Léo Lam
8b6e95939d
ksys/res: Implement GParamList Shield
2020-09-19 23:59:42 +02:00
Léo Lam
9c32a09afb
ksys/res: Implement GParamList Spear
2020-09-19 23:53:49 +02:00
Léo Lam
6979611c63
ksys/res: Implement GParamList LargeSword
2020-09-19 23:43:33 +02:00
Léo Lam
5e9d25da72
ksys/res: Implement GParamList Rod
2020-09-19 23:36:33 +02:00
Léo Lam
15a60c029e
ksys/res: Implement GParamList SmallSword
2020-09-19 23:34:12 +02:00
Léo Lam
b800e1a9e6
ksys/res: Implement GParamList Sandworm
2020-09-19 23:24:14 +02:00
Léo Lam
9a50ece856
ksys/res: Implement GParamList WeaponThrow
2020-09-19 23:21:59 +02:00
Léo Lam
a079a5ab20
ksys/res: Implement GParamList WeaponCommon
2020-09-19 22:45:05 +02:00
Léo Lam
f22c87d03f
ksys/res: Implement GParamList Attack
2020-09-19 22:40:21 +02:00
Léo Lam
0e69423ecb
ksys/res: Implement GParamList BindBone
2020-09-19 22:38:25 +02:00
Léo Lam
e1e3f71d50
ksys/res: Implement GParamList EnemyShown
2020-09-19 22:35:16 +02:00
Léo Lam
72a9500adf
ksys/res: Implement GParamList AttackInterval
2020-09-19 22:32:14 +02:00
Léo Lam
54500e2d1d
ksys/res: Implement GParamList EnemyRace
2020-09-19 22:29:46 +02:00
Léo Lam
643efc3104
ksys/res: Implement GParamList EnemyLevel
2020-09-19 22:24:39 +02:00
Léo Lam
b3be87fe4f
ksys/res: Implement GParamList Enemy
2020-09-19 22:18:54 +02:00
Léo Lam
62e675b9f4
Fix include quotes
2020-09-19 22:09:31 +02:00
Léo Lam
5ff20fa250
ksys/res: Implement GParamList System + General
2020-09-19 22:06:52 +02:00
Léo Lam
62880a0b1d
ksys/res: Start implementing GParamList
...
Incomplete because many of the sub-objects have their constructors
inlined into the GParamList parse function...
2020-09-19 22:00:00 +02:00
Léo Lam
7767a81449
ksys: Add GParamListObjType enum
...
Values are used as indices for the GeneralParamList resource class'
PtrArray.
2020-09-19 01:37:16 +02:00
Léo Lam
a59add899e
ksys/res: Add GParamListObjectTraveler
...
Also adds source files for the resource class, though they're just
stubs at the moment.
2020-09-19 00:55:52 +02:00
Léo Lam
50027520f7
ksys: Add defines for some function attributes
2020-09-19 00:50:24 +02:00
Léo Lam
af1aacc5bd
ksys/utils: Add FixedString for light constexpr string manipulation
2020-09-18 20:37:54 +02:00
Léo Lam
7828ee535d
ksys/act: Fix extra semicolon in macro definition
2020-09-18 01:20:20 +02:00
Léo Lam
1176af740b
aoc2: Add shouldApplyMasterModeDamageMultiplier
2020-09-18 01:12:07 +02:00
Léo Lam
7553861fb8
Add actor tag definitions
2020-09-17 20:35:28 +02:00
Léo Lam
76378caa60
ksys/act: Add more ActorConstDataAccess functions
...
Implements a couple of simple wrappers around BaseProc member functions
2020-09-17 18:31:36 +02:00
Léo Lam
7226150ed7
ksys/act: Add ActorLinkConstDataAccess (incomplete)
...
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
2020-09-17 17:42:35 +02:00
Léo Lam
1cc0b1e6be
Implement aoc2::rankUpEnemy
...
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
2020-09-17 00:50:36 +02:00
Léo Lam
b93b9d3c45
ksys: Add map::Object (incomplete)
2020-09-16 22:50:02 +02:00
Léo Lam
f733cd0d5c
ksys: Add map::MubinIter
2020-09-16 21:43:02 +02:00
Léo Lam
1b21cd669b
game: Put actions, AIs, behaviors, queries in an "AI" folder
...
Helps keep things clean as Game starts containing more source files.
2020-09-16 19:00:03 +02:00
Léo Lam
3db6228dfc
ksys: Add more task utilities
...
* TaskMgr, ManagedTask, ManagedTaskHandle
* GameTaskThread: partial implementation because PhysicsMemSys / Havok
stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
2020-09-16 17:49:37 +02:00
Léo Lam
8b7369dffb
ksys: Add Task utilities
2020-09-15 17:54:16 +02:00
Léo Lam
59c91970f6
ksys/res: Add Recipe
...
