Léo Lam
b0498a15bf
ksys/act: Fix one matching issue
2020-11-16 20:44:20 +01:00
Léo Lam
9ee0c750f2
ksys/res: Add ModelResourceDivide header
2020-11-16 15:01:36 +01:00
Léo Lam
1cbf7fae43
ksys/act: Start adding ActorInfoData
2020-11-16 02:31:22 +01:00
Léo Lam
ff80573a97
ksys/Byaml: Add getter wrappers
2020-11-15 23:11:35 +01:00
Léo Lam
e9dacfa3d3
ksys/Byaml: Implement al::ByamlIter::operator= more accurately
2020-11-15 21:49:36 +01:00
Léo Lam
3dbd022014
ksys/act: Implement async ActorParamMgr functions
2020-11-15 15:17:16 +01:00
Léo Lam
ffe38d0076
ksys/act: Implement more ActorParamMgr functions
2020-11-14 21:06:08 +01:00
Léo Lam
d9356ffa90
ksys/res: Add stubs for the remaining ActorParam resource classes
...
* RagdollConfig
* Physics
* Chemical
* RagdollBlendWeight
* AISchedule
* BoneControl
* AnimInfo
2020-11-14 18:21:32 +01:00
Léo Lam
aa636bd44a
ksys/res: Add AttClient header
2020-11-14 14:36:40 +01:00
Léo Lam
dcdb1fa70e
ksys/res: Add AS header
2020-11-14 14:19:43 +01:00
Léo Lam
c59f8d3dce
ksys/res: Add RagdollConfigList to build
2020-11-14 14:19:27 +01:00
Léo Lam
73d39268fd
Merge pull request #14 from wildex999/Byaml
...
ksys/utils/byaml: First iteration of implementation.
2020-11-14 14:08:36 +01:00
Wildex999
56f9c3ac0c
ksys/utils/byaml: First iteration of implementation.
...
4 Functions are still not fully matching with their inlined functions,
and at least one function is still missing.
2020-11-14 13:07:07 +01:00
Léo Lam
7b813bdddf
ksys/res: Add RagdollConfigList header
2020-11-14 12:13:39 +01:00
Léo Lam
272926a797
ksys/res: Add AttClientList header
2020-11-14 00:24:58 +01:00
Léo Lam
c639c70c5b
ksys/res: Add ASList header
2020-11-13 20:19:27 +01:00
Léo Lam
4c18e03834
ksys/res: Add UMii
2020-11-13 19:03:47 +01:00
Léo Lam
c3d665f1c1
ksys/res: Add ModelList (incomplete)
2020-11-13 16:36:40 +01:00
Léo Lam
13d1f0d0be
ksys/res: Add TempResourceLoader
2020-11-12 12:38:47 +01:00
Léo Lam
2f80f2b581
ksys/res: Add ArchiveWork
...
Required for TempResourceLoader, which is used by ActorParamMgr among
other things
2020-11-12 00:12:56 +01:00
Léo Lam
2abce16984
ksys/act: Implement more ActorParamMgr functions
2020-11-11 19:17:31 +01:00
Léo Lam
27afd0aa6a
ksys/gdt: Implement Manager increase functions
2020-11-11 12:35:59 +01:00
Léo Lam
fc4536b0d3
ksys/gdt: Add reset wrappers to Manager and CommonFlags
2020-11-11 02:04:17 +01:00
Léo Lam
acda8ab02c
ksys/gdt: Fix typo
2020-11-10 23:11:13 +01:00
Léo Lam
f2bce04e0c
Fixup 93b1b17
2020-11-10 22:01:36 +01:00
Léo Lam
93b1b17979
Fix matching errors
2020-11-10 21:52:48 +01:00
Léo Lam
a3abb115b9
ksys/res: Fix missing destructor for Resource
2020-11-10 21:25:45 +01:00
Léo Lam
8fd9863e1a
ksys/gdt: Fix "no check, force" setters for vector flags
...
And add the other setters to the CSV.
2020-11-10 17:51:41 +01:00
Léo Lam
d5bdc23ef5
ksys/gdt: Fix array getters/setters being generated incorrectly
...
They were treated as non-array flags.
2020-11-09 17:30:51 +01:00
Léo Lam
aee089b720
ksys/gdt: Fix Manager setter wrappers for string types
2020-11-09 16:45:29 +01:00
Léo Lam
607389e86e
ksys/gdt: Fix several issues in the gdtCommonFlags generation script
2020-11-09 16:35:35 +01:00
Léo Lam
441b98a31e
ksys/gdt: Add getFlagGenericBool/S32
2020-11-09 16:22:59 +01:00
Léo Lam
f2927c1de8
ksys/gdt: Do not inline gdtCommonFlagsUtils functions
2020-11-09 16:02:22 +01:00
Léo Lam
79ad7f328d
ksys/gdt: Add commonFlagsUtils
...
