* First pass of `func_800BCCDC`
* river_sound OK (copy progress from audio WIP)
* Copy progress from `code_8019AF00.c` (still waiting for data to be imported)
* More docs
* feedback
* Add in `code_8019AF00.c` functions
* format
* params
* Minor cleanup
* Small fix
* one more
* Better names
* Add comment, cleanup Idx
* Fix bss
* Fix BSS
* Being documenting `Actor_DrawDamageEffects` and apply to actors
* More doc progress
* Small cleanup
* Document display lists
* more cleanup
* Fix Typo
* PR Review
* Shock -> Spark
* Missed one
* Missed another
* Fix dust textures
* Remove `_tex` from `light_orb_tex` (so that it matches convention)
* electric stun -> electric spark
* Fix mistake
* Fix float
* spark -> sparks where applicable
* Missed even more shocks...
* Name `drawDmgEffTimer` for consistency
* Fix BSS
* cleanup
* Clean up toto
* More ClockTime macro
* rename pad
* EnGo and format
* EntityLineTest booleans
* Other bgcheck tests
* Graph Allocs
* Lib_Segmented
* Fix toto comment
* Remove macro comment for EnBigpo_DrawLantern
* Format and remove sym from undefined_syms.txt
* PR suggestions
* BgIkanaRay params
* One day i'll remember
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Decomp 10 functions in z_play, start documentation
* Add numbers to enums in z_en_torch2.h
* Decompile a 5 more functions (56 unattempted)
* Add more details, name some more variables
* Bit more Doxygen
* Format
* Fix arguments
* Add symbols to actorfixer.py
* Merge branch 'master' into play
* Fix z_actor
* Review
* Deduplicate CycleSceneFlags
* Fix warning
* Fix unk4
* Review
* starting
* a bunch
* and another bunch
* a bunch
* Match func_800EB1DC
* func_800EB4B4
* func_800EB6F8
* 2 more
* fix prototype of a random kankyo function
* func_800EBD60 non matching
* func_800EC678 matched?
* func_800EC6D4
* break
* func_800ECD7C
* A bunch of functions
* func_800EE200
* func_800EDF78 and func_800EE0CC
* func_800EDBE0 NON_MATCHING
* Cutscene_Init NON_MATCHING
* func_800EA324 NON_EQUIVALENT
* Fix warnings
* func_800EC924 NON_EQUIVALENT
* Cutscene_ProcessCommands NON_EQUIVALENT
* Format
* Split z_demo data and import it
* Import bss
* Match func_800EB364
* Rename Cutscene_Command_SetTime
* Improve Cutscene_ProcessCommands a bit (still not equivalent, probably)
* Improve Cutscene_ProcessCommands thanks to engineer and anon
* Cutscene_ProcessCommands NON_MATCHING
* Name some commands
* Fix
* Renames based on Engineer knowledge of Audio stuff
* More command names
* Cutscene_Command_GiveTatlToPlayer
* Some cutscene commands macros
* more command macros
* Macros for unknown commands
* Improve Cutscene_Command_Textbox a bit
* Rename stuff
* Name Terminator and Camera
* MOTIONBLUR
* Macros for textbox commands
* CS_PLAYER_ACTION_LIST
* A few macro renames
* Small cleaning
* A bit more of cleanup
* Rumble
* Entrance comments in func_800EB6F8
* Some var renames
* CS_CMD_FADESCREEN
* More clean up
* Clean functions protos
* Move CutsceneStateHandler out of z64.h
* Cutscene_DoNothing
* Cutscene_IsPlayingCs & Cutscene_GetSceneSetupIndex
* And more renames
* name some stuff in the cutscenecontext struct
* npcActionIndex->actorActionIndex
* Undo names of CS_STATE_ enum
* Name Cutscene_ActorTranslate family of functions
* small docs pass
* sfxconvert and format
* Hopefully last cleanup
* Add some missing functions to actorfixer
* Fix merge issues and remove trailing commas
* Cutscene commands fix
* Cutscene_Command_Misc improved by engineer
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Address review
* bss
* Match Cutscene_Command_Textbox by anon58
* Fix merge issues
* Match Cutscene_Command_Misc by @hensldm
* review
* float time macros
* fix merge issues
* format
* Fix building assets
* fix merge issues
* format
* Fix
* format
* fix merge issues
* fix
* fix
* format
* fix issues and run format
* bss
* Fix conflicts, bss and formatter
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/z64cutscene.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* address review and fix some stuff
* fix merge problems
* more fixes and format
* Fixes
