_ds2_Tex_0038D8

* object_gk

* undefined_syms

* object_fall2_Matanimheader_005CF0

* gTwinmoldEmpty1TexAnim typo
2024-07-11 15:41:28 -04:00
mzxrules 2c680efa91
z_map decompiled (#1032)
* First batch of functions

* more ok

* z_map_data OK

* More OKs, MinimapList ZAPD breaking change

* func_80103A58 improvements, more OK

* func_80106D5C and func_801091F0 decomped

* func_801031D0 decomped and some fixes

* house cleaning, more OKs more decomp

* Even more OKs

* func_80105C40 almost OK, more OKs

* func_80108AF8 OK and more

* All functions attempted

* func_8010534C OK

* Start documentation, rename DoorCtx

* More OKs, split map_data.data, more doc

* incremental clean-up, more function names

* more function names

* func_801068FC OK

* old uncommitted changes

* minor tweaks

* implement easy fixes

* more fixes

* z_map_disp OK, implement more suggestions

* delete utility program

* migrate data

* TransiActor ->TransitionActor

* Major documentation pass

* first pass of changes

* warning fix attempt, revert ZFile.cpp

* Fix FAKE match

* Easy fixes

* implement gDPLoadTextureBlock_Runtime

* z_demo bss patch

* Extract white square texture

* Implement more suggestions

* rework MapIndex/DungeonIndex

* revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions

* more suggestions

* minor nits

* fix #include
2024-06-20 18:21:37 -07:00
Tharo c609d3dcae
c_keyframe.c decompiled and documented (#1630)
* 2 non-matching

* 1 function left

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Fully matching

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Documented, has bss reordering issues

* Fixes

* Apply suggestions

* Format

* Re-add cast oops

* Remove != 0 for override and transform limb draws, format

---------

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-05-17 08:29:19 -04:00
Anghelo Carvajal 76fadbd0e9
`ovl_En_Door` docs pass (#1603)
* DoorScheduleResult

* actionVar

* DOOR_DL_

* enums

* ENDOOR_TYPE_SCHEDULE and related stuff

* Name some functions and start figuring out stuff

* defines

* start documenting schedules

* Name Inn doors

* More door schedule naming

* ajar

* Name remaining schedule types

* parameters diagram and some cleanups

* Name renaiming types

* format

* rename some schedules

* Use more static_assert

* name anims

* yeet unrelated stuff

* requestOpen

* Yeet DoorScheduleResult

* whoops

* stuff i missed

* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Door/z_en_door.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/code/z_sub_s.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

* FindScheduleDoor

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2024-04-22 18:34:02 -07:00
engineer124 5284302c8f
`z_en_test7.c` Documentation Pass (#1497)
* copy over docs

* more docs

* some docs

* more docs

* small cleanup

* more small cleanup

* more small cleanup

* lerp time

* small reordering

* feather type

* general owl warp docs

* more cleanup

* rm redundant info

* PR Review

* PR Review
2023-11-27 21:21:52 +11:00
Anghelo Carvajal 52c9137b48
Fix most hardcoded pointers in extracted assets (#1477) 2023-11-21 22:04:23 +11:00
engineer124 83ceaf3717
z_kankyo Decompiled (3 non-matching) (#1451)
* z_Kankyo progress

* build OK

* progress

* more progress

* Kankyo WIP

* Add docs

* func_800FEAF4

* more docs

* func_800FEAF4

* improve Init

* Small cleanup

* kankyo data

* data cleanup

* Environment_DrawLensFlare

* Match Environment_UpdateSkybox

* Match Environment_DrawRainImpl

* Start on Environment_UpdateLights

* Match Environment_DrawSandstorm

* gRainDropDL

* Some light renamings

* Fix merge

* cleanup

* improve non-equivalents

* cleanup

* PR Review

* match Environment_UpdatePostmanEvents

* PR Review

* small improvement to Environment_UpdatePostmanEvents from anon

* more cleanup

* void

* bits

* fix comment

* improve Environment_UpdateLights

* Skybox Stars Docs

* PR Review

* fix merge

* macros

* Add comments

* PR Review

* gRandFloat

* bug

---------

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-10-31 14:50:11 +11:00
engineer124 ae4a8fbe00
Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
Tom Overton 9d043f0197
Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
Derek Hensley f54a9b2831
Some Gameplay keep docs (starts at the top) (#1310)
* bottles

