Commit Graph

664 Commits

Author SHA1 Message Date
Léo Lam 9c6bec732f
ksys/evt: Match OrderParam "get T by name" getters 2021-02-07 15:45:09 +01:00
iTNTPiston 85430d3232
ksys/evt: Start adding OrderParam 2021-02-07 15:45:08 +01:00
Léo Lam 7e6fc1d352
ksys/act: Add BaseProcHandle static variable init function 2021-02-07 01:01:00 +01:00
Léo Lam a6bd00c2de
ksys/act: Fix BaseProc delegate member type 2021-02-07 00:58:14 +01:00
Léo Lam 5f5c27a078
ksys/act: Implement remaining BaseProc functions 2021-02-07 00:13:55 +01:00
Léo Lam 123e275283
ksys/act: Add ActorEditorNode 2021-02-06 16:10:20 +01:00
Léo Lam d5b981a233
ksys: Add ActorMessageTransceiver 2021-02-05 22:03:02 +01:00
Léo Lam f861dcaec3
ksys: Add MessageTransceiverTxOnly 2021-02-05 02:03:41 +01:00
Léo Lam 96612361e6
ksys: Add MessageTransceiverRxOnly 2021-02-05 01:07:19 +01:00
Léo Lam e237bf4b5d
ksys: Rename messaging system members for clarity 2021-02-03 23:52:03 +01:00
Léo Lam df58679dda
ksys: Add MessageBroker and finish MessageDispatcher 2021-02-03 19:27:15 +01:00
Léo Lam 6e2e22cca5
ksys: Mark MessageDispatcher::update as non-matching 2021-02-02 17:42:43 +01:00
Léo Lam dfef8dfff7
ksys: Implement several more MessageDispatcher functions 2021-02-02 14:56:58 +01:00
Léo Lam fb09e658e2
ksys: Add several MessageDispatcher functions 2021-02-01 01:41:21 +01:00
Léo Lam 36bed57207
ksys: Start adding MessageDispatcher 2021-01-31 21:50:43 +01:00
Léo Lam 8ac6752866
ksys: Add MessageProcessor 2021-01-31 16:23:51 +01:00
Léo Lam 176d687698
ksys: Add Message class 2021-01-31 14:56:17 +01:00
Léo Lam d6ee0c9183
ksys: Rename message classes for more clarity 2021-01-31 11:56:06 +01:00
Léo Lam de0480c330
ksys: Add more message system classes 2021-01-30 19:49:11 +01:00
iTNTPiston 641dd1613a EventInfoData 2021-01-29 18:01:57 -05:00
Léo Lam 2e4ecb41cf
ksys: Start adding MessageTransceiver 2021-01-29 19:20:48 +01:00
Léo Lam da6709ab83
ksys: Add MessageDispatcherBase 2021-01-29 15:20:57 +01:00
Léo Lam b9ec01bcad
Move members in ksys::mes:: to ksys::
To match the name "ksys::MessageDispatcher"
2021-01-29 12:55:54 +01:00
Léo Lam df910092a4
uking: Implement SendMessage action 2021-01-28 19:24:44 +01:00
Léo Lam fdb69b6376
ksys: Start adding more VFR utils 2021-01-27 02:19:05 +01:00
Léo Lam e33476bbc0
ksys: Rename VFR members, functions and types for clarity 2021-01-25 17:32:23 +01:00
Léo Lam 51755635aa
ksys: Implement Timer 2021-01-25 15:56:53 +01:00
Léo Lam 053c200741
ksys: Add VFR stopwatch utilities 2021-01-25 15:26:41 +01:00
Léo Lam a3892c0f59
ksys: Start adding VFR 2021-01-24 19:37:31 +01:00
Léo Lam 39856b1a7d
uking/ui: Implement getWeaponStats 2021-01-22 19:55:52 +01:00
Léo Lam 5280254ef1
uking/dmg: Implement DamageInfoMgr::isTrueFormMasterSword
And some trivial getters.
