Ryan Dwyer
|
6163d46dce
|
Decompile frDifficultyDropdownMenuHandler
|
2020-08-13 21:25:23 +10:00 |
Ryan Dwyer
|
86307c5053
|
Decompile firingrange ROM segment
|
2020-08-08 19:15:39 +10:00 |
Ryan Dwyer
|
7336a45509
|
Attempt to decompile func0f19e7a8
|
2020-08-04 17:43:50 +10:00 |
Ryan Dwyer
|
6f62409dcd
|
Rename game_19c990.c to training.c
|
2020-08-01 23:25:55 +10:00 |
Ryan Dwyer
|
ffba9b1b8d
|
Rename game_10ccd0.c to endscreen.c
|
2020-07-09 23:41:14 +10:00 |
Ryan Dwyer
|
b30bfd3da7
|
Decompile smokeCreateSimple
|
2020-06-12 20:37:40 +10:00 |
Ryan Dwyer
|
3670dc8478
|
Decompile explosionCreateComplex
|
2020-06-11 23:15:52 +10:00 |
Ryan Dwyer
|
b6ea52c810
|
Decompile sparksReset
|
2020-06-11 17:33:57 +10:00 |
Ryan Dwyer
|
d16796d5d6
|
Decompile func0f1691c0
|
2020-06-05 20:34:19 +10:00 |
Ryan Dwyer
|
c5adc4cd62
|
Rename game_016100.c to title.c
|
2020-06-02 19:52:12 +10:00 |
Ryan Dwyer
|
d622b7f4e5
|
Decompile titleTickNintendoLogo
|
2020-05-30 23:57:02 +10:00 |
Ryan Dwyer
|
6d056da99a
|
Decompile chrCanSeeChr
|
2020-05-29 22:09:44 +10:00 |
Ryan Dwyer
|
de70513536
|
Introduce CIQUIP constants, improve command 01a2 and move some data into function files
|
2020-05-21 17:42:09 +10:00 |
Ryan Dwyer
|
501f554bc8
|
Decompile currentPlayerTickInventory
|
2020-05-13 23:06:22 +10:00 |
Ryan Dwyer
|
e7d3399ade
|
Decompile aiDamagePlayer
|
2020-05-11 20:20:04 +10:00 |
Ryan Dwyer
|
f0522dbfcf
|
Attempt to decompile mpLoadConfig
|
2020-04-30 21:06:06 +10:00 |
Ryan Dwyer
|
6f69f7deb5
|
Decompile mpstrings segments
|
2020-04-27 17:42:02 +10:00 |
Ryan Dwyer
|
15ee3c168e
|
Decompile mpconfigs segment
|
2020-04-26 21:48:17 +10:00 |
Ryan Dwyer
|
bb23a88239
|
ntsc-1.0: Build matching ROM
|
2020-04-23 23:58:03 +10:00 |
Ryan Dwyer
|
0a1f948a52
|
Allow switching versions without having to make clean
|
2020-04-19 23:53:08 +10:00 |
Ryan Dwyer
|
9f17b12316
|
Introduce multi-version support
|
2020-04-14 17:12:59 +10:00 |
Ryan Dwyer
|
b30455238a
|
Decompile func0f19de24
|
2020-04-11 13:54:15 +10:00 |
Ryan Dwyer
|
81ac48cd95
|
Decompile func0f19d560
|
2020-04-11 11:00:15 +10:00 |
Ryan Dwyer
|
1273c8b2ac
|
Split data_02da90 into data_02e820
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2020-04-11 10:25:30 +10:00 |
Ryan Dwyer
|
048235671a
|
Decompile loadTextureList
|
2020-04-05 17:46:36 +10:00 |
Ryan Dwyer
|
5978809fa5
|
Rename chr.c to sparkstick.c and game_01e250.c to chr.c
|
2020-04-05 14:07:03 +10:00 |
Ryan Dwyer
|
46adb0295e
|
Rename game_097890.c and game_097970.c to floor.c and ceil.c
|
2020-04-05 12:50:10 +10:00 |
Ryan Dwyer
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a11e19683e
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Rename game_0c3620.c to bondcutscene.c
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2020-04-05 12:28:17 +10:00 |
Ryan Dwyer
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fd0a8d2703
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Rename game_16ce10.c to timing.c
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2020-04-03 21:38:13 +10:00 |
Ryan Dwyer
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4b9e8b6687
|
Rename some files to weather.c, weatherallocate.c and weathertick.c
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2020-04-02 20:49:36 +10:00 |
Ryan Dwyer
|
a61078b1cb
|
Decompile mpCalculatePlayerTitle
|
2020-03-27 22:21:55 +10:00 |
Ryan Dwyer
|
9aeba51b3e
|
Split game_11ecf0.c into game_11ecf0.c and rename former to debug.c
|
2020-03-23 21:10:35 +10:00 |
Ryan Dwyer
|
9c8b85d6e0
|
Split game_10ccd0.c into gamefile.c
|
2020-03-22 21:04:53 +10:00 |
Ryan Dwyer
|
a32c0b6a97
|
Relocate heaps of data into their appropriate files
|
2020-03-22 20:28:19 +10:00 |
Ryan Dwyer
|
e33a2874b9
|
Decompile menuhandlerCinema
|
2020-03-21 16:05:02 +10:00 |
Ryan Dwyer
|
ecd95c3818
|
Decompile getSaveLocationName
|
2020-03-21 10:48:17 +10:00 |
Ryan Dwyer
|
457f94cec1
|
Rename a bunch of game files
|
2020-03-09 19:05:27 +10:00 |
Ryan Dwyer
|
87892650fe
|
Split game_187770 into game_18e5a0
|
2020-03-08 18:25:41 +10:00 |
Ryan Dwyer
|
6d9f0e686a
|
Split game_179060 into game_17f930
|
2020-03-08 16:11:25 +10:00 |
Ryan Dwyer
|
9903b327f7
|
Split game_16e810 into game_173a00
|
2020-03-08 15:12:35 +10:00 |
Ryan Dwyer
|
5beeffd35b
|
Split game_148b80 into game_149c90
|
2020-03-08 14:40:15 +10:00 |
Ryan Dwyer
|
10492eadee
|
Split game_13e0e0 into game_141820
|
2020-03-08 13:49:05 +10:00 |
Ryan Dwyer
|
5a6e618fd5
|
Split game_131060 into game_135c70, game_1371b0 and game_13b670
|
2020-03-08 13:10:04 +10:00 |
Ryan Dwyer
|
bfb8346150
|
Split game_0dcdb0 into game_0e0770
|
2020-03-08 00:09:24 +10:00 |
Ryan Dwyer
|
7cf5971d1d
|
Split game_0dcdb0 into game_0e5ce0
|
2020-03-07 23:44:21 +10:00 |
Ryan Dwyer
|
7250bee681
|
Split game_092610 into game_095320
|
2020-03-07 23:22:43 +10:00 |
Ryan Dwyer
|
877ba4240c
|
Decompile func0f005fd0
|
2020-03-07 22:59:12 +10:00 |
Ryan Dwyer
|
c818eaaf83
|
Decompile weaponGetPickupAmmoQty
|
2020-03-07 21:26:25 +10:00 |
Ryan Dwyer
|
0d69f6d4a1
|
Find last remaining references to rodata, move rodata into correct files, and utilise late_rodata in lots of places
|
2020-03-07 12:49:23 +10:00 |
Ryan Dwyer
|
c1522a51fe
|
Rename game_0c37d0 to bondwalk, game_0d1fe0 to bondbike and rename MOVEMODE constants to match filenames
|
2020-03-01 19:03:18 +10:00 |