Hikari
df139c9ee1
Add nvnLoadCProcs mapping to uking_functions.csv
...
This is linked to https://github.com/open-ead/nnheaders/pull/1
2020-11-23 23:38:13 +01:00
Léo Lam
57de412dcb
Merge pull request #17 from h1k421/feature/nvn-pfnc
...
Map all NVN function pointers in data_symbols.csv
2020-11-22 20:32:59 +01:00
Hikari
0b15cf04d0
Map all NVN function pointers in data_symbols.csv
2020-11-22 18:13:17 +01:00
Léo Lam
622104fbd2
ksys/act: Add more InfoData functions
2020-11-22 15:36:18 +01:00
Hikari
7c893fa3d6
expheap: Add :allocFromHead_(unsigned long), isEmpty, isFreeable, isResizable and isAdjustable mappings
...
As title said.
Related to https://github.com/open-ead/sead/pull/80 .
2020-11-21 23:15:35 +01:00
Léo Lam
88620ca9af
ksys/act: Add several more InfoData functions
2020-11-17 02:26:55 +01:00
notyourav
d4f80d7cf9
Merge branch 'master' into placement
2020-11-16 15:49:02 -08:00
theo3
8205744abc
implement map::Object getters
2020-11-16 15:48:20 -08:00
Léo Lam
b0498a15bf
ksys/act: Fix one matching issue
2020-11-16 20:44:20 +01:00
Léo Lam
1cbf7fae43
ksys/act: Start adding ActorInfoData
2020-11-16 02:31:22 +01:00
Léo Lam
f6379c323b
data: Add missing functions
2020-11-15 22:05:40 +01:00
Léo Lam
3dbd022014
ksys/act: Implement async ActorParamMgr functions
2020-11-15 15:17:16 +01:00
Léo Lam
ffe38d0076
ksys/act: Implement more ActorParamMgr functions
2020-11-14 21:06:08 +01:00
Léo Lam
aa636bd44a
ksys/res: Add AttClient header
2020-11-14 14:36:40 +01:00
Wildex999
56f9c3ac0c
ksys/utils/byaml: First iteration of implementation.
...
4 Functions are still not fully matching with their inlined functions,
and at least one function is still missing.
2020-11-14 13:07:07 +01:00
Léo Lam
c639c70c5b
ksys/res: Add ASList header
2020-11-13 20:19:27 +01:00
Léo Lam
4c18e03834
ksys/res: Add UMii
2020-11-13 19:03:47 +01:00
Léo Lam
c3d665f1c1
ksys/res: Add ModelList (incomplete)
2020-11-13 16:36:40 +01:00
Léo Lam
13d1f0d0be
ksys/res: Add TempResourceLoader
2020-11-12 12:38:47 +01:00
Léo Lam
2f80f2b581
ksys/res: Add ArchiveWork
...
Required for TempResourceLoader, which is used by ActorParamMgr among
other things
2020-11-12 00:12:56 +01:00
Léo Lam
2abce16984
ksys/act: Implement more ActorParamMgr functions
2020-11-11 19:17:31 +01:00
Léo Lam
68c9ffeede
tools: Add support for data symbol checking for GOT entries
2020-11-11 17:31:52 +01:00
Léo Lam
27afd0aa6a
ksys/gdt: Implement Manager increase functions
2020-11-11 12:35:59 +01:00
Léo Lam
e0a8e69d8b
Add decompiled GameData functions to CSV
2020-11-11 02:07:57 +01:00
Léo Lam
fc4536b0d3
ksys/gdt: Add reset wrappers to Manager and CommonFlags
2020-11-11 02:04:17 +01:00
Léo Lam
2cb268dcab
data: Add missing functions
2020-11-11 00:34:04 +01:00
Léo Lam
a3abb115b9
ksys/res: Fix missing destructor for Resource
2020-11-10 21:25:45 +01:00
Léo Lam
0a16b78855
data: Add functions that were missed because of IDA's function tail system
2020-11-10 18:48:52 +01:00
Léo Lam
24ef7add9b
data: Add several gdt functions that were missed
2020-11-10 18:36:52 +01:00
Léo Lam
8fd9863e1a
ksys/gdt: Fix "no check, force" setters for vector flags
...