This is separate from gdtCommonFlags.h to avoid having a header with
over 10 thousand lines...
2020-11-09 15:43:26 +01:00
Léo Lam
f242ce69ee
ksys/gdt: Add more flag utilities
2020-11-09 15:40:30 +01:00
Léo Lam
b28ba7b3ad
ksys/act: Add Actor::getMaxLife and fix encapsulation
2020-11-08 23:04:14 +01:00
Léo Lam
3b36b3af2b
ksys/res: Fix EntryFactory<T>::newResource_ return type
...
Having a covariant return type that isn't sead::DirectResource* will
cause an extra nullptr check to be emitted
2020-11-08 22:55:24 +01:00
Léo Lam
9749f30484
ksys/res: Fix ActorCapture vtable
2020-11-08 22:45:24 +01:00
Léo Lam
7d2ef1d6b2
ksys/act: Start adding ActorCaptureMgr
2020-11-08 22:26:54 +01:00
Léo Lam
ff3421d4eb
ksys: Add Timer (header only for now)
2020-11-08 22:04:33 +01:00
Léo Lam
f7e6cce7a9
ksys/act: Implement final non-dev-only ActorParam function
2020-11-08 18:28:43 +01:00
Léo Lam
f128251414
ksys/act: Add ActorTemplate
2020-11-08 18:16:55 +01:00
Léo Lam
a9ec880f2e
ksys/act: Fix ActorParamMgr struct and add ASSetting stub
2020-11-08 16:17:44 +01:00
Léo Lam
aa92bf882c
ksys/act: Implement more ActorParam functions
2020-11-08 15:13:59 +01:00
Léo Lam
23ec19806c
ksys/util: Add Event::isSignalSet
...
Missed it because of IDA's function tail mechanism...
2020-11-08 13:42:14 +01:00
Léo Lam
bdfebd669b
ksys/act: Fix ActorParam encapsulation
2020-11-08 13:27:47 +01:00
Léo Lam
bdb97007b1
ksys/act: Remove obsolete comment
2020-11-08 12:25:55 +01:00
Léo Lam
ad01b2b1fb
ksys/act: Fix matching issue in ActorParam
2020-11-08 12:22:08 +01:00
Léo Lam
9eb8806b6f
ksys/act: Implement a couple more ActorParam functions
2020-11-08 01:44:58 +01:00
Léo Lam
f9456b5b1c
ksys: Fix ActorParam struct
2020-11-08 00:56:14 +01:00
Léo Lam
3bd9d7a599
aoc2: Implement more functions
2020-11-07 23:28:51 +01:00
Léo Lam
3f11fdb6d2
ksys/gdt: Add flag setters (by handle and by name)
2020-11-07 23:28:09 +01:00
Léo Lam
bfa4a2553e
ksys/gdt: Add getBool helper
2020-11-07 22:00:27 +01:00
Léo Lam
dd8ef71390
ksys/gdt: Add flag value getters to Manager
2020-11-07 16:54:19 +01:00
Léo Lam
f60734bded
aoc2: Fix the struct and implement more functions
2020-11-07 02:10:12 +01:00
Léo Lam
d87fefe1fb
ksys/gdt: Add common flags
2020-11-06 22:21:02 +01:00
Léo Lam
f2a8d32f29
ksys/gdt: Implement more Manager functions
2020-11-06 01:24:28 +01:00
Léo Lam
f9373cd154
ksys/gdt: Fix typo in TriggerParam comment
2020-11-04 17:25:22 +01:00
Léo Lam
0b6cdede6d
Add functions to CSV and fix matching issue in InitTimeInfoEx
2020-11-04 12:08:53 +01:00
Léo Lam
e70c1c37cd
ksys/gdt: Start adding GameDataMgr
2020-11-04 02:12:27 +01:00
Léo Lam
213d9fb00d
ksys/res: Add missing cLoadDataAlignment constant to GameData
2020-11-04 00:41:27 +01:00
Léo Lam
f602b5c6be
ksys/res: Declare registerEntryFactory
...
Implementation coming soon.
2020-11-04 00:41:02 +01:00
Léo Lam
7d8183f0b2
ksys: Add KingEditor (stub)
2020-11-04 00:40:08 +01:00
Léo Lam
0cb4d828fc
ksys/gdt: Add SaveMgr (stub) to prepare for GameDataMgr
2020-11-04 00:39:09 +01:00
Léo Lam
c9998d3abf
ksys/gdt: Make ~Manager the key function to help with dtor matching
...
Make syncData a pure virtual function that is overridden in Manager
to turn the destructor into the key function.
Otherwise, the GOT would be used to load the vtable pointer until
syncData is implemented, which is quite inconvenient.
