* OK, data imported
* Permuter settings
* Name data, a few functions and variables, cleanup
* Small amount of cleanup on some related actors
* Oops
* Document object
* Type and other macros
* Some cutscene stuff and temporary function names
* Proper path function names
* Name a couple more functions
* A couple more function names
* Name PathStatus enum
* Name rest of functions and formalise the documentation a bit
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* limbs
* Format
* Review
* format
* weekeventregconvert and format
---------
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
* OK, struct documented
* Data imported, update spec
* Name data
* Name all functions and variables
* Document object
* Bit more documentation
* Document Karebaba
* Add note to object_dekubaba
* Bit more cleanup
* Review
* Shadow
* Review
* Rename functions, add hit enum
* Figured out the enum
* Review
* MarkForDeath -> Kill
* File split
* Split, OK and documented
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
* Document relevant parts of DmBal
* Some EnPaper docs
* Document EnPaper
* Name functions
* Defake Actor_UpdateActor a bit
* Reword
* \cdot
* Fiddle with the description of the DE again
* Actually force is probably more correct
* Probably time to stop fiddling
* Format?
* Review
* Remove bug comment
* Review
* Rename to su_mtx, split off code_80140CE0
* Format
Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
Co-authored-by: angie <angheloalf95@gmail.com>
* test commit
* undoing test commit
* making sure this is the right repo
* removing test file
* init for OSH bombable wall started. put back Actor* in function declarations.
* BgKin2Bombwall_Init is matching.
* started z_bg_kin2_bombwall destroy function. One mismatch right now.
* BgKin2Bombwall_Destroy matches.
* BgKin2Bombwall_Draw matches.
* Fixed BgKin2Bombwall_Init
* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.
* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.
* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.
* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.
* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall
* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.
* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.
* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.
* moving declarations around, ordering.
* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.
* ovl_Bg_Kin2_Bombwall data imported. Matching.
* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.
* Removed extra comments for ovl_Bg_Kin2_Bombwall.
* unpushed stuff. dunno.
* forgot to save z_bg_kin2_bombwall.c
* need to commit before make-ing in master.
* Ported z_bg_kin2_bombwall's code. Data next.
* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.
* Added comments to remember what does what in z_bg_kin2_bombwall.
* Some comments in z_bg_kin2_bombwall.c and function names ideas.
* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.
* Renamed most functions and some variables in z_bg_kin2_bombwall.
* Made a name suggestion for func_80B6E020 after testing in game.
* Ran format.sh.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
1 and 0 replaced by true and false in func_80B6E020.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Bending to the x-- supremacy.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.
* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.
* Screwd up formatting.
* Thinking of playing with object_kin2_obj.
* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.
* Had forgotten an arg1 in z_bg_kin2_bombwall.c
* First commit for ovl_Bg_Ikana_Mirror branch.
* Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching.
* Replaced a float by its fractional representation. I need to learn float magic.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.
* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.
* Working on BgIkanaMirror_Destroy. Stack and registers left essentially.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.
* Removed some unnecessary comment.
* almost done with BgIkanaMirror_Destroy function.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* BgIkanaMirror_Destroy OK.
* Almost done with BgIkanaMirror_Init. Mostly stack stuff left.
* Registers and stack left to fix for BgIkanaMirror_Init.
* BgIkanaMirror_Init matching.
* Ran permuter to improve BgIkanaMirror_Draw's score.
* Actually not mad at permuter for BgIkanaMirror_Draw headstart.
* Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too.
* func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation.
* Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror.
* Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror.
* func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left.
* Need to switch branch.
* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.
* Switching branch.
* Learning to decomp draw functions with BgIkanaMirror_Draw. YEP
* Switching branch.
* Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw.
* Removed some temps in BgIkanaMirror_Draw.
* Second pass of macro attempts for BgIkanaMirror_Draw.
* Diff score for BgIkanaMirror_Draw at 1873. Getting there.
* BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix.
* Instructions are matching for BgIkanaMirror_Draw. Registers left.
* BgIkanaMirror_Draw matches. Data next. Adding some co-authors
* BgIkanaMirror_Draw matches. Data next. Adding some co-authors
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tom-Overton <hensley.derek58@gmail.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Data imported and OK.
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Removed commented lines of unused code and useless externs. Documenting C file and object next.
* Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied.
* Renamed more variables in the struct and C file for ovl_bg_ikana_mirror.
* More cleanups and naming in ovl_Bg_Ikana_Mirror.
* Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed.
* Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename.
* Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR.
* Went through merging and review docs for extra cleanups. Adding co-authors for documentation.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Creating branch to merge ovl_Bg_Ikana_Mirror.
* Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready.
* Started ovl_Bg_Kin2_Picture. _Draw, _Destroy and _Update matching. Started _Init.
* Switching branch.
* Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
* Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups.
* About 8 extra functions matching for ovl_Bg_Kin2_Picture. _Init and 3 other functions to match.
* Only two functions left to match in ovl_Bg_Kin2_Picture.
* func_80B6F098 in ovl_Bg_Kin2_Picture is matching. Adding co-authors.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* ovl_Bg_Kin2_Picture OK. Documentation for the overlay and the associated object next.
* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.
* Fixed reloc file in spec for ovl_Bg_Kin2_Picture.
* Started ovl_Bg_Kin2_Picture clean up. Named extra assets in object_kin2_obj. Rewrote func_80B6EFEC. Adding documentation co-authors.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
* Removed some temps from functions, renamed some functions and some variables in ovl_Bg_Kin2_Picture.