And add the other setters to the CSV.
2020-11-10 17:51:41 +01:00
Léo Lam
9b8ef52e05
Add most GameData CommonFlags functions to CSV
2020-11-10 00:39:54 +01:00
Léo Lam
ce5ff17666
tools: Add script to automatically identify matches
...
Given a list L of functions to identify and a small list of
candidates C, this tool will attempt to automatically identify matches
by checking each function in L against each function in C.
Very slow, but this should work well enough for small lists.
2020-11-09 23:46:57 +01:00
Léo Lam
d5bdc23ef5
ksys/gdt: Fix array getters/setters being generated incorrectly
...
They were treated as non-array flags.
2020-11-09 17:30:51 +01:00
Léo Lam
aee089b720
ksys/gdt: Fix Manager setter wrappers for string types
2020-11-09 16:45:29 +01:00
Léo Lam
441b98a31e
ksys/gdt: Add getFlagGenericBool/S32
2020-11-09 16:22:59 +01:00
Léo Lam
f2927c1de8
ksys/gdt: Do not inline gdtCommonFlagsUtils functions
2020-11-09 16:02:22 +01:00
Léo Lam
cb5976d8ae
Add ActorCapture factory to CSV
2020-11-08 22:56:55 +01:00
Léo Lam
ecec485d55
ksys: Add remaining ActorCapture functions to CSV
2020-11-08 22:45:24 +01:00
Léo Lam
7d2ef1d6b2
ksys/act: Start adding ActorCaptureMgr
2020-11-08 22:26:54 +01:00
Léo Lam
f7e6cce7a9
ksys/act: Implement final non-dev-only ActorParam function
2020-11-08 18:28:43 +01:00
Léo Lam
f128251414
ksys/act: Add ActorTemplate
2020-11-08 18:16:55 +01:00
Léo Lam
a9ec880f2e
ksys/act: Fix ActorParamMgr struct and add ASSetting stub
2020-11-08 16:17:44 +01:00
Léo Lam
aa92bf882c
ksys/act: Implement more ActorParam functions
2020-11-08 15:13:59 +01:00
Léo Lam
ad01b2b1fb
ksys/act: Fix matching issue in ActorParam
2020-11-08 12:22:08 +01:00
Léo Lam
9eb8806b6f
ksys/act: Implement a couple more ActorParam functions
2020-11-08 01:44:58 +01:00
Léo Lam
f9456b5b1c
ksys: Fix ActorParam struct
2020-11-08 00:56:14 +01:00
Léo Lam
3bd9d7a599
aoc2: Implement more functions
2020-11-07 23:28:51 +01:00
Léo Lam
f60734bded
aoc2: Fix the struct and implement more functions
2020-11-07 02:10:12 +01:00
Léo Lam
d87fefe1fb
ksys/gdt: Add common flags
2020-11-06 22:21:02 +01:00
Léo Lam
f2a8d32f29
ksys/gdt: Implement more Manager functions
2020-11-06 01:24:28 +01:00
Léo Lam
0b6cdede6d
Add functions to CSV and fix matching issue in InitTimeInfoEx
2020-11-04 12:08:53 +01:00
Léo Lam
e70c1c37cd
ksys/gdt: Start adding GameDataMgr
2020-11-04 02:12:27 +01:00
Léo Lam
911625ac23
ksys/res: Add GameSaveData
2020-11-03 02:27:38 +01:00
Léo Lam
d0deedac4c
Compare non-matching functions against expected output
...
This makes it possible to catch regressions for non-matching functions,
especially those that only have minor issues.
This also reclassifies some minor non-matchings as major non-matchings
whenever it's really not obvious to see that they are equivalent.