2020-11-03 18:57:52 +01:00
Léo Lam
835e11cb16
ksys/gdt: Add missing <algorithm> include
2020-11-03 02:35:38 +01:00
Léo Lam
911625ac23
ksys/res: Add GameSaveData
2020-11-03 02:27:38 +01:00
Léo Lam
382cb57fc1
ksys/gdt: Declare all remaining TriggerParam functions
2020-11-01 11:45:51 +01:00
Léo Lam
6c686fb962
ksys/gdt: Implement more TriggerParam copy functions
2020-11-01 02:34:14 +01:00
Léo Lam
1ccd65836d
ksys/gdt: Start adding TriggerParam's copy record functions
2020-10-31 14:58:32 +01:00
Léo Lam
2cd8eb111f
ksys/gdt: Implement flag+index getters
2020-10-29 21:56:29 +01:00
Léo Lam
abf3276642
ksys/gdt: Implement more parts of TriggerParam (notably setters)
2020-10-28 22:19:34 +01:00
Léo Lam
fd9b8ad11d
ksys/gdt: Add TriggerParamConfig
2020-10-27 00:52:51 +01:00
Léo Lam
82a6c0152e
ksys/gdt: Add wrappers for property getters
2020-10-26 02:08:45 +01:00
Léo Lam
c612f77fcd
ksys/gdt: Implement TriggerParam::recordFlagChange
2020-10-25 14:32:56 +01:00
Léo Lam
660336044f
ksys/gdt: Implement more TriggerParam functions
2020-10-24 23:30:53 +02:00
Léo Lam
6cae9c75b5
Use sead::SafeString overload of HashCRC32::calcStringHash
2020-10-24 21:00:59 +02:00
Léo Lam
45b4c7e29f
ksys/util: Fix minor regalloc issue in TaskQueueBase
2020-10-24 17:49:27 +02:00
Léo Lam
f974569ef4
ksys/gdt: Fix class hierarchy
2020-10-24 01:27:17 +02:00
Léo Lam
1cbb1a3311
Merge pull request #13 from notyourav/pr
...
decompile DamageParam
2020-10-24 01:21:18 +02:00
theo3
b11347344a
decompile DamageParam
2020-10-23 16:15:23 -07:00
Léo Lam
7f0d6a9b1d
ksys/util: Add safeDeleteHeap
2020-10-22 19:01:18 +02:00
Léo Lam
a26ae0ba91
ksys/gdt: Start adding TriggerParam
2020-10-22 18:54:26 +02:00
Léo Lam
228471ee3c
Merge pull request #12 from notyourav/pr3
...
decompiled resResourceAwareness
2020-10-21 00:59:59 +02:00
theo3
4bb4c935a6
decompiled resResourceAwareness
2020-10-20 15:48:31 -07:00
Léo Lam
3287f5eb25
Merge pull request #8 from notyourav/pr
...
resResourceShop decompiled
2020-10-21 00:40:39 +02:00
Léo Lam
38859e0f6e
Merge pull request #11 from wildex999/master
...
ksys/dmg: Implementing some of DamageManagerBase.
2020-10-21 00:32:43 +02:00
Wildex999
05a69f745b
ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase.
2020-10-21 00:19:48 +02:00
theo3
c562d67fab
resResourceShop decompiled
2020-10-20 15:00:08 -07:00
Léo Lam
27da317935
ksys/res: Add GameData
2020-10-18 20:52:02 +02:00
Léo Lam
eb222dc784
ksys/util: Add missing const qualifier to one ByamlIter member function
2020-10-17 23:17:09 +02:00
Léo Lam
e3fd543178
ksys/gdt: Add Flag
2020-10-17 22:31:35 +02:00
theo3
b2134d8304
fix missing pragma once
2020-10-16 19:10:04 -07:00
Léo Lam
dbaac9cb78
ksys/act: Add InstParamPack
2020-10-16 00:06:18 +02:00
Léo Lam
2d721f8969
ksys/eco: Add LevelSensor header
...
It's not implementable yet because Ecosystem and some act:: code hasn't
been decompiled yet.
2020-10-15 21:04:51 +02:00
Léo Lam
eedba1cd95
ksys/res: Remove obsolete comment for Handle
2020-10-15 18:40:14 +02:00
Léo Lam
b16ba552db
ksys/res: Implement all of Handle
2020-10-15 17:09:26 +02:00
theo3
f47c49b5a0
decompile actorCapture
2020-10-14 15:24:24 -07:00
Léo Lam
afec1a82cc
ksys/res: Implement Handle destructor
2020-10-12 01:46:30 +02:00
Léo Lam
0a0d287e37
ksys/res: Implement ResourceMgrTask cache clear functions
2020-10-11 21:42:10 +02:00
Léo Lam
1c9d5781ae
ksys/res: Implement more ResourceMgrTask and OverlayArena functions
2020-10-11 19:24:03 +02:00
Léo Lam
fc0d0ddaf7
ksys/res: Implement more ResourceUnit functions
2020-10-11 01:15:56 +02:00
Léo Lam
689221f4a2
ksys/res: Rename TaskRequest to ControlTaskRequest
...