* More cleanups. Starting to make sense of what is happening in ovl_Bg_Kin2_Picture.
* Renamed the spawn function for Gold Skulltulas and a timer variable in ovl_Bg_Kin2_Picture.
* Renamed fall and shiver functions plus their respective setup functions for ovl_Bg_Kin2_Picture. Renamed some variables in the same actor.
* Renamed all functions in ovl_Bg_Kin2_Picture. Need to confirm name for painting timer used for two distinct reasons.
* Renamed a struct variable and rewrote some comments for ovl_Bg_Kin2_Picture.
* Renamed all struct variables in ovl_Bg_Kin2_Picture except padding.
* Renamed static variable, dust spawn function and a variable in the dust spawn function for ovl_Bg_Kin2_Picture.
* Finished decompiling object_kin2_obj. Adding extra co-authors.
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Ready to make PR branch.
* Fixed merge conflicts. OK.
* Fixed object_kin2_obj.xml error.
* Applied first batch of fixes from PR review to z_bg_kin2_picture.c and its corresponding header.
* Fixed unused TLUT naming in object_kin2_obj.xml and added a description to the object.
* Removed extra parentheses in z_bg_kin2_picture.c and renamed a macro.
* First batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Second batch of fixes suggested by EllipticEllipsis for ovl_Bg_Kin2_Picture.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Picture/z_bg_kin2_picture.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Rewrote 0xCCC as 0x10000/20.
* Renamed angle and offset variables in BgKin2Picture_SpawnDust.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
* progress
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* progress
* about to merge data. probably a bad idea
* matches with ZAPD
* docs
* done for now
* Fix makefile and add non matching to spec
* did some git stuff
* Git being a problem as usual
* format
* PR fixes
* PR fixes
* PR fixes
* Merge master and fixes
* going to merge play
* merged in the big one
* docs
* PR fixes
* format
* Clean up
* transition
* Better init
* Glitchy animations
* PR
* Format
* PR comments
* Missed one
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_Dm_Char08/z_dm_char08.c
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* fix conflicts
* Fix conflicts
* format
* PR
Co-authored-by: louist103 <louist103@gmail.com>
Co-authored-by: louist103 <35883445+louist103@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* OK
* Some docs and cleanup
* flags -> params
* Remove todo
* Small cleanup
* Description and dls
* Format
* bug tag
* Update bug comment
* Update src/overlays/effects/ovl_Effect_Ss_Solder_Srch_Ball/z_eff_ss_solder_srch_ball.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Format
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Good start
* Limb draw stuff OK
* A ton more functions
* func_80A477E8 OK
* func_80A456A0 OK
* func_80A460A4 OK
* func_80A46990 OK
* func_80A46414 OK
* EnWiz_Update OK
* func_80A45CD8 OK
Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
* EnWiz_Draw OK
* Use generated reloc and object symbols
* Document object stuff related to Wizzrobe itself
* Some more names
* A bunch more names
* Name even more stuff (sensing a pattern?)
* Document damage tables and damage effects
* Bunch of stuff mostly related to ghosts
* Name all struct vars and functions
* Fix WizFire build issue
* Split up dmgFlags
* Apparently it's spelled "Wizrobe" in this game
* Name all assets EXCEPT the ones used by wiz_fire
* Apparently, the blob is vertices
* Name all remaining variables
* Some function comments
* (Probably) the final touches on EnWiz docs before PR
* Name a ton of stuff in EnWizFire
* Finish naming everything in EnWizFire
* Finish documentation
* Respond to Engineer's clean-up review
* Respond to Anghelo's first review
* Use TATL_HINT_ID enum
* Enum comments for animations, and better names for some damage effects
* Fix build after merging master
* Respond to Elliptic's review
* Define INITIAL_CUR_PLATFORM_INDEX
* Drop _CUR_ from the name
* Rename one of the enum values
* Respond to Elliptic's WizFire review
* Every switch has a default
* Document BgCraceMovebg (sliding doors in Deku Shrine) and object_crace_object
* Respond to Elliptic's review
* Fix build issue
* Respond to Elliptic's second review
* ACTUALLY put the BSS above the data, forgot the InitVars were data
* Respond to hensldm's review
* EnTg_Init matches
* Destroy matches
* Cleanup header, add commented out functions
* EnTg_Update matches
* Match another function
* Working on func_8098FEA8
* Almost match function, format
* Match func_8098FEA8
* Match func_8098F8A8
* EnTg_Draw matches
* Match func_8099000C
* Match func_8098FBB4, almost got func_8098FBD0?
* Match func_8098FBD0
* Match func_8098F800
* Working on func_8098FA70
* figured out one other block, at least
* A little closer
* Match func_8098FA70 with help from discord yay
* Match func_8098FD50
* Add extern data i missed
* Prep for data
* Replace data from objects_mu.h
* Add data
* Remove comments'
* Rename two draw functions
* Run format.sh
* Fix space
* Rename global static variables
* Renamings to match master
* Undo some renamings to get diff
* Name variables in func_8098F800
* Rename EnTg_ChangeAnimation
* Rename UpdateCollider
* Add comments for me
* More renaming
* Renaming
* Lots of renaming struct vars
* Rename heartStartPos
* Rename EnTgHeartInfo
* Rename heart stuff
* Cleanup comments
* Comment cleanup
* Rename functions
* Remove commeneted out bit of spec
* Naming things in object_mu
* Name animations
* Name dlists
* Name textures
* Finish naming textures
* Comments
* Format
* Fix name from merging
* Revert rename_sym mac changes
* Cleanup and remove static data
* cleanup comments
* Whoops, fix spec file
* Rename heart DLs
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fixing renamed things
* Format
* Fix struct
* Standardize Effect struct naming
* More renaming and cleanup
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Format
* Rename gEffHeartText
* Format
* Rename LowerArm -> Forearm
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Rename enTgHeartEffect -> effects
* Cleanup structs
* Rename gDropRecoveryHeartTex
* Rename individual EnTgHeartEffect as effect singular, rename len to numEffects
* Rename heartVelocityVec -> heartVelocity and flag -> isMaterialApplied
* Remove struct address leading zeros, use UNK_TYPE1 type
* Rename EnTg_DrawHeart -> EnTg_DrawHearts
* Replace unused variable with pad
* Remove extra header, make sAnimationInfo a list
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Done-ish, looking for feedback.