2020-11-01 15:43:22 +01:00
Léo Lam
6c686fb962
ksys/gdt: Implement more TriggerParam copy functions
2020-11-01 02:34:14 +01:00
Léo Lam
1ccd65836d
ksys/gdt: Start adding TriggerParam's copy record functions
2020-10-31 14:58:32 +01:00
Léo Lam
2cd8eb111f
ksys/gdt: Implement flag+index getters
2020-10-29 21:56:29 +01:00
Léo Lam
abf3276642
ksys/gdt: Implement more parts of TriggerParam (notably setters)
2020-10-28 22:19:34 +01:00
Léo Lam
fd9b8ad11d
ksys/gdt: Add TriggerParamConfig
2020-10-27 00:52:51 +01:00
Léo Lam
c612f77fcd
ksys/gdt: Implement TriggerParam::recordFlagChange
2020-10-25 14:32:56 +01:00
Léo Lam
660336044f
ksys/gdt: Implement more TriggerParam functions
2020-10-24 23:30:53 +02:00
Léo Lam
f886213593
data: Mark _ZN4ksys4util13TaskQueueBase4pushERKNS1_7PushArgE as matching
2020-10-24 17:53:38 +02:00
Léo Lam
6cb668288f
data: Rename ksys::gdt::Flag<T>::getRandomResetData to FlagT<T>
2020-10-24 01:31:47 +02:00
Léo Lam
1cbb1a3311
Merge pull request #13 from notyourav/pr
...
decompile DamageParam
2020-10-24 01:21:18 +02:00
theo3
b11347344a
decompile DamageParam
2020-10-23 16:15:23 -07:00
Léo Lam
a26ae0ba91
ksys/gdt: Start adding TriggerParam
2020-10-22 18:54:26 +02:00
Léo Lam
228471ee3c
Merge pull request #12 from notyourav/pr3
...
decompiled resResourceAwareness
2020-10-21 00:59:59 +02:00
theo3
4bb4c935a6
decompiled resResourceAwareness
2020-10-20 15:48:31 -07:00
Léo Lam
3287f5eb25
Merge pull request #8 from notyourav/pr
...
resResourceShop decompiled
2020-10-21 00:40:39 +02:00
Léo Lam
38859e0f6e
Merge pull request #11 from wildex999/master
...
ksys/dmg: Implementing some of DamageManagerBase.
2020-10-21 00:32:43 +02:00
Wildex999
05a69f745b
ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase.
2020-10-21 00:19:48 +02:00
theo3
c562d67fab
resResourceShop decompiled
2020-10-20 15:00:08 -07:00
Léo Lam
27da317935
ksys/res: Add GameData
2020-10-18 20:52:02 +02:00
Léo Lam
e3fd543178
ksys/gdt: Add Flag
2020-10-17 22:31:35 +02:00
Léo Lam
dbaac9cb78
ksys/act: Add InstParamPack
2020-10-16 00:06:18 +02:00
Léo Lam
2d721f8969
ksys/eco: Add LevelSensor header
...
It's not implementable yet because Ecosystem and some act:: code hasn't
been decompiled yet.
2020-10-15 21:04:51 +02:00
Léo Lam
b16ba552db
ksys/res: Implement all of Handle
2020-10-15 17:09:26 +02:00
theo3
f47c49b5a0
decompile actorCapture
2020-10-14 15:24:24 -07:00
Léo Lam
0a98116af0
data: Update function matching status
2020-10-12 23:24:22 +02:00
Léo Lam
afec1a82cc
ksys/res: Implement Handle destructor
2020-10-12 01:46:30 +02:00
Léo Lam
0a0d287e37
ksys/res: Implement ResourceMgrTask cache clear functions
2020-10-11 21:42:10 +02:00
Léo Lam
1c9d5781ae
ksys/res: Implement more ResourceMgrTask and OverlayArena functions
2020-10-11 19:24:03 +02:00
Léo Lam
fc0d0ddaf7
ksys/res: Implement more ResourceUnit functions
2020-10-11 01:15:56 +02:00
Léo Lam
00b9296aa9
ksys/res: Implement ResourceMgrTask::calc_ and fix MemoryTaskRequest
2020-10-10 13:50:55 +02:00
Léo Lam
78f64ca78c
ksys/res: Implement ResourceMgrTask::insertOverlayArena
2020-10-10 01:30:29 +02:00
Léo Lam
83660921b6
ksys/res: Start adding ResourceMgrTask
...