Avoids possible confusion with ksys::util::TaskRequest.
2020-10-10 23:43:46 +02:00
Léo Lam
c080f61e35
ksys/res: Add size assertion for MemoryTaskRequest
...
Helps avoid regressions.
2020-10-10 13:59:51 +02:00
Léo Lam
00b9296aa9
ksys/res: Implement ResourceMgrTask::calc_ and fix MemoryTaskRequest
2020-10-10 13:50:55 +02:00
Léo Lam
78f64ca78c
ksys/res: Implement ResourceMgrTask::insertOverlayArena
2020-10-10 01:30:29 +02:00
Léo Lam
83660921b6
ksys/res: Start adding ResourceMgrTask
...
Adds data members and simple functions.
2020-10-10 00:54:50 +02:00
Léo Lam
76655d85a9
ksys/res: Implement some ResourceMgrTask prerequisites
2020-10-08 00:09:53 +02:00
Léo Lam
99de7fa009
ksys/res: Add more LifeCondition functions
2020-10-06 20:44:10 +02:00
theo3
4eae9f9cc8
decompile resResourceLifeCondition
2020-10-05 19:08:30 -07:00
Léo Lam
12e6979b6c
ksys/res: Implement more Cache functions
2020-10-04 02:00:38 +02:00
Léo Lam
2930173f65
ksys/res: Add MemoryTask
2020-09-27 14:56:42 +02:00
Léo Lam
50ebf5116f
ksys/util: Add TaskMgr initialisation helper
2020-09-27 14:16:10 +02:00
Léo Lam
ba5a3c642d
ksys/res: Add ControlTask, TaskRequest
2020-09-27 13:00:37 +02:00
Léo Lam
b1926813b7
ksys/res: Start adding ResourceUnit and Cache
2020-09-26 21:03:24 +02:00
Léo Lam
26baae29de
ksys/frm: Fix RootTaskParam struct layout
2020-09-26 21:03:24 +02:00
Léo Lam
b8eeb70da3
ksys: Add frm::RootTaskParam
2020-09-26 19:15:30 +02:00
Léo Lam
d088e0cc58
ksys/util: Remove obsolete comment
2020-09-26 17:12:13 +02:00
Léo Lam
b2ce4e32ea
ksys/util: Add Task functions that were missed because of IDA's bad tail detection
2020-09-26 17:04:43 +02:00
Léo Lam
cdf27ca63c
ksys/util: Add StrTreeMapKey(const SafeString&) for convenience
2020-09-26 15:48:18 +02:00
Léo Lam
cb1b70bb03
ksys/act: Fix matching issue in BaseProcMapNode::erase_
...
Fixed by adding an inline function, as usual...
2020-09-25 21:40:53 +02:00
Léo Lam
53f375b0ec
ksys/util: Fix matching issue in StrTreeMapKey::setKey
...
The stack variable is in fact a StrTreeMapKey temporary that is used
by the default assignment operator.
2020-09-25 20:28:31 +02:00
Léo Lam
90b93ef720
ksys: Silence unused-private-field warning in Account
2020-09-25 18:10:58 +02:00
Léo Lam
2b26a9bb76
ksys: Start adding PlayReport
2020-09-25 16:07:44 +02:00
Léo Lam
89137d9834
ksys: Add Account
2020-09-25 01:14:17 +02:00
Léo Lam
72d100323c
ksys/res: Implement OffsetReadFileDevice
2020-09-24 21:30:18 +02:00
Léo Lam
7d51cbac51
ksys/res: Add more LoadRequest classes
2020-09-24 19:48:36 +02:00
Léo Lam
9e6e871859
Fix formatting issues
2020-09-24 14:38:37 +02:00
Léo Lam
4cb68509c7
ksys/Utils: Fix inaccuracy in TaskThread dtor
2020-09-24 13:55:36 +02:00
Léo Lam
7a5f9dae9b
ksys/sys: Fix inaccuracy
2020-09-24 13:24:32 +02:00
Léo Lam
8faa579a69
ksys/Map: Fix initialization order for key hashes
2020-09-24 12:38:17 +02:00
Léo Lam
75eaf5608f
ksys/res: Start adding LoadRequest
2020-09-23 22:38:03 +02:00
Léo Lam
22a0c93c51
ksys/res: Add status descriptions
2020-09-22 19:36:59 +02:00
Léo Lam
d1c2700677
build: Add missing CMakeLists
2020-09-22 18:43:04 +02:00
Léo Lam
8756ccdd07
ksys: Start adding OverlayArenaSystem
2020-09-22 18:43:03 +02:00
Léo Lam
509d19f762
build: Split the main CMakeLists.txt for readability reasons
2020-09-20 17:18:14 +02:00
Léo Lam
5dc9b9542e
ksys/res: Add getters for GParam objects
2020-09-20 14:54:40 +02:00
Léo Lam
ba8edc3d45
ksys/res: Finish GParamList by fixing stack issues
...
