engineer124
28ef080dbf
more docs and cleanup
2022-08-19 19:30:53 -04:00
engineer124
2542117c42
fix func_801656A4
2022-08-19 19:19:54 -04:00
engineer124
36ce1ab877
add docs from debug
2022-08-19 19:16:59 -04:00
petrie911
d9231f1dbb
synray does it again
2022-08-19 18:11:58 -05:00
engineer124
e975c4df38
cleanup
2022-08-19 18:41:33 -04:00
engineer124
a1ed41ecea
match Play_Main thanks to debug
2022-08-19 18:22:55 -04:00
engineer124
dbc31ad4c7
Merge branch 'play' of https://github.com/Decompollaborate/mm into play
2022-08-19 17:38:46 -04:00
engineer124
397c36c27b
import D_801DFA18
2022-08-19 17:38:21 -04:00
Derek Hensley
dd363101b7
Matched func_801691F0
2022-08-19 00:12:00 -07:00
Derek Hensley
a595688346
Matched func_80169100
2022-08-19 00:09:31 -07:00
Derek Hensley
e1c17c5da3
Match func_80168DAC
2022-08-19 00:01:29 -07:00
Derek Hensley
afffe39763
Match func_80167F0C
2022-08-17 21:44:34 -07:00
Derek Hensley
f5e71876ef
Match func_80167DE4 (from debug)
2022-08-17 21:19:40 -07:00
Derek Hensley
628d39ea03
Match func_80165DB8, func_80165DCC, func_80165DF0, func_80165E04
2022-08-17 21:08:27 -07:00
Derek Hensley
b01fac18b3
Match func_80165658
2022-08-17 21:06:07 -07:00
Derek Hensley
74cb1aa6e0
Match func_80165460 (from debug)
2022-08-17 21:03:49 -07:00
Derek Hensley
97d75c3811
Some small cleanup
2022-08-17 20:31:40 -07:00
engineer124
5b6043cf6d
small fixes
2022-08-16 15:25:50 -04:00
engineer124
6693c168a8
cleanup, fake match Play_Init
2022-08-16 15:22:21 -04:00
Derek Hensley
6ab0b075cd
Bring over progress from another branch
...
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
2022-08-15 23:35:50 -07:00
Anghelo Carvajal
a67571c2bf
Purge `ExchangeItemID` enum ( #1026 )
...
* Purge ExchangeItemID enum
* Add stff to namefixer
* Rename FISHING_ROD
2022-08-15 15:04:42 -04:00
Anghelo Carvajal
0f130c173d
Fix `EnHorseAction` enum ( #1022 )
...
* Fix enum
* Fix some constants
* ENHORSE_ACT_MOUNTED_IDLE_WHINNYING
* ACT -> ACTION
2022-08-15 15:01:07 -04:00
petrie911
c5254084c2
Matched several functions ( #1020 )
...
* matchmaker, matchmaker
* more matches
* one fix
* I'll format you good
* cleanup
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
2022-08-15 14:55:42 -04:00
Tom Overton
78684187fe
Make names related to animations more consistent ( #998 )
...
* Make names related to animations more consistent
* Standardize on sAnimationInfo
* Respond to hensldm's review
* Standardize on ChangeAnim
* Respond to hensldm's review
* Small formatting thing
* Consistency after merging master
* A few more things I missed
* Respond to Elliptic's review
* Some more stuff that was requested
2022-08-15 14:51:38 -04:00
Derek Hensley
132dd6a373
Entrance Macro ( #987 )
...
* POC
* fix
* Fix typo
* token POC
* The rest
* small cleanup
* More small cleanup
* ENTRANCE
* arg renames
* EntranceIndex -> Entrance
* format
* PR
* PR2
* Remove layer from entrance macro
* namefixer plus comments
* format
2022-08-15 14:45:28 -04:00
engineer124
82fe521721
Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK and Documented ( #798 )
...
* Rename functions
* code_801A5BD0 OK
* PR 1, improve spacing
* Rename unused struct
* Rename Sfx Variables
* PR Feedback, update names
* Add comment
* cleanup vars
* Fix merge
* Rework documentation, include more functions in sfx system
* PR suggestions
* fix AudioSfx_MuteBanks
* missed enum
* more cleanup
* more suggestions
2022-08-15 14:39:57 -04:00
engineer124
0082c299c6
Decompile Camera Helper Functions ( #1023 )
...
* helper functions
* more pr suggestions
2022-08-15 14:36:33 -04:00
Derek Hensley
24ba04d70c
Effect Deaddd OK ( #1019 )
...
* OK
* cleanup
* Add unused comment
2022-08-15 14:31:36 -04:00
Alejandro Asenjo
4b545bc259
ovl_Oceff_Wipe7 OK ( #1009 )
...
* progress
* ovl_Oceff_Wipe7 OK
* pr review
* format
* renamings
2022-08-15 14:27:30 -04:00
Tom Overton
b2996b0352
object_thiefbird (Takkuri) documented ( #1002 )
2022-08-15 14:23:38 -04:00
Alejandro Asenjo
e77b07296a
ovl_Dm_Char09 Decompiled ( #996 )
...
