* Boss01 (Odolwa) OK and documented
* Unify existing InitRand implementations
* Remove newlines after `// fallthrough`
* Respond to the rest of engineer's review
* Respond to most of anon's review
* Try to comment the shadow thing correctly
* Fix boss_01 after merge
* SEGMENTED_TO_VIRTUAL -> SEGMENTED_TO_K0
* Review
* Use DMG_SWORD_BEAM and update the comment in z64collision_check.h
* Respond to engineer's review
* bring over the objects from the other branch
* kafeis mask
* use symbols
* dman naming after assets
* stateFlags
* remaining stuff
* anim array bug
* Name everything in DmGm after DmAn
* WEEKEVENTREG_COUPLES_MASK_CUTSCENE_FINISHED
* undef
* format
* idk
* ing
* format
* name animations from an4, thanks emil!
* emptydl
* disbelief
* review
* format
* Update assets/xml/objects/object_mask_kerfay.xml
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* object_skb: Limb and Anim docs
* object_skb: DL and text docs
* Formatting changed files
* Changed names for some bones to reflect oot names
* updating some names to address code review comments
* Whoops, forgot to change the name of MAX
* Rename EnHinkSkbAnimation in src/overlays/actors/ovl_En_Hint_Skb/z_en_hint_skb.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Changed STALCHILD_ANIM_x to STALCHILD_HINT_ANIM_x
* forgot to rename both parts of a typedef enum
* gStalchildSwingOnBranch missing Anim tag
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fixed all instances of gStalchildSwingOnBranchAnim
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of doc
* comment
* model and material
* indeed c file exists
* renamed confusing stuff
* space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_fish documentation
* spaces after offset
* separate categories
* extra owner
* name changes
* forgor the .c
* format
* changed name of funcit
* forgor some OutName
* Add original asset names to all `object_i*` and `object_j*` files
* Remove MM3D name from `object_ishi`; asset names that start with `zelda2_` almost certainly come from Grezzo.
* initial commit of object_zov documentation
* morphFrames and mouth name change
* sAnimations array name instead of sAnimationInfo
* forgor format
* separate categories
* initial commit of remaining door asset documentation
* format
* forgor the g removed comments
* space in metal door desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* space in spider door dsc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit object_hana documentation
* explain how object is organized
* change whole flower set name
* a litle space
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_tsubo, object_racetsubo and object_obj_chan documentation
* little description in chandelier xml
* desc between root and file
* changed green pot to race pot
* changed race pot to magic pot
* space in desc
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* initial commit of object_dinofos documentation
* forgot to format
* dinolfoslimb
* eye texturs
* desc position and eye tex name change
* forgor the rest
* removed object .h from .c #includes
* Add original asset names to all `object_h*` files
* Soften language used in `object_hunsui`, because we can't say for sure that we know the names of the collision files, even if it feels pretty clear
* Switch from "is" to "might be" on the DLs too