Turns out Nintendo used a macro.
2020-09-20 14:42:36 +02:00
Léo Lam
9aadac7040
ksys/res: Implement GParamList Motorcycle
2020-09-20 14:01:35 +02:00
Léo Lam
75fca6248c
ksys/res: Implement GParamList AirWall
2020-09-20 14:00:11 +02:00
Léo Lam
b8a3ac571c
ksys/res: Implement GParamList PictureBook
2020-09-20 13:59:00 +02:00
Léo Lam
8b3aed47e6
ksys/res: Implement GParamList GolemIK
2020-09-20 13:55:36 +02:00
Léo Lam
e9dbd61deb
ksys/res: Implement GParamList Event
2020-09-20 13:53:16 +02:00
Léo Lam
db9f30ed81
ksys/res: Implement GParamList WolfLink 🐺
2020-09-20 13:51:22 +02:00
Léo Lam
f9a64a2ce5
ksys/res: Implement GParamList HorseTargetedInfo
2020-09-20 13:15:06 +02:00
Léo Lam
59916149b7
ksys/res: Implement GParamList Golem
2020-09-20 13:13:13 +02:00
Léo Lam
1a37389159
ksys/res: Implement GParamList ChemicalType
2020-09-20 13:11:10 +02:00
Léo Lam
364108b0fa
ksys/res: Implement GParamList AutoGen
2020-09-20 13:09:42 +02:00
Léo Lam
5407926f7e
ksys/res: Implement GParamList Beam
2020-09-20 13:08:12 +02:00
Léo Lam
f2d0fcc8c0
ksys/res: Implement GParamList Global
2020-09-20 13:06:23 +02:00
Léo Lam
0c2a62c7fd
ksys/res: Implement GParamList ClothReaction
2020-09-20 13:01:22 +02:00
Léo Lam
e9328d26e4
ksys/res: Implement GParamList GuardianMini
2020-09-20 12:26:41 +02:00
Léo Lam
acccdd5b96
ksys/res: Implement GParamList StalEnemy
2020-09-20 12:25:04 +02:00
Léo Lam
b7b1f6a28b
ksys/res: Implement GParamList Wizzrobe
2020-09-20 12:22:17 +02:00
Léo Lam
5583679013
ksys/res: Implement GParamList Nest
2020-09-20 12:19:25 +02:00
Léo Lam
0e13b65932
ksys/res: Implement GParamList GelEnemy
2020-09-20 12:18:31 +02:00
Léo Lam
2868170492
ksys/res: Implement GParamList Swarm
2020-09-20 12:15:24 +02:00
Léo Lam
15deb532c2
ksys/res: Implement GParamList MonsterShop
2020-09-20 12:13:57 +02:00
Léo Lam
2daaa04b71
ksys/res: Implement GParamList Guardian
2020-09-20 12:12:34 +02:00
Léo Lam
63c932e396
ksys/res: Implement GParamList GiantArmor
2020-09-20 12:10:46 +02:00
Léo Lam
2770d637c7
ksys/res: Implement GParamList GiantArmorSlot
2020-09-20 12:09:44 +02:00
Léo Lam
bc80812c09
ksys/res: Implement GParamList HorseCreator
2020-09-20 12:06:03 +02:00
Léo Lam
707001d747
ksys/res: Implement GParamList HorseRider
2020-09-20 12:03:23 +02:00
Léo Lam
ac66ce82e2
ksys/res: Implement GParamList HorseObject
2020-09-20 12:01:04 +02:00
Léo Lam
c6d573f6d7
ksys/res: Implement GParamList HorseUnit
2020-09-20 12:00:09 +02:00
Léo Lam
782cdf9415
ksys/res: Implement GParamList Horse
2020-09-20 11:57:37 +02:00
Léo Lam
ef1925df9f
ksys/res: Implement GParamList Rope
2020-09-20 11:55:47 +02:00
Léo Lam
518586b352
ksys/res: Implement GParamList Fish
2020-09-20 11:54:21 +02:00
Léo Lam
806b54b027
ksys/res: Implement GParamList Insect
2020-09-20 11:52:59 +02:00
Léo Lam
f31654ef7a
ksys/res: Implement GParamList AnimalUnit
2020-09-20 11:52:02 +02:00
Léo Lam
58f52a8cc2
ksys/res: Implement GParamList EatTarget
2020-09-20 11:49:32 +02:00
Léo Lam
fa45c13199
ksys/res: Implement GParamList BindActor
2020-09-20 11:48:28 +02:00
Léo Lam
1a055d81da
ksys/res: Implement GParamList ExtendedEntity
2020-09-20 11:46:16 +02:00
Léo Lam
2fd514a30d
ksys/res: Implement GParamList AnimalFollowOffset
2020-09-20 11:44:40 +02:00
Léo Lam
ee9dfe6ae3
ksys/res: Implement GParamList Prey
2020-09-20 11:39:00 +02:00
Léo Lam
8781079806
ksys/res: Add GParamList Traveler to parse list
2020-09-20 11:35:34 +02:00
Léo Lam
e318790ae5
ksys/res: Implement GParamList Zora
2020-09-20 01:44:55 +02:00
Léo Lam
0f1fe77664