2021-01-22 17:36:21 +01:00
Léo Lam 5328fd2782
Move Damage to Game/ and add more DamageInfoMgr members
Damage stuff seems to be considered game code rather than KingSystem
code based on the function order in the executable and on the fact
that the Damage code uses other components that are known to be
in Game/U-King rather than in KingSystem.
2021-01-22 17:10:53 +01:00
Léo Lam 0d9117c1b8
ksys/act: Add remaining actInfoCommon functions 2021-01-22 16:37:57 +01:00
Léo Lam ad95be2d08
ksys/act: Fix missing parameter for InfoData::getStringByKey
Callers in actInfoData.cpp still matched because LLVM detected that the
last argument is unused and optimized it out (or inlined the function
entirely)
2021-01-22 16:37:57 +01:00
Léo Lam 5d36832608
Add a script to generate actInfoCommon
It's too tedious to write by hand
2021-01-22 16:37:57 +01:00
Léo Lam 24bb3a679a
ksys/act: Add InfoCommon Bow and Master Sword functions 2021-01-22 14:19:40 +01:00
Léo Lam bb3f05e209
uking/ui: Implement weapon and bow sorting in inventory 2021-01-22 12:35:54 +01:00
Léo Lam d9f7561588
uking/ui: Implement food sorting in inventory 2021-01-22 12:35:53 +01:00
Léo Lam 48276bb4e7
uking/ui: Implement material sorting for inventory 2021-01-22 00:14:41 +01:00
Léo Lam 7814fd527b
uking/ui: Implement shield sorting for inventory 2021-01-22 00:14:40 +01:00
Léo Lam 620eb2b39e
uking/ui: Add even more inventory functions 2021-01-21 18:12:04 +01:00
Léo Lam 3b996a212c
Track AI class decompilation macro progress 2021-01-21 12:52:56 +01:00
Léo Lam 57d3a082c2
uking/ui: Add more PauseMenuDataMgr functions 2021-01-21 01:03:57 +01:00
Léo Lam 30bbc0c54a
uking/ui: Add even more inventory functions 2021-01-20 01:36:14 +01:00
Léo Lam 0ac3ba93ad
uking/ui: Add more inventory functions 2021-01-19 19:01:27 +01:00
Léo Lam a0f67e2f7d
uking/ui: Implement PauseMenuDataMgr::addToPouch 2021-01-18 02:08:34 +01:00
Léo Lam 268f7f2d8a
uking/ui: Add inventory loading function 2021-01-17 19:46:43 +01:00
Léo Lam 01b8a01ec3
uking: Mark WeaponModifierInfo member functions as const when possible 2021-01-17 14:53:13 +01:00
Léo Lam eeeab7ab93
uking/ui: Add inventory saving function 2021-01-17 14:34:52 +01:00
Léo Lam 404597421d
ksys/gdt: Add some special flag utils 2021-01-16 21:18:24 +01:00
Léo Lam f7901ae193
Add missing functions to CSV 2021-01-16 21:18:24 +01:00
Léo Lam 4a6f3f9786
uking/ui: Implement "item get" PauseMenuDataMgr function 2021-01-16 21:18:24 +01:00
Léo Lam ee713ab899
uking/ui: Add "can get item" inventory functions 2021-01-11 19:00:31 +01:00
Léo Lam c28e7ace3d
uking/ui: Implement PauseMenuDataMgr::countItems 2021-01-11 15:51:22 +01:00
Léo Lam 29817a3e21
uking/act: Add most of the weapon modifier utils 2021-01-10 02:14:31 +01:00
Léo Lam 65261d02a6
lib: Update sead 2021-01-10 01:46:33 +01:00
Léo Lam 1999ea8721
ksys/act: Add GlobalParameter 2021-01-09 19:39:33 +01:00