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_demo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Engineer suggestions
* format
* Elliptic review
* Use dec for ShrinkWindow_SetLetterboxTarget
* add a few comments
* Cutscene_Command_ChooseCreditsScenes
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* format
* some cleanups and some comments
* change actorActionCmd from hex to dec in the codebase
* minor comment on textboxcmd
* ahhhh
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* brackets
* minor comments
* rewording
* im dumb
* brackets
* another bracket
* Dawn of the New Day
* Update src/code/z_demo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* fixes
* Cutscene_Command_TransitionFX by Anon
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Copy progress from z_camera
* cleanup functions.h
* Oops
* Revert `SUB16` and `ADD16` back to original names
* PR Suggestions
* PR Suggestions
* Fix merge with master
* Bring cutscene code over
* Document cutscene functions
* Bring over flags code
* Document flags
* Bring Object code over
* Document object functions
* Better infinite loop comment
* Remove Effect_add correction
* Bring func_8013D5E8 code over
* Document angle helper
* ActorFixer
* Rename angle helper
* Missed gs
* Should probably test before commiting
* Better angle helper name as well as typo fix
* English is hard
* Len to num
* Fix merge
* Fix merge
* Format
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* EnSyatekiWf_Init and EnSyatekiWf_Destroy OK
* func_80A201CC OK
* func_80A20284 OK
* func_80A2030C and func_80A20320 OK
* func_80A20378 OK
* func_80A200E0 OK
* func_80A203DC OK
* func_80A20670 OK
* func_80A206DC and func_80A20710 OK
* func_80A2075C OK
* func_80A2079C and func_80A20800 OK
* func_80A208F8 OK
* Import data to C
* func_80A20858 OK
* EnSyatekiWf_Update OK
* Draw functions OK
* Use generated reloc
* Delete struct padding
* Use object symbols
* Name the statics
* ANIMMODE enum
* Misc cleanup
* Format
* Respond to review
* Change do-while loops to just be while loops
* Decimal counter
* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h
* Clean up function prototypes
* Format and some stack var renames
* Update tutorial
* Rename animation structs
* Rename SubS functions
* Rename Actor function
* Rename arg names
* Bring over code for func_8013D9C8
* Rename and cleanup
* Some more cleanup
* Small cleanup
* Animmode enum
* Adjust actorfixer
* More uses of animmode enum, as well as fixing typo
* Change hex 0xD to 13
* typo
* Fix merge
* Format
* Fix merge
* Actorfixer
* Format
* Match remaining functions of code_8012EC80.c
* parameter_static extracted and OK
* Small Progress
* Documentation all over the place
* Finish Documenting
* Cleanup
* Name more textures
* Update knowledge on deku playground player name
* All textures from parameter_static known now
* Finish documenting and validating parameter_static
* More up-to-date SaveContext docs
* More docs
* More cleanup
* Sun -> Star
* Minor touchup
* More cleanup
* pictograph -> pictoBox
* Remove the "unused" part
* More accurate name: hour lines
* It's gsDPLoadTextureBlock, not gsDPSetTextureImage
* Fix parameter_static and merge issues
* More docs from new PRs and Parameter WIP
* Missed a name
* Move parameter_static to interface assets
* Clean up code_8012EC80.c data
* Fix comment
* Add comments to parameter_static
* Oops
* fix merge
* Missed a PR review suggestion
* Fix merge
* rename `quake2` -> `distortion`
* Small touch-up
* cleanup and better spacing
* PR Feedback from OoT
* missed a small thing
* Name `billboardMtx` using better knowledge of sys_matrix functions thanks to `z_view`
* Add documentation to `SurfaceType_GetConveyorType`
* Cleanup Conveyor Type docs
* update cycle to phase
* Bring code over
* Change ActorDraw typedefs from actor to thisx
* Rename functions
* Format
* Rename and clean up limb draws
* Some more limb draw cleanup
* Some more cleanup
* Function comments
* Last bit of cleanup
* update tutorial
* More tutorial and format
* Remove extra newlines form actorfixer
* Missed one
* Remove some unnecessary casts
* Fix SkelAnime transform functions in functions.h
* Remove bug comments, and add note