* Finished decompile and rename of ovl_En_Nimotsu (Bomb shop bag)
* Revert unk->pad rename, leaving as unknown.
* Swap the reloc include to the src version
* Style/type updates from review comments
* Changes from review:
- Remove extra whitespace
- Remove unnecessary include
- Hex->Dec for alpha value.
* Changes from review, Texture name and comment formatting
* More changes from review, whitespace and dustTimer->timer rename.
* Name all but one DList
* Name keyboard textures
* Finish object
* Respond to Elliptic's review
* Respond to Anghelo's review
* Comments for animations in array
* Respond to Engineer's review
* EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented
* Type macro
* Limb enum for sJntSphElementsInit
* Respond to hensldm's review
* Use TATL_HINT_ID enum
* Respond to reviews
* Increase size of shadowBodyPartsPos to 24
* Change 14 to a define
* Document everything except the unknown blob and the weird collision
* Add the last unused texture, thanks Tharo!
* Finish up documentation
* Respond to Elliptic's review
* EnRat_Init and EnRat_Destroy OK
* Tons of actionFuncs and other stuff
* EnRat_Update OK
* func_80A566E0 OK and better match for func_80A56EB8
* All draw functions OK
* EnRat OK
* Document object_rat
* Port documentation from Bom_Chu
* Document/name a few more things
* Name all funcs and struct vars
* Un-name unk_18D
* Name some more stuff
* Final round of docs before I ask for help
* Let's just PR this I suppose
* Respond to isghj5's review
* Name a variable I forgot to name
* hookedState stuff
* Clean up forward declares
* Fix after merge
* Respond to reviews
* Limbs -> Limb
* Names for these rascally Vec3f temps
* Name all the vec3fs for real this time
* world -> surface
* surfaceTangent -> forwardPos; there are many tangents, but only one is forward
* Use Elliptic's names + documentation
* worldForwardInHome -> worldPlusForwardInHome
* first matches
* pst OK
* fix to be OK
* cleaning stuff up
* feedback
* updating names, PR feedback
* PR 3
* whoopsie on the object
* 4got 2 update the name
* fixing anim name
* PR comment
* Move PictoActor typedefs to z64actor.h
* OK, data imported
* Minor snap stuff
* Name most functions and variables
* Name most of object, apart from animations
* Document snap
* Fix actors to use the PictoActor struct
* Format
* Finish documenting EnGe1
* Finish documenting z_snap and related actors
* Format
* Review, format
* Name last couple of things
* bss
* Review
* Review
* bss
* Introduce z64snap.h, add SCREEN_TO_DEVICE macros
* Back to PROJECTED_TO_SCREEN
* Import data for z_draw
* Match z_draw
* cleanup
* rupees
* Some object gi docs
* More documents
* Add explanation on function names
* more cleanup
* Fixed some things
* More docs
* Object docs WIP, still not done. I'll continue tomorrow
* More WIP, should just be mask gi objects left now
* Some masks done, many more to go
* cleanup
* Last masks finish
* Shield Stolen
* cleanup
* Apply various dicussions
* remove casts
* PR Suggestions
* Sync PowderKeg
* Document object_ma1 (Romani)
* Sync up one of the mouth name textures with how I did it for Cremia
* Specify what the box is for
* Respond to hensldm's review
* Sync texture names with what Anghelo is doing in his Obj_Um PR
* Document some low-hanging fruit in EnDg
* Animation and type documentation
* Document a bunch of stuff
* Name more functions
* Params macro
* Defines for dog flags
* Name all struct variables
* Give all animations better names
* Better name for Swim2
* Document/name a bunch of stuff
* Make index enum
* Respond to engineer's review
* Respond to mzx's review
* Fix up comment (again)
* Respond to hensldm's review
* OK, data imported
* Fix some typos
* Start docs
* Struct almost finished
* Start object, add state enum
* undefined_syms
* Finish object, name some more stuff
* Name a few states and another function
* PlayState
* Minor tweaks in z_room and z_sub_s
* Complete documentation
* spec
* Review 1
* functions.txt
* Schedule result enum
* Rename schedule results
* Review
* Remove update comments
* Inventory_DeleteItem
* PLAYER_STATE
* Format
* Review
* Update struct name
* Merge in sub_s_models
* Update subs DL names
* Unused Weight pathing
* Function headers for weightpathing
* TimePathing WIP
* Timepathing, still unsure about unk184
* Move subs functions from functions.h to z64subs.h
* Add fake comment
* Some cleanup and renames
* Renames/cleanup of actors that use timepath
* Cleanup
* More cleanup
* Rename unk stuff
* Merge in upstream/master
* TimeElapsed -> elapsedTime
* Fix
* Final cleanup
* SubS Time Paths
* Still needs dialog action functions
* Fix waypoint comments
* Review pt. 1
* Baba review
* ScheduleResult -> ScheduleOutput
* Forgot to update functions.txt oops
* Add clarifying comment to SubS_TimePathing_FillWeightArray
* format.sh
* Finish up docs
* Fix order comments
* Fix
* Change bombShopkeeper struct member to
* Fix a few merge mistakes
* Add ScheduleOutput to namefixer
* format
* Format and fix merge
* Review
* PR
* z64schedule.h
* text summary
Co-authored-by: Maide <34639600+Kelebek1@users.noreply.github.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* OK, start documentation
* Name some more stuff
* Name rest of functions and bss var, tidy up floats
* Document object and paramflags
* Cleanup bat
* Cleanup crow
* Cleanup firefly
* Couple of minor things in arrow
* Review 1
* PLAYER_STATE
* Remove unnecessary f32 casts
* Review
* Review
* all functions matching, data isn't?