Léo Lam 8569722db6
ksys/act: Start adding actInfoCommon 2021-01-09 17:23:38 +01:00
Léo Lam 3ce19016ec
uking/ui: Add more inventory functions 2021-01-09 13:40:43 +01:00
Léo Lam 5912b65eff
uking/ui: Add Master Sword related inventory functions 2021-01-08 12:55:01 +01:00
Léo Lam e3791db95e
Remove incomplete match 2021-01-08 12:47:44 +01:00
Léo Lam f90e96360e
uking/ui: Add some more PauseMenuDataMgr functions 2021-01-08 11:51:49 +01:00
Léo Lam ebc09f924a
uking/ui: Start adding PauseMenuDataMgr 2021-01-07 22:11:41 +01:00
Léo Lam b9d37afa1c
ksys/act: Add SameGroupActorName getters 2021-01-07 15:32:59 +01:00
Léo Lam b3fa7ae230
uking: Implement GameDataConvertIntToSring action 2021-01-01 19:21:17 +01:00
Léo Lam cb33d236a3
uking: Implement GameDataAddVec3 action 2021-01-01 19:00:46 +01:00
Léo Lam f621d136c0
uking: Implement GameDataAddInt action 2021-01-01 19:00:41 +01:00
Léo Lam 8301cb80a6
uking: Implement GameDataAddFloat action 2021-01-01 19:00:23 +01:00
Léo Lam e6d0305d57
Fix type issues in Action loadParams functions 2021-01-01 18:08:26 +01:00
Léo Lam cb19f53a48
Implement some commonly used ActorConstDataAccess functions 2021-01-01 17:29:34 +01:00
Léo Lam 3f9172043c
ksys: Implement ActorLimiter 2021-01-01 12:52:58 +01:00
Léo Lam 1f12ab9237
Add two more ActorHeapUtil functions to the CSV 2021-01-01 12:52:57 +01:00
Léo Lam 256f22deb9
ksys: Implement ActorHeapUtil 2020-12-31 17:10:05 +01:00
Léo Lam 3dd4331fc9
Add more AI matches 2020-12-31 15:09:42 +01:00
Léo Lam 028ad38b41
Add matching AI functions to CSV 2020-12-31 14:35:21 +01:00
Léo Lam 3869e440e7
Generate AIs 2020-12-31 14:16:09 +01:00
Léo Lam a226027828
Add tool to rename AI virtual functions 2020-12-31 12:46:44 +01:00
Léo Lam dd99768dc1
ksys/act: Implement most other base Ai functions
Remaining: two ASList functions we can't implement yet
2020-12-31 01:26:42 +01:00
Léo Lam 8b41b83228
Add tool to identify matching sead RTTI functions 2020-12-29 14:18:25 +01:00
Léo Lam 81b1ec96bb
Add more missed matches 2020-12-29 01:38:07 +01:00
Léo Lam 27196eb945
Add more missed matches 2020-12-29 01:22:53 +01:00
Léo Lam 6e5c8b382d
Fix some minor matching issues 2020-12-29 01:11:50 +01:00
Léo Lam 33c56f03f2
Add more matching functions to CSV 2020-12-28 23:59:48 +01:00
Léo Lam 56e1c0cfd2
Action: Fix incorrect handling of inherited virtual functions 2020-12-28 23:49:15 +01:00
Léo Lam 1b89dc7024
tools: Fix base action classes being ignored by the function matcher 2020-12-28 17:20:48 +01:00
Léo Lam 19e0f9a81c
Add more matching functions to the list 2020-12-28 10:54:51 +01:00
Léo Lam 02c583ca4d
Generate actions 2020-12-28 01:26:51 +01:00
Léo Lam dff91d6b4c
Convert data/aidef_vtables.yml to Unix line endings 2020-12-27 18:35:48 +01:00
Léo Lam 95b91196aa
Update Action function names 2020-12-26 02:41:40 +01:00