* Remove some more unneeded casts and rename one variable
* format
* Fix merge
* Format
* Name textures in object_mag
* Corrections
* tabs -> spaces
* OK, data imported
* Remove obsolete comment
* Start documentation
* Defines for most texture sizes
* Name most static variables, add state enum
* Macros, name all the statics
* Couple of minor tweaks to other files
* Name some more effect stuff
* Fix kanfont data
* Name everything else, move macros
* Format
* Review
* Match Player_GetHeight
* Another bunch
* Fix merge conflict
* rename Gfx_DrawDListXlu
* add WEEROR
* Actor_Spawn
* almost Actor_SpawnTransitionActors and Actor_Delete
* A bunch of small actors
* More renames
* format
* Some Player renames
* a few more
* import data
* run formatter
* func_800B7170
* whoops
* Fix merge issues
* Whoops 2
* func_800B83BC and func_800B83F8
* Actor_IsActorFacingPlayerAndWithinRange
* add some prototypes
* match Actor_UpdateBgCheckInfo
* func_800B7678
* mark Actor_SpawnAsChildAndCutscene as non_matching
* Actor_Draw
* Update is chaotic
* 2 new matches
* func_800BC8B8
* Another bunch
* function renames
* run formatter
* cleanup
* remove unnecesary casts
* add missing sfx
* Fix renames
* fix merge
* func_800BF7CC
* small bunch
* another bunch
* func_800BE184 non_matching
* two more
* split z_cheap_proc
* Another bunch
* another bunch
* a few and a non matching
* yeee
* a
* Actor_DrawAll non_equivalent
* Actor_RecordUndrawnActor
* i don't know what to put in this commit message
* func_800B4B50 non matching
* func_800B42F8 non matching
* func_800B5040
* func_800B5814 non_equiv
* func_800B6584
* func_800B6608
* func_800B6680
* func_800B7E04
* func_800B8118
* func_800b9170
* ,
* func_800BC4EC
* func_800BA6FC
* func_800BA798
* func_800BA8B8
* Actor_LoadOverlay
* small cleanup
* func_800BB2D0
* meh
* func_800BBAC0
* func_800BC270
* func_800B5208 non matching
* Fix warnings
* meh
* rename some ActorShadow_ functions
* fairy
* Flags_
* fix warnings
* format
* Actor_PickUp and family
* func_800B8E58
* match Actor_RemoveFromCategory
* another bit of docs
* Match func_800B86C8
* And another bit
* rename Player_GetRunSpeedLimit
* func_800B9E84
* func_800BE63C
* func_800BB8EC
* match func_800B5814
* match func_800B9334
* cleanup
* fix conflicts: first pass
* another fix
* actorfixer fix
* fix conflicts
* func_800BE680 non_equivalent
* Improve func_800BE680 a bit
* func_800BE680 equivalent (?)
* func_800BE680 equivalent
* Actor_UpdateActor equivalent
* format
* use some ExchangeItemID enum values
* Some more cleaning
* more cleanup
* More name stealing from OoT
* match func_800B82EC
* match func_800B9D1C and a bit of cleanup
* Add ACTOR_FLAGS placeholders
* Renames and match func_800BE184
* last pass of name stealing
* format
* fix conflicts
* more cleanup
* more cleanup
* cleanup and OVERLAY_RELOCATION_OFFSET macro
* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s
* remove newlines
* minor rename
* Use ACTOR_FLAGS in z_actor
* Match func_800BE3D0
* Rename movement functions
* Document Actor_CalcOffsetOrientedToDrawRotation
* velX -> horizontalSpeed
* A bit of documentation for actor movement functions
* format
* Fix merge issues
* format
* Format
* Fix renames
* fix warnings
* fix conflicts
* review :D
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix
* format
* Actor_SpawnSetupActors
* engineer review
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* A bunch of Engineer's reviews
* more Engineer's review
* a
* whoops
* run actorfixer
* c'mon
* 😮💨
* whoops
* warning
* More engineer's review
* run format
* I'm dumb
* a
* match func_800BE680
* Match Actor_DrawZTarget
* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor
* Fix merge issue
* format
* update actor
* Steal a bit of @Thar0 documentation from OoT's z_message
* Run actorfixer
* Fix renames
* Match func_800B4B50 thanks to @hensldm
* Improve ActorShadow_DrawFeet thanks to @hensldm
* whoops
* Actor_PlaySfxAtProjectedPos
* Actor_UpdateActor matched by @hensldm
* Match func_800BA2FC by @hensldm
* Match Actor_SpawnTransitionActors by @hensldm
* Match func_800BB604 by @hensldm
* Match Actor_DrawAll by @hensldm
