mm/assets/xml/objects
engineer124 d31ceacfdf
Document Player's Face and z_actor FaceChange functions (#1777)
* player face docs

* more docs

* cleanup

* toto

* more comments

* fix bss, names

* better comment

* PR, fix comment

* fix bss

* sEyeTextures comment

* FaceChange_UpdateBlinkingNonHuman

---------

Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-06-03 18:59:25 -07:00
..
gameplay_dangeon_keep.xml Add original asset names to `gameplay_field_keep` and `gameplay_dangeon_keep` (#1772) 2024-12-22 20:10:12 -03:00
gameplay_field_keep.xml `EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794) 2025-02-21 16:31:45 -08:00
gameplay_keep.xml Document original player animation names in `gameplay_keep` (#1786) 2025-01-20 08:40:06 -08:00
object_ah.xml Add original asset names to all `object_a*` files (#1146) 2022-11-14 02:25:29 +00:00
object_ahg.xml Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer who wants to buy Ocean spiderhouse) (#1169) 2023-03-07 20:54:12 -03:00
object_al.xml Add original asset names to all `object_a*` files (#1146) 2022-11-14 02:25:29 +00:00
object_am.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_an1.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_an2.xml Anju objects (#1444) 2023-10-23 16:03:16 +11:00
object_an3.xml Anju objects (#1444) 2023-10-23 16:03:16 +11:00
object_an4.xml Anju objects (#1444) 2023-10-23 16:03:16 +11:00
object_and.xml EnAnd OK and documented (#1224) 2023-05-15 20:51:47 +10:00
object_ani.xml Skeleton and shin name cleanup (#1413) 2023-10-05 10:19:30 -03:00
object_aob.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_astr_obj.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_az.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_b_heart.xml obj_b_heart documentation continuation (#1642) 2024-06-05 16:59:09 -07:00
object_bai.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bal.xml object_bal & EnBal OK and documented (#1317) 2023-08-14 11:38:33 -04:00
object_bat.xml EnBat OK and documented (#924) 2022-07-19 12:16:36 -04:00
object_bb.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_bba.xml Document object_bob (#1656) 2024-07-14 18:49:44 -07:00
object_bdoor.xml Document object_bdoor (Boss Doors) (#1087) 2022-09-24 16:15:18 -03:00
object_bee.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bg.xml ovl_En_Takaraya decompiled (#1409) 2023-10-07 12:40:59 +11:00
object_bh.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_big_fwall.xml obj_big_fwall (#1435) 2023-10-13 08:50:00 -03:00
object_bigicicle.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bigokuta.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bigpo.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_bigslime.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_bji.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bjt.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bob.xml Document object_bob (#1656) 2024-07-14 18:49:44 -07:00
object_boj.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bombf.xml Object names rename/comments from the OoT equivalent (#1282) 2023-07-03 16:08:30 -04:00
object_bombiwa.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_boss01.xml Boss01 (Odolwa) OK and documented (#1452) 2023-10-29 08:29:43 +11:00
object_boss02.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_boss03.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_boss04.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_boss05.xml Document `object_boss05` (Bio Deku Baba) (#1456) 2023-10-31 12:57:27 +11:00
object_boss07.xml Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753) 2024-12-10 18:06:55 -08:00
object_boss_hakugin.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_botihasira.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_box.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_boyo.xml
object_bsb.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bsmask.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_bubble.xml En_bubble OK (#995) 2022-09-14 12:46:16 -03:00
object_cha.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_cne.xml Document object_bob (#1656) 2024-07-14 18:49:44 -07:00
object_comb.xml object_comb (#1420) 2023-10-07 15:47:03 +11:00
object_cow.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_crace_object.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_crow.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_cs.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_ctower_rot.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_d_hsblock.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_d_lift.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dai.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_daiku.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_danpei_object.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dblue_object.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_death.xml ovl_En_Death and ovl_En_Minideath (#1645) 2024-06-20 18:36:11 -07:00
object_dekubaba.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dekucity_ana_obj.xml
object_dekucity_obj.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dekunuts.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_delf.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dhouse.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dinofos.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_dkjail_obj.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_dmask.xml Add missing ExternalFile tags to object_dmask and object_osn (#1770) 2024-12-19 16:29:04 +11:00
object_dnj.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_dnk.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_dno.xml object_dno (Deku King) documented (#1126) 2022-10-16 19:14:15 -03:00
object_dnq.xml Document object_dnq (Deku Princess) (#1130) 2022-10-18 12:25:59 +01:00
object_dns.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_dnt.xml Deku Playground Docs (#1318) 2023-07-10 22:47:39 -04:00
object_dodongo.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dog.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_dor01.xml document remaining door assets (#1351) 2023-08-22 12:09:19 +10:00