* progress
* progress
* 1 function left
* all functions matching
* data imported
* ovl_Dm_Char09 decompiled
* format
* sfx
* constants
* ovl_Dm_Char09 PR
* pr review
* pr review
* format
* csIndex back to temp until we know proper behav.
2022-08-15 14:20:03 -04:00
Tom Overton
e44c98884b
EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀 💣 ( #966 )
...
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
2022-08-15 14:16:31 -04:00
Blythe
f66ef00aeb
EnSGoro OK and documented ( #895 )
...
* EnSGoro OK and documented
* Format fix attempt for EnSGoro
* Requested format changes
* EnSGoro additional cleanup
* Fixed updated names
* fork merge (wip - don't review)
* Misc. formatting updates
Also had to un-eat some changes made upstream in functions.txt and variables.txt.
* A couple minor tweaks
2022-08-15 14:12:54 -04:00
engineer124
d9a10948d3
aisetnextbuf.c OK (code_80194790.c) ( #982 )
...
* aisetnextbuf OK
* format
* Function headers
* Add comment
2022-08-09 20:49:20 -04:00
Tom Overton
f4f0ce7523
EnPp (Hiploop) OK and documented, object_pp documented ( #997 )
...
* EnPp OK
* Format
* Animation naming consistency
* Respond to jpburnett's review
* Animation name consistency
2022-08-09 20:44:07 -04:00
Alejandro Asenjo
1aaf0fbc7e
ovl_Dm_Ah Decompiled ( #988 )
...
* current progress
* all functions matching
* data imported correctly (thanks @Maide)
* ovl_Dm_Ah Decompiled
* warnings
* moved the (Player *) casting for cb consistency
* renamings
* thank you @hensldm
* Jenkins being Jenkins
* correction
2022-08-09 20:38:39 -04:00
Lucas
f3c6e451fb
ovl_Dm_Char06 OK ( #986 )
...
* `ovl_Dm_Char06` decompiled
* Suggested changes
* Minor changes
* Formatting
2022-08-09 20:33:57 -04:00
Parker Burnett
b14656c529
En_pst OK ( #983 )
...
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
2022-08-09 20:30:11 -04:00
Lucas
1afeaaf734
ovl_Mir_Ray2 OK ( #981 )
...
* `ovl_Mir_Ray2` decompiled
* Suggested changes
2022-08-09 20:26:35 -04:00
Lucas
75aad26df1
`ovl_Obj_Makekinsuta` decompiled ( #980 )
2022-08-09 20:21:56 -04:00
Alejandro Asenjo
ed7102727f
ovl_Obj_Taru Decompiled, object documented ( #979 )
...
* all functions matching, thanks Anon58 and mzxrules
* data imported, objects documented
* ovl_Obj_Taru Decompiled, object documented
* warnings fixed
* boolean and renamings
2022-08-09 20:15:50 -04:00
Lucas
1cbf26a5d1
ovl_Obj_Danpeilift decompiled and documented ( #973 )
...
* `ovl_Obj_Danpeilift` decompiled
* Rename functions
* Change arg1 to index
* Improve ObjDanpeilift_Move match
* Upcast macro
2022-08-09 20:11:29 -04:00
Derek Hensley
0395b7bd4f
docs ( #978 )
2022-08-09 20:07:31 -04:00
engineer124
a80637fd59
Decompile and Document Camera `z_play` functions ( #933 )
...
* Document z_play camera functions
* cleanup function names
* PR Suggestion
* Fix master merge, add comments
* fix merge
* small fix
Co-authored-by: angie <angheloalf95@gmail.com>
2022-08-09 20:01:55 -04:00
Derek Hensley
b716e76d3e
Effect EnFire OK ( #977 )
...
* OK
* Gameplay keep fire
* &
* &2
* PR
* Fire textures
* Second mask
2022-08-07 19:59:23 -04:00
Derek Hensley
9a4319827b
General Cleanup 9 ( #961 )
...
* small z64animation cleanup
* z64
* actor
* bgcheck
* collisioncheck
* curve
* cutscene
* effect
* item
* light
* math
* player
* save
* save
* schedule
* skin
* transition
* Remove leading 0s from size = 0x10
* z64schedule enum
* PR
* enums
2022-08-07 19:43:58 -04:00
Tom Overton
dbe98b9776
Document powder keg assets ( #967 )
...
* Document powder keg assets
* Add "barrel" to one of the asset names
* Update variables.txt
* ptr -> fuseSegmentPtr
2022-08-07 19:38:37 -04:00
Maide
5f9d4ca059
En_Bigpamet ( #910 )
...
* En_Bigpamet
* a
* PR
* a
* PR
* PR
* Update src/overlays/actors/ovl_En_Bigpamet/z_en_bigpamet.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2022-08-07 19:33:51 -04:00
Derek Hensley
d0313fa766
Effect EnIce OK ( #976 )
...
* Ok
* Material/Model
* Cleanup
* format
* IceFragment Assets
* PR
2022-08-07 19:29:03 -04:00
Derek Hensley
bc3883d098
Effect Fhgflash OK ( #975 )
...
* OK
* format
* extract tex explicitly
* FHGFLASH_SHOCK_NO_ACTOR
* typo
* Hitmark
* sZeroVec
* eff
2022-08-07 19:24:05 -04:00