* ActorShadow_DrawFeet by @hensldm
* Actor_UpdateAll by @hensldm
* Match func_800BCCDC by @engineer124
* Small Actor_PlaySfxAtPos by @engineer124
* ACTOR_FLAGS_ALL and a bit of cleanup
* Add invisible comment
* Small docs pass
* Fix merge
* Engineer's review
* format lol
* Actor_DrawDoorLock docs
* Actor_SpawnShieldParticlesMetal
* fix merge issues
* sActorFaultClient
* fix
* commit message
* Run actorfixer.py && format.sh
* Fix warnings
* fixes
* format
* bss
* Update include/functions.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Address review
* Fix merge issues, format and such
* fix merge issues
* Add ACTORCAT_MAX
* actorList -> actorLists
* Fix merge issues
* format
* Enable WERROR on jenkinsfile
* Fix merge
* Use object symbols
* address review
* format
* review
* fix merge issues
* fix
* VRAM_PTR_SIZE, small cleanup and format
* review
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
* Bring over matching actor getters
* Add arg names
* Rename functions
* Adjust rename_sym script to update sizes csvs
* Fix wrong function prototype
* whitespace
* Rename functions
* Fix actorfixer
* Format
* Add function comments and file header
* Fix merge
* format
* Fix merge
* format
* Move D_0407D590 down
* Fix merge
* Steal idea from z_actor PR to return directly
* Swap function name order
* Fix merge
* pfsreadwrite file OK, contpfs OK and data/bss migrated, pfsgetstatus OK
* Made tharo's suggestions
* Update pfsgetstatus.c
* Made suggested changes (other than uintptr_t)
* Good start
* More progress
* More progress, need to try importing data now
* Import data to C
* Match a tricky item function
* Matched another item function
* Improve definition of EnTalkGibudUnkStruct
* func_80AFFD3C OK
* Draw functions done
* EnTalkGibud_Init OK
* EnTalkGibud OK
* Document item and switch flag stuff
* Name all static variables
* Enum for animations
* Document type
* Document limb stuff
* Tons of documentation
* Document effect stuff
* Document most unknown struct vars
* Name most functions
* Name final function + document text IDs
* Organize forward declarations
* Name stack variables
* Document damage effects
* Document limbs
* One final pass
* Respond to Anghelo's review
* Respond to Anghelo's second review
* Add space to force Jenkins to rerun (testing PR dashboard, please ignore)
* Removing previously added space
* Fix limb enum to add LIMB_NONE
* Run ./format.sh, whoops
* Respond to hensldm review + small cleanup
* Respond to engineer's review
* Fix item enum
* This is a legacy PR, so using autogenned object symbols
* Fix merge conflict
* Move Talk_Gibud specific enums to .c
* Migrate data to C
* ObjTokeidai_Init OK
* ObjTokeidai_Destroy OK
* func_80AB2BBC OK
* func_80AB3BB0 OK
* func_80AB29F8 OK
* func_80AB27B4 OK
* func_80AB2834 OK
* func_80AB2790 OK
* func_80AB28C8 OK
* ObjTokeidai_Update OK
* func_80AB4040 OK
* func_80AB3010 OK
* func_80AB3CCC OK
* func_80AB3240 OK
* func_80AB3C50 OK
* func_80AB4080 OK
* func_80AB4160 OK
* func_80AB319C OK
* func_80AB3BE8 OK
* func_80AB3BD8 OK
* func_80AB3B34 OK
* func_80AB3A7C OK
* func_80AB3ED0 OK
* func_80AB39BC OK
* func_80AB38B0 OK
* func_80AB3880 OK
* func_80AB363C OK
* func_80AB36C4 OK
* func_80AB3808 OK
* func_80AB365C OK
* func_80AB3598 OK
* func_80AB3544 OK
* func_80AB34CC OK
* func_80AB3370 OK
* func_80AB32F0 OK
* ObjTokeidai_Draw OK
* func_80AB4894 OK
* func_80AB4664 OK
* func_80AB4394 OK
* Use compiled reloc
* Initial documentation pass
* Little more documentation
* Last bit of first pass documentation
* Finish documentation
* Respond to review feedback
* Respond to Anghelo's feedback
* Incorporate new enum
* Respond to engineer's feedback
* Respond to engineer's feedback
* Update comments because the things I thought were unused ARE actually used
* Switch to using "Open" instead of "Transform"
* Run ./format.sh
* Respond to engineer + hensldm by removing some macros
* Fix func_801A3F54 argument
* Fix func_801A3F54 argument
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* This is a legacy PR, so using autogenned object symbols
* Move enum to .c
* Revert "Move enum to .c"
This reverts commit de13c50f0a.
