Commit Graph

204 Commits

Author SHA1 Message Date
EllipticEllipsis 2df51868dd
BgIcicle OK and mostly documented (#180)
* remove ZAPD submodule

* git subrepo clone https://github.com/zeldaret/ZAPD.git tools/ZAPD

subrepo:
  subdir:   "tools/ZAPD"
  merged:   "ca229f19"
upstream:
  origin:   "https://github.com/zeldaret/ZAPD.git"
  branch:   "master"
  commit:   "ca229f19"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* git subrepo clone https://github.com/simonlindholm/decomp-permuter.git tools/decomp-permuter

subrepo:
  subdir:   "tools/decomp-permuter"
  merged:   "1e4b85a7"
upstream:
  origin:   "https://github.com/simonlindholm/decomp-permuter.git"
  branch:   "main"
  commit:   "1e4b85a7"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* Remove asm-differ

* git subrepo clone https://github.com/simonlindholm/asm-differ.git tools/asm-differ

subrepo:
  subdir:   "tools/asm-differ"
  merged:   "eaf72269"
upstream:
  origin:   "https://github.com/simonlindholm/asm-differ.git"
  branch:   "master"
  commit:   "eaf72269"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove asm-processor

* git subrepo clone https://github.com/simonlindholm/asm-processor.git tools/asm-processor

subrepo:
  subdir:   "tools/asm-processor"
  merged:   "85288fcd"
upstream:
  origin:   "https://github.com/simonlindholm/asm-processor.git"
  branch:   "master"
  commit:   "85288fcd"
git-subrepo:
  version:  "0.4.3"
  origin:   "???"
  commit:   "???"

* remove .gitmodules file

* Update REAMDE

* OK

* Import data

* Begin naming

* Delete asm references

* Main type enum

* Rename in functions.txt

* Review changes

Co-authored-by: angie <angheloalf95@gmail.com>
2021-06-28 19:36:46 -04:00
kyleburnette c3feee1775
obj_hgdoor OK and partially documented (#190)
* obj_hgdoor OK and partially documented

* Made unused variables static and ran formatter

* Made all suggested changes

* Made all suggested changes
2021-06-26 12:00:05 -04:00
kyleburnette c00b385586
bg_haka_tomb OK (#188)
* Formats files and updates functions.h

* Made all suggested changes

* Fixed new warning
2021-06-18 08:14:30 -04:00
Derek Hensley 52d36d7373
ovl_Obj_Hsstump NON_MATCHING matched (#185)
* Everything matches but func_80BDABCC

* Better names, still stuck on func_80BDABCC

* Some cleanup

* Add param macros and document not matching

* format

* PR suggestions

* Bring over data to c file

* Retry Jenkins

* Retry Jenkins take 2

* PR suggestions for comments

* PR comments

* Matched ObjHsStump_Appear
2021-06-15 19:14:10 -04:00
kyleburnette ad3f2b525e
bg_iknin_susceil OK (#186)
* 6 functions left

* All but one function matched

* all functions decomped

* Formatted files

* Added switch flag define

* Made all suggested changes
2021-06-15 18:43:01 -04:00
kyleburnette 80752e1107
iknv_obj ok (#183)
* iknv_obj ok

* Documented a few more functions and updated type enum

* Added engineer's changes

* Changed negations at engineer's request (casts required)

* Changed negations at engineer's request (casts required)

* Got rid of extra parentheses

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-15 18:32:59 -04:00
Derek Hensley 74e418f24f
ovl_En_GirlA OK and documented (#182)
* EnGirlA Matches

* Convert func to boolean

* Cleanup

* missed a little cleanup

* Update with new MACRO

* revert z_en_item00.c macro, and add one more macro

* Documented

* Format macros.h

* Fix VTX format

* rename isBought to isOutOfStock

* PR suggestions

* Document a bug

* PR comments
2021-06-15 08:45:19 -04:00
Zelllll 54aef44a9e
z_bg_tobira01 OK (#168)
* data merge

* two funcs

* one left

* actor OK

* file done

* fix warnings with jenkins

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update z_bg_tobira01.c

* Update z_en_encount2.h

* Update z_obj_bell.c

* Update z_en_pametfrog.c

* Update z_en_minifrog.c

* Update include/functions.h

Co-authored-by: Zach Banks <zjbanks@gmail.com>

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
2021-06-11 18:03:45 -04:00
Isghj bb7247875b
En_Weather_Tag (#178)
* EnWeatherTag: Start

* EnWeatherTag: matching function, but suspicious

* EnWeatherTag: two non-matching functions, rest match

* EnWeatherTag: cleaning and docs

* EnWeatherTag: more docs

* WeatherTag: more docs

* WeatherTag: cleaning

* WeatherTag: pad renamed to unk to match

* Update include/z64save.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update include/z64.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_En_Weather_Tag/z_en_weather_tag.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* WeatherTag: requested changes