Léo Lam 60b457c522
Add script to rename Action virtual functions
Useful to keep function names synchronised between decomp, IDA and the
function CSV
2020-12-26 02:41:01 +01:00
Léo Lam b1d59ba594
tools: Add script to show non-trivial AI class hierarchies 2020-12-25 18:39:03 +01:00
Léo Lam 6f71b7b30a
ksys/act: Add more ActionBase functions 2020-12-25 12:11:33 +01:00
Léo Lam 399cde1271
ksys/act: Give more meaningful names to ai::ActionBase functions 2020-12-23 21:02:43 +01:00
Léo Lam 2dd52d903b
uking: Implement CheckGameDataFloat query 2020-12-23 17:16:38 +01:00
Léo Lam edb2de168d
Fix function list 2020-12-23 17:06:31 +01:00
Léo Lam 20a1007897
uking: Implement RandomChoiceExceptOnFlag query 2020-12-23 16:59:37 +01:00
Léo Lam 15fb041a7c
ksys/gdt: Add missing bool parameter for some getters 2020-12-23 16:00:51 +01:00
Léo Lam e46f921611
uking: Implement RandomChoice{2,3,4,8} queries 2020-12-23 15:47:25 +01:00
Léo Lam eba2713653
Generate query factories as well 2020-12-23 14:22:24 +01:00
Léo Lam f98d3ee758
Generate stubs for queries 2020-12-22 01:50:49 +01:00
Léo Lam f376435211
ksys/act: Fix Query's second loadParams overload 2020-12-21 19:16:49 +01:00
Léo Lam b1470e45fa
ksys/act: Add Queries 2020-12-21 16:53:44 +01:00
Léo Lam 64b93c984e
ksys/act: Add Behaviors 2020-12-21 16:33:04 +01:00
Léo Lam 258bfd057a
ksys/act: Give better names to ActionBase/Actions functions
And get rid of Ais::clone, which is unused.
2020-12-21 15:50:21 +01:00
Léo Lam 62014b715b
ksys/act: Implement Actions, Ais 2020-12-20 18:38:18 +01:00
Léo Lam 19ef291d20
ksys/act: Add two more simple Query functions 2020-12-19 21:00:37 +01:00
Léo Lam 8a22f0bb50
ksys/act: Add more ActionBase, Ai and RootAi functions 2020-12-19 20:37:37 +01:00
Léo Lam 9269283b71
ksys/act: Add more ActionBase functions 2020-12-11 00:22:27 +01:00
Léo Lam e9cf096819
ksys/act: Rename Query::preInit -> loadParams 2020-12-09 20:51:14 +01:00
Léo Lam 930b780cd1
ksys/act: Implement more Query functions 2020-12-09 20:43:22 +01:00
Léo Lam fcbe17a3f0
ksys/act: Start adding RootAi 2020-12-09 18:11:24 +01:00
Léo Lam ad32d1abe0
ksys/act: Start adding Behavior 2020-12-09 16:10:28 +01:00
Léo Lam 632517f727
ksys/act: Add trivial Action functions 2020-12-09 14:53:37 +01:00
Léo Lam bf5be970dc
ksys/act: Start adding Ai 2020-12-09 14:53:37 +01:00
Léo Lam 610e627e25
Update function list 2020-12-06 20:34:51 +01:00
Léo Lam 933811d34a
ksys/act: Start adding ai::ActionBase 2020-12-06 19:07:38 +01:00
Léo Lam 5a1a488ed3
ksys/act: Rename ai::ClassArg for consistency with Query::InitArg 2020-12-06 16:04:13 +01:00
Léo Lam b11344bc5e
ksys/act: Finish ParamPack 2020-12-06 13:55:31 +01:00
Léo Lam a72a4b25c0
ksys/act: Add most remaining ParamPack functions 2020-12-06 02:38:22 +01:00
Léo Lam 49097ad9e6
ksys/act: Add more ParamPack functions 2020-12-05 19:02:14 +01:00
Léo Lam d3b065bfa2