* Move tokeidai-specific defines to .c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* migrated data and bss for z_kaleido_manager, renamed ovl_Player_Actor to ovl_player_actor to make it work with the data
* z_kaleido_manager OK
* add to functions.h variables.h and variables.txt
* init
* rename parameters in func_80163700
* rename func_80163700 to KaleidoManager_FaultAddrConvFunc
* change u32 casts to uintptr_t casts in z_kaleido_manager. (u8 *) casts must stay, they are the only casts that match
* ran format, uintptr_t
* made suggested changes
* code_80194710.c OK
* Add new line after variable declaration
* format
* Function declarations
* Name changes to match OoT
* Rename file
* s32 -> size_t
* Decompile various effect files and cleanup z_effect.c
* Decompile z_eff_tire_mark.c and cleanup structs
* Small cleanups
* Apply most review suggestions
* Apply more review suggestions
* Change eff_shield_particle vertices to be extracted as an asset
* Add relevant effect functions to actorfixer.py
* Matched last functions except Fault_FindNextStackCall
* Bss in drawer and cleanup
* Update define and format
* PR comments
* Formating PR suggestions
* Small format
* Fault_FindNextStackCall
* Change grays to dark gray and light gray
* first few functions
* two more almost matching functions
* Rebase to NBS, get it to compile
* BgCheck_RaycastFloorStaticList OK, fix-up some functions
* BgCheck_SphVsStaticWall OK! and a few others
* more z_bgcheck NON_MATCHINGS
* OK more functions, reorganize external reference #defines
* More functions OK, more struct fixes
* More OKs
* Decomp all the way to the end of bgcheck
* All functions attempted
* Rename functions
* formatting, data migration
* Give names to unk structs, rename some structs, fix some non-equivalent functions
* WaterBox_GetSurfaceImpl OK
* BgCheck_ResetPolyCheckTbl OK, improve WaterBox_GetSurface2 codegen, eliminate warnings and clean up source.
* BcCheck3_BgActorInit ->BgCheck3_BgActorInit, fix warnings
* pr change requests
* fix crc maybe
* implement more changes
* implement alf's changes
* Introduce bgms
* Fill in bgm enums
* Rename bgm to clearer names
* Fix spacing
* Fix "No_Music" define
* remove comment
* Improve bgm names, found another seqId function
* Another seqId function
* Another name change
* Woods of Mystery -> Sarias Song
* add saria's song bgm to pierre
* Another bgm function found!
* Add bgm's to `gSaveContext.seqIndex`
* EnKakasi: rebase progress into one commit
* EnKakasi: fixes to get compiling on master, still doesn't match
* EnKakasi: is this even progress?
* EnKakasi: docs and cleaning
* EnKaksi: damn it, that master merge really messed up more than I thought, after clean build something really weird is going on and now I REALLY need firstdiff
* EnKakasi: Back to building, NOT OK
* fixed a code
* only rodata left to fix
* EnKakasi: functions got removed in included functions
* EnKakasi: thanks to fig mentioning there were missing cases, OK
* EnKakasi: (OK) docs and cleaning
* EnKakasi: Init now matches
* EnKakasi: cleaning and docs
* EnKakasi: more cleaning and docs
* EnKakasi: forgot function declarations
* EnKakasi: spec
* EnKakasi: animation array symbols added
* EnKakasi: formater pass
* EnKakasi: type warning fix
* EnKakasi: little descriptor
* EnKakasi: OK thanks to AngheloAlf
* Apply suggestions from code review
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Apply suggestions from code review
Splitting this into pieces to not have a huge pile of bugs
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: wrong type of inverse flag
* Apply suggestions from code review
Batch 2
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: RIP Anime
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: Anim enum update
* EnKakasi: Removed text documentation
* EnKakas: return of THIS
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: mystery solved but not understood
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnKakasi: rename EnKakasi_CheckAnimateSFX to EnKakasi_CheckAnimationSfx (no real reason to shorten Animation to Animate, and SFX is not initialism, its a shorten)
* EnKakasi: minor change to touch jenkins
* EnKakasi: is it loise-uni?
* EnKakasi: fixed skelanime changes
* EnKakasi: formater pass
* EnKakasi: requested changes
* Update src/overlays/actors/ovl_En_Kakasi/z_en_kakasi.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* EnKakasi: removed un needed pad
* EnKakasi: removed redundant documentation comment
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* OK
* Symbols and other documentation
* Remove externs
* spec
* More documentation, decompile the texture files,
some uintptr_t and size_t
* Top-of-file comment
* Move symbols back into right order
* Use some defines
* Missed an osTvType and a size_t
* Add missing header to os.h
* Use segment symbol macros
* Remove duplicate header
* Address review suggestions
* Moves func_800CB000 to z_bg_item, decompiles func_800CB000, and documents z_bg_item and a few DynaPolyActor struct members.
* Adding usage of dynapoly state flag defines.
* Formats z_bg_item
* Update z_bg_item.c
* Update z_bg_collect.c
* Update z_bg_item.c
* Update z_bg_item.c
* Renames z_bg_item system to DynaPolyActor
* Format
* crc.c OK and documented
* chmod calc_bss.sh and add base dir to includes
* Port voicecrc work, add documentation
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Add full stop
* Review
* Format
* Add some more `!= 0`s
* size_t
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* pfschecker OK
* Clean up contpfs a bit
* Add prototype to pfs.h
* Format
* Update src/libultra/io/pfschecker.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* WIP
* done?