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2021-06-11 08:15:09 -04:00
Derek Hensley 70b67402cb
ovl_en_in OK (#173)
* First pass, 5 still non matching

* data

* cleanup

* Progress on func_808F33B8

* func_808F33B8 is ugly but it matches

* func_808F5728 ugly but matches

* cleanup

* More cleanup/doc a possible inifite loop bug

* Cleanup of the switch

* Readd functions returns

* More progress on THE switch

* Everything matches but the MACROS

* OK

* Add new global Animaion struct

* fix arg name

* PR suggestions pt 1

* PR suggestions pt 2

* Fix up a few things

* Add comment about walking flag

* update functions.txt

* Update 7 to more explicit bits

* More PR cleanup
2021-06-10 23:08:25 -04:00
engineer124 ae2073e119
Ovl_En_Pametfrog OK with partial documentation (#165)
* Init, 14 of 70 decompiled

* En_Pametfrog 26/70 functions decompiled

* 35/70 funcs

* Fully Matching!

* Documentation

* Fix merge from master

* PR suggestions

* minor improvements

* Fix functions.h

* Oopsie

* Oopsie Part 2

* Remove Pametfrog from split_asm.py rodata_excluded

* Better use of MACROS + animation docs

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-06-10 17:34:57 -04:00
engineer124 e9eb4d4e0a
Match z_effect.c (#176) 2021-06-10 08:13:43 -04:00
Parker Burnett aae3c6f895
Obj_ghaka OK (#171)
* getting ghaka started

* two more matching funcs

* functions all match, but no OK...yet....

* some clean up stuff

* uhhh lets try this?

* fixing save context stuff

* z_obj_ghaka OK

* fixing small changes

* adding in new suggestions

* fixing error
2021-06-10 07:55:21 -04:00
engineer124 9102481fc2
Ovl_En_Minifrog OK with partial documentation (#166)
* En_Minifrog first few funcs decompiled

* more matching

* En_Minifrog 3 non_matching functions left

* two functions left

* Start Documentation

* Fully Matching!

* Documentation

* Fix merge with master

* minor pr changes

* Minor improvements

* PR Suggestions + Minor docs

* Fix bool

* PR suggestions

Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-06-09 21:03:42 -04:00
Nick 5110943377
Obj_Kibako OK (#169)
* Clean dist.

* ovl_Obj_Kibako OK

* Run clang-format

* Suggested changes.

* Suggested Changes

* Consistency change.

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_Obj_Kibako/z_obj_kibako.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* PLAYER macro

* Suggested Changes

* Suggested Changes

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-09 18:53:36 -04:00
Derek Hensley 3ac21daf26
ovl_dm_char07 OK (#172)
* Dm_Char07 Ok

* Cleanup

* Documented

* Add small documentation to en_toto and run format

* Better documenting of spotlight flags

* PR suggestions
2021-06-09 18:51:33 -04:00
engineer124 8b21da8c34
Match Remaining EnGinkoMan Functions (EnGinkoMan OK) (#175)
* EnGinkoMan OK

* Cleanup

* Minor PR suggestion
2021-06-09 18:49:20 -04:00
Anghelo Carvajal 83e263ab12
`ovl_En_Ma_Yts` OK and partially documented (#164)
* destroy

* moar

* limbdraw

* some setups identified

* func_80B8D6F8

* func_80B8E0BC

* fix unmatching

* func_80B8D12C

* func_80B8D1E8

* func_80B8DBB8

* some renaiming

* some renaimings

* symbols

* small renaming and a few functions

* Almost every function done

* lots of renames

* Fix merge conflicts

* misc notes

* struct_800BD888_arg1

* some renamings and enum

* func_80B8D2D8

* func_80B8DA28

* import data and cleanup

* format

* minor changes

* Documentation pass

* update enum name

* Remove object XML

* run format

* Move EN_MA_YTS_PARSE_TYPE to header

* fix conflicts

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.h

Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>

* Update src/overlays/actors/ovl_En_Ma_Yts/z_en_ma_yts.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* move struct to z64animation

* Change PARSE_TYPE macro to accept actor param

* format

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-06-09 18:38:35 -04:00
Parker Burnett 2bf68a5263
Z_obj_bell Matching (#167)
* ringing in the bell

* another matching func

* stuck on func_80A357A8, needs a z_actor func...

* no luck on a fix, but got further...

* matched func_80A357A8, one left

* might be on the right track? saving progress...