object_dor02.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_dor03.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_dor04.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_dora.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_driftice.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_drs.xml Add original asset names for all object_d* files (#1162) 2023-02-21 17:43:34 -03:00
object_ds2.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_ds2n.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_dt.xml Mayor Dotour (ovl_en_dt) OK and documented (#1607) 2024-04-06 10:05:04 -07:00
object_dy_obj.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_efc_star_field.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_efc_tw.xml `ovl_Bg_Dy_Yoseizo` and related docs (#1390) 2023-10-04 08:13:22 +11:00
object_eg.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_ending_obj.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_f40_obj.xml ovl_Bg_F40_Swlift OK and documented. obj_f40_obj documented. (#1171) 2023-06-02 14:25:03 +10:00
object_f40_switch.xml object_f40_switch (#1418) 2023-10-08 21:13:41 -03:00
object_f52_obj.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_f53_obj.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_fall.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_fall2.xml Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
object_famos.xml Skeleton and shin name cleanup (#1413) 2023-10-05 10:19:30 -03:00
object_fb.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_firefly.xml object_firefly Decomp (#1285) 2023-06-20 18:09:50 +10:00
object_fish.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_flowerpot.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_fr.xml document object_fr (#1339) 2023-08-09 22:33:08 -04:00
object_fsn.xml Misc Cleanup 6 (#1307) 2023-07-05 12:09:01 +10:00
object_fu.xml Object names rename/comments from the OoT equivalent (#1282) 2023-07-03 16:08:30 -04:00
object_fu_kaiten.xml Misc Cleanup (#1665) 2024-07-28 13:04:09 -04:00
object_fu_mato.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_funen.xml Stone Tower Smoke (#1382) 2023-09-19 15:04:23 +10:00
object_fusen.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_fwall.xml Add original asset names for all `object_e*` and `object_f*` files (#1181) 2023-02-28 09:41:54 -05:00
object_fz.xml
object_ge1.xml Add original asset names to all `object_g*` files (#1323) 2023-07-14 11:15:10 +10:00
object_geldb.xml EnGe3 (Aveil) OK and documented, object_geldb documented (#1072) 2023-09-24 12:11:36 +10:00
object_gg.xml Add original asset names to all `object_g*` files (#1323) 2023-07-14 11:15:10 +10:00
object_ghaka.xml Add original asset names to all `object_g*` files (#1323) 2023-07-14 11:15:10 +10:00
object_gi_arrow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_arrowcase.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bean.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bigbomb.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bomb_1.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bomb_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bombpouch.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bosskey.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_04.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_15.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_16.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_21.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_22.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bottle_red.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_bow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_camera.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_compass.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_fieldmap.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_fish.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ghost.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_glasses.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_gold_dust.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_golonmask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_heart.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_hearts.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_hookshot.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_insect.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_key.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ki_tan_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_liquid.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_loach.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_longsword.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_m_arrow.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_magicmushroom.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_magicpot.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_map.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask03.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask05.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask06.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask09.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask10.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask11.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask12.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask13.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask14.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask15.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask16.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask17.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask18.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask20.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask21.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask22.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mask23.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_melody.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_milk.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_mssa.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_nuts.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_nutsmask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_ocarina.