Léo Lam
3b996a212c
Track AI class decompilation macro progress
2021-01-21 12:52:56 +01:00
Léo Lam
57d3a082c2
uking/ui: Add more PauseMenuDataMgr functions
2021-01-21 01:03:57 +01:00
Léo Lam
30bbc0c54a
uking/ui: Add even more inventory functions
2021-01-20 01:36:14 +01:00
Léo Lam
0ac3ba93ad
uking/ui: Add more inventory functions
2021-01-19 19:01:27 +01:00
Léo Lam
fe3a437a26
uking/ui: Rename mItem_44488 to mLastAddedItem
...
That's what it is
2021-01-19 19:01:26 +01:00
Léo Lam
d366fd05fe
Merge pull request #20 from notyourav/responsefile
...
Use response file for Ninja
2021-01-18 11:31:22 +01:00
theo3
f1401e51ce
Use response file for Ninja
2021-01-17 22:41:41 -08:00
Léo Lam
a0f67e2f7d
uking/ui: Implement PauseMenuDataMgr::addToPouch
2021-01-18 02:08:34 +01:00
Léo Lam
36fa2b36c2
uking/ui: Remove setValue() for consistency
2021-01-17 23:46:31 +01:00
Léo Lam
268f7f2d8a
uking/ui: Add inventory loading function
2021-01-17 19:46:43 +01:00
Léo Lam
a338f4f6f0
uking/ui: Fix some clang-tidy warnings
2021-01-17 16:08:30 +01:00
Léo Lam
01b8a01ec3
uking: Mark WeaponModifierInfo member functions as const when possible
2021-01-17 14:53:13 +01:00
Léo Lam
eeeab7ab93
uking/ui: Add inventory saving function
2021-01-17 14:34:52 +01:00
Léo Lam
404597421d
ksys/gdt: Add some special flag utils
2021-01-16 21:18:24 +01:00
Léo Lam
f7901ae193
Add missing functions to CSV
2021-01-16 21:18:24 +01:00
Léo Lam
4a6f3f9786
uking/ui: Implement "item get" PauseMenuDataMgr function
2021-01-16 21:18:24 +01:00
Léo Lam
2f9e3d0c32
ksys/map: Fix include cycle
2021-01-14 12:51:48 +01:00
Léo Lam
ee713ab899
uking/ui: Add "can get item" inventory functions
2021-01-11 19:00:31 +01:00
Léo Lam
c28e7ace3d
uking/ui: Implement PauseMenuDataMgr::countItems
2021-01-11 15:51:22 +01:00
Léo Lam
4c171605ff
uking/ui: Fix PouchConstants struct
2021-01-11 15:51:22 +01:00
Léo Lam
d943be4ea1
uking/ui: Add named constants for inventory item limits
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Cleaner
2021-01-11 15:45:06 +01:00
Léo Lam
2ae06d6b39
uking/ui: Fix another minor accuracy issue (add inline function)
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Both versions match perfectly, but there is a wrapper function for
getSameGroupActorName in the Wii U version.
2021-01-10 22:58:38 +01:00
Léo Lam
dd653e871f
uking/ui: Fix minor accuracy issue (don't use memcpy)
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Still matches, but the original code didn't use memcpy (according to
the Wii U version)
2021-01-10 22:58:11 +01:00
Léo Lam
29817a3e21
uking/act: Add most of the weapon modifier utils
2021-01-10 02:14:31 +01:00
Léo Lam
65261d02a6
lib: Update sead
2021-01-10 01:46:33 +01:00
Léo Lam
d67568341b
ksys/util: Remove unnecessary include
2021-01-10 01:37:20 +01:00
Léo Lam
1999ea8721
ksys/act: Add GlobalParameter
2021-01-09 19:39:33 +01:00
Léo Lam
8569722db6
ksys/act: Start adding actInfoCommon
2021-01-09 17:23:38 +01:00
Léo Lam
9069c4e9f8
ksys/act: Add convenience wrappers for InstParamPack
2021-01-09 16:46:34 +01:00
Léo Lam
3ce19016ec
uking/ui: Add more inventory functions
2021-01-09 13:40:43 +01:00
Léo Lam
23b3047f49
Add aocManager header stub
2021-01-08 19:37:21 +01:00
Léo Lam
b128c71629
readme: Clarify that no proprietary SDK or leaks are used
2021-01-08 15:31:03 +01:00
Léo Lam
5912b65eff
uking/ui: Add Master Sword related inventory functions
2021-01-08 12:55:01 +01:00
Léo Lam
e3791db95e
Remove incomplete match
2021-01-08 12:47:44 +01:00
Léo Lam
21cd25bcb4
Clarify project goal
2021-01-08 12:20:06 +01:00
Léo Lam
f90e96360e
uking/ui: Add some more PauseMenuDataMgr functions
2021-01-08 11:51:49 +01:00
Léo Lam
8a18657290
Add missing trailing newlines
2021-01-07 22:15:11 +01:00
Léo Lam
ebc09f924a
uking/ui: Start adding PauseMenuDataMgr
2021-01-07 22:11:41 +01:00
Léo Lam
b9d37afa1c
ksys/act: Add SameGroupActorName getters
2021-01-07 15:32:59 +01:00
Léo Lam
b3fa7ae230
uking: Implement GameDataConvertIntToSring action
2021-01-01 19:21:17 +01:00
Léo Lam
117e6891b0
Reduce code size by avoiding static inline member variables
...
Static inline member variables require the compiler to emit a static
runtime constructor in all translation units that can see the variables
in question. This normally wouldn't be a problem, but it gets expensive
really quickly when you have ~3000 classes and ~3000 duplicate
static constructors.
This drops the ELF size from ~270MB to ~220MB and probably speeds up
builds a little bit.
2021-01-01 19:10:46 +01:00
Léo Lam
cb33d236a3
uking: Implement GameDataAddVec3 action
2021-01-01 19:00:46 +01:00
Léo Lam
f621d136c0
uking: Implement GameDataAddInt action
2021-01-01 19:00:41 +01:00
Léo Lam
8301cb80a6
uking: Implement GameDataAddFloat action
2021-01-01 19:00:23 +01:00
Léo Lam
d5a9f2bc82
identify_matching_functions_by_call: Add support for matching one fn
2021-01-01 18:58:39 +01:00
Léo Lam
e6d0305d57
Fix type issues in Action loadParams functions
2021-01-01 18:08:26 +01:00
Léo Lam
cb19f53a48
Implement some commonly used ActorConstDataAccess functions
2021-01-01 17:29:34 +01:00
Léo Lam
3f9172043c
ksys: Implement ActorLimiter
2021-01-01 12:52:58 +01:00
Léo Lam
1f12ab9237
Add two more ActorHeapUtil functions to the CSV
2021-01-01 12:52:57 +01:00
Léo Lam
1ab2897cf4
ksys: Forward declare BaseProc in actAiParam to improve build times
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Also fix an indirect include.
2021-01-01 12:52:57 +01:00