fullgrowngaming
|
d612cc7196
|
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
* Finished two empty actors
* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted
* en_zl1 OK (also an empty actor)
|
2020-09-23 20:56:23 -04:00 |
fullgrowngaming
|
d1d578043b
|
obj_dinner OK (#26)
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
|
2020-09-23 20:44:17 -04:00 |
fullgrowngaming
|
a45af872a2
|
en_torch OK (#22)
* en_torch OK
* Ran format script
* Fixed init vars formatting
* Fixed spaces at end of lines in InitVars
|
2020-09-23 20:16:09 -04:00 |
fullgrowngaming
|
79544c9093
|
bg_mbar_chair OK (#28)
|
2020-09-23 20:02:50 -04:00 |
fullgrowngaming
|
a241f57e60
|
obj_hana OK (#20)
|
2020-09-19 21:55:06 -05:00 |
Rozelette
|
dc7b8cc5b4
|
Add some OOT tools (#17)
* Add first_diff.py and sym_info.py
* Add c tools from OOT. Replace yaz0 tool
|
2020-09-17 17:11:59 -04:00 |
Rozelette
|
88e5dbbb7a
|
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. (#18)
|
2020-09-16 20:33:34 -05:00 |
Rozelette
|
189d0d6c30
|
Bootstrap actors (#14)
* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
|
2020-09-13 14:21:43 -04:00 |
Rozelette
|
de7a521857
|
Decompile z_snap (#11)
|
2020-08-29 01:10:24 -04:00 |
MMDecomp
|
7d61d4e6ff
|
Decompile `game.c`
|
2020-06-23 10:55:11 -04:00 |
rozlette
|
01c86ec621
|
Decompile z_prenmi.c
|
2020-04-23 01:11:25 -05:00 |
rozlette
|
c1bb5f00d6
|
Decompile z_rpc.c
|
2020-04-22 15:38:09 -05:00 |
rozlette
|
639df45a03
|
Some work on z_view
|
2020-04-21 11:49:16 -05:00 |
rozlette
|
b1dda27053
|
Decompile code_0x800AF710.c
|
2020-03-19 22:59:03 -05:00 |
rozlette
|
1b335a770b
|
Split code .data
|
2020-03-15 22:05:06 -05:00 |
rozlette
|
ff958ad932
|
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
|
2020-03-15 01:13:53 -05:00 |
rozlette
|
5037e2da8d
|
Set up diff script
|
2020-03-02 00:21:16 -06:00 |
rozlette
|
d4d8f58636
|
Start on z_bgcheck.c
|
2020-03-01 19:17:22 -06:00 |
rozlette
|
74c1dc2145
|
Decompile code_0x800CAE10.c
|
2020-03-01 16:49:45 -06:00 |
rozlette
|
759fef3928
|
Some loadfragment2.c progress
|
2020-03-01 14:57:16 -06:00 |
rozlette
|
dc37a6f9f5
|
Move variables in .data for most of boot files that have been decompiled
|
2020-02-28 15:16:12 -06:00 |
rozlette
|
baf0935a47
|
Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage.
|
2020-02-27 16:22:42 -06:00 |
rozlette
|
50a7c1c48d
|
Add ovl_Obj_Mure
|
2020-02-26 21:17:29 -06:00 |
rozlette
|
8bac7d120c
|
Split boot .bss
|
2020-02-26 18:11:32 -06:00 |
rozlette
|
73699c5c48
|
Roughly split boot .data
|
2020-02-20 22:12:32 -06:00 |
Kenix
|
498909ea18
|
Splits out z_scene for decompilation.
|
2020-01-23 22:24:02 -05:00 |
rozlette
|
bb4123c073
|
Decompile irqmgr
|
2020-01-22 21:47:05 -06:00 |
rozlette
|
930b8bc242
|
Port a bunch of libultra files from sm64
|
2020-01-20 23:27:02 -06:00 |
rozlette
|
7f4a682072
|
Port perspective.c from sm64
|
2020-01-17 01:04:40 -06:00 |
rozlette
|
e74e227113
|
Decomp idle.c
|
2020-01-16 21:35:54 -06:00 |
rozlette
|
60a7168cea
|
Add a few files in boot that have matching .rodata
|
2020-01-16 16:02:37 -06:00 |
rozlette
|
11c9e03655
|
split boot .rodata
|
2020-01-16 15:17:39 -06:00 |
rozlette
|
50019e85ad
|
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
|
2020-01-16 13:06:32 -06:00 |
rozlette
|
30daa16255
|
Port stackcheck.c from oot decomp
|
2020-01-12 20:18:31 -06:00 |
rozlette
|
76c3d660a9
|
Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
|
2020-01-12 18:17:55 -06:00 |
rozlette
|
36f623023d
|
Port over fault.c from oot decomp
|
2020-01-12 16:52:32 -06:00 |
rozlette
|
0d4cadc3d1
|
Decomp boot_0x80081920
|
2020-01-11 10:02:43 -06:00 |
rozlette
|
bb9de27a16
|
Decomp controller.c
|
2020-01-11 08:54:07 -06:00 |
rozlette
|
727a546fcf
|
Update to latest ghidra project
|
2020-01-08 08:32:20 -06:00 |
rozlette
|
8d8df1848e
|
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
|
2019-12-29 21:34:58 -06:00 |
rozlette
|
7692d06fcd
|
Decompile Bg_Ikana_Ray
|
2019-12-28 02:23:17 -06:00 |
rozlette
|
6a74885a38
|
Little bit of work on z_scene_proc
|
2019-12-28 00:24:30 -06:00 |
rozlette
|
37969fbe50
|
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
|
2019-12-27 20:55:40 -06:00 |
rozlette
|
664bb49a5d
|
Decompile z_kanfont
|
2019-12-24 03:52:37 -06:00 |
rozlette
|
d6faee7318
|
Port some of z_room from the oot decomp
|
2019-12-24 01:46:19 -06:00 |
rozlette
|
d605458fa5
|
Redo z_lights.c for new code base
|
2019-12-20 21:57:05 -06:00 |
rozlette
|
f022cace71
|
Seperate data sections from overlay assembly files
|
2019-12-20 01:51:46 -06:00 |
rozlette
|
962a957166
|
Decompile code_0x800E8EA0.c
|
2019-12-18 01:31:47 -06:00 |
rozlette
|
82ad58e489
|
Cleanup files in code. Decompile code_800CAAD0.c
|
2019-12-17 18:47:52 -06:00 |
rozlette
|
bdf36b85d3
|
Decompile z_eff_footmark.c
|
2019-12-15 03:31:57 -06:00 |
rozlette
|
d6f9c091cc
|
Include all unnamed files in objects.py
|
2019-12-14 03:30:11 -06:00 |
rozlette
|
86ab9c2067
|
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
|
2019-11-28 00:26:09 -06:00 |