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_purse.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_rabit_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_b_00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_b_01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_c_00.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_reserve_c_01.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_rupy.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_schedule.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_seahorse.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_shield_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_shield_3.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_soldout.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_soul.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_stick.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_stonemask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sutaru.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_1.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_2.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_3.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_sword_4.xml `icon_item_static` and `icon_item_24_static` documented (#1297) 2023-06-23 10:57:01 -04:00
object_gi_truth_mask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_gi_zoramask.xml `z_draw` OK and Documented (#900) 2022-07-23 15:25:20 -04:00
object_giant.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_gk.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_gla.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_gm.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_gmo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_goroiwa.xml Add original asset names to all `object_g*` files (#1323) 2023-07-14 11:15:10 +10:00
object_goronswitch.xml Add original asset names to all `object_g*` files (#1323) 2023-07-14 11:15:10 +10:00
object_grasshopper.xml EnGrasshopper (Dragonflies) OK and documented, object_grasshopper documented (#1043) 2022-09-27 20:50:02 +01:00
object_gs.xml Document object_gs (Gossip Stone) (#1078) 2022-09-24 15:58:48 -03:00
object_ha.xml document object_ha (donkeys) (#1366) 2023-09-24 20:10:06 +10:00
object_haka_obj.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hakaisi.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hakugin_demo.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hakugin_obj.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hana.xml Fix most hardcoded pointers in extracted assets (#1477) 2023-11-21 22:04:23 +11:00
object_hanareyama_obj.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_harfgibud.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hariko.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hata.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hgdoor.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hintnuts.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_horse_game_check.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_horse_link_child.xml Misc Cleanup (#1665) 2024-07-28 13:04:09 -04:00
object_hs.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_hsstump.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_hunsui.xml Add original asset names to all `object_h*` files (#1330) 2023-07-18 14:25:25 -04:00
object_ice_block.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_icefloe.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_icicle.xml object_icicle (#1421) 2023-10-11 10:44:20 -03:00
object_ik.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_ikana_obj.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_ikn_demo.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_ikninside_obj.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_iknv_obj.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_in.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_in2.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_inibs_object.xml Document BgInibsMoveBg (Twinmold's Arena) and object_inibs_object (#1055) 2022-09-24 14:54:40 -03:00
object_ishi.xml initial commit of rock object_ishi documentation (#1340) 2023-07-27 20:16:46 -04:00
object_jg.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_js.xml Add original asset names to all `object_i*` and `object_j*` files (#1365) 2023-09-11 16:07:53 +10:00
object_jso.xml Document `object_jso` (Garo and Garo Master) (#1428) 2023-10-10 12:11:21 +11:00
object_ka.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kaizoku_obj.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_kamejima.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_kanban.xml document object_kanban (cuttable sign) (#1364) 2023-10-04 13:31:06 +11:00
object_kbt.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_keikoku_demo.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_keikoku_obj.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kepn_koya.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kgy.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kibako.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kibako2.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kin2_obj.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kinsta1_obj.xml object_kinsta1_obj (#1415) 2023-10-09 22:13:48 +11:00
object_kinsta2_obj.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kitan.xml ovl_En_Kitan (#1535) 2024-02-07 10:21:54 -03:00
object_knight.xml ovl_En_Knight OK (#1659) 2024-07-24 17:05:51 -07:00
object_kujiya.xml Document EnKujiya (Lottery Shop) (#777) 2022-04-07 20:27:24 +01:00
object_kumo30.xml Add original asset names to all `object_k*` files (#1388) 2023-09-24 08:49:04 -03:00
object_kusa.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_kz.xml `En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788) 2025-02-26 16:59:58 -08:00
object_kzsaku.xml naming (#1425) 2023-10-08 21:39:15 -03:00
object_ladder.xml object_ladder (#1419) 2023-10-08 23:05:12 -03:00
object_last_obj.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_lastday.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_lbfshot.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_lightblock.xml object_lightblock (#1414) 2023-10-07 07:40:56 +11:00