* hookshot

* swords

* masks

* remove _tex from outnames

* Headers

* 003400 Vtx

* unknown mask

* LinkMask name based on renders
2023-06-28 23:49:15 -04:00
Anghelo Carvajal 543c38ae06
`z_player_lib`: Dawn of the final PR (#1142)
* Player_GetMask and Player_RemoveMask

* some comments

* Player_ActionToBottle and Player_GetBottleHeld

* Player_DrawGetItemImpl and Player_DrawGetItem

* func_80123420 OK

* Decompile a few more functions

* Decompile a few more functions

* func_80122760

* func_80122868, func_801229A0 and func_801229EC

* func_80122F28

* func_8012301C

* func_801242B4

* func_801242DC

* func_80124420 nonmatching

* func_80126440

* func_801240C8 and func_801240DC

* func_8012405C and func_80124088

* func_80124020

* Player_IsBurningStickInRange

* func_8012754C

* func_80125318 and func_80125CE0

* func_801229FC

* func_80127B64

* func_80127488

* func_80122D44

* func_80122BA4

* func_80122C20 attempt

* func_80122EEC

* func_80122F9C

* func_80122FCC and func_8012300C

* func_80123448

* func_801234D4

* func_801235DC

* func_80123960

* func_80123BD4

* func_80123AA4

* func_801239AC

* func_801241B4

* func_80123C58 and func_80123C90

* func_80123D50 and func_80123DA4

* func_80123DC0, func_80123E90 and func_80123F14

* func_80124110 and func_80124148

* func_80124168 and func_80124190

* func_80124278

* func_80124F18 non_equivalent

* func_80125340 and func_8012536C

* func_801263FC

* func_801265C8

* func_8012669C

* func_80128B74

* func_80123140

* func_801246F4

* func_801253A4 NON_MATCHING

* func_801262C8

* func_80126AB4

* func_80126B8C

* func_80127438

* func_801278F8 NON_MATCHING

* Fix data split

* cleanup externs

* func_80128BD0 compiles...

* Rename Player_SetEquipmentData

* fix merge issues

* Fix types

* Improvement? Worse? I don't know at this point

* func_80128640 attempt

* func_80127BE8

* func_80127A60

* func_80127594 attempt

* func_801271B0

* func_8012364C NON_MATCHING

* func_80124618

* func_80124CC4 non matching

* func_801251C4

* func_80125580 non equivalent

* func_80128388

* cleanup

* remove some hardcoded pointers

* object symbol cleanup

* func_80124870 NON_EQUIVALENT

* name overridlimbdraw arguments

* func_80125D4C NON_EQUIVALENT

* func_80126BD0 NON_MATCHING

* Match func_80126BD0 thanks to anon58

* func_80127DA4 NON_EQUIVALENT

* fix merge issues

* some stealing from OoT

* small rename pass and cleanup

* Improve some

* CLAMP and fix warnings

* func_80125580 matched by mzx

* cleanup func_80128BD0  a bit

* import data

* func_80124CC4

* Rename objectFileTable to gObjectTable

* Improve func_80124FF0 thanks to maide

* fix renames

* Match func_80124FF0 thanks to Maide

* cleanup

* More cleaning up

* import bss

* Add PLAYER_STATE macros

* a bit more of cleanup

* run formatter

* func_80128BD0 a bit more deecent

* Add player limb enum

* Use limb enum

* cleanup and format

* Use symbols for player dlists groups

* A bunch more of pointers

* more object pointers

* Change the remaining object pointers

* Add a few missing dlist in link_child

* Small rename

* whoops

* Work on NON_MATCHINGs

* Cleanup

* Steal OoT renames from "sword" to "meleeWeapon"

