Commit Graph

6873 Commits

Author SHA1 Message Date
squiddingme d9beab0c8b Add config option to control crosshair/gun sway 2023-08-21 16:27:18 +08:00
fgsfds 58e13db613
Update README.md 2023-08-21 01:14:45 +02:00
fgsfds 9e3dd9b6d4
Merge pull request #61 from tmyqlfpir/eyespy-clamp
Limit eyespy range to 75 degrees
2023-08-21 01:12:52 +02:00
fgsfds 81902e1b96
Merge pull request #63 from tmyqlfpir/tweak-pickup-threshold-degrees
Adjust pickup degrees threshold
2023-08-21 00:55:52 +02:00
fgsfds 2670db7ca1 port: add rstick fields to OSContPad 2023-08-21 00:29:51 +02:00
tmyqlfpir bf43f32946
Adjust pickup degrees threshold 2023-08-21 07:45:38 +10:00
tmyqlfpir 4455cfcde1
Limit eyespy range to 75 degrees
Needed due to lack of lookahead
2023-08-21 07:26:01 +10:00
fgsfds b9944e8669 port: don't crash when swapping empty rooms 2023-08-20 22:20:12 +02:00
fgsfds b4207b3fd9 port: allow theoretical ARM builds
this requires your device to support desktop GL3+ and might require manual setting of the TOOLCHAIN variable
2023-08-20 21:41:04 +02:00
fgsfds 2b6b205a78 port: min supported SDL version should now be 2.0.12 2023-08-20 21:25:06 +02:00
fgsfds 8c6d6df5fc port: be a bit more standard compliant 2023-08-20 19:59:07 +02:00
fgsfds 4b0f2ea439 port: unswizzle pre-swizzled textures 2023-08-20 17:26:11 +02:00
fgsfds 45a81e92f4
Update README.md 2023-08-20 16:51:21 +02:00
fgsfds e0ced73d8a port: fix model lighting 2023-08-20 16:26:21 +02:00
fgsfds f1186a35d8 port: forgot this 2023-08-20 15:48:46 +02:00
fgsfds 933ba8a708 port: swap all portal vertex batches
actually fixes #43

credit to Ryan for the patch
2023-08-20 15:44:01 +02:00
fgsfds bd5d613a24 port: whitespace cleanup 2023-08-20 15:42:40 +02:00
fgsfds 3da1fd4372
Merge pull request #28 from NeonNyan/port
Implement some dedicated buttons for mouse+kb / gamepad
2023-08-20 15:30:39 +02:00
fgsfds d007550adb
Merge branch 'port' into port 2023-08-20 15:30:19 +02:00
fgsfds 170f2646e1
Merge pull request #48 from tmyqlfpir/fix-ai-menu-mp
Fix menu crash when issuing order to all bots
2023-08-20 15:28:14 +02:00
fgsfds 207f97a0eb
Update README.md 2023-08-20 15:27:34 +02:00
fgsfds 577de9683b
Update README.md 2023-08-20 15:26:31 +02:00
tmyqlfpir ec09d4a6ca
Use already existing JPN fix 2023-08-20 23:19:59 +10:00
fgsfds 1b04dd8032
Merge pull request #45 from tmyqlfpir/port
Adjust spark scale depending on output resolution
2023-08-20 15:15:43 +02:00
fgsfds 24bfac89ae
Merge pull request #46 from tmyqlfpir/force-anim-lerp
Always interpolate character animations
2023-08-20 15:15:00 +02:00
fgsfds 2a5594d7d5
Merge pull request #47 from tmyqlfpir/no-lods
Don't draw LODs for port
2023-08-20 15:14:33 +02:00
fgsfds 44c8b024b0
Merge pull request #49 from tmyqlfpir/skedar-door-rate-limit
Rate limit stuckage RNG for skedar doors
2023-08-20 15:13:40 +02:00
fgsfds 9acd05f16c port: allocate room data from system heap
props to Ryan for the patch
2023-08-20 15:12:09 +02:00
fgsfds 7e71450a76 port: wrap malloc & co
in case we'll need allocation stats or something later
2023-08-20 14:56:07 +02:00
fgsfds 6fbb7e39ec Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port 2023-08-20 14:41:57 +02:00
tmyqlfpir 920c0eada5
Rate limit stuckage RNG for skedar doors
Limits calculation to 15 times per second, close to that to how fast this would execute on original hardware
2023-08-20 21:38:38 +10:00
tmyqlfpir 97c1b13370 Decrease spark scale
Uses hires resolution as multiplication factor
2023-08-20 20:58:16 +10:00
tmyqlfpir 47d4e4f659
Fix menu crash when issuing order to all bots 2023-08-20 20:33:52 +10:00
tmyqlfpir 97258542be
Don't draw LODs for port 2023-08-20 20:08:19 +10:00
tmyqlfpir 908aa3556e Always interpolate chr animation
Ignores distance check for pc port
2023-08-20 17:33:17 +10:00
Catherine Reprobate 93679e62e8 tested with xbox one controller
map implemented buttons to xbla positions

map radial menu to middle the mouse button
2023-08-20 00:00:00 -07:00
Ryan Dwyer 09edfb8545 Fix some global data placement issues 2023-08-20 16:48:35 +10:00
Ryan Dwyer d7926f12ad Fix incorrect rounding in C version of sinf 2023-08-20 16:34:38 +10:00
Ryan Dwyer e18167d8ae Fix C version of portalConvertCoordinates 2023-08-20 12:49:21 +10:00
Catherine Reprobate c3dc838acb F to crouch w/ sniper
F to crouch with sniper
F + Z to crouch with sniper
2023-08-19 14:47:43 -07:00
fgsfds 7e26e6eac0 port: disable zbufClear to prevent white flashing in splitscreen 2023-08-19 18:24:33 +02:00
fgsfds 0c80abf5b9 port: ignore scissor test in resolve_msaa_color_buffer 2023-08-19 18:02:24 +02:00
fgsfds a7692fe4ef port: add MSAA setting 2023-08-19 17:50:31 +02:00
fgsfds 05233ef853 port: fix slomo
for different framerates hopefully we'll just have to redefine TICKS
2023-08-19 16:13:02 +02:00
fgsfds 8232d4a3f2 port: fix #23
credit to Ryan for figuring this out
2023-08-19 15:45:16 +02:00
fgsfds e6a4b9f2fe port: small clean up in gfx_pc 2023-08-19 15:38:16 +02:00
fgsfds 67c4531771 port: add stick scale config setting; better (?) deadzone 2023-08-19 15:18:15 +02:00
fgsfds 6f3f48d1e9 port: disable camspy lookahead 2023-08-19 14:21:33 +02:00
fgsfds b7f77498b3 port: disable height-based sensitivity multipliers 2023-08-19 14:17:53 +02:00
fgsfds 8d26944642 port: three-point does not need GL_LINEAR 2023-08-19 13:57:44 +02:00