object_lightswitch.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_link_boy.xml `z_player_lib`: Part 2 (#938) 2022-10-15 19:12:01 -03:00
object_link_child.xml Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
object_link_goron.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_link_nuts.xml `z_player_lib`: Dawn of the final PR (#1142) 2023-04-18 23:01:05 -04:00
object_link_zora.xml Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
object_lodmoon.xml Document objects used with En_Fall (fall, fall2, lodmoon, moonston) (#558) 2022-01-30 17:19:41 -03:00
object_lotus.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_ma1.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_ma2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_mag.xml Bring merged assets up to current standards (#570) 2022-01-16 18:36:19 +00:00
object_mamenoki.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_market_obj.xml Document object_market_obj (West Clock Town Market) (#1074) 2022-09-24 15:40:36 -03:00
object_maruta.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mask_bakuretu.xml
object_mask_bigelf.xml
object_mask_boy.xml
object_mask_bree.xml
object_mask_bu_san.xml
object_mask_dancer.xml
object_mask_gero.xml Sob1 Objects Documented (#814) 2022-06-19 03:33:53 +01:00
object_mask_gibudo.xml
object_mask_goron.xml
object_mask_json.xml
object_mask_kerfay.xml Anju objects (#1444) 2023-10-23 16:03:16 +11:00
object_mask_ki_tan.xml
object_mask_kyojin.xml
object_mask_meoto.xml
object_mask_nuts.xml
object_mask_posthat.xml
object_mask_rabit.xml
object_mask_romerny.xml
object_mask_skj.xml
object_mask_stone.xml
object_mask_truth.xml
object_mask_yofukasi.xml
object_mask_zacho.xml
object_mask_zora.xml
object_mastergolon.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_masterzoora.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mbar_obj.xml Cleanup object syms (#546) 2022-01-22 13:30:32 -05:00
object_meganeana_obj.xml
object_milkbar.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mir_ray.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mk.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mkk.xml document object_mkk (#1350) 2023-08-15 11:34:57 +10:00
object_mm.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_mnk.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_moonend.xml Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
object_moonston.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_ms.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_msmo.xml Ovl_En_Drs OK and Documented (#669) 2022-03-05 10:54:09 -03:00
object_mtoride.xml Document object_mtoride (Woodfall scene objects) (#1062) 2022-09-24 15:21:01 -03:00
object_mu.xml Add original asset names to all `object_l*` and `object_m*` files (#1403) 2023-10-03 17:26:50 +11:00
object_nb.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_niw.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_nnh.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_numa_obj.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_nwc.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_ny.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_oF1d_map.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_ob.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_chan.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_danpeilift.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_dinner.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_milk_bin.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_tokeidai.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_usiyane.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_obj_yasi.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_okuta.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_omoya_obj.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_open_obj.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_os_anime.xml Add original asset names for all `object_b*` and `object_c*` files (and some related stuff) (#1152) 2022-11-21 16:31:28 +00:00
object_osn.xml Add missing ExternalFile tags to object_dmask and object_osn (#1770) 2024-12-19 16:29:04 +11:00
object_ot.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_owl.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_oyu.xml Add original asset names to all `object_n*` and `object_o*` files (#1460) 2023-11-01 23:08:22 +11:00
object_pamera.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_ph.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_po.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_po_composer.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_po_fusen.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_po_sisters.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_posthouse_obj.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_pp.xml EnPp (Hiploop) OK and documented, object_pp documented (#997) 2022-08-09 20:44:07 -04:00
object_pr.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_ps.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_pst.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_racetsubo.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_raf.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_raillift.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_random_obj.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_rat.xml EnRat (Real Bombchu) OK and Documented, object_rat documented 🐀💣 (#966) 2022-08-15 14:16:31 -04:00
object_rb.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_rd.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_redead_obj.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_rotlift.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_rr.xml Object names rename/comments from the OoT equivalent (#1282) 2023-07-03 16:08:30 -04:00
object_rsn.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_ru2.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_rz.xml Add original asset names to all `object_p*` and `object_r*` files (#1519) 2023-11-28 08:19:22 -03:00