* remove something from variables.h
* missed a warning
* PR fixes (AngheloAlf)
* fix lights
* restore ZAPD makefile
* format
* format again
* fix a graph alloc
* Missed one in skin
* Migrate data to C
* EnElforg_Init OK
* func_80ACC470 OK
* EnElforg_Destroy OK
* EnElforg_Update OK
* func_80ACCBD0 OK
* func_80ACCBB8 OK
* func_80ACD6EC OK
* func_80ACD59C OK
* func_80ACD6A8 OK
* func_80ACD610 OK
* func_80ACD878 OK
* Declare animated materials for Elforg
* EnElforg_Draw OK
* func_80ACCC98 OK
* func_80ACC7E4 OK
* func_80ACC8D4 OK
* func_80ACCEB0 OK
* func_80ACC994 OK
* PLAYER -> GET_PLAYER
* func_80ACCE4C OK
* func_80ACC934 OK
* func_80ACCAC0 OK
* func_80ACD2E4 OK
* func_80ACD1F0 OK
* func_80ACD164 OK
* func_80ACD1B0 OK (maybe fakematch but oh well)
* func_80ACD088 OK
* Better match for func_80ACD1B0
* Use compiled reloc
* Move static data to appropriate function
* Name sCylinderInit appropriately
* Add explanatory comment
* Clean up forward declarations
* Add macro for the flag
* Macro and enum for type
* Add STRAY_FAIRY_GET_PARAM_1C0 macro (no clue what this does)
* Document the area stuff
* Name some functions
* Document timer and direction
* Eliminate some early returns
* Tons more documentation
* Name remaining functions
* Document flags
* Name targetDistanceFromHome
* fairyFountainTimer -> secondaryTimer, since it's used outside of Fairy Fountains
* Name the unknown flag
* Name the collider fairy type
* Last bit of renaming/documenting
* Remove zero check
* Use hex constant for newAngle
* Merge animation updates
* Use 0x10000 instead of 65536.0f
* Use decimal for alpha
* Move yDifference initialization up to the same line as declaration
* Use +=/-=
* <= 30 instead of < 31
* += -1 -> --
* >= 81 -> > 80
* 0xDFFFFFFF -> ~0x20000000
* EnElforg_InitializeSpeedAndRotation -> EnElforg_InitializeParams
* Migrate data to C
* EnGiant_Destroy OK
* EnGiant_Init OK
* func_80B01A74 OK
* Comment what each of the quest items are
* Put a little comment for myself on func_80B01A74 because it was confusing me lol
* Very early names (they're all bad)
* func_80B01990 OK
* EnGiant_Update OK
* func_80B024AC OK
* func_80B023D0 OK
* func_80B024D8 OK
* func_80B02354 OK (this function is bad!)
* func_80B020A0 OK
* func_80B01EE8 OK
* func_80B01E84 OK
* func_80B0211C OK
* func_80B02234 OK
* unk_250 -> sfxId and label SFX
* func_80B02688 OK
* func_80B026C4 OK
* EnGiant_Draw OK
* Update spec
* Fix up the static data
* unk_24E -> alpha
* Document some of the animation stuff
* Name EnGiant_IsNotFreed
* Document the giant types better
* Minor cleanup
* Add explanatory comment
* Rename the functions in functions.txt too, whoops
* Document sFaceTextures and blink routine
* Document all the various animations
* Name EnGiant_PlaySound
* Document some functions and change an unknown to action
* Add an SFX id I missed
* Name all the action funcs
* Name last two functions
* Mark one case as unused
* Change func_800F5A8C to use arg0, arg1, arg2, etc.
* Move sFaceTextures to EnGiant_Draw and comment what they are
* EnGiant_IsNotFreed -> EnGiant_IsImprisoned
* Use booleans in EnGiant_IsImprisoned
* **/ -> */
* action -> csAction
* Make macros for all type conditional checks
* Add warning about inconsistency
* Document the cs actions
* Add some documentation to animation-changing functions
* Update the function name in functions.txt too
* Improve GIANT_TYPE macros
* Remove an unncessary early return
* Incorporate animation changes
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Draw OK, Update very much not
* Flag table imported
* Update OK
* Actually OK this time
* Begin documenting
* Rename some stuff
* Rename functions
* spec
* Review
* Format
* Anghelo's review
* Fix lifemeter bss
* Format
* Missed one
* idle.c bss
* Migrate data and ArrowIce_Init OK
* ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???)
