Isghj
768ca0839b
DoorAna: OK ( #90 )
...
* DoorAna: OK
* DoorAna: changed z_lib functionname to match new master
* DoorAna: requested changes
* DoorAna: requested changes
* DoorAna: Renamed nextEntranceIndex
* DoorAna: some changes requested
Co-authored-by: isghj8 <isghj8@gmail.com>
2021-04-18 14:16:14 -04:00
Rozelette
84040f6ba6
z_skin_matrix OK ( #81 )
...
* Set up file
* Rename
* z_skin_matrix OK
* Cleanup
* /n nits
2021-04-12 00:41:35 -05:00
Rozelette
d2c181a0a9
z_lib fully matched ( #85 )
...
* z_lib OK
* Documentation
* Added stdbool and stdint
* Fixup for new names
* Fixup bad merge
* Feedback
* Use u/s32 for intptr_t
2021-04-07 17:16:16 -04:00
Rozelette
b22e26dbd8
z_en_item00 ( #78 )
...
* z_en_item00 WIP 17/21 match, rest close to matching
* Split .rodata for z_en_item00
* Item00 documentation, some misc cleanup
* Minor cleanup
* Fixup for z_collision_check
* Address feedback
* Delete old file
* Fix bad merge
2021-03-27 19:55:42 -05:00
Lucas Shaw
623b6d5318
Some OOT transfers, some renaming, etc ( #75 )
...
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 16:17:41 -05:00
Rozelette
fee7a49abc
z_lights fully matched ( #80 )
...
* z_lights OK
* Documentation
* Fixup for z_collision_check
* Improve function types of bind functions
* Fixup for types
2021-03-27 14:29:30 -05:00
Isghj
204790ea8b
En_Tubo_Trap (Flying Pot Enemy) ( #62 )
...
* EnTuboTrap: All but one, non-matching: minor regalloc
* EnTuboTrap: updates to zel's actor struct changes and cleaning
* EnTuboTrap: fullgrowngaming's requested changes
* EnTuboTrap: changed non-matching asm to new location
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Tubo_Trap/z_en_tubo_trap.c
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnTuboTrap: moved dlist externs to segment, and objects up to top of object_script.txt
* EnTuboTrap: requested changes
* EnTuboTrap: Fix GLOBAL_ASM, updated to Tharo's collision
* EnTuboTrap: collision enum was added
* EnTuboTrap: Update sfx function name
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-27 14:23:35 -04:00
Rozelette
d0af9587ba
Bg_Lotus OK ( #86 )
2021-03-27 12:29:06 -05:00
kyleburnette
a0b8a7c718
TwoHeadArena and TwoHeadGfxArena OK ( #83 )
...
* TwoHeadArena and TwoHeadGfxArena OK
* Changed negatives to ~ in TwoHeadArena.c
* Renamed functions to match OoT
* Formatted code files
* Removed dispbuf
2021-03-27 12:13:56 -05:00
Rozelette
6e4d156ad7
Door_Spiral OK (from zel) ( #87 )
...
* Door_Spiral OK
* Cleanup
2021-03-27 12:17:42 -04:00
Isghj
e64d4d8bf2
EnPoFusen: OK ( #69 )
...
* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2021-03-24 03:58:25 -05:00
Tharo
1a2e6d7ffe
z_collision_check.c ( #58 )
...
* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
2021-03-22 17:48:15 -04:00
Rozelette
32d0e622fd
padutils OK ( #72 )
...
* padutils OK
* Update to latest OOT
2021-03-22 11:03:33 -05:00
Rozelette
8342329538
yaz0.c OK ( #71 )
2021-03-16 21:49:27 -04:00
Kenix3
a53626049f
Decompiles z_vr_box (from zel) ( #73 )
2021-03-16 21:27:14 -04:00
Tharo
a983d14081
functions and variables headers cleanup ( #63 )
2021-03-11 20:27:39 -05:00
Zelllll
fb1ed529ad
Add OoT actor structs and enums ( #55 )
...
* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
2021-02-28 22:52:12 -05:00
kyleburnette
55c558852f
en_rsn OK ( #41 )
...
* en_rsn OK
* Fixed build error caused by collisioncheck
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:26:05 -05:00
kyleburnette
08e964972f
en_nnh OK ( #42 )
...
* Matching (last thing to figure out is ColliderInit)
* nnh work
* Working on collider
* formatting
* Fixing en_nnh
* Fixed build error. The issue was a collider init, not sure what made me think it was OK before
* Removed overlay helper stuff
* Removed weird qemu file
* Fixed collider once and for all.
Co-authored-by: fullgrowngaming <fullgrowngaming@gmail.com>
2021-02-12 18:25:48 -05:00
Kenix3
6ac8ea373c
Decompile `ovl_TG_Sw` ( #44 )
...
