squiddingme
|
d9beab0c8b
|
Add config option to control crosshair/gun sway
|
2023-08-21 16:27:18 +08:00 |
fgsfds
|
58e13db613
|
Update README.md
|
2023-08-21 01:14:45 +02:00 |
fgsfds
|
9e3dd9b6d4
|
Merge pull request #61 from tmyqlfpir/eyespy-clamp
Limit eyespy range to 75 degrees
|
2023-08-21 01:12:52 +02:00 |
fgsfds
|
81902e1b96
|
Merge pull request #63 from tmyqlfpir/tweak-pickup-threshold-degrees
Adjust pickup degrees threshold
|
2023-08-21 00:55:52 +02:00 |
fgsfds
|
2670db7ca1
|
port: add rstick fields to OSContPad
|
2023-08-21 00:29:51 +02:00 |
tmyqlfpir
|
bf43f32946
|
Adjust pickup degrees threshold
|
2023-08-21 07:45:38 +10:00 |
tmyqlfpir
|
4455cfcde1
|
Limit eyespy range to 75 degrees
Needed due to lack of lookahead
|
2023-08-21 07:26:01 +10:00 |
fgsfds
|
b9944e8669
|
port: don't crash when swapping empty rooms
|
2023-08-20 22:20:12 +02:00 |
fgsfds
|
b4207b3fd9
|
port: allow theoretical ARM builds
this requires your device to support desktop GL3+ and might require manual setting of the TOOLCHAIN variable
|
2023-08-20 21:41:04 +02:00 |
fgsfds
|
2b6b205a78
|
port: min supported SDL version should now be 2.0.12
|
2023-08-20 21:25:06 +02:00 |
fgsfds
|
8c6d6df5fc
|
port: be a bit more standard compliant
|
2023-08-20 19:59:07 +02:00 |
fgsfds
|
4b0f2ea439
|
port: unswizzle pre-swizzled textures
|
2023-08-20 17:26:11 +02:00 |
fgsfds
|
45a81e92f4
|
Update README.md
|
2023-08-20 16:51:21 +02:00 |
fgsfds
|
e0ced73d8a
|
port: fix model lighting
|
2023-08-20 16:26:21 +02:00 |
fgsfds
|
f1186a35d8
|
port: forgot this
|
2023-08-20 15:48:46 +02:00 |
fgsfds
|
933ba8a708
|
port: swap all portal vertex batches
actually fixes #43
credit to Ryan for the patch
|
2023-08-20 15:44:01 +02:00 |
fgsfds
|
bd5d613a24
|
port: whitespace cleanup
|
2023-08-20 15:42:40 +02:00 |
fgsfds
|
3da1fd4372
|
Merge pull request #28 from NeonNyan/port
Implement some dedicated buttons for mouse+kb / gamepad
|
2023-08-20 15:30:39 +02:00 |
fgsfds
|
d007550adb
|
Merge branch 'port' into port
|
2023-08-20 15:30:19 +02:00 |
fgsfds
|
170f2646e1
|
Merge pull request #48 from tmyqlfpir/fix-ai-menu-mp
Fix menu crash when issuing order to all bots
|
2023-08-20 15:28:14 +02:00 |
fgsfds
|
207f97a0eb
|
Update README.md
|
2023-08-20 15:27:34 +02:00 |
fgsfds
|
577de9683b
|
Update README.md
|
2023-08-20 15:26:31 +02:00 |
tmyqlfpir
|
ec09d4a6ca
|
Use already existing JPN fix
|
2023-08-20 23:19:59 +10:00 |
fgsfds
|
1b04dd8032
|
Merge pull request #45 from tmyqlfpir/port
Adjust spark scale depending on output resolution
|
2023-08-20 15:15:43 +02:00 |
fgsfds
|
24bfac89ae
|
Merge pull request #46 from tmyqlfpir/force-anim-lerp
Always interpolate character animations
|
2023-08-20 15:15:00 +02:00 |
fgsfds
|
2a5594d7d5
|
Merge pull request #47 from tmyqlfpir/no-lods
Don't draw LODs for port
|
2023-08-20 15:14:33 +02:00 |