* cleanup in progress
* ovl_Dm_Al Decompiled
* pr review
* Documentation Fixes and new entries
* forgot one
* pr review
* almost there
* ovl_Eff_Kamejima_Wave Decompiled
* Us removal
* minor clean up
* pr review
* review
* sikihi rollback and function name fix
* params rename
* SetVtxAlpha
* params prefix
* Jenkins re-run
* starting en_ik
* updating and more matching funcs
* matched more functions and ran format.sh
* matched another, started on init
* updating things with master, and more matches
* another function down
* some more progress
* some documenting
* master merge
* maybe some progress?
* one more func left
* IK OK
* inital cleanup passthrough
* fixing warnings and formatting
* some cleanup
* touch up
* more docs
* doin dat dere docs
* actorfixer
* finishing function names
* initial round of fixes
* format
* Naming things
* namefixer
* review comments pt2
* comment updates
* PR Feedback
* forgot a format
* naming enum
* more fixes
* minor fix
* minor fix
* format
* fixes for daaays
* for some reason these keep showing up?
* fixing blob
* names
* fixes
* naming things...can't discern the last ones...
* updating TLUT and names
* formating and fisxes
* fixing func name
* naming effect variable
* name fixer, and renaming variable
* Fixing xml
* forgot to fix name
* Document object_uch (Aliens)
* Remove dummy label match that has been annoying me for a year!!!!!!!!!!!!!
* Respond to reviews
* Fix a small thing brought up in review
* Swap to gAlienJerkingAnim
* test commit
* undoing test commit
* making sure this is the right repo
* removing test file
* init for OSH bombable wall started. put back Actor* in function declarations.
* BgKin2Bombwall_Init is matching.
* started z_bg_kin2_bombwall destroy function. One mismatch right now.
* BgKin2Bombwall_Destroy matches.
* BgKin2Bombwall_Draw matches.
* Fixed BgKin2Bombwall_Init
* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.
* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.
* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.
* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.
* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall
* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.
* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.
* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.
* moving declarations around, ordering.
* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.
* ovl_Bg_Kin2_Bombwall data imported. Matching.
* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.
* Removed extra comments for ovl_Bg_Kin2_Bombwall.
* unpushed stuff. dunno.
* forgot to save z_bg_kin2_bombwall.c
* need to commit before make-ing in master.
* Ported z_bg_kin2_bombwall's code. Data next.
* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.
* Added comments to remember what does what in z_bg_kin2_bombwall.
* Some comments in z_bg_kin2_bombwall.c and function names ideas.
* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.
* Renamed most functions and some variables in z_bg_kin2_bombwall.
* Made a name suggestion for func_80B6E020 after testing in game.
* Ran format.sh.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
1 and 0 replaced by true and false in func_80B6E020.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Bending to the x-- supremacy.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.
* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.
* Screwd up formatting.
* Thinking of playing with object_kin2_obj.
* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.
* Had forgotten an arg1 in z_bg_kin2_bombwall.c
* First commit for ovl_Bg_Ikana_Mirror branch.
* Started decompiling ovl_Bg_Ikana_Mirror. Setup functions and _Update done matching.
* Replaced a float by its fractional representation. I need to learn float magic.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.
* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.
* Working on BgIkanaMirror_Destroy. Stack and registers left essentially.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.
* Removed some unnecessary comment.
* almost done with BgIkanaMirror_Destroy function.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* BgIkanaMirror_Destroy OK.
* Almost done with BgIkanaMirror_Init. Mostly stack stuff left.
* Registers and stack left to fix for BgIkanaMirror_Init.
* BgIkanaMirror_Init matching.
* Ran permuter to improve BgIkanaMirror_Draw's score.
* Actually not mad at permuter for BgIkanaMirror_Draw headstart.
* Matched func_80B7F730 in ovl_Bg_Ikana_Mirror. Progress on its _Init done too.
* func_80B7FA9C in ovl_Bg_Ikana_Mirror is matching. _Init left then documentation.
* Mistake in last commit message: actually, _Draw is left for ovl_Bg_Ikana_Mirror.
* Going to do some groceries, so pushing. About 2/3 across func_80B7FBA4 in ovl_Bg_Ikana_Mirror.
* func_80B7FBA4 in ovl_Bg_Ikana_Mirror is matching. _Draw then data left.
* Need to switch branch.
* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.
* Switching branch.
* Learning to decomp draw functions with BgIkanaMirror_Draw. YEP
* Switching branch.
