* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Worked on create function
* Worked up to search_bomb
* Work on various action functions
* Almost all functions worked on
* d_a_e_mf equivalent
* Started copying over to d_a_e_dn
* d_a_e_dn almost equivalent, e_mf cleanup
* somehow accidentally took out something from gra2 in a previous commit
* Fixed data layout issue in d_a_e_dn
* PR cleanup
* Took out fopen_enemy_c inheritance
* Tiny start on d_a_obj_gra2
* Initial work
* Solid work done
* More work
* work on some rolling functions and deme camera
* Almost all functions worked on
* All functions worked on
* Fixed some BaseNpc functions I broke
* PR Cleanup
* PR cleanup part 2
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* d_a_obj_sw work
* Small fixes
* d_a_obj_so work
* d_a_obj_so almost equivalent and small work on d_a_npc_ks
* Work on npc_ks_guide_00
* Work on guide functions
* 80% matching
* Almost have all functions worked on
* All functions worked on
* Initial d_a_npc_saru work
* Tiny bit more work
* daNpc_Saru almost matching
* fixed array issue
* obj_kago work
* d_a_obj_kago almost matching
* sare_npc brief fix
* PR cleanup
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* d_a_obj_sw work
* Small fixes
* Initial work
* Work on ori2 and others
* Work on npc_ks_home
* Work on npc_ks_demo_022
* Chugging through
* Started on demo_camera
* More demo_camera work
* 51% equivalent
* General cleanup
* Fixed compile error in d_a_e_mk
* Small d_a_e_mk fix
* d_a_e_fs fix
* PR cleanup
* Started work on d_a_obj_sw
* Update dtk-template
* Fix debug build
* Fix d_event_debug includes
* Progress reports: Enable function relocation diffing (data_value)
* Fix some diffs
* Fix a few more diffs
* More fixes
* Started work on d_a_e_mk
* demo work
* All functions worked on
* PR cleanup
* Added some fopAc_ac_c casting - Almost equivalent
* Implemented no inheritance and fixed demo_camera_start regression
* PR cleanup
* fixed demo_camera_end switch cases & fixed bug in d_a_b_bq
* fixed demo_camera_end switch cases & fixed bug in d_a_b_bq
* Remove unnecessary semicolon
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Started work on d_a_e_mk
* demo work
* All functions worked on
* PR cleanup
* Added some fopAc_ac_c casting - Almost equivalent
* Implemented no inheritance and fixed demo_camera_start regression
* PR cleanup
* Work on create function
* General work
* Pull request cleanup
* Remove unnecessary semicolon
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Work on create function
* d_a_npc_seib mostly finished
* Pull request cleanup
* Extra new line removed
---------
Co-authored-by: hatal175 <hatal175@users.noreply.github.com>
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Work on possessedEvCamera
* Work on fixedFramesEvCamera & started on digHoleEvCamera
* All functions have been at least somewhat worked on
* Further general work and cleanup
* Work on fixedFrameEvCamera
* Work on stokerEvCamera
* Small work
* Cleanup and started on transEvCamera
* Work on watchActorEvCamera
* Work on gameOverEvCamera and other cleanup
* Implemented mWork pointer logic where needed
* Small work on useItem0EvCamera
* Work on bSplineEvCamera
* work on twoActor0EvCamera function and cleanup
* Work on transEvCamera
* Cleanup
* Initial Work
* Initial Work Part 2!