* getting closer

* pushing up matching, it has warnign regarding Vecs

* all functions matching

* obj_bell OK, time for bed

* prepping for PR

* fixing suggestions
2021-06-02 19:13:06 -04:00
Derek Hensley 631225a626
Ovl_Obj_HsStump Ok but one function does not match (#156)
* Everything matches but func_80BDABCC

* Better names, still stuck on func_80BDABCC

* Some cleanup

* Add param macros and document not matching

* format

* PR suggestions

* Bring over data to c file

* Retry Jenkins

* Retry Jenkins take 2

* PR suggestions for comments

* PR comments
2021-06-02 18:57:19 -04:00
Derek Hensley fb84cabd4a
Ovl_En_Toto OK (#163)
* Lots of progress

* OK

* Removed casts

* Run format.sh

* cleanup

* More cleanup

* Minor Doc

* More cleanup

* Format

* Add header description

* PR comments

* Convert raw pointers

* Update to new gSaveContext

* PR suggestions
2021-06-02 18:33:16 -04:00
Derek Hensley 7d476f7c71
Ovl_Dm_Nb OK (#162)
* match but func_80C1DF18

* Everything matches

* Add comment about unknown pointer

* Rename vars

* Update comment

* format

* Added header description

* Remove raw pointer

* Remove unnecessary foward declarations

* Update include/functions.h

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-06-02 17:04:04 -04:00
Anghelo Carvajal 2f239c939d
ovl_Obj_Milk_Bin OK (#161)
* First pass

* second pass

* Everything matches now

* Fix ori

* final pass

* Add description

* Fix warnings (I hope)

* move dlist to top of the file

* Fix conflicts
2021-05-25 21:15:41 -04:00
Zelllll 6c86016603
partially finish `code_0x8012EC80`, document all of gSaveContext (#138)
* not ok, why?

* OK!

* fix data

* finish data etc

* work on save context

* save finished

* first func done

* roomInf

* done for now

* add missing file

* add most og names for struct members

* fix accidental change

* Update z_en_ginko_man.c

* Update z_scene.c

* maybe fix stuff hopefully

* proto

* sasa

* Update include/z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-05-25 18:49:11 -04:00
engineer124 cf3eb3b2e1
Ovl_En_Fg OK (#133)
* En_Fg Frogs 9/18 decompiled

* En_Fg Frogs One Non-Matching

* documentation and cleanup

* final matched function

* code_script

* whitespace

* Fixed some mistakes, EnFg_UpdateDust no longer matches?

* fixed nonmatching

* Minor fixes and documentation

* PR suggestions

* Fixed genericHeader rename to common

* Fix Warnings

* PR Good Documentation Suggestions

* update names

* more pr suggestions

Co-authored-by: Jared Collette <jcollette@4000v-udp25-l.eng.unimelb.edu.au>
Co-authored-by: engineer124 <engineer124enginer124@gmail.com>
2021-05-22 11:36:21 -04:00
Zach Banks 458dd13141
ovl_Bg_Ladder: OK (Wooden Ladder) (#135)
* ovl_Bg_Ladder: OK (Wooden Ladder)

* Change sLadderDLists type; add comment about thisx

* Add macros for BgLadder params; rename object symbols
2021-05-20 18:06:00 -04:00
Parker Burnett cb89346c28
Obj_moon_stone Matching (#154)
* most all matching, just one func left

* forgot about the object script

* Moon's Tear OK

* fixing suggestions

* fixing actor pointers
2021-05-20 17:43:27 -04:00
Derek Hensley e17b05b8fa
Ovl_Bg_Ctower_Rot Ok (#149)
* Ovl_Bg_Ctower_Rot Ok

* Move enum to h file

* Rename D_808E2564 to bgCtowerRotDlists

* Rename D_808E2564 to bgCtowerRotDlists take 2
2021-05-20 17:23:23 -04:00
Zach Banks 43ccf66c48
ovl_En_Torch2 OK (Elegy of Emptiness Shell) (#130)
* ovl_En_Torch2 OK (Elegy of Emptiness Statue)

* Identify dlists; address PR comments

* Rename object segment symbols
2021-05-19 20:58:32 -04:00
Derek Hensley 5e7e5a1d9f
Ovl_Obj_Tokei_Step OK (#122)
* Everything matches but func_80AD6508

* Changed func_80AD6508 to non_matching

* Some cleanup

* Everything matches

* Finished cleanup and documentation

* Updated BgMeshHeader to Collision Header

* Add newline

* Update functions.txt

* Better function names

* format

* Better naming
2021-05-19 20:24:33 -04:00
Anghelo Carvajal f3dc829456
`ovl_Eff_Dust` OK (#136)
* some easy functions

