Léo Lam
|
9aa37fdf5a
|
ksys/res: Implement GParamList ArmorUpper
|
2020-09-20 01:13:04 +02:00 |
Léo Lam
|
13df0a6560
|
ksys/res: Implement GParamList ArmorHead
|
2020-09-20 01:11:44 +02:00 |
Léo Lam
|
0f0a7259a9
|
ksys/res: Implement GParamList ArmorEffect
|
2020-09-20 01:10:39 +02:00 |
Léo Lam
|
3bed1f3360
|
ksys/res: Implement GParamList Armor
|
2020-09-20 01:09:22 +02:00 |
Léo Lam
|
e28d742e27
|
ksys/res: Implement GParamList Grab
|
2020-09-20 01:07:31 +02:00 |
Léo Lam
|
1fe88a8707
|
ksys/res: Implement GParamList Camera
|
2020-09-20 01:05:16 +02:00 |
Léo Lam
|
5cd5dafce6
|
ksys/res: Implement GParamList Player
|
2020-09-20 00:36:15 +02:00 |
Léo Lam
|
276d266291
|
ksys/res: Implement GParamList GuardianMiniWeapon
|
2020-09-20 00:31:04 +02:00 |
Léo Lam
|
a5ea3328f4
|
ksys/res: Implement GParamList MasterSword
|
2020-09-20 00:29:20 +02:00 |
Léo Lam
|
5cc61e6db8
|
ksys/res: Implement GParamList WeaponOption
|
2020-09-20 00:26:06 +02:00 |
Léo Lam
|
5a2ff7cedf
|
ksys/res: Implement GParamList Bow
|
2020-09-20 00:24:09 +02:00 |
Léo Lam
|
8b6e95939d
|
ksys/res: Implement GParamList Shield
|
2020-09-19 23:59:42 +02:00 |
Léo Lam
|
78f19ae1d3
|
tools/generate_bgparamlist_struct: Represent floats with reasonable precision
There's no point in printing 0.0010000000014 (example) instead of 0.001
|
2020-09-19 23:56:31 +02:00 |
Léo Lam
|
9c32a09afb
|
ksys/res: Implement GParamList Spear
|
2020-09-19 23:53:49 +02:00 |
Léo Lam
|
6979611c63
|
ksys/res: Implement GParamList LargeSword
|
2020-09-19 23:43:33 +02:00 |
Léo Lam
|
5e9d25da72
|
ksys/res: Implement GParamList Rod
|
2020-09-19 23:36:33 +02:00 |
Léo Lam
|
15a60c029e
|
ksys/res: Implement GParamList SmallSword
|
2020-09-19 23:34:12 +02:00 |
Léo Lam
|
b800e1a9e6
|
ksys/res: Implement GParamList Sandworm
|
2020-09-19 23:24:14 +02:00 |
Léo Lam
|
9a50ece856
|
ksys/res: Implement GParamList WeaponThrow
|
2020-09-19 23:21:59 +02:00 |
Léo Lam
|
a079a5ab20
|
ksys/res: Implement GParamList WeaponCommon
|
2020-09-19 22:45:05 +02:00 |
Léo Lam
|
f22c87d03f
|
ksys/res: Implement GParamList Attack
|
2020-09-19 22:40:21 +02:00 |
Léo Lam
|
0e69423ecb
|
ksys/res: Implement GParamList BindBone
|
2020-09-19 22:38:25 +02:00 |
Léo Lam
|
e1e3f71d50
|
ksys/res: Implement GParamList EnemyShown
|
2020-09-19 22:35:16 +02:00 |
Léo Lam
|
72a9500adf
|
ksys/res: Implement GParamList AttackInterval
|
2020-09-19 22:32:14 +02:00 |
Léo Lam
|
54500e2d1d
|
ksys/res: Implement GParamList EnemyRace
|
2020-09-19 22:29:46 +02:00 |
Léo Lam
|
643efc3104
|
ksys/res: Implement GParamList EnemyLevel
|
2020-09-19 22:24:39 +02:00 |
Léo Lam
|
b3be87fe4f
|
ksys/res: Implement GParamList Enemy
|
2020-09-19 22:18:54 +02:00 |
Léo Lam
|
62e675b9f4
|
Fix include quotes
|
2020-09-19 22:09:31 +02:00 |
Léo Lam
|
dccd9cc720
|
tools/generate_bgparamlist_struct: Generate includes as well
For convenience :)
|
2020-09-19 22:07:09 +02:00 |
Léo Lam
|
5ff20fa250
|
ksys/res: Implement GParamList System + General
|
2020-09-19 22:06:52 +02:00 |
Léo Lam
|
62880a0b1d
|
ksys/res: Start implementing GParamList
Incomplete because many of the sub-objects have their constructors
inlined into the GParamList parse function...