It's mostly the same as Drop. *shrug*
2020-09-10 16:49:07 +02:00
Léo Lam
6af5dfd747
ksys/Utils: Add Event
2020-09-10 13:53:26 +02:00
Léo Lam
0f0c1b59ca
ksys/res: Add Drop
2020-09-10 00:09:01 +02:00
Léo Lam
5ab4e15967
ksys/res: Add AIProgram
2020-09-09 17:29:45 +02:00
Léo Lam
02e6bb42db
ksys/Utils: Improve accuracy of HeapUtil::tryCreateDualHeap
2020-09-07 14:38:53 +02:00
Léo Lam
8961c0cc6c
ksys/Utils: Implement tryCreateDualHeap
2020-09-07 00:13:42 +02:00
Léo Lam
96deb88e27
ksys/Utils: Add DualFrameHeap
2020-09-06 22:52:10 +02:00
Léo Lam
69dc675a95
ksys/Utils: Add DualHeap
2020-09-06 22:51:58 +02:00
Léo Lam
8f3eeb87b9
Move SizedEnum to sead
...
It is useful in sead and other libraries as well.
2020-09-06 21:23:29 +02:00
Léo Lam
83ad191341
ksys/res: Implement CurrentResNameMgr
2020-09-06 18:03:21 +02:00
Léo Lam
1778aff4d4
ksys/res: Rename Resource::m5() to finalize()
2020-09-06 17:55:26 +02:00
Léo Lam
bb055e442e
ksys/res: Implement Archive
2020-09-06 17:10:23 +02:00
Léo Lam
3d3bcaee1a
ksys/res: Add ActorLink
2020-09-06 16:34:53 +02:00
Léo Lam
02051dce6b
ksys/res: Add size assertion for Demo
...
And fix the CMakeLists.
2020-09-05 22:10:08 +02:00
Léo Lam
0fafc292f9
ksys/res: Implement Demo
2020-09-05 21:34:45 +02:00
Léo Lam
072e906eaf
ksys/res: Add Lod
2020-09-05 17:30:39 +02:00
Léo Lam
977ff07c85
ksys: Implement more heap utilities
2020-09-04 22:38:24 +02:00
Léo Lam
3d371999a4
ksys/res: Implement EntryFactory (base class and template)
...
Also adds a heap-related function that's used by EntryFactory
(and many other functions)
2020-09-04 22:01:52 +02:00
Léo Lam
578955f4e9
ksys/res: Implement Resource (base class)
2020-09-04 20:15:55 +02:00
theo3
2ee9bba8b8
AiAction and AiClass getters and setter functions
2020-08-27 16:16:20 -07:00
theo3
965d34c712
non request BaseProcHandle stuff
...
refactoring
baseProcHandle.cpp refactoring
2020-08-27 14:48:22 -07:00
theo3
aff4047630
actionSetInstEventFlag ctor dtor
2020-08-27 14:10:18 -07:00
theo3
71ac906495
defined baseProcHandle, baseProcUnit nonmatchings
2020-08-27 14:10:17 -07:00
Léo Lam
87cc9104de
ci: Add a PR lint workflow
2020-08-22 10:42:36 +02:00
notyouraveragehooman
da35629aa8
BaseProc::release
2020-08-22 10:17:58 +02:00
notyouraveragehooman
a49164a85f
BaseProc child connection functions
2020-08-22 10:17:58 +02:00
notyouraveragehooman
ff99d77635
BaseProc::getConnectedCalcParent
...
BaseProc::setConnectedCalcParent
2020-08-22 10:17:05 +02:00
Léo Lam
fc306aa5f0
ksys: Decompile ByamlUtil
...
And fix some declarations in Byaml.h
2020-08-21 22:21:26 +02:00
Léo Lam
bad90bc5d8
ksys: Add headers for BYML utilities
2020-08-21 21:18:27 +02:00
Léo Lam
efdedd1d88
ksys/act: Fix const-correctness for BaseProcLink::getProc
2020-08-20 18:47:59 +02:00
Léo Lam
afde5b2775
ksys/act: Implement BaseProcLink
2020-08-20 18:25:47 +02:00
Léo Lam
f92ab2f559
ksys/act: Finish BaseProcLinkData
2020-08-20 12:19:13 +02:00
Léo Lam
c9207a3cc3
ksys/act: Implement act::acquireProc
2020-08-20 11:26:23 +02:00
Léo Lam
7e96f826c0
ksys/act: Fix ~ActorLinkConstDataAccess
2020-08-20 11:02:45 +02:00
Léo Lam
0dc0752530
ksys/act: Implement ActorLinkConstDataAccess
2020-08-20 01:26:10 +02:00
Léo Lam
6989d0f7f8
ksys/act: Get rid of some setDirect() calls
2020-08-20 00:03:13 +02:00
Léo Lam
50a8a8c5e3
ksys/act: Implement BaseProc::x00000071011ba9fc
2020-08-19 21:00:50 +02:00
Léo Lam
5de91ef5fd
ksys/act: Fix BaseProc::isSpecialJobType_ return type
...
BaseProc::isSpecialJobType_ returns 0, 1 or 2
This fixes the matching issue!
2020-08-19 18:16:03 +02:00
Léo Lam
08687964b4
ksys/act: Declare more BaseProc functions
...
It's possible I've missed some BaseProc functions but now every single
function that was identified as a BaseProc member function in my IDB
has been added to the class
Most of those are very easy to implement.
2020-08-19 18:12:18 +02:00
Léo Lam
2de366be0f
Initial commit
2020-08-18 22:50:25 +02:00