ksys/act: Implement the rest of AIClassDef 2020-12-05 17:57:30 +01:00
Léo Lam fd2f653b6f
ksys/act: Start implementing AIClassDef 2020-12-05 02:34:24 +01:00
Léo Lam aea46fce5e
ksys/act: Start adding base Query class 2020-12-05 01:02:17 +01:00
Léo Lam 5672fd9397
ksys/act: Implement even more ActorUtil functions 2020-12-04 21:58:56 +01:00
Léo Lam 5b523db03b
ksys/act: Implement more ActorUtil functions 2020-12-03 01:45:28 +01:00
Léo Lam bfbe2db425
ksys/act: Implement ActorUtil placement functions 2020-12-02 23:11:51 +01:00
Léo Lam fc55c87f12
ksys/act: Implement ActorUtil "has tag" functions 2020-12-02 19:23:05 +01:00
Léo Lam 3559c31bc9
ksys/act: Don't use Tag as argument as it causes matching diffs
And fairly stupid diffs for that matter, like an additional mov w1, w1
instruction that shouldn't exist
2020-12-02 18:52:44 +01:00
Léo Lam 581b3ef144
ksys/act: Add ActorUtil header (and one function implementation) 2020-12-02 18:34:18 +01:00
theo3 2c47c801f6 partially implement ecosystem 2020-11-24 17:39:53 -08:00
Léo Lam 82eb75a449
Merge pull request #18 from h1k421/feature/nvn-loadcprocs
Add nvnLoadCProcs mapping to uking_functions.csv
2020-11-24 00:30:39 +01:00
Hikari df139c9ee1 Add nvnLoadCProcs mapping to uking_functions.csv
This is linked to https://github.com/open-ead/nnheaders/pull/1
2020-11-23 23:38:13 +01:00
Léo Lam 57de412dcb
Merge pull request #17 from h1k421/feature/nvn-pfnc
Map all NVN function pointers in data_symbols.csv
2020-11-22 20:32:59 +01:00
Hikari 0b15cf04d0 Map all NVN function pointers in data_symbols.csv 2020-11-22 18:13:17 +01:00
Léo Lam 622104fbd2
ksys/act: Add more InfoData functions 2020-11-22 15:36:18 +01:00
Hikari 7c893fa3d6 expheap: Add :allocFromHead_(unsigned long), isEmpty, isFreeable, isResizable and isAdjustable mappings
As title said.

Related to https://github.com/open-ead/sead/pull/80.
2020-11-21 23:15:35 +01:00
Léo Lam 88620ca9af
ksys/act: Add several more InfoData functions 2020-11-17 02:26:55 +01:00
notyourav d4f80d7cf9
Merge branch 'master' into placement 2020-11-16 15:49:02 -08:00
theo3 8205744abc implement map::Object getters 2020-11-16 15:48:20 -08:00
Léo Lam b0498a15bf
ksys/act: Fix one matching issue 2020-11-16 20:44:20 +01:00
Léo Lam 1cbf7fae43
ksys/act: Start adding ActorInfoData 2020-11-16 02:31:22 +01:00
Léo Lam f6379c323b
data: Add missing functions 2020-11-15 22:05:40 +01:00
Léo Lam 3dbd022014
ksys/act: Implement async ActorParamMgr functions 2020-11-15 15:17:16 +01:00
Léo Lam ffe38d0076
ksys/act: Implement more ActorParamMgr functions 2020-11-14 21:06:08 +01:00
Léo Lam aa636bd44a
ksys/res: Add AttClient header 2020-11-14 14:36:40 +01:00
Wildex999 56f9c3ac0c ksys/utils/byaml: First iteration of implementation.
4 Functions are still not fully matching with their inlined functions,
and at least one function is still missing.