object_sb.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_sdn.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_secom_obj.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_sek.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_sekihig.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_sekihil.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_sekihin.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_sekihiz.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_shn.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_sichitai_obj.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_sinkai_kabe.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_skb.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_slime.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_smtower.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_snowman.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_snowwd.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_spdweb.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_spidertent.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_spinyroll.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_spot11_obj.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_ssh.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_st.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_sth.xml Documented `object_sth` and `object_ahg`, both used by `EnSth` (Moon gazer who wants to buy Ocean spiderhouse) (#1169) 2023-03-07 20:54:12 -03:00
object_stk.xml Object Name Cleanup (#1427) 2023-10-08 20:57:25 -03:00
object_stk2.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_stk3.xml Dm_Stk (Skull Kid) documented, object_stk and object_stk3 fully documented, object_stk2 mostly documented (#827) 2022-06-19 02:51:58 +01:00
object_stream.xml Document object_stream (#553) 2022-01-04 07:19:15 +00:00
object_syokudai.xml Add original asset names to all `object_s*` files (#1619) 2024-04-29 07:50:30 -07:00
object_syoten.xml Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
object_tab.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_taisou.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_takaraya_objects.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tanron1.xml Some partial objects cleanup (#1313) 2023-07-02 10:31:54 -04:00
object_tanron2.xml
object_tanron3.xml
object_tanron4.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tanron5.xml
object_taru.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_test3.xml Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
object_thiefbird.xml `icon_item_static` and `icon_item_24_static` documented (#1297) 2023-06-23 10:57:01 -04:00
object_tite.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tk.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tl.xml Document object_tl (Snapper) (#1349) 2023-08-12 17:31:46 +10:00
object_tokei_step.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tokei_tobira.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tokei_turret.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_toryo.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_trap.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tree.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tro.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_trt.xml More General Cleanup (#1658) 2024-07-11 15:41:28 -04:00
object_tru.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tsn.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_tsubo.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_twig.xml Add original asset names to all `object_t*` files (#1657) 2024-07-09 17:51:46 -07:00
object_uch.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_um.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_umajump.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_utubo.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_visiblock.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_vm.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wallmaster.xml General Cleanup 10 (#990) 2022-08-15 20:40:41 -04:00
object_warp1.xml Document object_warp1 (blue warp, warp crystal, boss warp) (#1075) 2022-09-24 15:45:46 -03:00
object_warp_uzu.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_water_effect.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdhand.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdor01.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdor02.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdor03.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdor04.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wdor05.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_wf.xml Document EnSyatekiWf and do some slight cleanup on object_wf and other Syateki actors (#1168) 2023-02-21 16:42:20 -03:00
object_wiz.xml EnWiz (Wizrobe) OK and documented, EnWizFire (Wizrobe Magic) documented, object_wiz documented (#1054) 2022-10-01 16:14:06 +01:00
object_wood02.xml Add original asset names to all `object_u*`, `object_v*`, and `object_w*` files (#1761) 2024-12-15 09:14:50 -08:00
object_yabusame_point.xml `Effect_Ss_Extra` (points that appear above targets in Swamp Archery Minigame) and `object_yabusame_point` (#822) 2022-06-19 03:00:48 +01:00
object_yado_obj.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_yb.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_yukimura_obj.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_yukiyama.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zg.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zl1.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zl4.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zm.xml Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
object_zo.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zob.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zod.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zog.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zoraband.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zoraegg.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00
object_zos.xml document object_zov (lulu the zora vocalist) (#1357) 2023-09-11 15:27:23 +10:00
object_zov.xml Add original asset names to all `object_y*` and `object_z*` files (#1765) 2024-12-17 08:30:28 -08:00