Adds data members and simple functions.
2020-10-10 00:54:50 +02:00
Léo Lam
76655d85a9
ksys/res: Implement some ResourceMgrTask prerequisites
2020-10-08 00:09:53 +02:00
Léo Lam
99de7fa009
ksys/res: Add more LifeCondition functions
2020-10-06 20:44:10 +02:00
Léo Lam
f19d229fa4
Check for non-matching functions that now match
2020-10-06 20:30:17 +02:00
Léo Lam
5ea758b40a
Merge pull request #6 from notyourav/pr
...
decompile resResourceLifeCondition
2020-10-06 13:20:59 +02:00
theo3
4eae9f9cc8
decompile resResourceLifeCondition
2020-10-05 19:08:30 -07:00
Léo Lam
ec6680f7a4
lib: Update sead
2020-10-05 22:02:57 +02:00
Léo Lam
12e6979b6c
ksys/res: Implement more Cache functions
2020-10-04 02:00:38 +02:00
Léo Lam
2930173f65
ksys/res: Add MemoryTask
2020-09-27 14:56:42 +02:00
Léo Lam
dc7d55e71e
Mark more functions as decompiled
2020-09-27 13:26:54 +02:00
Léo Lam
ba5a3c642d
ksys/res: Add ControlTask, TaskRequest
2020-09-27 13:00:37 +02:00
Léo Lam
b1926813b7
ksys/res: Start adding ResourceUnit and Cache
2020-09-26 21:03:24 +02:00
Léo Lam
b2ce4e32ea
ksys/util: Add Task functions that were missed because of IDA's bad tail detection
2020-09-26 17:04:43 +02:00
Léo Lam
cb1b70bb03
ksys/act: Fix matching issue in BaseProcMapNode::erase_
...
Fixed by adding an inline function, as usual...
2020-09-25 21:40:53 +02:00
Léo Lam
53f375b0ec
ksys/util: Fix matching issue in StrTreeMapKey::setKey
...
The stack variable is in fact a StrTreeMapKey temporary that is used
by the default assignment operator.
2020-09-25 20:28:31 +02:00
Léo Lam
2b26a9bb76
ksys: Start adding PlayReport
2020-09-25 16:07:44 +02:00
Léo Lam
89137d9834
ksys: Add Account
2020-09-25 01:14:17 +02:00
Léo Lam
72d100323c
ksys/res: Implement OffsetReadFileDevice
2020-09-24 21:30:18 +02:00
Léo Lam
7d51cbac51
ksys/res: Add more LoadRequest classes
2020-09-24 19:48:36 +02:00
Léo Lam
218a8da8ba
tools: Add a tool to check all matchings for diffs
...
And fix some incorrect function entries
2020-09-24 13:55:39 +02:00
Léo Lam
75eaf5608f
ksys/res: Start adding LoadRequest
2020-09-23 22:38:03 +02:00
Léo Lam
22a0c93c51
ksys/res: Add status descriptions
2020-09-22 19:36:59 +02:00
Léo Lam
8756ccdd07
ksys: Start adding OverlayArenaSystem
2020-09-22 18:43:03 +02:00
Léo Lam
ba8edc3d45
ksys/res: Finish GParamList by fixing stack issues
...
Turns out Nintendo used a macro.
