Commit Graph

58 Commits

Author SHA1 Message Date
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming 96d05d4e7d
en_tanron6 OK (#27)
* en_tanron6 OK

* Fixed name of SetupDoNothing

* Fixed initvars name

* Fixed initvars name

* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming 378684152c
bg_market_step OK (#21)
* bg_market_step OK

* Ran formatting script

* Converted arrays to Gfx* arrays and formatted init vars properly

* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
fullgrowngaming a051672fd6
bg_haka_curtain OK (#25)
* bg_haka_curtain OK

* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
fullgrowngaming d612cc7196
Empty actors (Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05) OK (#24)
* Finished two empty actors

* Demo_Shd, en_firefly, en_fire_rock, and en_boj_01-05 OK and formatted

* en_zl1 OK (also an empty actor)
2020-09-23 20:56:23 -04:00
fullgrowngaming d1d578043b
obj_dinner OK (#26)
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 20:44:17 -04:00
fullgrowngaming a45af872a2
en_torch OK (#22)
* en_torch OK

* Ran format script

* Fixed init vars formatting

* Fixed spaces at end of lines in InitVars
2020-09-23 20:16:09 -04:00
fullgrowngaming 79544c9093
bg_mbar_chair OK (#28) 2020-09-23 20:02:50 -04:00
fullgrowngaming a241f57e60
obj_hana OK (#20) 2020-09-19 21:55:06 -05:00
Rozelette dc7b8cc5b4
Add some OOT tools (#17)
* Add first_diff.py and sym_info.py

* Add c tools from OOT. Replace yaz0 tool
2020-09-17 17:11:59 -04:00
Rozelette 88e5dbbb7a
Add .data and .rodata sections to generated assembly. Add Overlay .rodata splits. (#18) 2020-09-16 20:33:34 -05:00
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
Rozelette de7a521857
Decompile z_snap (#11) 2020-08-29 01:10:24 -04:00
MMDecomp 7d61d4e6ff Decompile `game.c` 2020-06-23 10:55:11 -04:00
rozlette 01c86ec621 Decompile z_prenmi.c 2020-04-23 01:11:25 -05:00
rozlette c1bb5f00d6 Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
rozlette 639df45a03 Some work on z_view 2020-04-21 11:49:16 -05:00
rozlette b1dda27053 Decompile code_0x800AF710.c 2020-03-19 22:59:03 -05:00
rozlette 1b335a770b Split code .data 2020-03-15 22:05:06 -05:00
rozlette ff958ad932 Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet. 2020-03-15 01:13:53 -05:00
rozlette 5037e2da8d Set up diff script 2020-03-02 00:21:16 -06:00
rozlette d4d8f58636 Start on z_bgcheck.c 2020-03-01 19:17:22 -06:00
rozlette 74c1dc2145 Decompile code_0x800CAE10.c 2020-03-01 16:49:45 -06:00
rozlette 759fef3928 Some loadfragment2.c progress 2020-03-01 14:57:16 -06:00
rozlette dc37a6f9f5 Move variables in .data for most of boot files that have been decompiled 2020-02-28 15:16:12 -06:00
rozlette baf0935a47 Build ROM with relocated overlays to prep for nonmatching builds. Makefile cleanup of the predmadata stage. 2020-02-27 16:22:42 -06:00
rozlette 50a7c1c48d Add ovl_Obj_Mure 2020-02-26 21:17:29 -06:00
rozlette 8bac7d120c Split boot .bss 2020-02-26 18:11:32 -06:00
rozlette 73699c5c48 Roughly split boot .data 2020-02-20 22:12:32 -06:00
Kenix 498909ea18 Splits out z_scene for decompilation. 2020-01-23 22:24:02 -05:00
rozlette bb4123c073 Decompile irqmgr 2020-01-22 21:47:05 -06:00
rozlette 930b8bc242 Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
rozlette 7f4a682072 Port perspective.c from sm64 2020-01-17 01:04:40 -06:00
rozlette e74e227113 Decomp idle.c 2020-01-16 21:35:54 -06:00
rozlette 60a7168cea Add a few files in boot that have matching .rodata 2020-01-16 16:02:37 -06:00
rozlette 11c9e03655 split boot .rodata 2020-01-16 15:17:39 -06:00
rozlette 50019e85ad Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit 2020-01-16 13:06:32 -06:00
rozlette 30daa16255 Port stackcheck.c from oot decomp 2020-01-12 20:18:31 -06:00
rozlette 76c3d660a9 Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching 2020-01-12 18:17:55 -06:00
rozlette 36f623023d Port over fault.c from oot decomp 2020-01-12 16:52:32 -06:00
rozlette 0d4cadc3d1 Decomp boot_0x80081920 2020-01-11 10:02:43 -06:00
rozlette bb9de27a16 Decomp controller.c 2020-01-11 08:54:07 -06:00
rozlette 727a546fcf Update to latest ghidra project 2020-01-08 08:32:20 -06:00
rozlette 8d8df1848e More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted 2019-12-29 21:34:58 -06:00
rozlette 7692d06fcd Decompile Bg_Ikana_Ray 2019-12-28 02:23:17 -06:00
rozlette 6a74885a38 Little bit of work on z_scene_proc 2019-12-28 00:24:30 -06:00
rozlette 37969fbe50 Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed 2019-12-27 20:55:40 -06:00
rozlette 664bb49a5d Decompile z_kanfont 2019-12-24 03:52:37 -06:00