* Went through the first wave of graphics macros attempts for BgIkanaMirror_Draw.
* Removed some temps in BgIkanaMirror_Draw.
* Second pass of macro attempts for BgIkanaMirror_Draw.
* Diff score for BgIkanaMirror_Draw at 1873. Getting there.
* BgIkanaMirror_Draw diff score down to 854. 4 instructions off and registers to fix.
* Instructions are matching for BgIkanaMirror_Draw. Registers left.
* BgIkanaMirror_Draw matches. Data next. Adding some co-authors
* BgIkanaMirror_Draw matches. Data next. Adding some co-authors
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Tom-Overton <hensley.derek58@gmail.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Data imported and OK.
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Removed commented lines of unused code and useless externs. Documenting C file and object next.
* Renamed fields in actor and variables in 3 functions for ovl_bg_ikana_mirror. Some conventions applied.
* Renamed more variables in the struct and C file for ovl_bg_ikana_mirror.
* More cleanups and naming in ovl_Bg_Ikana_Mirror.
* Renamed some functions in ovl_Bg_Ikana_Mirror. More cleanups. Object documentation next once function names confirmed.
* Renamed collision header, animated textures and display lists for ovl_Bg_Ikana_Mirror in ovl_Bg_Ikana_Mirror and object_ikana_obj. Some textures left to rename.
* Renamed textures only used by ovl_Bg_Ikana_Mirror. Must go back through docs for conventions and styles plus an extra cleanup before PR.
* Went through merging and review docs for extra cleanups. Adding co-authors for documentation.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
* Creating branch to merge ovl_Bg_Ikana_Mirror.
* Fixed the merge from zeldaret/mm. ovl_Bg_Ikana_Mirror OK and documented. PR-ready.
* Applied first batch of fixes from PR comments. Adding co-authors for documentation and a function rewrite.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
* Renamed the colliders in ovl_Bg_Ikana_Mirror's struct and fixed naming in object file plus spacing cleanups.
* Full rename for data and temps with respect to the mirror's and light rays' respective colliders.
* Update src/overlays/actors/ovl_Bg_Ikana_Mirror/z_bg_ikana_mirror.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Ikana_Mirror/z_bg_ikana_mirror.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Ikana_Mirror/z_bg_ikana_mirror.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Ikana_Mirror/z_bg_ikana_mirror.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Formatting needed to be applied after commiting suggestions.
* Renamed more textures and removed unnecessary array sizes in the data.
* Forgot to run formatter.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Isghj5 <isghj5@gmail.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
* test commit
* undoing test commit
* making sure this is the right repo
* removing test file
* init for OSH bombable wall started. put back Actor* in function declarations.
* BgKin2Bombwall_Init is matching.
* started z_bg_kin2_bombwall destroy function. One mismatch right now.
* BgKin2Bombwall_Destroy matches.
* BgKin2Bombwall_Draw matches.
* Fixed BgKin2Bombwall_Init
* BgKin2Bombwall_Init and BgKin2Bombwall_Destroy both match. Fixed s32 array in struct.
* BgKin2Bombwall_Draw and BgKin2Bombwall_Update match.
* Only func_80B6E020 and func_80B6E090 left to match in ovl_Bg_Kin2_Bombwall.
* func_80B6E020 from ovl_Bg_Kin2_Bombwall matches.
* Went from 8925 to about 5-6k diff score for func_80B6E090 in ovl_Bg_Kin2_Bombwall
* Took func_80B6E090 from about 5300 diff score to about 4300 diff score in ovl_Bg_Kin2_Bombwall.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 4k ish to 3277
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 3277 to 2262.
* Diff score for ovl_Bg_Kin2_Bombwall func_80B6E090 went from 2262 to 1589.
* only slight progress on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Got to 1473 diff score on ovl_Bg_Kinw_Bombwall's func_80B6E090
* Put in the changes made by EllipticEllipsis and hensldm for ovl_Bg_Kin2_Bombwall's func_8066E090.
* renamed some symbols. Fake symbol removal makes nonzero diff, but rom OK's after make.
* moving declarations around, ordering.
* One.word.away. from importing data in ovl_Bg_Kin2_Bombwall.
* ovl_Bg_Kin2_Bombwall data imported. Matching.
* Edited spec for reloc of ovl_Bg_Kin2_Bombwall.
* Removed extra comments for ovl_Bg_Kin2_Bombwall.
* unpushed stuff. dunno.
* forgot to save z_bg_kin2_bombwall.c
* need to commit before make-ing in master.
* Ported z_bg_kin2_bombwall's code. Data next.
* Imported data for merging z_bg_kin2_bombwall. Yes, I yelled when it OK'd.
* Added comments to remember what does what in z_bg_kin2_bombwall.
* Some comments in z_bg_kin2_bombwall.c and function names ideas.
* Added comments for function name ideas. Cleaned up temps in z_bg_kin2_bombwall except in func_80B6E090.
* Renamed most functions and some variables in z_bg_kin2_bombwall.
* Made a name suggestion for func_80B6E020 after testing in game.
* Ran format.sh.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
1 and 0 replaced by true and false in func_80B6E020.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Bending to the x-- supremacy.
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
* PR fixes (not done yet) including more consistent use of THIS, removing arg0 and arg1 variable names, standardizing params for z_bg_kin2_bombwall, turning some if-return to if-else, removing unnecessary casts.
* Applied isghj5's and EllipticEllipsis' suggestions except for the object file in z_bg_kin2_bombwall. Object file next.