2020-09-20 14:42:36 +02:00
Léo Lam
9aadac7040
ksys/res: Implement GParamList Motorcycle
2020-09-20 14:01:35 +02:00
Léo Lam
75fca6248c
ksys/res: Implement GParamList AirWall
2020-09-20 14:00:11 +02:00
Léo Lam
b8a3ac571c
ksys/res: Implement GParamList PictureBook
2020-09-20 13:59:00 +02:00
Léo Lam
8b3aed47e6
ksys/res: Implement GParamList GolemIK
2020-09-20 13:55:36 +02:00
Léo Lam
e9dbd61deb
ksys/res: Implement GParamList Event
2020-09-20 13:53:16 +02:00
Léo Lam
db9f30ed81
ksys/res: Implement GParamList WolfLink 🐺
2020-09-20 13:51:22 +02:00
Léo Lam
f9a64a2ce5
ksys/res: Implement GParamList HorseTargetedInfo
2020-09-20 13:15:06 +02:00
Léo Lam
59916149b7
ksys/res: Implement GParamList Golem
2020-09-20 13:13:13 +02:00
Léo Lam
1a37389159
ksys/res: Implement GParamList ChemicalType
2020-09-20 13:11:10 +02:00
Léo Lam
364108b0fa
ksys/res: Implement GParamList AutoGen
2020-09-20 13:09:42 +02:00
Léo Lam
5407926f7e
ksys/res: Implement GParamList Beam
2020-09-20 13:08:12 +02:00
Léo Lam
f2d0fcc8c0
ksys/res: Implement GParamList Global
2020-09-20 13:06:23 +02:00
Léo Lam
0c2a62c7fd
ksys/res: Implement GParamList ClothReaction
2020-09-20 13:01:22 +02:00
Léo Lam
e9328d26e4
ksys/res: Implement GParamList GuardianMini
2020-09-20 12:26:41 +02:00
Léo Lam
acccdd5b96
ksys/res: Implement GParamList StalEnemy
2020-09-20 12:25:04 +02:00
Léo Lam
b7b1f6a28b
ksys/res: Implement GParamList Wizzrobe
2020-09-20 12:22:17 +02:00
Léo Lam
5583679013
ksys/res: Implement GParamList Nest
2020-09-20 12:19:25 +02:00
Léo Lam
0e13b65932
ksys/res: Implement GParamList GelEnemy
2020-09-20 12:18:31 +02:00
Léo Lam
2868170492
ksys/res: Implement GParamList Swarm
2020-09-20 12:15:24 +02:00
Léo Lam
15deb532c2
ksys/res: Implement GParamList MonsterShop
2020-09-20 12:13:57 +02:00
Léo Lam
2daaa04b71
ksys/res: Implement GParamList Guardian
2020-09-20 12:12:34 +02:00
Léo Lam
63c932e396
ksys/res: Implement GParamList GiantArmor
2020-09-20 12:10:46 +02:00
Léo Lam
2770d637c7
ksys/res: Implement GParamList GiantArmorSlot
2020-09-20 12:09:44 +02:00
Léo Lam
bc80812c09
ksys/res: Implement GParamList HorseCreator
2020-09-20 12:06:03 +02:00
Léo Lam
707001d747
ksys/res: Implement GParamList HorseRider
2020-09-20 12:03:23 +02:00
Léo Lam
ac66ce82e2
ksys/res: Implement GParamList HorseObject
2020-09-20 12:01:04 +02:00
Léo Lam
c6d573f6d7
ksys/res: Implement GParamList HorseUnit
2020-09-20 12:00:09 +02:00
Léo Lam
782cdf9415
ksys/res: Implement GParamList Horse
2020-09-20 11:57:37 +02:00
Léo Lam
ef1925df9f
ksys/res: Implement GParamList Rope
2020-09-20 11:55:47 +02:00
Léo Lam
518586b352
ksys/res: Implement GParamList Fish
2020-09-20 11:54:21 +02:00
Léo Lam
806b54b027
ksys/res: Implement GParamList Insect
2020-09-20 11:52:59 +02:00
Léo Lam
f31654ef7a
ksys/res: Implement GParamList AnimalUnit
2020-09-20 11:52:02 +02:00
Léo Lam
58f52a8cc2