2020-11-14 13:07:07 +01:00
Léo Lam c639c70c5b
ksys/res: Add ASList header 2020-11-13 20:19:27 +01:00
Léo Lam 4c18e03834
ksys/res: Add UMii 2020-11-13 19:03:47 +01:00
Léo Lam c3d665f1c1
ksys/res: Add ModelList (incomplete) 2020-11-13 16:36:40 +01:00
Léo Lam 13d1f0d0be
ksys/res: Add TempResourceLoader 2020-11-12 12:38:47 +01:00
Léo Lam 2f80f2b581
ksys/res: Add ArchiveWork
Required for TempResourceLoader, which is used by ActorParamMgr among
other things
2020-11-12 00:12:56 +01:00
Léo Lam 2abce16984
ksys/act: Implement more ActorParamMgr functions 2020-11-11 19:17:31 +01:00
Léo Lam 68c9ffeede
tools: Add support for data symbol checking for GOT entries 2020-11-11 17:31:52 +01:00
Léo Lam 27afd0aa6a
ksys/gdt: Implement Manager increase functions 2020-11-11 12:35:59 +01:00
Léo Lam e0a8e69d8b
Add decompiled GameData functions to CSV 2020-11-11 02:07:57 +01:00
Léo Lam fc4536b0d3
ksys/gdt: Add reset wrappers to Manager and CommonFlags 2020-11-11 02:04:17 +01:00
Léo Lam 2cb268dcab
data: Add missing functions 2020-11-11 00:34:04 +01:00
Léo Lam a3abb115b9
ksys/res: Fix missing destructor for Resource 2020-11-10 21:25:45 +01:00
Léo Lam 0a16b78855
data: Add functions that were missed because of IDA's function tail system 2020-11-10 18:48:52 +01:00
Léo Lam 24ef7add9b
data: Add several gdt functions that were missed 2020-11-10 18:36:52 +01:00
Léo Lam 8fd9863e1a
ksys/gdt: Fix "no check, force" setters for vector flags
And add the other setters to the CSV.
2020-11-10 17:51:41 +01:00
Léo Lam 9b8ef52e05
Add most GameData CommonFlags functions to CSV 2020-11-10 00:39:54 +01:00
Léo Lam ce5ff17666
tools: Add script to automatically identify matches
Given a list L of functions to identify and a small list of
candidates C, this tool will attempt to automatically identify matches
by checking each function in L against each function in C.

Very slow, but this should work well enough for small lists.
2020-11-09 23:46:57 +01:00
Léo Lam d5bdc23ef5
ksys/gdt: Fix array getters/setters being generated incorrectly
They were treated as non-array flags.
2020-11-09 17:30:51 +01:00
Léo Lam aee089b720
ksys/gdt: Fix Manager setter wrappers for string types 2020-11-09 16:45:29 +01:00
Léo Lam 441b98a31e
ksys/gdt: Add getFlagGenericBool/S32 2020-11-09 16:22:59 +01:00
Léo Lam f2927c1de8
ksys/gdt: Do not inline gdtCommonFlagsUtils functions 2020-11-09 16:02:22 +01:00
Léo Lam cb5976d8ae
Add ActorCapture factory to CSV 2020-11-08 22:56:55 +01:00
Léo Lam ecec485d55
ksys: Add remaining ActorCapture functions to CSV 2020-11-08 22:45:24 +01:00
Léo Lam 7d2ef1d6b2
ksys/act: Start adding ActorCaptureMgr 2020-11-08 22:26:54 +01:00
Léo Lam f7e6cce7a9
ksys/act: Implement final non-dev-only ActorParam function 2020-11-08 18:28:43 +01:00
Léo Lam f128251414
ksys/act: Add ActorTemplate 2020-11-08 18:16:55 +01:00
Léo Lam a9ec880f2e
ksys/act: Fix ActorParamMgr struct and add ASSetting stub 2020-11-08 16:17:44 +01:00
Léo Lam aa92bf882c
ksys/act: Implement more ActorParam functions 2020-11-08 15:13:59 +01:00
Léo Lam ad01b2b1fb
ksys/act: Fix matching issue in ActorParam 2020-11-08 12:22:08 +01:00
Léo Lam 9eb8806b6f
ksys/act: Implement a couple more ActorParam functions 2020-11-08 01:44:58 +01:00
Léo Lam f9456b5b1c
ksys: Fix ActorParam struct 2020-11-08 00:56:14 +01:00
Léo Lam 3bd9d7a599
aoc2: Implement more functions 2020-11-07 23:28:51 +01:00
Léo Lam f60734bded
aoc2: Fix the struct and implement more functions 2020-11-07 02:10:12 +01:00
Léo Lam d87fefe1fb
ksys/gdt: Add common flags 2020-11-06 22:21:02 +01:00
Léo Lam f2a8d32f29
ksys/gdt: Implement more Manager functions 2020-11-06 01:24:28 +01:00
Léo Lam 0b6cdede6d
Add functions to CSV and fix matching issue in InitTimeInfoEx 2020-11-04 12:08:53 +01:00
Léo Lam e70c1c37cd
ksys/gdt: Start adding GameDataMgr 2020-11-04 02:12:27 +01:00
Léo Lam 911625ac23
ksys/res: Add GameSaveData 2020-11-03 02:27:38 +01:00
Léo Lam d0deedac4c
Compare non-matching functions against expected output
This makes it possible to catch regressions for non-matching functions,
especially those that only have minor issues.

