Rozelette
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0844c24773
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
Rozelette
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de7a521857
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Decompile z_snap (#11)
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2020-08-29 01:10:24 -04:00 |
mmb70
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522ccdbb95
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func_0x800968B0 PR review
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2020-07-24 19:26:37 -04:00 |
mmb70
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7b45043c97
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Matched boot_0x800968B0.c
Matched func_800968B1
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2020-07-24 19:26:37 -04:00 |
Kenix3
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07cfe5b43f
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Merge branch 'master' of https://github.com/zeldaret/mm
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2020-06-23 17:38:34 -04:00 |
Rafael Moura
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c9dc82cbe5
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func_800B72F8 decompiled
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2020-06-23 17:35:29 -04:00 |
MMDecomp
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7d61d4e6ff
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
Kenix3
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664182c289
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Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
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2020-06-04 21:41:44 -04:00 |
Kenix3
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dfbcac539e
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All z_scene functions now OK
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2020-06-04 20:41:16 -04:00 |
Kenix3
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f230898dfe
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z_scene functions now use the same structs as OOT (#3)
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
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2020-04-29 22:14:29 -05:00 |
rozlette
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01c86ec621
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Decompile z_prenmi.c
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2020-04-23 01:11:25 -05:00 |
rozlette
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c1bb5f00d6
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Decompile z_rpc.c
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2020-04-22 15:38:09 -05:00 |
rozlette
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639df45a03
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Some work on z_view
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2020-04-21 11:49:16 -05:00 |
rozlette
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2b50a1eab8
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Update to latest ghidra project
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2020-04-19 13:15:10 -05:00 |
Kenix3
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4e63d23cf4
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Merge pull request #2 from Kenix3/master
Decompile functions in z_scene
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2020-04-08 17:52:03 -04:00 |
Kenix
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f8713ceb46
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Decompile functions in z_scene
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2020-04-08 17:49:40 -04:00 |
rozlette
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b1dda27053
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Decompile code_0x800AF710.c
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2020-03-19 22:59:03 -05:00 |
rozlette
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adc18f10e2
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Port over some cutscene documentation from oot
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2020-03-18 21:03:18 -05:00 |
rozlette
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b4aad9b857
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Document some z_eff_* files
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2020-03-18 02:32:11 -05:00 |
rozlette
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ff958ad932
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Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
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2020-03-15 01:13:53 -05:00 |
Cleverking2003
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0c35be2381
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More functions from z_actor.c (#6)
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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2020-03-10 12:24:59 -05:00 |
Cleverking2003
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da9aaf43c1
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Some functions from z_actor.c (#5)
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
|
2020-03-04 11:44:43 -06:00 |
rozlette
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d4d8f58636
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Start on z_bgcheck.c
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2020-03-01 19:17:22 -06:00 |
rozlette
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74c1dc2145
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Decompile code_0x800CAE10.c
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2020-03-01 16:49:45 -06:00 |
rozlette
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759fef3928
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Some loadfragment2.c progress
|
2020-03-01 14:57:16 -06:00 |
rozlette
|
8bac7d120c
|
Split boot .bss
|
2020-02-26 18:11:32 -06:00 |
rozlette
|
81c4300015
|
Update to latest ghidra project
|
2020-02-24 23:55:51 -06:00 |
Kenix3
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bfcc1d6a9a
|
Decompiling functions in z_scene (#4)
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
|
2020-02-17 23:17:07 -06:00 |
rozlette
|
bb4123c073
|
Decompile irqmgr
|
2020-01-22 21:47:05 -06:00 |
rozlette
|
930b8bc242
|
Port a bunch of libultra files from sm64
|
2020-01-20 23:27:02 -06:00 |
rozlette
|
7f4a682072
|
Port perspective.c from sm64
|
2020-01-17 01:04:40 -06:00 |
rozlette
|
e74e227113
|
Decomp idle.c
|
2020-01-16 21:35:54 -06:00 |
rozlette
|
50019e85ad
|
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
|
2020-01-16 13:06:32 -06:00 |
rozlette
|
30daa16255
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Port stackcheck.c from oot decomp
|
2020-01-12 20:18:31 -06:00 |
rozlette
|
36f623023d
|
Port over fault.c from oot decomp
|
2020-01-12 16:52:32 -06:00 |
rozlette
|
0d4cadc3d1
|
Decomp boot_0x80081920
|
2020-01-11 10:02:43 -06:00 |
rozlette
|
bb9de27a16
|
Decomp controller.c
|
2020-01-11 08:54:07 -06:00 |
rozlette
|
727a546fcf
|
Update to latest ghidra project
|
2020-01-08 08:32:20 -06:00 |
rozlette
|
8d8df1848e
|
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
|
2019-12-29 21:34:58 -06:00 |
rozlette
|
6a74885a38
|
Little bit of work on z_scene_proc
|
2019-12-28 00:24:30 -06:00 |
rozlette
|
37969fbe50
|
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
|
2019-12-27 20:55:40 -06:00 |
rozlette
|
664bb49a5d
|
Decompile z_kanfont
|
2019-12-24 03:52:37 -06:00 |
rozlette
|
d6faee7318
|
Port some of z_room from the oot decomp
|
2019-12-24 01:46:19 -06:00 |
rozlette
|
962a957166
|
Decompile code_0x800E8EA0.c
|
2019-12-18 01:31:47 -06:00 |
rozlette
|
82ad58e489
|
Cleanup files in code. Decompile code_800CAAD0.c
|
2019-12-17 18:47:52 -06:00 |
rozlette
|
bdf36b85d3
|
Decompile z_eff_footmark.c
|
2019-12-15 03:31:57 -06:00 |
rozlette
|
9bc4990814
|
Update to latest from ghidra project
|
2019-12-14 23:38:35 -06:00 |
rozlette
|
d6f9c091cc
|
Include all unnamed files in objects.py
|
2019-12-14 03:30:11 -06:00 |
rozlette
|
60eaf159b4
|
Generate all major headers from ghidra project
|
2019-12-07 18:21:34 -06:00 |
rozlette
|
86ab9c2067
|
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
|
2019-11-28 00:26:09 -06:00 |