* Screwd up formatting.
* Thinking of playing with object_kin2_obj.
* Documented most of object_kin2_obj based on bombwall, fence and shelf actors.
* Had forgotten an arg1 in z_bg_kin2_bombwall.c
* Replaced a float by its fractional representation. I need to learn float magic.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Applied more formatting and naming remarks from PR about the C file. Assets and object stuff next.
* Display lists and collision header in z_bg_kin2_bombwall.c renamed after their descriptive names in the object's XML file. Name for Ocean Spider House drawers chests left to change.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* One extra line in an if, collision naming convention applied and renamed Ocean Spider House nightstands to drawers chests.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Changed drawers chest to chest of drawers in object_kin2_obj and z_bg_kin2_shelf.
* Removed some unnecessary comment.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Fixed BgKin2Bombwall_SpawnEffects after the Rand_Next() type update.
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Rand_Next() update.
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Rand_Next() update.
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Adding Co-authors
Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by Derek-Hensley hensley.derek58@gmail.com
Co-authored-by Maide eeeedddccc@hotmail.co.uk
Co-authored-by Tom-Overton tom.overton@outlook.com
Co-authored-by Fig02 fig02srl@gmail.com
Co-authored-by Parker-Burnett burnettparker@gmail.com
Co-authored-by isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by Derek-Hensley hensley.derek58@gmail.com
Co-authored-by Maide eeeedddccc@hotmail.co.uk
Co-authored-by Tom-Overton tom.overton@outlook.com
Co-authored-by Fig02 fig02srl@gmail.com
Co-authored-by Parker-Burnett burnettparker@gmail.com
Co-authored-by isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by Derek-Hensley hensley.derek58@gmail.com
Co-authored-by Maide eeeedddccc@hotmail.co.uk
Co-authored-by Tom-Overton tom.overton@outlook.com
Co-authored-by Fig02 fig02srl@gmail.com
Co-authored-by Parker-Burnett burnettparker@gmail.com
Co-authored-by isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by Derek-Hensley hensley.derek58@gmail.com
Co-authored-by Maide eeeedddccc@hotmail.co.uk
Co-authored-by Tom-Overton tom.overton@outlook.com
Co-authored-by Fig02 fig02srl@gmail.com
Co-authored-by Parker-Burnett burnettparker@gmail.com
Co-authored-by isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by Derek-Hensley hensley.derek58@gmail.com
Co-authored-by Maide eeeedddccc@hotmail.co.uk
Co-authored-by Tom-Overton tom.overton@outlook.com
Co-authored-by Fig02 fig02srl@gmail.com
Co-authored-by Parker-Burnett burnettparker@gmail.com
Co-authored-by isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by: EllipticEllipsis 73679967+EllipticEllipsis@users.noreply.github.com
Co-authored-by: Derek-Hensley hensley.derek58@gmail.com
Co-authored-by: Maide eeeedddccc@hotmail.co.uk
Co-authored-by: Tom-Overton tom.overton@outlook.com
Co-authored-by: Fig02 fig02srl@gmail.com
Co-authored-by: Parker-Burnett burnettparker@gmail.com
Co-authored-by: isghj5 isghj5@gmail.com
* Adding Co-authors
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Derek-Hensley <hensley.derek58@gmail.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Parker-Burnett <burnettparker@gmail.com>
Co-authored-by: isghj5 <isghj5@gmail.com>
* Update src/overlays/actors/ovl_Bg_Kin2_Bombwall/z_bg_kin2_bombwall.c
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Isghj <42048411+isghj5@users.noreply.github.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Maide <eeeedddccc@hotmail.co.uk>
Co-authored-by: Tom-Overton <tom.overton@outlook.com>
Co-authored-by: Fig02 <fig02srl@gmail.com>
Co-authored-by: Parker-Burnett <burnettparker@gmail.com>
Co-authored-by: isghj5 <isghj5@gmail.com>
* Bg_Ikana_Dharma decompiled
* Bg_Ikana_Dharma more stuff
* remove & from function pointers
* use THIS macro
* use THIS macro
* return -> else
* GET_PLAYER
* slightly better match (this2 only used once)
* fix warnings; name variables
* better match in BgIkanaDharma_Init; more param macros
* Rebase to latest master and some minor cleanup
* More cleanup
* Document object
* Respond to isghj5's review
* Respond to Elliptic's review
* Better pack macro
* Respond to hensldm's review
Co-authored-by: immibis <immibis@gmail.com>
* Start zora
* Finish zora
* BombShopkeeper with some cleanup
* Goron and don gero mask
* Small thing
* format
* PR comments
* bombshopkeeper -> bomb_shopkeeper
* gEffShockwaveDL
* Most of object_stk done
* Document the original name for every animation
* First pass names on every single animation
* Enum for animations
* Enum for limbs
* Very low hanging fruit in dm_stk
* Document a lot more in dm_stk
* Name most remaining struct vars
* Name a bunch of functions
* First pass names to all sound functions
* Name most functions
* Name all other object symbols used by dm_stk
* Name all remaining functions and struct vars
* Much better animation names and documentation
* Lots more function documentation
* Document some stuff
* Name the title cutscene thing
* Last little bit of cleanup
* Format
* Rename SFX functions
* Fix typo in header comment
* Respond to Elliptic's review
* Respond to Elliptic's clarification about Version1/2
* hitCount -> deflectCount