This also reclassifies some minor non-matchings as major non-matchings
whenever it's really not obvious to see that they are equivalent.
2020-11-01 15:43:22 +01:00
Léo Lam 6c686fb962
ksys/gdt: Implement more TriggerParam copy functions 2020-11-01 02:34:14 +01:00
Léo Lam 1ccd65836d
ksys/gdt: Start adding TriggerParam's copy record functions 2020-10-31 14:58:32 +01:00
Léo Lam 2cd8eb111f
ksys/gdt: Implement flag+index getters 2020-10-29 21:56:29 +01:00
Léo Lam abf3276642
ksys/gdt: Implement more parts of TriggerParam (notably setters) 2020-10-28 22:19:34 +01:00
Léo Lam fd9b8ad11d
ksys/gdt: Add TriggerParamConfig 2020-10-27 00:52:51 +01:00
Léo Lam c612f77fcd
ksys/gdt: Implement TriggerParam::recordFlagChange 2020-10-25 14:32:56 +01:00
Léo Lam 660336044f
ksys/gdt: Implement more TriggerParam functions 2020-10-24 23:30:53 +02:00
Léo Lam f886213593
data: Mark _ZN4ksys4util13TaskQueueBase4pushERKNS1_7PushArgE as matching 2020-10-24 17:53:38 +02:00
Léo Lam 6cb668288f
data: Rename ksys::gdt::Flag<T>::getRandomResetData to FlagT<T> 2020-10-24 01:31:47 +02:00
Léo Lam 1cbb1a3311
Merge pull request #13 from notyourav/pr
decompile DamageParam
2020-10-24 01:21:18 +02:00
theo3 b11347344a decompile DamageParam 2020-10-23 16:15:23 -07:00
Léo Lam a26ae0ba91
ksys/gdt: Start adding TriggerParam 2020-10-22 18:54:26 +02:00
Léo Lam 228471ee3c
Merge pull request #12 from notyourav/pr3
decompiled resResourceAwareness
2020-10-21 00:59:59 +02:00
theo3 4bb4c935a6 decompiled resResourceAwareness 2020-10-20 15:48:31 -07:00
Léo Lam 3287f5eb25
Merge pull request #8 from notyourav/pr
resResourceShop decompiled
2020-10-21 00:40:39 +02:00
Léo Lam 38859e0f6e
Merge pull request #11 from wildex999/master
ksys/dmg: Implementing some of DamageManagerBase.
2020-10-21 00:32:43 +02:00
Wildex999 05a69f745b ksys/dmg: Implementing some of DamageManagerBase. Added some temporary classes/variables used by DamageManagerBase. 2020-10-21 00:19:48 +02:00
theo3 c562d67fab resResourceShop decompiled 2020-10-20 15:00:08 -07:00
Léo Lam 27da317935
ksys/res: Add GameData 2020-10-18 20:52:02 +02:00
Léo Lam e3fd543178
ksys/gdt: Add Flag 2020-10-17 22:31:35 +02:00
Léo Lam dbaac9cb78
ksys/act: Add InstParamPack 2020-10-16 00:06:18 +02:00
Léo Lam 2d721f8969
ksys/eco: Add LevelSensor header
It's not implementable yet because Ecosystem and some act:: code hasn't
been decompiled yet.