Signed-off-by: Angie <angheloalf95@gmail.com>

* init is cursed

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919230 is weird

Signed-off-by: Angie <angheloalf95@gmail.com>

* I'm dumb

Signed-off-by: Angie <angheloalf95@gmail.com>

* func_80919768 nonmatching

Signed-off-by: Angie <angheloalf95@gmail.com>

* everything is wrong

Signed-off-by: Angie <angheloalf95@gmail.com>

* This thing still doesn't want to match

Signed-off-by: Angie <angheloalf95@gmail.com>

* improved a bit

Signed-off-by: Angie <angheloalf95@gmail.com>

* a bit of renaming, but it still doesn't work

Signed-off-by: Angie <angheloalf95@gmail.com>

* almost matching

* func_80919768 ok

* func_809199FC ok

* init was dumb

* add enum and other minor changes

* run format
2021-05-18 23:01:48 -04:00
Anghelo Carvajal 4d6d9c27a4
code_0x8017FEB0 OK (#137)
* almost every function

* atans ok

* import data and rodata

* format `atan_first_8th_array`

* fix signature and rodata

* rename to angle

* Rename the functions to match their OoT counterparts

* rename code_0x8017FEB0 to sys_math_atan
2021-05-18 22:58:30 -04:00
Zach Banks c6fb5665d4
Split code BSS segment by file (#140)
Discussed on Discord: https://discord.com/channels/688807550715560050/688851976746041391/843916746989633547
2021-05-18 17:35:22 -04:00
Derek Hensley 4279f12414
Ovl Bg_Ctower_Gear OK (#123)
* BgCtowerGear OK

* Added description header

* Updated functions.txt

* Added MACRO to get type

* Renamed init chains to match tyype

* Added one more use of Macro, and addressed PR comment

* Fixed data copy error and better naming
2021-05-13 22:15:06 -04:00
Anghelo Carvajal 86bdadf4da
Extract assets in `make setup`, don't extract them to `assets/src/` and build them in `make` (#132)
* extract assets in setup and build them in make

* Add assetclean
2021-05-13 21:00:38 -04:00
Zach Banks 23d63852de
Use decompiled overlays when building ROM (#121)
* Restore padding in ObjVisiblock struct

* Copy overlays out of compiled `code.elf` to put into the ROM

This is just a "tempory fix"

It seems like the built code/assets in `code.elf` should not be copied
into `build/baserom/...` (over the original ROM's files) but instead
into a `build/decomp/...` tree or similar.

`dmadata_table.txt` would also need to be updated to read from the
correct location.

* Use dmadata_table.txt to generate build rules

`makerom_files.txt` & `makerom_uncompressed_files.txt` contained a lot
of the same data in `dmadata_table.txt`, so I added a small python
script to generate this information into `build/`

Segments are no longer dumped out of `code.elf` into `build/baserom/``,
instead they are put in `build/binary/`.

`linker_scripts/dmadata_script.txt` was checked in, but generated by
`dmadata.py`. I deleted it / moved it to `build/dmadata_script.txt.pre`.

I also introduced some sentinel files (`dep`). I ended up needing these
to make incremental builds work smoothly? (Without them, there were a
lot of steps that were getting re-triggered on every build.) If this
style isn't welcome, I can try to fiddle with the Makefile more to try
to avoid having them?

* Restore padding in BgLbfshot struct

* Touch sentinel file before command; rm on failure

* Restore padding in ObjKepnKoya struct

* Ensure asm/ directories exist before disasm steps

* Clean up Makefile rules

* Set default goal; silent objcopy; fix code_script path

* Fix ovl_En_Ginko_Man, ovl_Obj_Lightswitch merge

ovl_En_Encount2 still needs work to bring back to matching

* Fix ovl_En_Encount2 merge
2021-05-10 18:24:59 -04:00
Isghj 024ba29706
EnEncount2 (Majora Baloon in Bomber's Hideout) (#108)
* EnEncount2: start

* EnEncount2: got some easy functions down, but now I have a really weird unk struct

* EnEncount2: draw function nowhere close

* EnEncount2: cleaning/docs

* EnEncount2: removed bad function attempt

* EnEncount2: function name change to match mster changes

* EnEncount2: corrected old BgMeshheader to CollisionHeader

* EnEncount2: requested changes

* EnEncount2: forgot to add these requested changes

* EnEncount2: requested changes

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:20:53 -04:00
Isghj fec0c38768
En_Ginko_Man (Bank Teller) (#118)
* EnGinkoMan: init

* EnGinkoMan: more matches

* EnGinkoMan: that's closer at least

* EnGinkoMan: better control flow at least...