* Take into account some of the feedback that was given for DmZl4
* Cleaned up yasi by giving symbols descriptive names
* renamed variables to palm tree
* Adding descriptive comment to root of xml asset file
Co-authored-by: MrPolymorph <{ID}+{username}@users.noreply.github.com>
* EnFamos: redo begin
* EnFamos: back to where I was previously
* EnFamos: matched looping draw function
* EnFamos: OK
* Famos: some docs
* Famos: some docs
* Famos: sfx convert pass
* EnFamos: some docs
* EnFamos: more docs
* Enfamos: more docks
* EnFamos: more doc
* EnFamos: more docks
* EnFamos: mass to dec
* Famos: limb enum
* Famos: more docs all functions named
* Famos: all struct mapped
* Apply suggestions from code review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Famos: fix declaration order
* Famos: requested changes
* Famos: draw func using proper sSetupDL indexing
* Famos: fix text anim mismatch, change tlut to match gFamos SnakeCase
* Famos: formater pls
* Famos: requested changes
* Famos: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update assets/xml/objects/object_famos.xml
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Famos: requested changes and format pass
* Apply suggestions from code review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Famos: more requested changes
* Famos: more requested changes
* Famos: another change
* Apply suggestions from code review
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Famos: made define macro for agro distance
* Famos: separated conditions on separate lines
Co-authored-by: Isghj8 <isghj8@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* EnSnowman_Init OK
* EnSnowman_Destroy OK
* func_80B173D0 OK and better match for EnSnowman_Init
* EnSnowman_Draw OK
* func_80B19948 OK
* func_80B19998 OK
* func_80B19718 OK
* func_80B1746C and func_80B177EC OK
* Match a ton of functions
* func_80B18B30 OK
* func_80B180A4 OK
* func_80B18C7C OK
* func_80B18124 OK
* EnSnowman_Update OK
* func_80B17144 OK
* func_80B19474 OK
* func_80B18F50 OK
* All functions OK
* Import data to C
* Use object symbols
* Misc cleanup
* Fully document object_snowman
* Low hanging fruit
* Document snowman types
* Some more minor stuff
* Some more minor cleanup and naming
* Name some more functions
* More names
* Even more names
* Turns out, they're called Eeno!
* limbPos -> bodyPartsPos as per Fig's suggestion
* Update some more names
* Committing so I can push up stuff for the snowballPos naming
* More names + use generated reloc
* First pass name on every function
* First pass names on all struct vars
* Document the mega eeno glitch
* Get rid of garbage "split dead" naming
* First pass documentation on combine state
* Better names and some documentation
* Last doc pass before PR
* Respond to Elliptic's review
* / 100.0f -> * 0.01f
* Limbs, skeleton, limb DLs, main textures
* Finish documenting object_shn
* Name the eyeIndex variable in syateki_man
* Use limb enum in syateki_man
* One more limb enum I forgot, sorry
* Respond to Elliptic's review
* Bring code over
* Rename
* clean up variables.h
* Bring over some more code as well as cleanup
* remove newline in functions.h
* format
* Add plane functions
* Remove from actorfixer
* Add some more docs to plane functions
* Use temp for better format
* change func_8013E8F8 to return an s32
* rename origin back to pos
* format
* Add docs to SubS_ComputePlane
* format
* gfxContextPtr -> globalCtx
* bss
* Better docs of SubS_ComputePlane
* Normal -> unitVec
* Review pt. 1
* Update plane comment
* SubS_ActorAndPlayerAreFacing -> SubS_ActorAndPlayerFaceEachOther
* Add subs texture defines
* Update include/z64math.h
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* EnRaf_Init OK
* func_80A17060, func_80A18080, and func_80A180B4 OK
* EnRaf_Destroy, func_80A1712C, func_80A171D8, and func_80A17414 OK
* func_80A17464 and func_80A17530 OK
* EnRaf_Draw OK
* func_80A175E4, func_80A17848, and func_80A178A0 OK
* func_80A18A90 OK
* func_80A179C8 and func_80A17C6C OK
* func_80A1859C OK
* func_80A17D14 and EnRaf_Update OK
* func_80A18B8C and func_80A18DA0 OK, EnRafParticle documented
* func_80A16D40, func_80A16D6C, func_80A17D54, and func_80A17DDC OK
* func_80A17E1C OK
* Use object symbols
* Import data to C and use generated reloc
* Misc cleanup
* Document animations and skeleton
* Finish documenting object_raf
* Some low-hanging fruit
* Some actions I figured out
* Name revival stuff
* Document type stuff
* Bob and player height stuff
* Name a few more things (some of the names are bad but whatever)
* Finally move Vec3f data inline like I've wanted to do for ages
* Some more low-hanging fruit
* limbRot name
* Name the chew stuff
* First pass names on everything, even if they're bad
* Some last-minute stuff before PR
* Respond to Elliptic's review
* Manually specify texture dimensions
* Format
* Add comment about pointless check
* Respond to Elliptic's second review
* Name all animations
* Skeleton, limbs, and limb display lists
* Remaning dlists
* Limb enum
* Name all textures
* Minor cleanup on object_dnk
* hair -> headdress
* EnBbfall_Init OK
* EnBbfall_Destroy, func_808BF5E0, and func_808BF734 OK
* func_808BF578 and func_808BF7A0 OK
* func_808BF4B4, func_808BF830, and func_808BF894 OK
* func_808BF438, func_808BF514, func_808BF8DC OK
* func_808BFA18 and func_808BFA3C OK
* EnBbfall_Draw OK, thanks Tharo, Anon, and Maide!
* LimbDraw functions OK
* All functions OK, thanks Anon for the loop in Update!