ksys/res: Implement GParamList EatTarget
2020-09-20 11:49:32 +02:00
Léo Lam
fa45c13199
ksys/res: Implement GParamList BindActor
2020-09-20 11:48:28 +02:00
Léo Lam
1a055d81da
ksys/res: Implement GParamList ExtendedEntity
2020-09-20 11:46:16 +02:00
Léo Lam
2fd514a30d
ksys/res: Implement GParamList AnimalFollowOffset
2020-09-20 11:44:40 +02:00
Léo Lam
ee9dfe6ae3
ksys/res: Implement GParamList Prey
2020-09-20 11:39:00 +02:00
Léo Lam
e318790ae5
ksys/res: Implement GParamList Zora
2020-09-20 01:44:55 +02:00
Léo Lam
0f1fe77664
ksys/res: Implement GParamList NpcEquipment
2020-09-20 01:42:21 +02:00
Léo Lam
80c8d2f762
ksys/res: Implement GParamList Npc
2020-09-20 01:40:21 +02:00
Léo Lam
c0eec2b1c8
ksys/res: Implement GParamList LumberjackTree
2020-09-20 01:38:26 +02:00
Léo Lam
91ced88d4e
ksys/res: Implement GParamList CookSpice
2020-09-20 01:37:02 +02:00
Léo Lam
c0d7b624ae
ksys/res: Implement GParamList CureItem
2020-09-20 01:35:06 +02:00
Léo Lam
5dabe96826
ksys/res: Implement GParamList Bullet
2020-09-20 01:33:27 +02:00
Léo Lam
0d02234773
ksys/res: Implement GParamList Arrow
2020-09-20 01:28:20 +02:00
Léo Lam
1d89ca868c
ksys/res: Implement GParamList Rupee
2020-09-20 01:25:23 +02:00
Léo Lam
31f108e78b
ksys/res: Implement GParamList Item
2020-09-20 01:23:56 +02:00
Léo Lam
00e2ba737e
ksys/res: Implement GParamList Liftable
2020-09-20 01:21:24 +02:00
Léo Lam
fcdb52e723
ksys/res: Implement GParamList SeriesArmor
2020-09-20 01:18:31 +02:00
Léo Lam
2d566fbbd9
ksys/res: Implement GParamList ShiekerStone
2020-09-20 01:16:34 +02:00
Léo Lam
9aa37fdf5a
ksys/res: Implement GParamList ArmorUpper
2020-09-20 01:13:04 +02:00
Léo Lam
13df0a6560
ksys/res: Implement GParamList ArmorHead
2020-09-20 01:11:44 +02:00
Léo Lam
0f0a7259a9
ksys/res: Implement GParamList ArmorEffect
2020-09-20 01:10:39 +02:00
Léo Lam
3bed1f3360
ksys/res: Implement GParamList Armor
2020-09-20 01:09:22 +02:00
Léo Lam
e28d742e27
ksys/res: Implement GParamList Grab
2020-09-20 01:07:31 +02:00
Léo Lam
1fe88a8707
ksys/res: Implement GParamList Camera
2020-09-20 01:05:16 +02:00
Léo Lam
5cd5dafce6
ksys/res: Implement GParamList Player
2020-09-20 00:36:15 +02:00
Léo Lam
276d266291
ksys/res: Implement GParamList GuardianMiniWeapon
2020-09-20 00:31:04 +02:00
Léo Lam
a5ea3328f4
ksys/res: Implement GParamList MasterSword
2020-09-20 00:29:20 +02:00
Léo Lam
5cc61e6db8
ksys/res: Implement GParamList WeaponOption
2020-09-20 00:26:06 +02:00
Léo Lam
5a2ff7cedf
ksys/res: Implement GParamList Bow
2020-09-20 00:24:09 +02:00
Léo Lam
8b6e95939d
ksys/res: Implement GParamList Shield
2020-09-19 23:59:42 +02:00
Léo Lam
9c32a09afb
ksys/res: Implement GParamList Spear
2020-09-19 23:53:49 +02:00
Léo Lam
6979611c63
ksys/res: Implement GParamList LargeSword
2020-09-19 23:43:33 +02:00
Léo Lam
5e9d25da72
ksys/res: Implement GParamList Rod
2020-09-19 23:36:33 +02:00
Léo Lam
15a60c029e