* Fix some symbols

* Match func_80127594 and format

* Match func_80127DA4

* Matched func_801284A0

* Annotate D_801F59AC

* Matched func_80128640

* Some cleanup

* format

* stuffs

* some cleanups

* import stuff from pr

* swords and shields

* fixes

* bss

* cleanup Player_OverrideLimbDrawGameplayCommon

* progress on func_80125D4C

* PlayerMeleeWeapon enum

* Player_BButtonSwordFromAP

* GET_B_SWORD_FROM_AP

* GET_MELEE_WEAPON_FROM_AP

* PlayerBottle

* PlayerExplosive and PlayerSword

* misc fixes

* Various changes fromplayer_actor

* z64player.h stuff from player_actor

* Fixes

* skelanime stuff

* placeholders on z64item.h, save macros and ther cleanups

* <= PLAYER_AP_MINUS1

* Player_UpdateBunnyEarsKinematics

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* cleanup

* bodyPartsPos

* comment

* sizeof(u16)

* typo

* merge fixes

* fix

* fixes

* format

* fix merge

* fix merge

* func_80125D4C

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* func_80128BD0 improvement

* minor renames

* format

* whoops

* small cleanup

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* _B_

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* remove gap

* whoops

* clanups

* remove stuff from permuter_settings

* steal some OoT docs

* some other docs vscode didn't add to the last commit

* format

* data as infunction-static data

* OoT docs stealing

* Improvements on Player_PostLimbDrawGameplay

* More improvement

* Match Player_PostLimbDrawGameplay

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* cleanups

* Convert unk_AF0 into an union and some other cleanups

* bss

* headLimbRot and upperLimbRot

* fix naming

* cleanups

* bss

* bss

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* pr review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* bss

* gesture

* namefixer

* gestureInfo

* IA_MIN and BOTTLE_EMPTY

* review

Co-authored-by: engineer124 <engineer124engineer124@gmail.com>

* review

* D_801F59B0_LEN

* Remove LevelOfDetail enum

* bss

* review

* review

* gLinkDekuClosedFlowerDL gLinkDekuOpenFlowerDL

* _B_

* Player_DrawStrayFairyParticles

* fix build

---------

Co-authored-by: kyleburnette <kyle@kyleburnette.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-18 23:01:05 -04:00
Derek Hensley f191044a05
General Cleanup 12 (#1139)
* undefined syms

* fire footprint outnames

* material/model DLs

* iceblock

* enHorse

* const ActorInit

* Remove some &

* flash

* KusaBushTypeDL

* gWarpTagGoronTrialBaseCollider -> gWarpTagGoronTrialBaseCol

* iceblock col
2022-10-28 13:58:27 -03:00
Derek Hensley c1a0d0bd2b
EnOsn (Happy Mask Salesman) and object_osn Docs (#1135)
* Inital cleanup

* Object

* Docs

* Small things

* PR
2022-10-22 04:12:38 +01:00
Anghelo Carvajal bd373940ac
`z_player_lib`: Part 2 (#938)
* preparations

* import data

* PLAYER_STATE1

* PLAYER_STATE2

* PLAYER_STATE3

* import bss

* format stuff

* bss cleanup

* more cleaning and some naming

* face

* cleaning up link human object a bit

* Remove PHYSICAL_TO_VIRTUAL2

* Update src/code/z_player_lib.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* review

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* format

* /* CAT */

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming some stuff on objects

* format

* invert flags endian

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* format

* drawmask

Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>

* naming

* another round of human object naming

* enum renames

* sActionModelGroups and use enum as types

* PlayerAnimType

* PLAYER_MODELTYPE_

* determined ranges of PlayerModelType

* name PLAYER_MODELGROUP_DEFAULT

* format

* sheath

* dlist groups placeholder namse

* PLAYER_MODELGROUP_BOTTLE

* Some fierce deity naming

* Right hands

* zora skel dlists

* deku limb dlists

* left hands

* name most modelgroups

* more hand naming

* regs as dec

* fix in horse

* Use BUTTON_ITEM_EQUIP macro

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* reformat D_801AED58

* Sword sheaths

* swords and shields

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* playerForm on Player_DrawImpl

* fomat

* Update src/code/z_player_lib.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update assets/xml/objects/gameplay_keep.xml

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex))

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* singular limb enum names

* fix bss

* Update src/overlays/actors/ovl_Arms_Hook/z_arms_hook.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* name goron shielding limbs

* name limb

* Update src/code/z_player_lib.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* bss