* EnGinkoMan: docs

* EnGinkoMan: more docs

* EnGinkoMan: more docs 2

* EnGinkoMan: cleaning

* EnGinkoMan: missed something in savecontext

* EnGinko: requested changes and further docs

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:20:47 -04:00
Isghj d98e9dfb01
Obj_Lightswitch (Sunswitch and Stonetower Temple flip switch) (#107)
* ObjLightswitch: fast

* ObjLightswitch: data migrated, except collider init is broke

* ObjLightswitch: nvm, collider documented

* ObjLightswitch: OK with 3 non-equiv, docs starting

* ObjLightswitch: more docs

* ObjLightswitch: some requested changes

* ObjLightswitch: requested changes

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-05-09 22:18:57 -04:00
Zelllll 874a75f456
Scene Changes (#114)
* match function

* major cleanups

* rename switch functions

* use graph_alloc to fix fake matches

* more documentation

* more matches, lots of changes

* lots more work

* format

* Update z_scene_proc.c

* very hard lagrange interpolation function OK!

* remove any remaining

* documentation done, only two functions left

* a few more things

* one function left!

* document another oot leftover

* last function decompiled, not matched yet

* scene_proc complete

* start work on z_scene

* done with z_scene

* remove unessecary typedefs

* fix some things to remove warnings

* Add z_scene_table and decomp data

* Delete ctx.c

* add draw cfg enum

* cleanup

* most scene table functions done

* done for now

* all scene files done

* Update include/z64scene.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* add missing macros

* fix some renames

* scene texture file rename

* added temporary structs so it still builds

* more structs

* even more old structs

* fix boyo

* should fix compile error

* lets hope nothing broke

* ub comment back

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
2021-05-09 22:12:42 -04:00
Derek Hensley e39141fb3d
Ovl en nutsball OK (#115)
* EnNutsball Match but one function with sp issues

* Updated ActorPlayer

* Renamed unk144 to timer and added data as comment

* Got update matched but stack issues with two vars

* add back new line

* Fixed stack issue based on PR comments. Added data

* more descriptive variable names

* Use OPEN_DISPS/CLOSE_DISPS macros in draw

* Address PR comments
2021-05-04 23:10:59 -04:00
Zach Banks fcc87b3ae2
ovl_Dm_Ravine (Link Riding Through Lost Woods Cutscene - Tree Trunk) (#120)
* ovl_Dm_Ravine OK (Link Riding Through Lost Woods Cutscene - Tree Trunk)

* ovl_Dm_Ravine: respond to PR comments

* Rename/retype DmRavine_Action -> DmRavine_DoNothing

* ovl_Dm_Ravine: incorporate PR feedback from kyleburnette

* ovl_Dm_Ravine: rename fields; use enum for state
2021-05-04 22:58:47 -04:00
Parker Burnett d61d236a04
En_jc_mato matching (#119)
* starting actor

* close to being done

* updating txt files

* z_en_jc_mato OK

* Merge branch 'master' into en_jc_mato

* fixing some suggestions

* adding names

* changing name to movement
2021-05-04 22:03:41 -04:00
Parker Burnett d44d842192
z_en_warp_uzu OK (#113)
* matched all functions

* Jk I figured it out....forgot to add static...

* Fixing name suggestion
2021-05-04 21:16:05 -04:00
Derek Hensley 7605041f0a
Ovl_En_Cha OK (#116)
* EnCha OK

* pr comments, else if branches, file header comment

* Better function names
2021-05-04 20:10:30 -04:00
kyleburnette 751c5e1049
obj_funen OK (#91)
* initial funen work

* obj_funen OK

* ran format script
2021-05-04 19:51:42 -04:00
kyleburnette 94ef01b42f
kepn_koya OK (#97)
* kepn_koya OK

* actually commited change to header
2021-05-04 19:08:19 -04:00
kyleburnette 0beaddd30b
bg_lbfshot OK (#92)
* bg_lbfshot OK

* formatted source files

* Update z_bg_lbfshot.c

* Update z_bg_lbfshot.h
2021-05-04 18:59:45 -04:00
kyleburnette a91eaad34c
obj_visiblock OK (#93)
* obj_visiblock OK

* re-oked obj_visiblock

* removed unnecessary pad
2021-05-03 18:07:08 -04:00
kyleburnette 0d4e4ffc38
bg_kin2_fence OK and documented (#103)
* initial fence work

* more fence work

* bg_kin2_fence OK and documented

* removed ctx file

* got rid of unk283 which didn't exist

* Renamed the array of eye sparkle particle spawns locations as suggested

* reok-ed kin2_fence
2021-05-03 17:18:59 -04:00
Derek Hensley c7a1fb739f
En_M_Fire1 OK (#106)
* En_M_Fire1 OK

* Removed Null cast

* Added newline

* Address PR Review Comments

* Update src/overlays/actors/ovl_En_M_Fire1/z_en_m_fire1.c

Co-authored-by: Parker Burnett <burnettparker@gmail.com>

* Renamed unk190 to timer

Co-authored-by: Parker Burnett <burnettparker@gmail.com>
2021-05-01 12:33:57 -04:00
Zelllll 1ca8a9c24d
(Mostly) Decompile PreRender.c (#105)
* start prerender

* match func_8016FDB8

* fix fake af match

* actually add prerender

* Delete ctx.c

* test

* lots of oot transfers

* lots of new functions done

* match even more functions

* slowly thread functions

* two prerender functions left

* some docs

* make names more consistent with oot

* ready for pr?

