fgsfds
f1186a35d8
port: forgot this
2023-08-20 15:48:46 +02:00
fgsfds
933ba8a708
port: swap all portal vertex batches
...
actually fixes #43
credit to Ryan for the patch
2023-08-20 15:44:01 +02:00
fgsfds
bd5d613a24
port: whitespace cleanup
2023-08-20 15:42:40 +02:00
fgsfds
3da1fd4372
Merge pull request #28 from NeonNyan/port
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Implement some dedicated buttons for mouse+kb / gamepad
2023-08-20 15:30:39 +02:00
fgsfds
d007550adb
Merge branch 'port' into port
2023-08-20 15:30:19 +02:00
fgsfds
170f2646e1
Merge pull request #48 from tmyqlfpir/fix-ai-menu-mp
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Fix menu crash when issuing order to all bots
2023-08-20 15:28:14 +02:00
fgsfds
207f97a0eb
Update README.md
2023-08-20 15:27:34 +02:00
fgsfds
577de9683b
Update README.md
2023-08-20 15:26:31 +02:00
tmyqlfpir
ec09d4a6ca
Use already existing JPN fix
2023-08-20 23:19:59 +10:00
fgsfds
1b04dd8032
Merge pull request #45 from tmyqlfpir/port
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Adjust spark scale depending on output resolution
2023-08-20 15:15:43 +02:00
fgsfds
24bfac89ae
Merge pull request #46 from tmyqlfpir/force-anim-lerp
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Always interpolate character animations
2023-08-20 15:15:00 +02:00
fgsfds
2a5594d7d5
Merge pull request #47 from tmyqlfpir/no-lods
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Don't draw LODs for port
2023-08-20 15:14:33 +02:00
fgsfds
44c8b024b0
Merge pull request #49 from tmyqlfpir/skedar-door-rate-limit
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Rate limit stuckage RNG for skedar doors
2023-08-20 15:13:40 +02:00
fgsfds
9acd05f16c
port: allocate room data from system heap
...
props to Ryan for the patch
2023-08-20 15:12:09 +02:00
fgsfds
7e71450a76
port: wrap malloc & co
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in case we'll need allocation stats or something later
2023-08-20 14:56:07 +02:00
fgsfds
6fbb7e39ec
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-20 14:41:57 +02:00
tmyqlfpir
920c0eada5
Rate limit stuckage RNG for skedar doors
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Limits calculation to 15 times per second, close to that to how fast this would execute on original hardware
2023-08-20 21:38:38 +10:00
tmyqlfpir
97c1b13370
Decrease spark scale
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Uses hires resolution as multiplication factor
2023-08-20 20:58:16 +10:00
tmyqlfpir
47d4e4f659
Fix menu crash when issuing order to all bots
2023-08-20 20:33:52 +10:00
tmyqlfpir
97258542be
Don't draw LODs for port
2023-08-20 20:08:19 +10:00
tmyqlfpir
908aa3556e
Always interpolate chr animation
...
Ignores distance check for pc port
2023-08-20 17:33:17 +10:00
Catherine Reprobate
93679e62e8
tested with xbox one controller
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map implemented buttons to xbla positions
map radial menu to middle the mouse button
2023-08-20 00:00:00 -07:00
Ryan Dwyer
09edfb8545
Fix some global data placement issues
2023-08-20 16:48:35 +10:00
Ryan Dwyer
d7926f12ad
Fix incorrect rounding in C version of sinf
2023-08-20 16:34:38 +10:00
Ryan Dwyer
e18167d8ae
Fix C version of portalConvertCoordinates
2023-08-20 12:49:21 +10:00
Catherine Reprobate
c3dc838acb
F to crouch w/ sniper
...
F to crouch with sniper
F + Z to crouch with sniper
2023-08-19 14:47:43 -07:00
fgsfds
7e26e6eac0
port: disable zbufClear to prevent white flashing in splitscreen
2023-08-19 18:24:33 +02:00
fgsfds
0c80abf5b9
port: ignore scissor test in resolve_msaa_color_buffer
2023-08-19 18:02:24 +02:00
fgsfds
a7692fe4ef
port: add MSAA setting
2023-08-19 17:50:31 +02:00
fgsfds
05233ef853
port: fix slomo
...
for different framerates hopefully we'll just have to redefine TICKS
2023-08-19 16:13:02 +02:00
fgsfds
8232d4a3f2
port: fix #23
...
credit to Ryan for figuring this out
2023-08-19 15:45:16 +02:00
fgsfds
e6a4b9f2fe
port: small clean up in gfx_pc
2023-08-19 15:38:16 +02:00
fgsfds
67c4531771
port: add stick scale config setting; better (?) deadzone
2023-08-19 15:18:15 +02:00
fgsfds
6f3f48d1e9
port: disable camspy lookahead
2023-08-19 14:21:33 +02:00
fgsfds
b7f77498b3
port: disable height-based sensitivity multipliers
2023-08-19 14:17:53 +02:00
fgsfds
8d26944642
port: three-point does not need GL_LINEAR
2023-08-19 13:57:44 +02:00
fgsfds
2f54ceb96e
port: add texture filter setting
2023-08-19 13:56:15 +02:00
fgsfds
63a5701906
port: fix mouse sensitivity at different FOVs/in zoom
2023-08-19 13:36:58 +02:00
fgsfds
41cdef055e
port: allow keyboard to act as a separate controller
...
also add a way to fake controller connection status for testing
2023-08-19 12:13:23 +02:00
fgsfds
420053178e
Merge branch 'master' of https://github.com/n64decomp/perfect_dark into port
2023-08-19 11:45:17 +02:00
fgsfds
412dcd7736
port: fix blur in hires mode
2023-08-19 11:43:18 +02:00
Ryan Dwyer
d7c94b4d04
Fix UB in modelasm chrinfo handler
2023-08-19 19:14:10 +10:00
Ryan Dwyer
032c5166f4
Fix improper casting of model rwdata
2023-08-19 19:01:00 +10:00
fgsfds
4e42e3ef82
port: mouse wheel binds; handle adding and removing controllers
2023-08-19 02:16:58 +02:00
Catherine Reprobate
a71c7cbba2
Merge branch 'fgsfdsfgs:port' into port
2023-08-18 16:39:44 -07:00
Catherine Reprobate
781fbcddd4
fixup bindings:
...
F and G will switch modes and bringup the radial menu
2023-08-18 16:37:41 -07:00
fgsfds
1d151f2864
port: implement some framebuffer effects
...
cloaking and menu blur
in a likely extremely slow way
2023-08-19 00:48:09 +02:00
Catherine Reprobate
ffae4540f9
dedicated radial menu mapped to `D_JPAD`
2023-08-18 14:34:58 -07:00
Catherine Reprobate
25b5f66e6b
map L_TRIG to alt button
...
- switches immediately when releases L
- or whenevever L+Z is pressed. Will switch back when L is released.
2023-08-18 14:32:08 -07:00
Catherine Reprobate
68c00af44e
Mapped reload to X_BUTTON.
...
Introduce `JO_ACTION*` constants to use `player.bondreloadoractivate` as a bit
field.
Deviation from vanilla Mouse Injector behavior: hard seperation between
reload and activate. `B` will not reload just as `ALT1` will not
activate.
2023-08-18 14:09:45 -07:00