* bss

* format

* namefixer

* bss

* bss

* bss

* bss

* format

* bss

* review

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* fix bss

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-10-15 19:12:01 -03:00
Tom Overton a38f45b268
Document Elegy of Emptiness shell assets in gameplay_keep (#1121)
* Document Elegy of Emptiness shell assets in gameplay_keep

* Format
2022-10-15 03:52:33 +01:00
Derek Hensley fdfe2842d9
Eff Srchball OK (#1092)
* OK

* Some docs and cleanup

* flags -> params

* Remove todo

* Small cleanup

* Description and dls

* Format

* bug tag

* Update bug comment

* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>

* Format

Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
2022-10-02 18:10:31 +01:00
Tom Overton 3d5d39e74d
Document leftover pause joint tables (#1104)
* Document leftover pause joint tables

* Grab the other two joint tables

* Document the deku stick thing

* Add @bug to comment
2022-10-02 17:16:30 +01:00
Derek Hensley 84d77d5101
EnMThunder Ok with some docs (#1082)
* Match EnMThunder_Init

* Match func_808B53C0

* Match func_808B65BC

* Match func_808B6310

* Match func_808B5EEC

* Matched func_808B60D4

* Match func_808B5F68

* Match func_808B5984

* Matched func_808B58CC

* Matched EnMThunder_Destroy

* Matched EnMThunder_Update

* Matched EnMThunder_Draw

* Matched data

* Doc WIP

* Code docs

* Assets

* PR

* Rename one more function from OoT WIP docs

* Update src/overlays/actors/ovl_En_M_Thunder/z_en_m_thunder.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* PR

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2022-10-02 05:00:52 +01:00
Tom Overton 82afae675b
Replace player animation names with original names derived from OoT3D/MM3D (#1103) 2022-10-01 17:08:47 +01:00
engineer124 00bf71460f
Item cleanup: Item drops, rupees, signs (#1048)
* item cleanup

* pr suggestions

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2022-09-24 16:45:53 -03:00
Tom Overton be121f7dd7
Document Song of Time Clock assets in gameplay_keep (#1068) 2022-09-24 15:34:59 -03:00
Tom Overton fd5ff73a35
Extract assets from link_animetion (#1056)
* Extract assets from link_animetion

* Add empty last line
2022-09-24 15:14:59 -03:00
Derek Hensley 77be902c25
Effect Bomb2 Ok (#1039)
* OK

* PR
2022-09-24 14:31:20 -03:00
Derek Hensley b5a9189cef
Effect Deaddb OK (#1037)
* OK

* Add description

* format

* Fix EffectSsDeadDbInitParams size comment
2022-09-24 14:21:08 -03:00
Derek Hensley 71e4046415
Effect Deadds OK (#1018)
* OK

* cleanup

* Fix merge

* Small cleanups
2022-09-24 14:15:48 -03:00
Derek Hensley f31056ef8a
Effect Dust OK (#1016)
* OK

* Some cleanup

* Description

* format

* Better name

* whoops

* Array count

* Name dust texture arrays

* Fix

* static

* Update dust tex outnames
2022-09-24 14:04:03 -03:00
Derek Hensley f3a51c5403
General Cleanup 10 (#990)
* limbs -> limb

* Generated limbs

* Fix ENUMNAME

* goronLink fix

* actually save

* Boss011Limbs -> Boss011Limb

* keep skeletons

* remove comments
2022-08-15 20:40:41 -04:00
Tom Overton e44c98884b
EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀💣 (#966)
* EnRat_Init and EnRat_Destroy OK

* Tons of actionFuncs and other stuff

* EnRat_Update OK

* func_80A566E0 OK and better match for func_80A56EB8

* All draw functions OK

* EnRat OK

* Document object_rat

* Port documentation from Bom_Chu

* Document/name a few more things

* Name all funcs and struct vars

* Un-name unk_18D

* Name some more stuff

* Final round of docs before I ask for help

* Let's just PR this I suppose

* Respond to isghj5's review

* Name a variable I forgot to name

* hookedState stuff

* Clean up forward declares

* Fix after merge

* Respond to reviews

* Limbs -> Limb

* Names for these rascally Vec3f temps

* Name all the vec3fs for real this time

* world -> surface

* surfaceTangent -> forwardPos; there are many tangents, but only one is forward

* Use Elliptic's names + documentation

* worldForwardInHome -> worldPlusForwardInHome
2022-08-15 14:16:31 -04:00
Derek Hensley 0395b7bd4f
docs (#978) 2022-08-09 20:07:31 -04:00
Derek Hensley b716e76d3e
Effect EnFire OK (#977)
* OK