ksys/res: Implement GParamList NpcEquipment
2020-09-20 01:42:21 +02:00
Léo Lam
80c8d2f762
ksys/res: Implement GParamList Npc
2020-09-20 01:40:21 +02:00
Léo Lam
c0eec2b1c8
ksys/res: Implement GParamList LumberjackTree
2020-09-20 01:38:26 +02:00
Léo Lam
91ced88d4e
ksys/res: Implement GParamList CookSpice
2020-09-20 01:37:02 +02:00
Léo Lam
c0d7b624ae
ksys/res: Implement GParamList CureItem
2020-09-20 01:35:06 +02:00
Léo Lam
5dabe96826
ksys/res: Implement GParamList Bullet
2020-09-20 01:33:27 +02:00
Léo Lam
0d02234773
ksys/res: Implement GParamList Arrow
2020-09-20 01:28:20 +02:00
Léo Lam
1d89ca868c
ksys/res: Implement GParamList Rupee
2020-09-20 01:25:23 +02:00
Léo Lam
31f108e78b
ksys/res: Implement GParamList Item
2020-09-20 01:23:56 +02:00
Léo Lam
00e2ba737e
ksys/res: Implement GParamList Liftable
2020-09-20 01:21:24 +02:00
Léo Lam
fcdb52e723
ksys/res: Implement GParamList SeriesArmor
2020-09-20 01:18:31 +02:00
Léo Lam
2d566fbbd9
ksys/res: Implement GParamList ShiekerStone
2020-09-20 01:16:34 +02:00
Léo Lam
9aa37fdf5a
ksys/res: Implement GParamList ArmorUpper
2020-09-20 01:13:04 +02:00
Léo Lam
13df0a6560
ksys/res: Implement GParamList ArmorHead
2020-09-20 01:11:44 +02:00
Léo Lam
0f0a7259a9
ksys/res: Implement GParamList ArmorEffect
2020-09-20 01:10:39 +02:00
Léo Lam
3bed1f3360
ksys/res: Implement GParamList Armor
2020-09-20 01:09:22 +02:00
Léo Lam
e28d742e27
ksys/res: Implement GParamList Grab
2020-09-20 01:07:31 +02:00
Léo Lam
1fe88a8707
ksys/res: Implement GParamList Camera
2020-09-20 01:05:16 +02:00
Léo Lam
5cd5dafce6
ksys/res: Implement GParamList Player
2020-09-20 00:36:15 +02:00
Léo Lam
276d266291
ksys/res: Implement GParamList GuardianMiniWeapon
2020-09-20 00:31:04 +02:00
Léo Lam
a5ea3328f4
ksys/res: Implement GParamList MasterSword
2020-09-20 00:29:20 +02:00
Léo Lam
5cc61e6db8
ksys/res: Implement GParamList WeaponOption
2020-09-20 00:26:06 +02:00
Léo Lam
5a2ff7cedf
ksys/res: Implement GParamList Bow
2020-09-20 00:24:09 +02:00
Léo Lam
8b6e95939d
ksys/res: Implement GParamList Shield
2020-09-19 23:59:42 +02:00
Léo Lam
9c32a09afb
ksys/res: Implement GParamList Spear
2020-09-19 23:53:49 +02:00
Léo Lam
6979611c63
ksys/res: Implement GParamList LargeSword
2020-09-19 23:43:33 +02:00
Léo Lam
5e9d25da72
ksys/res: Implement GParamList Rod
2020-09-19 23:36:33 +02:00
Léo Lam
15a60c029e
ksys/res: Implement GParamList SmallSword
2020-09-19 23:34:12 +02:00
Léo Lam
b800e1a9e6
ksys/res: Implement GParamList Sandworm
2020-09-19 23:24:14 +02:00
Léo Lam
9a50ece856
ksys/res: Implement GParamList WeaponThrow
2020-09-19 23:21:59 +02:00
Léo Lam
a079a5ab20
ksys/res: Implement GParamList WeaponCommon
2020-09-19 22:45:05 +02:00
Léo Lam
f22c87d03f
ksys/res: Implement GParamList Attack
2020-09-19 22:40:21 +02:00
Léo Lam
0e69423ecb
ksys/res: Implement GParamList BindBone
2020-09-19 22:38:25 +02:00
Léo Lam
e1e3f71d50
ksys/res: Implement GParamList EnemyShown
2020-09-19 22:35:16 +02:00
Léo Lam
72a9500adf
ksys/res: Implement GParamList AttackInterval
2020-09-19 22:32:14 +02:00
Léo Lam
54500e2d1d
ksys/res: Implement GParamList EnemyRace
2020-09-19 22:29:46 +02:00
Léo Lam
643efc3104
ksys/res: Implement GParamList EnemyLevel
2020-09-19 22:24:39 +02:00
Léo Lam
b3be87fe4f
ksys/res: Implement GParamList Enemy
2020-09-19 22:18:54 +02:00
Léo Lam
62e675b9f4
Fix include quotes
2020-09-19 22:09:31 +02:00
Léo Lam
5ff20fa250
ksys/res: Implement GParamList System + General
2020-09-19 22:06:52 +02:00
Léo Lam
62880a0b1d
ksys/res: Start implementing GParamList
...