Co-authored-by: MMDecomp <MMDecomp@anon.tld>
2020-12-09 19:35:40 -05:00
fullgrowngaming
f927730418
Arms_Hook OK ( #33 )
...
* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
2020-10-11 18:30:22 -05:00
fullgrowngaming
1c4a3047de
z_skelanime OK ( #34 )
...
* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
2020-10-11 13:31:06 -04:00
Rozelette
07efebe2ff
z_actor_dlftbls.c OK. Rework a bunch of segment address organization. ( #29 )
2020-09-27 20:19:06 -04:00
fullgrowngaming
a051672fd6
bg_haka_curtain OK ( #25 )
...
* bg_haka_curtain OK
* Renamed InitVars back to its symbol name, plus converted the actor to a dynaActor like it should be
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2020-09-23 21:04:29 -04:00
Rozelette
0844c24773
Split headers to be more similar to OOT ( #13 )
2020-08-31 19:02:37 -04:00
Rozelette
de7a521857
Decompile z_snap ( #11 )
2020-08-29 01:10:24 -04:00
mmb70
522ccdbb95
func_0x800968B0 PR review
2020-07-24 19:26:37 -04:00
mmb70
7b45043c97
Matched boot_0x800968B0.c
...
Matched func_800968B1
2020-07-24 19:26:37 -04:00
Kenix3
07cfe5b43f
Merge branch 'master' of https://github.com/zeldaret/mm
2020-06-23 17:38:34 -04:00
Rafael Moura
c9dc82cbe5
func_800B72F8 decompiled
2020-06-23 17:35:29 -04:00
MMDecomp
7d61d4e6ff
Decompile `game.c`
2020-06-23 10:55:11 -04:00
Kenix3
664182c289
Fixes known undefined behaviour from DmaMgr and Lib_Ptr taking u32 rather than void*
2020-06-04 21:41:44 -04:00
Kenix3
dfbcac539e
All z_scene functions now OK
2020-06-04 20:41:16 -04:00
Kenix3
f230898dfe
z_scene functions now use the same structs as OOT ( #3 )
...
* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
2020-04-29 22:14:29 -05:00
rozlette
01c86ec621
Decompile z_prenmi.c
2020-04-23 01:11:25 -05:00
rozlette
c1bb5f00d6
Decompile z_rpc.c
2020-04-22 15:38:09 -05:00
rozlette
639df45a03
Some work on z_view
2020-04-21 11:49:16 -05:00
rozlette
2b50a1eab8
Update to latest ghidra project
2020-04-19 13:15:10 -05:00
Kenix3
4e63d23cf4
Merge pull request #2 from Kenix3/master
...
Decompile functions in z_scene
2020-04-08 17:52:03 -04:00
Kenix
f8713ceb46
Decompile functions in z_scene
2020-04-08 17:49:40 -04:00
rozlette
b1dda27053
Decompile code_0x800AF710.c
2020-03-19 22:59:03 -05:00
rozlette
adc18f10e2
Port over some cutscene documentation from oot
2020-03-18 21:03:18 -05:00
rozlette
b4aad9b857
Document some z_eff_* files
2020-03-18 02:32:11 -05:00
rozlette
ff958ad932
Rename many functions, structs, and variables to match the oot decomp. Some things have not been renamed as their respective files have not been decompiled yet.
2020-03-15 01:13:53 -05:00
Cleverking2003
0c35be2381
More functions from z_actor.c ( #6 )
...
* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
2020-03-10 12:24:59 -05:00
Cleverking2003
da9aaf43c1
Some functions from z_actor.c ( #5 )
...
* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
2020-03-04 11:44:43 -06:00
rozlette
d4d8f58636
Start on z_bgcheck.c
2020-03-01 19:17:22 -06:00
rozlette
74c1dc2145
Decompile code_0x800CAE10.c
2020-03-01 16:49:45 -06:00
rozlette
759fef3928
Some loadfragment2.c progress
2020-03-01 14:57:16 -06:00
rozlette
8bac7d120c
Split boot .bss
2020-02-26 18:11:32 -06:00
rozlette
81c4300015
Update to latest ghidra project
2020-02-24 23:55:51 -06:00
Kenix3
bfcc1d6a9a
Decompiling functions in z_scene ( #4 )
...
* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
2020-02-17 23:17:07 -06:00
rozlette
bb4123c073
Decompile irqmgr
2020-01-22 21:47:05 -06:00
rozlette
930b8bc242
Port a bunch of libultra files from sm64
2020-01-20 23:27:02 -06:00
rozlette
7f4a682072
Port perspective.c from sm64
2020-01-17 01:04:40 -06:00
rozlette
e74e227113
Decomp idle.c
2020-01-16 21:35:54 -06:00
rozlette
50019e85ad
Greatly improve automatic symbol finding in the disassembler. Code still needs to be cleaned up a bit
2020-01-16 13:06:32 -06:00
rozlette
30daa16255
Port stackcheck.c from oot decomp
2020-01-12 20:18:31 -06:00
rozlette
36f623023d
Port over fault.c from oot decomp
2020-01-12 16:52:32 -06:00
rozlette
0d4cadc3d1
Decomp boot_0x80081920
2020-01-11 10:02:43 -06:00
rozlette
bb9de27a16
Decomp controller.c
2020-01-11 08:54:07 -06:00
rozlette
727a546fcf
Update to latest ghidra project
2020-01-08 08:32:20 -06:00
rozlette
8d8df1848e
More work on z_scene_proc.c 31/36 matching, 3 non-matching, 2 not attempted
2019-12-29 21:34:58 -06:00
rozlette
6a74885a38
Little bit of work on z_scene_proc
2019-12-28 00:24:30 -06:00
rozlette
37969fbe50
Decompile Bg_Fu_Kaiten. Add some method to generate overlays, refinement needed
2019-12-27 20:55:40 -06:00
rozlette
664bb49a5d
Decompile z_kanfont
2019-12-24 03:52:37 -06:00
rozlette
d6faee7318
Port some of z_room from the oot decomp
2019-12-24 01:46:19 -06:00
rozlette
962a957166
Decompile code_0x800E8EA0.c
2019-12-18 01:31:47 -06:00
rozlette
82ad58e489
Cleanup files in code. Decompile code_800CAAD0.c
2019-12-17 18:47:52 -06:00
rozlette
bdf36b85d3
Decompile z_eff_footmark.c
2019-12-15 03:31:57 -06:00
rozlette
9bc4990814
Update to latest from ghidra project
2019-12-14 23:38:35 -06:00
rozlette
d6f9c091cc
Include all unnamed files in objects.py
2019-12-14 03:30:11 -06:00
rozlette
60eaf159b4
Generate all major headers from ghidra project
2019-12-07 18:21:34 -06:00
rozlette
86ab9c2067
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
2019-11-28 00:26:09 -06:00
rozlette
a09a799eef
Rename tons of structs because we aren't using the z_ prefix anymore ;_;
2019-11-14 00:52:31 -06:00
rozlette
b1938991fa
Update structs.h because Ghidra can handle bitfields now
2019-11-13 22:14:03 -06:00
rozlette
a8060ddcff
Use structs.h generated from Ghidra project
2019-09-29 01:37:21 -05:00
rozlette
0ecea6b626
Add ovl_En_Fishing. Get rid of most hard-coded offsets in linker script.
2019-09-27 00:09:51 -05:00
rozlette
dbb90b579e
Adjust disasm automatic behavior. Print out symbol names for function and data pointers
2019-09-26 00:18:22 -05:00
rozlette
4c11f2f364
Add tons of function names. Datatypes TODO
2019-09-20 01:43:40 -05:00
rozlette
35eb22813a
Add a couple of symbols
2019-09-19 22:25:57 -05:00
rozlette
15d44ed724
Add z_effect_soft_sprite
2019-04-15 21:01:57 -05:00
rozlette
2b7d9ed708
Do most of code_0x800FEC90
2019-03-06 21:48:32 -06:00
rozlette
79c2ce743d
Add most of ovl_Bg_Fu_Kaiten_0x80ACB400
2019-02-26 00:31:51 -06:00
rozlette
a309571228
Updata current progress
2018-12-06 13:47:07 -06:00
rozlette
55bece5060
Decompile sinf.c
2018-11-17 02:16:20 -06:00
rozlette
dffd187304
Use hex instead of decimal
2018-11-16 22:14:07 -06:00
rozlette
53b1539754
Add more function and variable documentation
2018-11-13 22:13:33 -06:00
rozlette
d1d248f2a6
boot_0x80081920 can't seem to match...
2018-11-08 21:39:28 -06:00
rozlette
00e3a8fcb7
Get boot_0x80080790 somewhat close to matching
2018-11-08 21:02:45 -06:00
rozlette
53ebb015f3
Fix misidentified function
2018-10-31 20:09:24 -05:00
rozlette
da6f7fcbe2
Add object sirawread
2018-10-30 00:45:47 -05:00
rozlette
6e239df2a8
Pull a few symbols from parameters.o
2018-10-30 00:19:38 -05:00
rozlette
563866f074
Fix misnamed function
2018-10-29 23:52:02 -05:00
rozlette
e5737d1688
Decompile code_0x80183070
2018-10-28 03:32:16 -05:00
rozlette
0418ad11d3
Cleanup and fixed build
2018-10-28 01:43:30 -05:00
rozlette
c47dba1a0d
Decompile code_0x800E03A0
2018-10-28 00:52:59 -05:00
rozlette
c15ac4a925
code_0x800A5AC0 almost matches
2018-10-27 22:59:47 -05:00
rozlette
4edcdeb811
Fix tabs
2018-10-25 22:22:38 -05:00
rozlette
cc9baa93a8
Dump current status
2018-10-25 22:09:52 -05:00