fgsfds
|
44c8b024b0
|
Merge pull request #49 from tmyqlfpir/skedar-door-rate-limit
Rate limit stuckage RNG for skedar doors
|
2023-08-20 15:13:40 +02:00 |
fgsfds
|
9acd05f16c
|
port: allocate room data from system heap
props to Ryan for the patch
|
2023-08-20 15:12:09 +02:00 |
fgsfds
|
7e71450a76
|
port: wrap malloc & co
in case we'll need allocation stats or something later
|
2023-08-20 14:56:07 +02:00 |
fgsfds
|
6fbb7e39ec
|
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
|
2023-08-20 14:41:57 +02:00 |
tmyqlfpir
|
920c0eada5
|
Rate limit stuckage RNG for skedar doors
Limits calculation to 15 times per second, close to that to how fast this would execute on original hardware
|
2023-08-20 21:38:38 +10:00 |
tmyqlfpir
|
97c1b13370
|
Decrease spark scale
Uses hires resolution as multiplication factor
|
2023-08-20 20:58:16 +10:00 |
tmyqlfpir
|
47d4e4f659
|
Fix menu crash when issuing order to all bots
|
2023-08-20 20:33:52 +10:00 |
tmyqlfpir
|
97258542be
|
Don't draw LODs for port
|
2023-08-20 20:08:19 +10:00 |
tmyqlfpir
|
908aa3556e
|
Always interpolate chr animation
Ignores distance check for pc port
|
2023-08-20 17:33:17 +10:00 |
Catherine Reprobate
|
93679e62e8
|
tested with xbox one controller
map implemented buttons to xbla positions
map radial menu to middle the mouse button
|
2023-08-20 00:00:00 -07:00 |
Ryan Dwyer
|
09edfb8545
|
Fix some global data placement issues
|
2023-08-20 16:48:35 +10:00 |
Ryan Dwyer
|
d7926f12ad
|
Fix incorrect rounding in C version of sinf
|
2023-08-20 16:34:38 +10:00 |
Ryan Dwyer
|
e18167d8ae
|
Fix C version of portalConvertCoordinates
|
2023-08-20 12:49:21 +10:00 |
Catherine Reprobate
|
c3dc838acb
|
F to crouch w/ sniper
F to crouch with sniper
F + Z to crouch with sniper
|
2023-08-19 14:47:43 -07:00 |
fgsfds
|
7e26e6eac0
|
port: disable zbufClear to prevent white flashing in splitscreen
|
2023-08-19 18:24:33 +02:00 |
fgsfds
|
0c80abf5b9
|
port: ignore scissor test in resolve_msaa_color_buffer
|
2023-08-19 18:02:24 +02:00 |
fgsfds
|
a7692fe4ef
|
port: add MSAA setting
|
2023-08-19 17:50:31 +02:00 |
fgsfds
|
05233ef853
|
port: fix slomo
for different framerates hopefully we'll just have to redefine TICKS
|
2023-08-19 16:13:02 +02:00 |
fgsfds
|
8232d4a3f2
|
port: fix #23
credit to Ryan for figuring this out
|
2023-08-19 15:45:16 +02:00 |
fgsfds
|
e6a4b9f2fe
|
port: small clean up in gfx_pc
|
2023-08-19 15:38:16 +02:00 |
fgsfds
|
67c4531771
|
port: add stick scale config setting; better (?) deadzone
|
2023-08-19 15:18:15 +02:00 |
fgsfds
|
6f3f48d1e9
|
port: disable camspy lookahead
|
2023-08-19 14:21:33 +02:00 |
fgsfds
|
b7f77498b3
|
port: disable height-based sensitivity multipliers
|
2023-08-19 14:17:53 +02:00 |
fgsfds
|
8d26944642
|
port: three-point does not need GL_LINEAR
|
2023-08-19 13:57:44 +02:00 |