Commit Graph

87 Commits

Author SHA1 Message Date
Rozelette 8342329538
yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Kenix3 a53626049f
Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
Tharo a983d14081
functions and variables headers cleanup (#63) 2021-03-11 20:27:39 -05:00
Zelllll fb1ed529ad
Add OoT actor structs and enums (#55)
* add oot structs

* revert formatting

* fix comment thing

* fix accidental renames

* slight fix

* naviEnemyId -> hintId

* fix headers
2021-02-28 22:52:12 -05:00
kyleburnette 55c558852f
en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette 08e964972f
en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
Kenix3 6ac8ea373c
Decompile `ovl_TG_Sw` (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
fullgrowngaming a051672fd6
bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
Rozelette 0844c24773
Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
Rozelette de7a521857
Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
mmb70 522ccdbb95 func_0x800968B0 PR review 2020-07-24 19:26:37 -04:00
mmb70 7b45043c97 Matched boot_0x800968B0.c
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3 07cfe5b43f Merge branch 'master' of https://github.com/zeldaret/mm 2020-06-23 17:38:34 -04:00
Rafael Moura c9dc82cbe5 func_800B72F8 decompiled 2020-06-23 17:35:29 -04:00
MMDecomp 7d61d4e6ff Decompile `game.c` 2020-06-23 10:55:11 -04:00
Kenix3 664182c289 Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void* 2020-06-04 21:41:44 -04:00
Kenix3 dfbcac539e All z_scene functions now OK 2020-06-04 20:41:16 -04:00
Kenix3 f230898dfe
z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available

Additionally commits a decompiled z_actor function.

* Fixes audio_setBGM function call in Scene_HeaderCommand15

* Update structs.h

Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette 01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette 639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette 2b50a1eab8 Update to latest ghidra project 2020-04-19 13:15:10 -05:00
Kenix3 4e63d23cf4
Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix f8713ceb46 Decompile functions in z_scene 2020-04-08 17:49:40 -04:00
rozlette b1dda27053 Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00
rozlette adc18f10e2 Port over some cutscene documentation from oot 2020-03-18 21:03:18 -05:00
rozlette b4aad9b857 Document some z_eff_* files 2020-03-18 02:32:11 -05:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
Cleverking2003 0c35be2381
More functions from z_actor.c (#6)
* More functions from z_actor.c

* Apply suggestions from code review

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003 da9aaf43c1
Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c

* More functions

* Coding style

* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette d4d8f58636 Start on z_bgcheck.c 2020-03-01 19:17:22 -06:00
rozlette 74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette 759fef3928 Some loadfragment2.c progress 2020-03-01 14:57:16 -06:00
rozlette 8bac7d120c Split boot .bss 2020-02-26 18:11:32 -06:00
rozlette 81c4300015 Update to latest ghidra project 2020-02-24 23:55:51 -06:00
Kenix3 bfcc1d6a9a
Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene

* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette bb4123c073 Decompile irqmgr 2020-01-22 21:47:05 -06:00
rozlette 930b8bc242 Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
rozlette 7f4a682072 Port perspective.c from sm64 2020-01-17 01:04:40 -06:00
rozlette e74e227113 Decomp idle.c 2020-01-16 21:35:54 -06:00
rozlette 50019e85ad Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit 2020-01-16 13:06:32 -06:00
rozlette 30daa16255 Port stackcheck.c from oot decomp 2020-01-12 20:18:31 -06:00
rozlette 36f623023d Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
rozlette 0d4cadc3d1 Decomp boot_0x80081920 2020-01-11 10:02:43 -06:00
rozlette bb9de27a16 Decomp controller.c 2020-01-11 08:54:07 -06:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00