Léo Lam
39856b1a7d
uking/ui: Implement getWeaponStats
2021-01-22 19:55:52 +01:00
Léo Lam
5280254ef1
uking/dmg: Implement DamageInfoMgr::isTrueFormMasterSword
...
And some trivial getters.
2021-01-22 17:36:21 +01:00
Léo Lam
5328fd2782
Move Damage to Game/ and add more DamageInfoMgr members
...
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
2021-01-22 17:10:53 +01:00
Léo Lam
0d9117c1b8
ksys/act: Add remaining actInfoCommon functions
2021-01-22 16:37:57 +01:00
Léo Lam
ad95be2d08
ksys/act: Fix missing parameter for InfoData::getStringByKey
...
Callers in actInfoData.cpp still matched because LLVM detected that the
last argument is unused and optimized it out (or inlined the function
entirely)
2021-01-22 16:37:57 +01:00
Léo Lam
5d36832608
Add a script to generate actInfoCommon
...
It's too tedious to write by hand
2021-01-22 16:37:57 +01:00
Léo Lam
24bb3a679a
ksys/act: Add InfoCommon Bow and Master Sword functions
2021-01-22 14:19:40 +01:00
Léo Lam
73329896f9
ksys/act: Add convenient default for InfoData::getString
2021-01-22 12:35:54 +01:00
Léo Lam
bb3f05e209
uking/ui: Implement weapon and bow sorting in inventory
2021-01-22 12:35:54 +01:00
Léo Lam
d9f7561588
uking/ui: Implement food sorting in inventory
2021-01-22 12:35:53 +01:00
Léo Lam
48276bb4e7
uking/ui: Implement material sorting for inventory
2021-01-22 00:14:41 +01:00
Léo Lam
7814fd527b
uking/ui: Implement shield sorting for inventory
2021-01-22 00:14:40 +01:00
Léo Lam
3e31611d2a
uking/ui: Clean up PauseMenuDataMgr::getItemByIndex
...
Deduplicate the nullptr checks.
2021-01-21 18:17:37 +01:00
Léo Lam
620eb2b39e
uking/ui: Add even more inventory functions
2021-01-21 18:12:04 +01:00
Léo Lam
57d3a082c2
uking/ui: Add more PauseMenuDataMgr functions
2021-01-21 01:03:57 +01:00
Léo Lam
30bbc0c54a
uking/ui: Add even more inventory functions
2021-01-20 01:36:14 +01:00
Léo Lam
0ac3ba93ad
uking/ui: Add more inventory functions
2021-01-19 19:01:27 +01:00
Léo Lam
fe3a437a26
uking/ui: Rename mItem_44488 to mLastAddedItem
...
That's what it is
2021-01-19 19:01:26 +01:00
Léo Lam
a0f67e2f7d
uking/ui: Implement PauseMenuDataMgr::addToPouch
2021-01-18 02:08:34 +01:00
Léo Lam
36fa2b36c2
uking/ui: Remove setValue() for consistency
2021-01-17 23:46:31 +01:00
Léo Lam
268f7f2d8a
uking/ui: Add inventory loading function
2021-01-17 19:46:43 +01:00
Léo Lam
a338f4f6f0
uking/ui: Fix some clang-tidy warnings
2021-01-17 16:08:30 +01:00
Léo Lam
01b8a01ec3
uking: Mark WeaponModifierInfo member functions as const when possible
2021-01-17 14:53:13 +01:00
Léo Lam
eeeab7ab93
uking/ui: Add inventory saving function
2021-01-17 14:34:52 +01:00
Léo Lam
404597421d
ksys/gdt: Add some special flag utils
2021-01-16 21:18:24 +01:00
Léo Lam
4a6f3f9786
uking/ui: Implement "item get" PauseMenuDataMgr function
2021-01-16 21:18:24 +01:00
Léo Lam
2f9e3d0c32
ksys/map: Fix include cycle
2021-01-14 12:51:48 +01:00
Léo Lam
ee713ab899
uking/ui: Add "can get item" inventory functions
2021-01-11 19:00:31 +01:00
Léo Lam
c28e7ace3d
uking/ui: Implement PauseMenuDataMgr::countItems
2021-01-11 15:51:22 +01:00
Léo Lam
4c171605ff
uking/ui: Fix PouchConstants struct
2021-01-11 15:51:22 +01:00
Léo Lam
d943be4ea1
uking/ui: Add named constants for inventory item limits
...
Cleaner
2021-01-11 15:45:06 +01:00
Léo Lam
2ae06d6b39
uking/ui: Fix another minor accuracy issue (add inline function)
...
Both versions match perfectly, but there is a wrapper function for
getSameGroupActorName in the Wii U version.
2021-01-10 22:58:38 +01:00
Léo Lam
dd653e871f
uking/ui: Fix minor accuracy issue (don't use memcpy)
...
Still matches, but the original code didn't use memcpy (according to
the Wii U version)
2021-01-10 22:58:11 +01:00
Léo Lam
29817a3e21
uking/act: Add most of the weapon modifier utils
2021-01-10 02:14:31 +01:00
Léo Lam
d67568341b
ksys/util: Remove unnecessary include
2021-01-10 01:37:20 +01:00
Léo Lam
1999ea8721
ksys/act: Add GlobalParameter
2021-01-09 19:39:33 +01:00
Léo Lam
8569722db6
ksys/act: Start adding actInfoCommon
2021-01-09 17:23:38 +01:00
Léo Lam
9069c4e9f8
ksys/act: Add convenience wrappers for InstParamPack
2021-01-09 16:46:34 +01:00
Léo Lam
3ce19016ec
uking/ui: Add more inventory functions
2021-01-09 13:40:43 +01:00
Léo Lam
23b3047f49
Add aocManager header stub
2021-01-08 19:37:21 +01:00
Léo Lam
5912b65eff
uking/ui: Add Master Sword related inventory functions
2021-01-08 12:55:01 +01:00
Léo Lam
e3791db95e
Remove incomplete match
2021-01-08 12:47:44 +01:00
Léo Lam
f90e96360e
uking/ui: Add some more PauseMenuDataMgr functions
2021-01-08 11:51:49 +01:00
Léo Lam
8a18657290
Add missing trailing newlines
2021-01-07 22:15:11 +01:00
Léo Lam
ebc09f924a
uking/ui: Start adding PauseMenuDataMgr
2021-01-07 22:11:41 +01:00
Léo Lam
b9d37afa1c
ksys/act: Add SameGroupActorName getters
2021-01-07 15:32:59 +01:00
Léo Lam
b3fa7ae230
uking: Implement GameDataConvertIntToSring action
2021-01-01 19:21:17 +01:00
Léo Lam
117e6891b0
Reduce code size by avoiding static inline member variables
...
Static inline member variables require the compiler to emit a static
runtime constructor in all translation units that can see the variables
in question. This normally wouldn't be a problem, but it gets expensive
really quickly when you have ~3000 classes and ~3000 duplicate
static constructors.
This drops the ELF size from ~270MB to ~220MB and probably speeds up
builds a little bit.
2021-01-01 19:10:46 +01:00
Léo Lam
cb33d236a3
uking: Implement GameDataAddVec3 action
2021-01-01 19:00:46 +01:00
Léo Lam
f621d136c0
uking: Implement GameDataAddInt action
2021-01-01 19:00:41 +01:00