* ArrowIce_SetupAction OK
* func_809224DC OK
* ArrowIce_Update OK
* func_809227F4 OK (but with hacky float constant)
* func_809225D0 OK and use float constant in func_809227F4
* func_80922628 OK
* ArrowIce_Draw OK
* Migrate D_80924200.s to C
* Apply better names in ice_gfx, and document Draw slightly
* Name struct vars to match OoT
* Update function names to match OoT
* Explain that arrow's timer and hitFlags came from OoT
* Update spec + "migrate" bss to C
* Do a hex -> decimal conversion I missed
* Remove blank line in-between headers
* Remove extraneous forward declare
* Move initialization of arrow up one line
* Remove parentheses
* Use else if
* Use decrement operation
* Use decimal for an alpha calculation
* Switch func_80115D5C to take GameState*
* Put pad on the top of Draw
* Move initialization of arrow up (again)
* Early return from Update if we're killed
* Extract assets instead of putting them in the repo
* Add explanatory comment to top of file
* += 1 -> ++
* Use VEC3F_LERPIMPDST macro
* Force a jenkins rerun by adding a space
* Remove the space from the last commit
* Move literal to the back of the conditional
* Respond to review feedback
* Add ArrowIce_LerpFiredPosition to functions.txt
* Decompile update and stuff
* Decompile some more
* func_80A41FA4 non_matching
* init is a disaster
* Import bss
* match func_80A41D70
* Improve func_80A42AB8 a bit
* equivalent EnTest4_Init
* Import data
* CLOCK_TIME
* Run formatter
* func_80A42AB8 may be equivalent now, not completely sure
* match func_80A42AB8
* Some minor renames
* Name some struct members
* Format
* format in bigpo
* fix merge issue
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Description: Day transition effects
* Un-rename unk_144
* Update include/macros.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* sIsLoaded
* Update src/overlays/actors/ovl_En_Test4/z_en_test4.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* review
* format
* daytemp
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* ovl_opening OK
* un-format z64save.h
* Actually change the other uses of nextCutsceneIndex
* format
* Review
* engineer's review
* Get it to match again
* Migrate data to C
* ObjEtcetera_Init OK
* ObjEtcetera_Destroy OK
* ObjEtcetera_Update OK
* func_80A7C690 OK
* func_80A7C718 OK
* func_80A7C168 OK
* func_80A7BE8C OK
* Make the draw functions take Actor*
* CollisionCheck_SetAC should take a Collider
* func_80A7BDC8 OK (with silly dummy label meme)
* func_80A7C1F0 OK
* unk_276 is almost certainly a u16 since I constantly have to cast it, so just retype it
* func_80A7BF08 OK
* Some minor cleanup
* Convert D_80A7C80C to array of CollisionHeader*
* Finish defining struct to prepare for func_80A7C308
* func_80A7C308 OK
* Move gameplay_keep symbols to variables.h
* Explanatory comment at the top
* Type gameplay_keep animation headers too
* Update the spec (why do I always forget this?)
* Rename func_80A7BDC8 to ObjEtcetera_PerformFlutter (name still up for debate)
* Name objIndex
* Document the types of flowers
* Name displayListPtr
* Name burrowFlag and provide a macro
* Name specialFlutterScale and clean up some things with newer understanding
* Give the draw functions (bad) names
* Name ObjEtcetera_Idle
* Name ObjEtcetera_Setup (name sucks but oh well lol)
* Name ObjEtcetera_ReturnToIdle. These names all suck but they're a start
* Document some of ObjEtcetera_Idle's behavior
* Name and document objectIds
* Remove the burrow macro because it's frankly more confusing for now
* Name the draw functions something slightly better
* MUCH better names for things + more documentation
* Clean up ObjEtcetera_Setup a bit
* Call it NUMBER_OF_FLOWER_TYPES instead
* A few more name changes
* Link -> Player in comments
* displayListPtr -> dList
* Trailing commas + format
* Move initialization of type up
* Improve conditional check
* Use BGCHECK_SCENE macro
* Move initialization of floorBgId up
* Use documentation comment style
* Match ObjEtcetera_DoNormalOscillation without a dummy label
* param_2 -> arg1
* Insert blank line after scoped pad
* OBJETCETERA_TYPE -> DEKU_FLOWER_TYPE
* Cleanup and rename enum
* Break up ObjEtcetera_Setup a bit and convert DekuFlowerType to an s32 to remove warnings
* Whoops, run format
* Delete leading 0 on struct comments
* Rename pad to requiredScopeTemp to match my other PR
* OK, asset XML made and symbols imported
* Missed a GLOBAL_ASM
* Remove data from spec
* engineer's review
* Correct arg
* Un-format functions.h
* Hopefully fix it
* OK, data imported, document
* spec
* Match cosf, document sinf and cosf
* Some more documentation, switch fu back
* Format
* Little more documentation
* Document coss too
* Move macros
* Review, add some .s
* Fix headers, review
* Started uncommenting statics, but then realized this actor has BSS, lol.
