* object_skb: Limb and Anim docs
* object_skb: DL and text docs
* Formatting changed files
* Changed names for some bones to reflect oot names
* updating some names to address code review comments
* Whoops, forgot to change the name of MAX
* Rename EnHinkSkbAnimation in src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Changed STALCHILD_ANIM_x to STALCHILD_HINT_ANIM_x
* forgot to rename both parts of a typedef enum
* gStalchildSwingOnBranch missing Anim tag
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fixed all instances of gStalchildSwingOnBranchAnim
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of doc
* comment
* model and material
* indeed c file exists
* renamed confusing stuff
* space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_fish documentation
* spaces after offset
* separate categories
* extra owner
* name changes
* forgor the .c
* format
* changed name of funcit
* forgor some OutName
* Add original asset names to all `object_i*` and `object_j*` files
* Remove MM3D name from `object_ishi`; asset names that start with `zelda2_` almost certainly come from Grezzo.
* initial commit of object_zov documentation
* morphFrames and mouth name change
* sAnimations array name instead of sAnimationInfo
* forgor format
* separate categories
* initial commit of remaining door asset documentation
* format
* forgor the g removed comments
* space in metal door desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* space in spider door dsc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit object_hana documentation
* explain how object is organized
* change whole flower set name
* a litle space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_tsubo, object_racetsubo and object_obj_chan documentation
* little description in chandelier xml
* desc between root and file
* changed green pot to race pot
* changed race pot to magic pot
* space in desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_dinofos documentation
* forgot to format
* dinolfoslimb
* eye texturs
* desc position and eye tex name change
* forgor the rest
* removed object .h from .c #includes
* Add original asset names to all `object_h*` files
* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear
* Switch from "is" to "might be" on the DLs too
* Document EnTanron5 (destructible props, fragments, and item drops in Twinmold's arena)
* Respond to engineer's review
* Updated the type names, used "ruin" instead of "prop" in comments, and addressed Anon's review
* Missed this instance of "prop"
* Respond to engineer's review
* Update OutNames too
* Change `EN_SYATEKI_*` enums/defines to `SG_*`
* Name shooting gallery weekeventregs
* Get rid of names on unions (this is what I wanted to begin with!)
* Use ARRAY_COUNT(sGuayFlagsPerWave) instead of 3
* Actually give a proper name for SG_DEKU_GET_PARAM_FF00
* Use anon's suggestion for path param name
* Remove comment that isn't true? What was I cooking back then
* Animation naming stuff + comments
* Tons of score and shooting game logic cleanup
* Fix build issues
* Some more Octorok docs
* Use ANIMMODE enum in EnShn
* Put a bug tag on the weird behavior in EnSyatekiWf
* object_firefly dLists and skel
* most limbs, textures
* more limbs, comments, outnames.
* fixed d list name in z_en_firefly
* enum name fix, limbIndex numbers fix, root name fix
* llvm changes because of format.py
* deleted llvms and max limbs number fixed
* z_en_firefly changes after clang format
* error in the build because of these two
* fixed limbIndex issue and added enum names instead
* equal sign that was missing
* limbIndex number was wrong
* z_en_firefly.h include changes and morph/joint table changes
* build retry
* format.py again and build retry