* Update PreRender.c
2021-05-01 02:44:29 -04:00
kyleburnette c377ffe4ac
en_bu OK (#96)
* en_bu OK

* renamed action func

* made the char array in the header of type UNK_TYPE1

* renamed display list pointer as suggested
2021-05-01 00:42:16 -04:00
kyleburnette 441f33968c
item_inbox OK (#95)
* item_inbox OK

* renamed func_80945534 to suggested name
2021-04-30 23:36:55 -04:00
Zelllll 536a484f73
ovl_Obj_Boyo OK (#112)
* start

* more functions

* fix bg thingy

* finish boyo

* conflict fix1
2021-04-30 23:04:05 -04:00
Zelllll f0cd2db055
ovl_Item_B_Heart OK (#110)
* finish heart

* fix linker
2021-04-29 21:54:53 -04:00
Zelllll fed1b37da1
ovl_Bg_Keikoku_Spr OK (#111)
* finish actor

* fix linker
2021-04-29 20:46:01 -04:00
kyleburnette 69d9f32ef3
dm_statue OK (#94)
* dm_statue OK

* dm_statue OK

* Reworked types of segmented addresses

* ran format script
2021-04-29 19:17:53 -04:00
Kenix3 c40bb119e1
Adds in scene support (#117)
* 1 scene done, Z2_SOUGEN OK

* All scenes OK

* Makefile improvements

* Use WIP ZAPD branch as submodule

* Add spawn rotation flag macro

* Fix bad merge

* Move scenes to be in their own subfolders

* Rename and restructure extracted baserom files

* Progress tracking for assets

* Add asset progress to csv

* Use master ZAPD

* Use distclean like in OOT

* Fix up a few things with the makefile

* Fix scenes not being dumped from ELF

Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
2021-04-29 18:56:18 -04:00
Rozelette e97f10a6fa
sys_slowly OK (#101)
* sys_slowly OK

* Feedback

* rename type member
2021-04-19 17:44:12 -04:00
Isghj 768ca0839b
DoorAna: OK (#90)
* DoorAna: OK

* DoorAna: changed z_lib functionname to match new master

* DoorAna: requested changes

* DoorAna: requested changes

* DoorAna: Renamed nextEntranceIndex

* DoorAna: some changes requested

Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-18 14:16:14 -04:00
Rozelette 84040f6ba6
z_skin_matrix OK (#81)
* Set up file

* Rename

* z_skin_matrix OK

* Cleanup

* /n nits
2021-04-12 00:41:35 -05:00
kyleburnette 50d0bbe087
dm_sa OK (#88)
* initial dm_sa work

* more dmsa work

* dm_sa OK

* Changed char arrays in header to be UNK_TYPE1

* Made all of roz's suggested changes

* merge
2021-04-07 18:08:19 -04:00
Rozelette d2c181a0a9
z_lib fully matched (#85)
* z_lib OK

* Documentation

* Added stdbool and stdint

* Fixup for new names

* Fixup bad merge

* Feedback

* Use u/s32 for intptr_t
2021-04-07 17:16:16 -04:00
Rozelette b22e26dbd8
z_en_item00 (#78)
* z_en_item00 WIP 17/21 match, rest close to matching

* Split .rodata for z_en_item00

* Item00 documentation, some misc cleanup

* Minor cleanup

* Fixup for z_collision_check

* Address feedback

* Delete old file

* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw 623b6d5318
Some OOT transfers, some renaming, etc (#75)
* Progress on various files

* gfxprint stuff

* split some rodata, add iconv for rodata string parsing

* z_std_dma rodata

* 2 nonmatchings in gfxprint

* mtxuty-cvt ok

* more

* match a function in idle.c

* progress

* Cleanup

* Rename BgPolygon to CollisionPoly

* progress

* some effect stuff

* more effect progress

* updates

* made suggested changes

* z_effect_soft_sprite_old_init mostly ok

Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette fee7a49abc
z_lights fully matched (#80)
* z_lights OK

* Documentation

* Fixup for z_collision_check

* Improve function types of bind functions

* Fixup for types
2021-03-27 14:29:30 -05:00
Tharo 012e3c21ae
Floats and Strings in asm (#82) 2021-03-27 14:10:09 -05:00
kyleburnette a5c039f2ee
en_tag_obj OK (#84)
* en_tag_obj OK