* First few functions done
* work on some demo and execute functions
* Work on AttackH Functions
* Work on more execute functions
* d_a_b_tn close to finished
* Pull request cleanup and damageCheck work
* d_a_obj_dmelevator partially matching
Logic in functions should all be matching, data is not matching
* d_a_obj_dmelevator matching
* Cleaned up code in d_a_obj_dmelevator.cpp
Should make the code a bit more readable
* Further cleanup of d_a_obj_dmelevator.cpp
This should address the feedback from the pull request review
---------
Co-authored-by: ItsNiklas <nikbau2000@gmail.com>
* Some dbg work for d_a_e_rdy to get a tenth of % matching. Still some regalloc issues remain
* Change '#ifndef DEBUG' to '#if VERSION != VERSION_SHIELD_DEBUG' per Taka's request
* Decompile first laundry methods
* Cleanup setNormalClothPos
* Fix rodata and implement more functions
* Full mapping
* Move create to inline method
* Cleanup
* Mark class as equivalent
* Change rodata padding
* Rename joint members
* More renames and cleanup
* Redefine mAttr
* Cleanup
* Update includes
* Rough class structure, start of work
* First easy methods, 10% match
* Various progress, 27% match
* Progress on sekizoa, 43% match
* Progress on Sekizoa, need to pull SekiDoor changes
* First pass on all functions, 80% match
* 96% match, starting cleanup before last stretch
* Cleanup, 99% match
* Code formatting
* 100% match, builds on equivalent
* Adressed review comments
* Fix debug build
* Minor fixes
* Match daAlink_c::getDemoLookActor
* Fix JStudio paths in ShieldD splits
* Fix JStudio not compiling on debug
* Fix JStudio not compiling on retail, add fake header
* d_save debug cleanup / d_s_menu debug
* gameinfo / kankyo struct debug fixes
* pal building ok
* jp building ok
* some tests with jp
* some more pal/jp tests
* Matching daObj_Maki_HIO_c::daObj_Maki_HIO_c()
Matched daObj_Maki_HIO_c::daObj_Maki_HIO_c() and started work on daObj_Maki_HIO_c::~daObj_Maki_HIO_c()
* more work on d_a_obj_maki
More structures defined, work on all methods, some equivalent, just missing registers
* d_a_obj_maki Matching
Final work on maki to get it to Match 100%.
* d_a_obj_maki matching
d_a_obj_maki matching | * cleanup for PR
* Started work on d_a_ep
* Work on daEp_Create
* daEp_Execute work and other smaller functions
* Work on execute function and started on move function
* Work on ep_move
* Data matching and pushed some functions to 100%
* Pull request cleanup
* WIP d_event_debug
* Implemented most functions close to matching
* Removed erroneous comment in d_com_inf_game.h
* Implemented getEventP in dEvDtBase_c
* Retyped dEvLib_callback_c function returns from BOOL to bool
* Implemented getHeader, getEventList, and setDbgData in dEvent_manager_c
* Moved relevant dEvDb_* classes from d_event.h to d_event_debug.h and changed to structs
* Extended JORFile mFilename character array from 8 to 256 characters
* Implemented combo boxes and update slider functionalities in JORMContext
* Named field_0xC of JORProperyEvent as id, based on use of field in d_event_debug.cpp
* Corrected debug event tables and created missing table
* Debug tables explicitly pasted in d_event_debug.cpp to circumvent ShiftJIS not properly encoding tables via #include directive
* Change return types for implemented virtual functions of actors that inherit from dEvLib_callback_c
* Add const modifier to several d_com_inf_game functions called in d_event_debug, and change respective fields in dEvDb_bit & reg_c to be const
* d_event_debug Equivalent
* Changed configure.py entry to equivalent instead of matching
* Preliminary documentation
* Remove debug tables from d_event.cpp
* Fix debug build
* Debug build now takes .alf as input instead of .dol
I had to manually remove the following line from symbols.txt for DTK to work:
```
.data = .sbss:0x8074C97C; // type:object size:0x4 scope:local data:byte
```
After that it built OK, and DTK automatically modified all other lines in symbols.txt.
* Fix pragma in header messing up debug optimization level
* Started work on d_a_b_mgn
* Finished some of the smaller functions
* A lot of work on the set_Effect methods
* Work on CreateHeap
* Work on calcBloodMove
* Work on setHideSmokeEffect and _delete
* damage_check at 50%
* demo_skip 94% matching
* Work on some execute functions and a couple others
* Worked on last few functions and general cleanup
* Cleanup for pull request
* Last few pr review comments addressed