* Migrate data to C
* Use generated reloc and object symbols
* Port over a ton of documentation from EnBb
* Use ARRAY_COUNT for all loops
* Do a ton more documentation
* Name unused animation in object_bb
* Copy "floorType" variable name from OoT
* Use enum values for collider type
* Respond to reviews
* Add comment explaining EnBbfall_IsTouchingLava
* Initial implementation of Obj_Dora
* Final function and documentation for Obj Dora
* Implemented review feedback
* Moved enums inside dora c file, renamed temp to timeHalfHour
* Cleaning, renaming, moving and converted float to easily searchable value
* EnSyatekiOkuta_Init and EnSyatekiOkuta_Destroy OK
* func_80A36260, func_80A362A8, func_80A362F8, and func_80A36350 OK
* func_80A361F4 OK
* Decomp a bunch of functions
* Better match for func_80A368E0
* func_80A36CB0 OK
* Draw functions OK
* All functions OK
* Import data to C
* Use object symbols
* Final cleanup and generated spec
* Remove something I missed
* char -> UNK_TYPE1
* Respond to reviews
* Remove static from unnamed variables, whoops
* EnDragon_Init OK
* func_80B5EDF0 OK
* func_80B5EAA0 OK
* EnDragon_Destroy OK
* EnDragon_Update OK
* func_80B60138 OK
* func_80B5EE3C OK
* func_80B5EF88 OK
* func_80B5F418 OK
* func_80B5ED90 OK
* func_80B5EB40 OK (commented out because data is not imported yet)
* Import data into C
* Uncomment func_80B5EB40
* func_80B5EFD0 OK
* func_80B5F3A4 OK
* func_80B5F888 OK
* func_80B5FCC0 OK
* Draw functions OK
* func_80B5FD68 OK
* func_80B5F508 OK
* func_80B5F8D8 OK
* Better match on func_80B5FD68
* Use generated reloc
* Remove undefined_syms for this actor
* Some minor cleanup
* Make the data like Anghelo said
* Document object_utubo
* Name a bunch of stuff
* Name some more stuff
* Some documentation around death
* Documentation for actions
* Name a bunch of junk
* Use regs instead of directly accessing gGameInfo
* Name the player position vars
* Update weekEventReg references
* Name and list out states
* Name timer
* Document extend stuff
* Finish documentation
* Respond to Anghelo's review
* Respond to hensldm's review
* The thing Anghelo suggested *actually* matches
* Initial decompilation of hariko
* Documented and touched up on ObjHariko header
* Documented Hariko assets and added review suggestions
* Added file comment, shuffled function order
* Added DL suffix to hariko dlists
* Updated hariko body out name to hariko_body
* EnWallmas_Init and EnWallmas_Destroy OK
* func_80874B88 OK
* func_80874BE4 OK
* func_80874D1C OK
* func_80874DE8 OK
* func_80874F14 OK
* A bunch of small functions OK
* A bunch of smaller functions OK again
* func_808752CC OK
* func_808758C8 OK
* func_80875910 and func_8087596C OK
* func_808756AC and func_8087571C OK
* EnWallmas_Update OK
* func_80875A74 OK
* func_80874A88 and func_80874B04 OK
* A bunch of functions OK
* func_808759B8 and func_80875A0C
* EnWallmas_Draw OK
* func_808760A4 and func_80876118 OK
* func_80875F04 OK
* Use object symbols
* Import data to C
* Use generated reloc
* Document object_wallmaster
* Misc cleanup
* Name the DrawDamageEffects variables
* Name draw functions
* Enum for damage values
* Port function names from OoT
* Last cleanup before PR
* Respond to Elliptic's review
* Respond to Elliptic's second review
* gWallmasterWaitAnim -> gWallmasterIdleAnim
* Change all EnWallmas to Wallmaster (except the actor's name itself)
* Respond to hensldm's review
* Fix merge conflicts
* this is the guay
* do you know the guay?
* No guay!
* got too excited to pr lol, fixes are here
* Majoras Mask: No Guay Home
* fixing objects
* 4mattt
* EnBb_Init OK
* EnBb_Destroy OK
* func_808C20D4 OK
* func_808C2238 OK
* func_808C1FF4 OK
* func_808C1E94 OK
* func_808C2344 OK
* func_808C23EC OK
* EnBb_Update OK
* func_808C2E34 OK
* func_808C254C OK
* func_808C272C OK
* func_808C2B94 OK
* func_808C2A00 OK
* func_808C1F00 OK
* func_808C1F74 OK
* func_808C25E0 OK
* func_808C28CC OK
* func_808C2B1C OK
* func_808C2BD0 OK
* func_808C2C38 OK
* func_808C2CB4 OK
* func_808C2CF0 OK
* func_808C2D78 OK
* EnBb_Draw OK
* func_808C32EC OK
* func_808C3324 OK
* Migrate data to C
* Use generated reloc
* Object symbols and misc cleanup
* Name struct vars that are used with Actor_DrawDamageEffects
* Name most things in the object
* Name attackRange
* Good enough names for limbs for now
* Might as well name the limb draw stuff for now
* Name flame width/height
* Enum for damage effects
* Name some more stuff from OoT
* Name a lot more stuff
* First pass names on all functions
* Name jinxTimer on gSaveContext
* Name sLimbIndexToLimbPos
* First pass name to the rest of the limb draw system
* More cleanup
* Last cleanup before PR
* Incorporate Actor_DrawDamageEffect stuff
* Respond to hensldm's review