* Changed collider formatting at m4's request

* Removed use of macro and changed name of collider to reflect that it is unused
2021-03-27 13:55:09 -05:00
Isghj 204790ea8b
En_Tubo_Trap (Flying Pot Enemy) (#62)
* EnTuboTrap: All but one, non-matching: minor regalloc

* EnTuboTrap: updates to zel's actor struct changes and cleaning

* EnTuboTrap: fullgrowngaming's requested changes

* EnTuboTrap: changed non-matching asm to new location

* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt

* EnTuboTrap: requested changes

* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision

* EnTuboTrap: collision enum was added

* EnTuboTrap: Update sfx function name

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 14:23:35 -04:00
Rozelette 6536afc6d3
Restructure how buffers are set up (#77) 2021-03-27 12:44:39 -05:00
Rozelette d0af9587ba
Bg_Lotus OK (#86) 2021-03-27 12:29:06 -05:00
kyleburnette a0b8a7c718
TwoHeadArena and TwoHeadGfxArena OK (#83)
* TwoHeadArena and TwoHeadGfxArena OK

* Changed negatives to ~ in TwoHeadArena.c

* Renamed functions to match OoT

* Formatted code files

* Removed dispbuf
2021-03-27 12:13:56 -05:00
Rozelette 6e4d156ad7
Door_Spiral OK (from zel) (#87)
* Door_Spiral OK

* Cleanup
2021-03-27 12:17:42 -04:00
Isghj e64d4d8bf2
EnPoFusen: OK (#69)
* EnPoFusen: OK

EnPoFusen: WIP

EnPoFusen: init is matched

* EnPoFusen: requested changes

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>

* EnPoFusen: forgot I renamed a function to check diff, changed back

* EnPoFusen: Bad search and replace

* EnPoFusen: really bad search replace

* EnPoFusen: ColliderInit and requested changes

* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2

Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-24 03:58:25 -05:00
Tharo 1a2e6d7ffe
z_collision_check.c (#58)
* setup

* Progress on z_collision_check.c

* Further progress on z_collision_check.c

* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss

* Structs changes

* Document functions

* overlayhelpers folder, colliderinit.py and ichaindis.py

* Flags, format existing ColliderInits

* Fix merge

* Few more small improvements

* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette 32d0e622fd
padutils OK (#72)
* padutils OK

* Update to latest OOT
2021-03-22 11:03:33 -05:00
kyleburnette 0e2738b81a
bg_ikana_shutter OK (#56)
* Initial shutter work

* Fixed types.h

* bg_ikana_shutter OK

* Reverted errant change to ultratypes

* Adjusted to use new actor field names

* fixed submodules

* Cleaned up a comment I left by accident

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-03-20 22:45:22 -04:00
kyleburnette 61fd3e0282
en_scopecoin OK (#67)
* Initial scopecoin work

* Scopecoin OK

* Updated submodules

* Fixed newline on macros.h, fixed a few minor details in scopecoin.c

* Made requested minor adjustments

* merge
2021-03-17 00:22:23 -04:00
Rozelette 8342329538
yaz0.c OK (#71) 2021-03-16 21:49:27 -04:00
Kenix3 a53626049f
Decompiles z_vr_box (from zel) (#73) 2021-03-16 21:27:14 -04:00
Kenix3 037ba9a22e Initial support of tracking progress per code/boot/overlay, and outputs the stats to csv. 2021-03-10 22:28:06 -05:00
Kenix3 7955a59194
PoC automatic rodata split Total split: 585 Failed / Troublesome: 61 (10,42735042735043%) Successfull rodata split: 524 (89,57264957264957%) Failed due to Script issues: 51 Failed due to object boundary issues or unreferenced .rodata: 10 Build OK?: :feelsokman: (#51)
rom_uncompressed.z64: OK
2a0a8acb61538235bc1094d297fb6556  rom.z64
rom.z64: OK

