Rozelette
8342329538
yaz0.c OK ( #71 )
2021-03-16 21:49:27 -04:00
Kenix3
a53626049f
Decompiles z_vr_box (from zel) ( #73 )
2021-03-16 21:27:14 -04:00
Tharo
a983d14081
functions and variables headers cleanup ( #63 )
2021-03-11 20:27:39 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
kyleburnette
55c558852f
en_rsn OK ( #41 )
...
* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette
08e964972f
en_nnh OK ( #42 )
...
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
Kenix3
6ac8ea373c
Decompile `ovl_TG_Sw` ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
...
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
...
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
mmb70
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00
mmb70
7b45043c97
Matched boot_0x800968B0.c
...
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
...
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
...
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
...
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
...
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
...
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
930b8bc242
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
rozlette
7f4a682072
Port perspective.c from sm64
2020-01-17 01:04:40 -06:00
rozlette
e74e227113
Decomp idle.c
2020-01-16 21:35:54 -06:00
rozlette
50019e85ad
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
2020-01-16 13:06:32 -06:00
rozlette
30daa16255
Port stackcheck.c from oot decomp
2020-01-12 20:18:31 -06:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
0d4cadc3d1
Decomp boot_0x80081920
2020-01-11 10:02:43 -06:00
rozlette
bb9de27a16
Decomp controller.c
2020-01-11 08:54:07 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
2019-12-29 21:34:58 -06:00