Kenix3
5c97d35841
Added macros header
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
2020-06-04 23:07:09 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
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* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
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Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
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* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
30daa16255
Port stackcheck.c from oot decomp
2020-01-12 20:18:31 -06:00
rozlette
76c3d660a9
Port over fault_drawer.c from oot decomp. Not much effort was made to fix nonmatching
2020-01-12 18:17:55 -06:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
bb9de27a16
Decomp controller.c
2020-01-11 08:54:07 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
2019-12-29 21:34:58 -06:00
rozlette
7692d06fcd
Decompile Bg_Ikana_Ray
2019-12-28 02:23:17 -06:00
rozlette
6a74885a38
Little bit of work on z_scene_proc
2019-12-28 00:24:30 -06:00
rozlette
37969fbe50
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
2019-12-27 20:55:40 -06:00
rozlette
664bb49a5d
Decompile z_kanfont
2019-12-24 03:52:37 -06:00
rozlette
d6faee7318
Port some of z_room from the oot decomp
2019-12-24 01:46:19 -06:00
rozlette
d605458fa5
Redo z_lights.c for new code base
2019-12-20 21:57:05 -06:00
rozlette
962a957166
Decompile code_0x800E8EA0.c
2019-12-18 01:31:47 -06:00
rozlette
82ad58e489
Cleanup files in code. Decompile code_800CAAD0.c
2019-12-17 18:47:52 -06:00
rozlette
bdf36b85d3
Decompile z_eff_footmark.c
2019-12-15 03:31:57 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
rozlette
a09a799eef
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
2019-11-14 00:52:31 -06:00
rozlette
b1938991fa
Update structs.h because Ghidra can handle bitfields now
2019-11-13 22:14:03 -06:00
rozlette
a8060ddcff
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
rozlette
35eb22813a
Add a couple of symbols
2019-09-19 22:25:57 -05:00
rozlette
15d44ed724
Add z_effect_soft_sprite
2019-04-15 21:01:57 -05:00
rozlette
cbd80ce108
Add usage of Gfx
2019-03-10 03:13:32 -05:00
rozlette
2b7d9ed708
Do most of code_0x800FEC90
2019-03-06 21:48:32 -06:00
rozlette
79c2ce743d
Add most of ovl_Bg_Fu_Kaiten_0x80ACB400
2019-02-26 00:31:51 -06:00
rozlette
a309571228
Updata current progress
2018-12-06 13:47:07 -06:00
rozlette
55bece5060
Decompile sinf.c
2018-11-17 02:16:20 -06:00
rozlette
dffd187304
Use hex instead of decimal
2018-11-16 22:14:07 -06:00