List Of Troublesome (mostly simliar edge cases, some are strings that we dont catch right / data without references):
 -    ovl_Arrow_Ice
 -    ovl_Arrow_Light
 -    ovl_Bg_Dkjail_Ivy
 -    ovl_Bg_Ikana_Mirror
 -    ovl_Boss_02
 -    ovl_Boss_07
 -    ovl_Boss_Hakugin
 -    ovl_Elf_Msg
 -    ovl_Elf_Msg2
 -    ovl_Elf_Msg3
 -    ovl_Elf_Msg4
 -    ovl_Elf_Msg5
 -    ovl_En_Az
 -    ovl_En_Bigokuta
 -    ovl_En_Bigpamet
 -    ovl_En_Bigpo
 -    ovl_En_Bigslime
 -    ovl_En_Box
 -    ovl_En_Butte
 -    ovl_En_Col_Man
 -    ovl_En_Crow
 -    ovl_En_Death
 -    ovl_En_Elf
 -    ovl_En_Elforg
 -    ovl_En_Encount3
 -    ovl_En_Encount4
 -    ovl_En_Fish
 -    ovl_En_Fish2
 -    ovl_En_Fsn
 -    ovl_En_Honotrap
 -    ovl_En_Horse
 -    ovl_En_Horse_Game
 -    ovl_En_Invadepoh
 -    ovl_En_Ishi
 -    ovl_En_Kame
 -    ovl_En_Kanban
 -    ovl_En_Kusa2
 -    ovl_En_M_Thunder
 -    ovl_En_Maruta
 -    ovl_En_Mushi2
 -    ovl_En_Okuta
 -    ovl_En_Ossan
 -    ovl_En_Pametfrog
 -    ovl_En_Peehat
 -    ovl_En_Rg
 -    ovl_En_Ruppecrow
 -    ovl_En_Slime
 -    ovl_En_Sob1
 -    ovl_En_Syateki_Man
 -    ovl_En_Test7
 -    ovl_En_Trt
 -    ovl_En_Wiz_Fire
 -    ovl_Mir_Ray
 -    ovl_Obj_Bombiwa
 -    ovl_Obj_Driftice
 -    ovl_Obj_Hariko
 -    ovl_Obj_Iceblock
 -    ovl_Obj_Mure
 -    ovl_Obj_Snowball2
 -    ovl_Obj_Toudai
 -    ovl_select

Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2021-02-25 19:05:33 -05:00
kyleburnette 0481c23e75
en_okarina_effect OK (#47)
* en_okarina_effect OK

* Changed setupaction name
2021-02-23 22:46:35 -05:00
kyleburnette 55c558852f
en_rsn OK (#41)
* en_rsn OK

* Fixed build error caused by collisioncheck

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette 08e964972f
en_nnh OK (#42)
* Matching (last thing to figure out is ColliderInit)

* nnh work

* Working on collider

* formatting

* Fixing en_nnh

* Fixed build error. The issue was a collider init, not sure what made me think it was OK before

* Removed overlay helper stuff

* Removed weird qemu file

* Fixed collider once and for all.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
kyleburnette ee0ab1cbc9
en_hs2 OK (#46)
* en_hs2 OK

* Formatted files

* Renamed the DoNothing func.

Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-11 22:12:54 -05:00
Kenix3 6ac8ea373c
Decompile `ovl_TG_Sw` (#44)
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming 96f680d1d1
en_ending_hero OK (#36)
* Initial work

* en_ending_hero OK

* Converted array of UNKPTRs to symbols

* Moved texture arrays back outside function
2020-10-26 19:01:01 -04:00
fullgrowngaming a9138a7c0f
ending_hero5 OK (#40)
* ending_hero5 OK

* Formatting

* Fixed formatting and changed colors to decimal
2020-10-26 19:00:02 -04:00
fullgrowngaming c4f4dcebc7
en_ending_hero4 OK (#39)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:42 -05:00
fullgrowngaming 98992c25b4
ending_hero3 OK (#38)
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:33:02 -05:00
fullgrowngaming f3fbb6474c
ending_hero2 OK (#37)
* ending_hero2 OK

* Formatting

Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-10-12 22:32:19 -05:00
fullgrowngaming e997a0b67f
en_dy_extra OK (#35)
* dy_extra decomped, but not ok

* Formatting

* Fixed data, en_dy_extra now OK

* Formatting

* Removed unnecessary color struct

* added newlines
2020-10-12 22:30:22 -05:00
fullgrowngaming f927730418
Arms_Hook OK (#33)
* All but 2 functions matched

* More work on hookshot

* hookshot work

* 2 functions left (and one is almost done)

* sp issues with draw, but matching otherwise

* hookshot matching

* Changed rodata inclusion for armshook

* Hookshot OK

* Resolve script conflicts

* Rename unk variables to match MM standard

* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming 1c4a3047de
z_skelanime OK (#34)
* initial skelanime commit

* Skelanime OK

* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
fullgrowngaming 96d05d4e7d
en_tanron6 OK (#27)
* en_tanron6 OK

* Fixed name of SetupDoNothing

* Fixed initvars name

* Fixed initvars name

* Fixed initvars name
2020-09-28 19:27:21 -04:00
fullgrowngaming 378684152c
bg_market_step OK (#21)
* bg_market_step OK

* Ran formatting script

* Converted arrays to Gfx* arrays and formatted init vars properly

* Propery formed display lists and arrays
2020-09-28 19:26:33 -04:00
Rozelette 07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29) 2020-09-27 20:19:06 -04:00
Rozelette c725249389 Fix removal of bg_mbar object symbols 2020-09-23 20:28:05 -05:00