|
2020-09-19 22:00:00 +02:00 |
Léo Lam
|
a97f61f02a
|
Add a tool to automatically generate GParamList object struct+ctor
|
2020-09-19 18:44:21 +02:00 |
Léo Lam
|
7767a81449
|
ksys: Add GParamListObjType enum
Values are used as indices for the GeneralParamList resource class'
PtrArray.
|
2020-09-19 01:37:16 +02:00 |
Léo Lam
|
a59add899e
|
ksys/res: Add GParamListObjectTraveler
Also adds source files for the resource class, though they're just
stubs at the moment.
|
2020-09-19 00:55:52 +02:00 |
Léo Lam
|
50027520f7
|
ksys: Add defines for some function attributes
|
2020-09-19 00:50:24 +02:00 |
Léo Lam
|
af1aacc5bd
|
ksys/utils: Add FixedString for light constexpr string manipulation
|
2020-09-18 20:37:54 +02:00 |
Léo Lam
|
7828ee535d
|
ksys/act: Fix extra semicolon in macro definition
|
2020-09-18 01:20:20 +02:00 |
Léo Lam
|
a12ccf1eab
|
Fix progress info for uking::aoc2::shouldApplyMasterModeDamageMultiplier
|
2020-09-18 01:13:11 +02:00 |
Léo Lam
|
1176af740b
|
aoc2: Add shouldApplyMasterModeDamageMultiplier
|
2020-09-18 01:12:07 +02:00 |
Léo Lam
|
7553861fb8
|
Add actor tag definitions
|
2020-09-17 20:35:28 +02:00 |
Léo Lam
|
76378caa60
|
ksys/act: Add more ActorConstDataAccess functions
Implements a couple of simple wrappers around BaseProc member functions
|
2020-09-17 18:31:36 +02:00 |
Léo Lam
|
7226150ed7
|
ksys/act: Add ActorLinkConstDataAccess (incomplete)
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
|
2020-09-17 17:42:35 +02:00 |
Léo Lam
|
1cc0b1e6be
|
Implement aoc2::rankUpEnemy
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
|
2020-09-17 00:50:36 +02:00 |
Léo Lam
|
b93b9d3c45
|
ksys: Add map::Object (incomplete)
|
2020-09-16 22:50:02 +02:00 |
Léo Lam
|
f733cd0d5c
|
ksys: Add map::MubinIter
|
2020-09-16 21:43:02 +02:00 |
Léo Lam
|
1b21cd669b
|
game: Put actions, AIs, behaviors, queries in an "AI" folder
Helps keep things clean as Game starts containing more source files.
|
2020-09-16 19:00:03 +02:00 |
Léo Lam
|
3db6228dfc
|
ksys: Add more task utilities
* TaskMgr, ManagedTask, ManagedTaskHandle
* GameTaskThread: partial implementation because PhysicsMemSys / Havok
stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
|
2020-09-16 17:49:37 +02:00 |
Léo Lam
|
8b7369dffb
|
ksys: Add Task utilities
|
2020-09-15 17:54:16 +02:00 |
Léo Lam
|
c5ef0a1fd3
|
readme: Add more information to the contributing section
|
2020-09-11 20:50:44 +02:00 |
Léo Lam
|
e5f357dc6b
|
readme: Simplify setup and add more information and advice
|
2020-09-11 01:44:25 +02:00 |