Ryan Dwyer
|
eb099e32d4
|
Attempt to decompile handRenderHudGauge
|
2021-04-19 15:25:50 +10:00 |
Ryan Dwyer
|
a76566fd69
|
pal-final: Fix mismatch
|
2021-04-17 00:51:33 +10:00 |
Ryan Dwyer
|
ca65e15634
|
Decompile func0f09f848
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2021-04-16 23:56:35 +10:00 |
Ryan Dwyer
|
d3bb34150f
|
Decompile func0f097df0
|
2021-04-16 23:04:40 +10:00 |
Ryan Dwyer
|
9bda9a992c
|
Decompile func0f097f28
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2021-04-16 22:27:32 +10:00 |
Ryan Dwyer
|
418d49d320
|
Decompile func0f09ed2c
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2021-04-16 22:07:55 +10:00 |
Ryan Dwyer
|
ed2328b502
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Decompile func0f0a4334
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2021-04-16 18:56:13 +10:00 |
Ryan Dwyer
|
f87a36d101
|
Decompile func0f0a4570
|
2021-04-16 18:50:02 +10:00 |
Ryan Dwyer
|
3e7c567791
|
Decompile func0f0a45d0
|
2021-04-16 17:41:46 +10:00 |
Ryan Dwyer
|
2b69e366a0
|
Decompile func0f097e74
|
2021-04-16 17:31:56 +10:00 |
Ryan Dwyer
|
d0a65f7e68
|
Decompile func0f098030
|
2021-04-16 17:09:10 +10:00 |
Ryan Dwyer
|
d750a5f375
|
Decompile handsTickMaulerCharge
|
2021-04-16 15:07:04 +10:00 |
Ryan Dwyer
|
69ec906fb9
|
Decompile func0f09f974
|
2021-04-16 00:17:50 +10:00 |
Ryan Dwyer
|
002c93d397
|
Decompile handsTickUnequippedReload
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2021-04-15 23:57:43 +10:00 |
Ryan Dwyer
|
1dc6f428c6
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Decompile func0f0a6c30
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2021-04-15 23:29:12 +10:00 |
Ryan Dwyer
|
9cbbdefcbd
|
Decompile func0f098b80
|
2021-04-15 10:05:10 +10:00 |
Ryan Dwyer
|
e3972ef447
|
Decompile func0f098f8c
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2021-04-15 08:21:05 +10:00 |
Ryan Dwyer
|
9f3ce57e86
|
Decompile func0f0a24f0
|
2021-04-15 08:18:07 +10:00 |
Ryan Dwyer
|
114753ce25
|
Decompile func0f0a2498
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2021-04-15 08:11:13 +10:00 |
Ryan Dwyer
|
7fc1f7ce0f
|
Add version conditionals to handRenderHud
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2021-04-15 00:16:50 +10:00 |
Ryan Dwyer
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057fec1802
|
Decompile handRenderHudString
|
2021-04-14 20:40:53 +10:00 |
Ryan Dwyer
|
fd97b489dc
|
Decompile handRenderHudInteger
|
2021-04-14 20:26:50 +10:00 |
Ryan Dwyer
|
125046899e
|
Attempt to decompile handRenderHud
|
2021-04-14 17:44:32 +10:00 |
Ryan Dwyer
|
b77e3167ba
|
Attempt to decompile handTickIncReload
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2021-04-12 18:54:49 +10:00 |
Ryan Dwyer
|
582d0d589b
|
Decompile handTickIncChangeGun
|
2021-04-12 13:21:34 +10:00 |
Ryan Dwyer
|
a1094390c1
|
Decompile func0f09bf44
|
2021-04-10 22:08:33 +10:00 |
Ryan Dwyer
|
a95f70bf33
|
Decompile weaponGetAmmoCapacity
|
2021-04-10 21:49:03 +10:00 |
Ryan Dwyer
|
7180110f80
|
Decompile func0f0a70f8
|
2021-04-10 14:37:33 +10:00 |
Ryan Dwyer
|
a07a4ae7c9
|
Decompile func0f0a7d5c
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2021-04-10 13:49:46 +10:00 |
Ryan Dwyer
|
b66717e04c
|
Decompile handIsReloading
|
2021-04-10 13:43:55 +10:00 |
Ryan Dwyer
|
79654b775c
|
Decompile func0f09ea90
|
2021-04-10 13:41:37 +10:00 |
Ryan Dwyer
|
be0aa4e7a3
|
Decompile handIsReadyToSwitch
|
2021-04-10 11:59:13 +10:00 |
Ryan Dwyer
|
394f56fa89
|
Decompile func0f097ba0
|
2021-04-10 11:18:07 +10:00 |
Ryan Dwyer
|
626d43dd0e
|
Decompile handIsAnimBusy
|
2021-04-10 10:43:06 +10:00 |
Ryan Dwyer
|
561d715e9f
|
Decompile func0f099780
|
2021-04-10 10:40:46 +10:00 |
Ryan Dwyer
|
923d6ecde2
|
Decompile func0f099188
|
2021-04-10 10:35:43 +10:00 |
Ryan Dwyer
|
e7fc76f252
|
Attempt to decompile handTickIncIdle
|
2021-04-10 00:23:22 +10:00 |
Ryan Dwyer
|
ed369ea2d9
|
Decompile handTickIncAttackEmpty
|
2021-04-09 15:26:24 +10:00 |
Ryan Dwyer
|
6ef8b599ed
|
Decompile func0f09d8dc
|
2021-04-09 13:26:11 +10:00 |
Ryan Dwyer
|
6db7bd2f90
|
Attempt to decompile func0f09a6f8
|
2021-04-09 08:26:33 +10:00 |
Ryan Dwyer
|
e648b050b7
|
Decompile func0f09aba4
|
2021-04-08 21:41:25 +10:00 |
Ryan Dwyer
|
23817a5804
|
Decompile handTickIncAutoSwitch
|
2021-04-08 16:44:13 +10:00 |
Ryan Dwyer
|
2cb0c9a72a
|
Decompile handTickIncAttackingClose
|
2021-04-08 14:06:49 +10:00 |
Ryan Dwyer
|
06984dee34
|
Name some hand properties and functions
|
2021-04-08 12:21:19 +10:00 |
Ryan Dwyer
|
d2d7b66f60
|
Decompile func0f09a3f8
|
2021-04-08 08:10:56 +10:00 |
Ryan Dwyer
|
f5999121ed
|
Replace remaining literal addresses in lib segment
|
2021-04-07 17:23:07 +10:00 |
Ryan Dwyer
|
1c379b5082
|
Decompile func0f09ee18
|
2021-04-06 22:53:22 +10:00 |
Ryan Dwyer
|
1de2cc728e
|
Flesh out weapon flag constants
|
2021-04-06 19:45:51 +10:00 |
Ryan Dwyer
|
f6a9b44dae
|
Introduce base weaponfunc_shoot struct and make single/auto/projectile extend it
|
2021-04-06 00:28:33 +10:00 |
Ryan Dwyer
|
04ec4d57a0
|
Decompile handCalculateShotSpread
|
2021-04-05 23:58:08 +10:00 |