Incomplete because many of the sub-objects have their constructors
inlined into the GParamList parse function...
2020-09-19 22:00:00 +02:00
Léo Lam
7767a81449
ksys: Add GParamListObjType enum
...
Values are used as indices for the GeneralParamList resource class'
PtrArray.
2020-09-19 01:37:16 +02:00
Léo Lam
a59add899e
ksys/res: Add GParamListObjectTraveler
...
Also adds source files for the resource class, though they're just
stubs at the moment.
2020-09-19 00:55:52 +02:00
Léo Lam
50027520f7
ksys: Add defines for some function attributes
2020-09-19 00:50:24 +02:00
Léo Lam
af1aacc5bd
ksys/utils: Add FixedString for light constexpr string manipulation
2020-09-18 20:37:54 +02:00
Léo Lam
7828ee535d
ksys/act: Fix extra semicolon in macro definition
2020-09-18 01:20:20 +02:00
Léo Lam
1176af740b
aoc2: Add shouldApplyMasterModeDamageMultiplier
2020-09-18 01:12:07 +02:00
Léo Lam
7553861fb8
Add actor tag definitions
2020-09-17 20:35:28 +02:00
Léo Lam
76378caa60
ksys/act: Add more ActorConstDataAccess functions
...
Implements a couple of simple wrappers around BaseProc member functions
2020-09-17 18:31:36 +02:00
Léo Lam
7226150ed7
ksys/act: Add ActorLinkConstDataAccess (incomplete)
...
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
2020-09-17 17:42:35 +02:00
Léo Lam
1cc0b1e6be
Implement aoc2::rankUpEnemy
...
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
2020-09-17 00:50:36 +02:00
Léo Lam
b93b9d3c45
ksys: Add map::Object (incomplete)
2020-09-16 22:50:02 +02:00
Léo Lam
f733cd0d5c
ksys: Add map::MubinIter
2020-09-16 21:43:02 +02:00
Léo Lam
1b21cd669b
game: Put actions, AIs, behaviors, queries in an "AI" folder
...
Helps keep things clean as Game starts containing more source files.
2020-09-16 19:00:03 +02:00
Léo Lam
3db6228dfc
ksys: Add more task utilities
...
* TaskMgr, ManagedTask, ManagedTaskHandle
* GameTaskThread: partial implementation because PhysicsMemSys / Havok
stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
2020-09-16 17:49:37 +02:00
Léo Lam
8b7369dffb
ksys: Add Task utilities
2020-09-15 17:54:16 +02:00
Léo Lam
59c91970f6
ksys/res: Add Recipe
...
It's mostly the same as Drop. *shrug*
2020-09-10 16:49:07 +02:00
Léo Lam
6af5dfd747
ksys/Utils: Add Event
2020-09-10 13:53:26 +02:00
Léo Lam
0f0c1b59ca
ksys/res: Add Drop
2020-09-10 00:09:01 +02:00
Léo Lam
5ab4e15967
ksys/res: Add AIProgram
2020-09-09 17:29:45 +02:00
Léo Lam
02e6bb42db
ksys/Utils: Improve accuracy of HeapUtil::tryCreateDualHeap
2020-09-07 14:38:53 +02:00
Léo Lam
8961c0cc6c
ksys/Utils: Implement tryCreateDualHeap
2020-09-07 00:13:42 +02:00
Léo Lam
96deb88e27
ksys/Utils: Add DualFrameHeap
2020-09-06 22:52:10 +02:00
Léo Lam
69dc675a95
ksys/Utils: Add DualHeap
2020-09-06 22:51:58 +02:00
Léo Lam
8f3eeb87b9
Move SizedEnum to sead
...
