* leave it to beavers
* match
* merge
* catchup part 2
* fix warnings
* I accidentally the xml
* hopefully that's all of them
* lol merge
* linked object
* now with more enums
* Update src/overlays/actors/ovl_En_Az/z_en_az.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* more fixes
* limbs and maths
* stuff
* more macro management
* last enum?
* more fixes
* fixed
* entrances
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: petrie911 <pmontag@Monday.localdomain>
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
* progress
* progress
* 1 function left
* all functions matching
* data imported
* ovl_Dm_Char09 decompiled
* format
* sfx
* constants
* ovl_Dm_Char09 PR
* pr review
* pr review
* format
* csIndex back to temp until we know proper behav.
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
* EnSGoro OK and documented
* Format fix attempt for EnSGoro
* Requested format changes
* EnSGoro additional cleanup
* Fixed updated names
* fork merge (wip - don't review)
* Misc. formatting updates
Also had to un-eat some changes made upstream in functions.txt and variables.txt.
* A couple minor tweaks
* current progress
* all functions matching
* data imported correctly (thanks @Maide)
* ovl_Dm_Ah Decompiled
* warnings
* moved the (Player *) casting for cb consistency
* renamings
* thank you @hensldm
* Jenkins being Jenkins
* correction
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
* matched both
* use overlay reloc macro
* fix fake looking match
* PR fixes and change other overlay loading functions
* rename
* formatter
* fix build
* re format