* Import .data and .bss. Run format.sh.
* ObjSyokudai_Init OK and mostly documented.
* ObjSyokudai_Destroy OK and fully documented.
* ObjSyokudai_Draw OK and partially documented.
* Good progress on ObjSyokudai_Update, but NOT OK.
* Instruction match, but needs regalloc and stack.
* Stack is closer now.
* Obj_Syokudai OK, no new warnings, ran formatter.
* Documented .data and .bss variables.
* Final documentation pass before PR.
* Add header, fix build errors.
* Use COLTYPE_METAL and COLTYPE_WOOD macros.
* Apply suggestions from code review
engineer124's suggestions.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
engineer124: WaterBox* instead of UNK_PTR
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/actors/ovl_Obj_Syokudai/z_obj_syokudai.c
engineer124: AC_HARD -> AC_HIT so Jenkins stops complaining
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Hopefully fix Jenkins via z_bg_lotus WaterBox*.
* Rename sp2C to waterBox in BgLotus.
* Run format.sh.
* Update include/functions.h
Change func_800F22C4 param_1 from s8 to s16.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Change func_801A5CFC param_1 to sfxId in prototype
* Document interactions.
* Run formatter.
* Clarify that posDiff is relative to stick *tip*.
* Changed interaction comparisons to better fit enum
* snuffTimer enum
* Added more #defines.
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* eeeee
* nonequivalents
* draw
* Import data
* Match Daytelop_LoadGraphics
* draw kinda better
* extract daytelops and gameover
* SEGMENT_ROM macros
* Use extracted symbols for daytelop
* match Daytelop_Draw
* Fix bss
* draw cleanup
* Daytelop_Update from non equivalent to non matching
* Some renames and spec
* Run formatter
* enum
* sfx
* Use SEGMENT_ROM_START macros everywhere
* more macros
* run formatter
* Add description
* update variables.txt
* Remove extra stuff in gbi.h
* Would this fix it?
* and again
* whoops
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Tharo's suggestions
* match Daytelop_Update
* run formatter
* fix merge issues
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* EnBigpo: start
* EnBigpo: uhh, this struct is weird
* EnBigpo: progress
* EnBigpo: so many of these functions are tiny
* EnBigpo nasty four loop function
* EnBigpo: hate draw functions
* EnBigpo: all functions attempted
* EnBigpo: data migrated, does not OK, 2 bytes off...
* Multi: Attempting to OK, issues
* EnBigpo: more docs
* EnBigpo: more docs2
* EnBigpo: more docs and cleaning
* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo
* EnBigpo: progress? maybe not
* EnBigpo: matched another function
* EnBigpo: overwrite limbdraw matches now
* EnBigpo: one more nonmatching rejected
* EnBigPo: not actual progress, probably
* Match Init, down to single stack pointer on second func
* EnBigPo OK
* EnBigpo: docs and cleaning
* EnBigpo: more docs and cleaning
* EnBigpo: back to OK with no warnings
* EnBigpo: more docs and cleaning
* EnBigpo: docs and cleaning
* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are
* Multiple: changed some function names, maybe changed too much... hmm
* EnBigpo: even more changes to docs
* EnBigpo: formater pass
* EnBigpo: small fixes
* EnBigpo: c file description
* Apply suggestions from code review
Apply camera suggestions from eng124
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: updating all requested changes and reverting one incorrect macro
* Apply suggestions from code review
Some of eng124's recommendations, need to add the last by hand
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: back to OK
* EnBigpo: Minor cleanup changes
* Functions fixed: added function changes to actorfixer and fixed dinofos
* EnBigpo: BINANG_ROT180
* Apply suggestions from code review
First batch of requested changes, the simpler ones that shouldn't require checking
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnBigpo: fixes to recommended changes, back to OK
* EnBigpo: move idleTimer docs out of struct
* Sprite: removed old commented out pragma, it matches, I still dont get it
* EnBigpo: more changes I had to check first
* EnBigpo: more requested changes, and some macro uses found
* EnBigpo: forgot a requested change
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigPo: missed a disphead array access
* Apply suggestions from code review
More requested changes
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: more hex to dec
* EnBigpo: more hex to dec 2
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: build being weird
* EnBigpo: weird, rename_sym didn't catch this earlier
* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* EnBigpo: cutscene functions changed name to indicate they are stages
* EnBigpo: Rename Particles to Effect
* EnBigpo: changed draw function names, changed function comment format
* EnBigpo: renamed limbdraw functions, formater pass
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>