It is useful in sead and other libraries as well.
2020-09-06 21:23:29 +02:00
Léo Lam
83ad191341
ksys/res: Implement CurrentResNameMgr
2020-09-06 18:03:21 +02:00
Léo Lam
1778aff4d4
ksys/res: Rename Resource::m5() to finalize()
2020-09-06 17:55:26 +02:00
Léo Lam
bb055e442e
ksys/res: Implement Archive
2020-09-06 17:10:23 +02:00
Léo Lam
3d3bcaee1a
ksys/res: Add ActorLink
2020-09-06 16:34:53 +02:00
Léo Lam
02051dce6b
ksys/res: Add size assertion for Demo
...
And fix the CMakeLists.
2020-09-05 22:10:08 +02:00
Léo Lam
0fafc292f9
ksys/res: Implement Demo
2020-09-05 21:34:45 +02:00
Léo Lam
072e906eaf
ksys/res: Add Lod
2020-09-05 17:30:39 +02:00
Léo Lam
977ff07c85
ksys: Implement more heap utilities
2020-09-04 22:38:24 +02:00
Léo Lam
3d371999a4
ksys/res: Implement EntryFactory (base class and template)
...
Also adds a heap-related function that's used by EntryFactory
(and many other functions)
2020-09-04 22:01:52 +02:00
Léo Lam
578955f4e9
ksys/res: Implement Resource (base class)
2020-09-04 20:15:55 +02:00
theo3
2ee9bba8b8
AiAction and AiClass getters and setter functions
2020-08-27 16:16:20 -07:00
theo3
965d34c712
non request BaseProcHandle stuff
...
refactoring
baseProcHandle.cpp refactoring
2020-08-27 14:48:22 -07:00
theo3
aff4047630
actionSetInstEventFlag ctor dtor
2020-08-27 14:10:18 -07:00
theo3
71ac906495
defined baseProcHandle, baseProcUnit nonmatchings
2020-08-27 14:10:17 -07:00
Léo Lam
87cc9104de
ci: Add a PR lint workflow
2020-08-22 10:42:36 +02:00
notyouraveragehooman
da35629aa8
BaseProc::release
2020-08-22 10:17:58 +02:00
notyouraveragehooman
a49164a85f
BaseProc child connection functions
2020-08-22 10:17:58 +02:00
notyouraveragehooman
ff99d77635
BaseProc::getConnectedCalcParent
...
BaseProc::setConnectedCalcParent
2020-08-22 10:17:05 +02:00
Léo Lam
fc306aa5f0
ksys: Decompile ByamlUtil
...
And fix some declarations in Byaml.h
2020-08-21 22:21:26 +02:00
Léo Lam
bad90bc5d8
ksys: Add headers for BYML utilities
2020-08-21 21:18:27 +02:00
Léo Lam
efdedd1d88
ksys/act: Fix const-correctness for BaseProcLink::getProc
2020-08-20 18:47:59 +02:00
Léo Lam
afde5b2775
ksys/act: Implement BaseProcLink
2020-08-20 18:25:47 +02:00
Léo Lam
f92ab2f559
ksys/act: Finish BaseProcLinkData
2020-08-20 12:19:13 +02:00
Léo Lam
c9207a3cc3
ksys/act: Implement act::acquireProc
2020-08-20 11:26:23 +02:00
Léo Lam
7e96f826c0
ksys/act: Fix ~ActorLinkConstDataAccess
2020-08-20 11:02:45 +02:00
Léo Lam
0dc0752530
ksys/act: Implement ActorLinkConstDataAccess
2020-08-20 01:26:10 +02:00
Léo Lam
6989d0f7f8
ksys/act: Get rid of some setDirect() calls
2020-08-20 00:03:13 +02:00
Léo Lam
50a8a8c5e3
ksys/act: Implement BaseProc::x00000071011ba9fc
2020-08-19 21:00:50 +02:00
Léo Lam
5de91ef5fd
ksys/act: Fix BaseProc::isSpecialJobType_ return type
...
BaseProc::isSpecialJobType_ returns 0, 1 or 2
This fixes the matching issue!
2020-08-19 18:16:03 +02:00
Léo Lam
08687964b4
ksys/act: Declare more BaseProc functions
...
It's possible I've missed some BaseProc functions but now every single
function that was identified as a BaseProc member function in my IDB
has been added to the class
Most of those are very easy to implement.
2020-08-19 18:12:18 +02:00
Léo Lam
2de366be0f
Initial commit
2020-08-18 22:50:25 +02:00