* Gameplay keep fire

* &

* &2

* PR

* Fire textures

* Second mask
2022-08-07 19:59:23 -04:00
Derek Hensley d0313fa766
Effect EnIce OK (#976)
* Ok

* Material/Model

* Cleanup

* format

* IceFragment Assets

* PR
2022-08-07 19:29:03 -04:00
Derek Hensley 9f6bacbb88
Effect Firetail OK (#974)
* OK

* description

* gEffFire1DL

* format

* PR
2022-08-07 19:18:54 -04:00
Tom Overton fba92d828a
Some minor cleanup involving stray fairies (#949)
* Some minor cleanup involving stray fairies

* Fix build
2022-07-23 14:17:35 -04:00
Alejandro Asenjo 6dd31c00e5
ovl_Eff_Change Decompiled (#946)
* all functions matching

* progress

* ovl_Eff_Change Decompiled

* ovl_Eff_Change Decompiled

* space

* spec
2022-07-22 06:09:44 +01:00
Derek Hensley 5c7f21f6d2
Effect Gfire Ok (#941)
* OK

* description
2022-07-22 06:02:55 +01:00
Derek Hensley 64ea6665bd
Effect Gspk OK (#939)
* OK

* cleanup

* newline
2022-07-22 05:58:08 +01:00
Derek Hensley 6661b566a9
Effect Gripple (#940)
* OK

* description

* undef

* format
2022-07-19 12:32:00 -04:00
Tom Overton 08ff2a6184
object_rotlift documented, various cleanup of Deku Flower stuff, finish documentation of ObjRotlift (#879)
* Make params-packing macro

* Move limb enum to object

* Minor deku flower cleanup

* Document object_rotlift

* Rotlift cleanup and documentation

* Respond to review
2022-07-11 23:10:24 -04:00
Derek Hensley f85a398162
Effect Hahen Ok (#875)
* OK

* format

* gameplay keep

* undef syms

* drawFlags -> params

* Format

* Fix railskb include

* DL consistency with OoT

* Hex
2022-07-11 21:48:37 -04:00
Derek Hensley 94372c3670
Effect Hitmark Ok (#874)
* OK

* gameplay keep

* undef syms

* Cleanup

* format

* HitMark -> Hitmark

* Remove EffectSsHitmark_Spawn from functions.h

* PR
2022-07-11 21:45:03 -04:00
Derek Hensley 689ef2fe0b
Effect Icepiece OK (#839)
* OK

* Final cleanup

* format

* PR plus forgot to rename Matrix_RotateY
2022-06-19 23:18:54 +01:00
Derek Hensley 1a37ef95d1
Effect Icesmoke OK (#838)
* Ok

* Name DL and tex

* Matrix renames
2022-06-19 23:10:21 +01:00
Derek Hensley 5ae4ef87cd
Sob1 Objects Documented (#814)
* Start zora

* Finish zora

* BombShopkeeper with some cleanup

* Goron and don gero mask

* Small thing

* format

* PR comments

* bombshopkeeper -> bomb_shopkeeper

* gEffShockwaveDL
2022-06-19 03:33:53 +01:00
engineer124 b6362cacbe
ClearTag cleanup (#830) 2022-06-19 02:37:31 +01:00
Derek Hensley e1477702ca
EffectSsKirakira OK (#801)
* OK

* cleanup

* KiraKira -> Kirakira
2022-05-25 22:23:27 -04:00
Derek Hensley c2afdf6eb0
EffectSsLightning OK (#800)
* OK

* Document and gameplay keep

* cleanup

* Rotate -> Rot

* Update description
2022-05-25 22:01:46 -04:00
Derek Hensley bfe22610f7
EffectSsStone1 Ok (#730)
* EffectSsStone1 OK

* gameplay object stuff

* unk_C -> reg0

* Fix

* Reverse order of stone textures

* undef syms
2022-04-17 19:35:13 +01:00