ksys/res: Implement GParamList SmallSword
2020-09-19 23:34:12 +02:00
Léo Lam
b800e1a9e6
ksys/res: Implement GParamList Sandworm
2020-09-19 23:24:14 +02:00
Léo Lam
9a50ece856
ksys/res: Implement GParamList WeaponThrow
2020-09-19 23:21:59 +02:00
Léo Lam
a079a5ab20
ksys/res: Implement GParamList WeaponCommon
2020-09-19 22:45:05 +02:00
Léo Lam
f22c87d03f
ksys/res: Implement GParamList Attack
2020-09-19 22:40:21 +02:00
Léo Lam
0e69423ecb
ksys/res: Implement GParamList BindBone
2020-09-19 22:38:25 +02:00
Léo Lam
e1e3f71d50
ksys/res: Implement GParamList EnemyShown
2020-09-19 22:35:16 +02:00
Léo Lam
72a9500adf
ksys/res: Implement GParamList AttackInterval
2020-09-19 22:32:14 +02:00
Léo Lam
54500e2d1d
ksys/res: Implement GParamList EnemyRace
2020-09-19 22:29:46 +02:00
Léo Lam
643efc3104
ksys/res: Implement GParamList EnemyLevel
2020-09-19 22:24:39 +02:00
Léo Lam
b3be87fe4f
ksys/res: Implement GParamList Enemy
2020-09-19 22:18:54 +02:00
Léo Lam
5ff20fa250
ksys/res: Implement GParamList System + General
2020-09-19 22:06:52 +02:00
Léo Lam
62880a0b1d
ksys/res: Start implementing GParamList
...
Incomplete because many of the sub-objects have their constructors
inlined into the GParamList parse function...
2020-09-19 22:00:00 +02:00
Léo Lam
a59add899e
ksys/res: Add GParamListObjectTraveler
...
Also adds source files for the resource class, though they're just
stubs at the moment.
2020-09-19 00:55:52 +02:00
Léo Lam
a12ccf1eab
Fix progress info for uking::aoc2::shouldApplyMasterModeDamageMultiplier
2020-09-18 01:13:11 +02:00
Léo Lam
1176af740b
aoc2: Add shouldApplyMasterModeDamageMultiplier
2020-09-18 01:12:07 +02:00
Léo Lam
76378caa60
ksys/act: Add more ActorConstDataAccess functions
...
Implements a couple of simple wrappers around BaseProc member functions
2020-09-17 18:31:36 +02:00
Léo Lam
7226150ed7
ksys/act: Add ActorLinkConstDataAccess (incomplete)
...
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
2020-09-17 17:42:35 +02:00
Léo Lam
1cc0b1e6be
Implement aoc2::rankUpEnemy
...
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
2020-09-17 00:50:36 +02:00
Léo Lam
b93b9d3c45
ksys: Add map::Object (incomplete)
2020-09-16 22:50:02 +02:00
Léo Lam
f733cd0d5c
ksys: Add map::MubinIter
2020-09-16 21:43:02 +02:00
Léo Lam
3db6228dfc
ksys: Add more task utilities
...
* TaskMgr, ManagedTask, ManagedTaskHandle
* GameTaskThread: partial implementation because PhysicsMemSys / Havok
stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
2020-09-16 17:49:37 +02:00
Léo Lam
8b7369dffb
ksys: Add Task utilities
2020-09-15 17:54:16 +02:00
Léo Lam
59c91970f6
ksys/res: Add Recipe
...
It's mostly the same as Drop. *shrug*
2020-09-10 16:49:07 +02:00
Léo Lam
6af5dfd747
ksys/Utils: Add Event
2020-09-10 13:53:26 +02:00
Léo Lam
3ef3724353
data: Add functions that were misdetected as function tails
2020-09-10 12:09:15 +02:00