2020-10-15 21:04:51 +02:00
Léo Lam b16ba552db
ksys/res: Implement all of Handle 2020-10-15 17:09:26 +02:00
theo3 f47c49b5a0 decompile actorCapture 2020-10-14 15:24:24 -07:00
Léo Lam 0a98116af0
data: Update function matching status 2020-10-12 23:24:22 +02:00
Léo Lam afec1a82cc
ksys/res: Implement Handle destructor 2020-10-12 01:46:30 +02:00
Léo Lam 0a0d287e37
ksys/res: Implement ResourceMgrTask cache clear functions 2020-10-11 21:42:10 +02:00
Léo Lam 1c9d5781ae
ksys/res: Implement more ResourceMgrTask and OverlayArena functions 2020-10-11 19:24:03 +02:00
Léo Lam fc0d0ddaf7
ksys/res: Implement more ResourceUnit functions 2020-10-11 01:15:56 +02:00
Léo Lam 00b9296aa9
ksys/res: Implement ResourceMgrTask::calc_ and fix MemoryTaskRequest 2020-10-10 13:50:55 +02:00
Léo Lam 78f64ca78c
ksys/res: Implement ResourceMgrTask::insertOverlayArena 2020-10-10 01:30:29 +02:00
Léo Lam 83660921b6
ksys/res: Start adding ResourceMgrTask
Adds data members and simple functions.
2020-10-10 00:54:50 +02:00
Léo Lam 76655d85a9
ksys/res: Implement some ResourceMgrTask prerequisites 2020-10-08 00:09:53 +02:00
Léo Lam 99de7fa009
ksys/res: Add more LifeCondition functions 2020-10-06 20:44:10 +02:00
Léo Lam f19d229fa4
Check for non-matching functions that now match 2020-10-06 20:30:17 +02:00
Léo Lam 5ea758b40a
Merge pull request #6 from notyourav/pr
decompile resResourceLifeCondition
2020-10-06 13:20:59 +02:00
theo3 4eae9f9cc8 decompile resResourceLifeCondition 2020-10-05 19:08:30 -07:00
Léo Lam ec6680f7a4
lib: Update sead 2020-10-05 22:02:57 +02:00
Léo Lam 12e6979b6c
ksys/res: Implement more Cache functions 2020-10-04 02:00:38 +02:00
Léo Lam 2930173f65
ksys/res: Add MemoryTask 2020-09-27 14:56:42 +02:00
Léo Lam dc7d55e71e
Mark more functions as decompiled 2020-09-27 13:26:54 +02:00
Léo Lam ba5a3c642d
ksys/res: Add ControlTask, TaskRequest 2020-09-27 13:00:37 +02:00
Léo Lam b1926813b7
ksys/res: Start adding ResourceUnit and Cache 2020-09-26 21:03:24 +02:00
Léo Lam b2ce4e32ea
ksys/util: Add Task functions that were missed because of IDA's bad tail detection 2020-09-26 17:04:43 +02:00
Léo Lam cb1b70bb03
ksys/act: Fix matching issue in BaseProcMapNode::erase_
Fixed by adding an inline function, as usual...
2020-09-25 21:40:53 +02:00
Léo Lam 53f375b0ec
ksys/util: Fix matching issue in StrTreeMapKey::setKey
The stack variable is in fact a StrTreeMapKey temporary that is used
by the default assignment operator.
2020-09-25 20:28:31 +02:00
Léo Lam 2b26a9bb76
ksys: Start adding PlayReport 2020-09-25 16:07:44 +02:00
Léo Lam 89137d9834
ksys: Add Account 2020-09-25 01:14:17 +02:00
Léo Lam 72d100323c
ksys/res: Implement OffsetReadFileDevice 2020-09-24 21:30:18 +02:00
Léo Lam 7d51cbac51
ksys/res: Add more LoadRequest classes 2020-09-24 19:48:36 +02:00
Léo Lam 218a8da8ba
tools: Add a tool to check all matchings for diffs
And fix some incorrect function entries
2020-09-24 13:55:39 +02:00
Léo Lam 75eaf5608f
ksys/res: Start adding LoadRequest 2020-09-23 22:38:03 +02:00
Léo Lam 22a0c93c51
ksys/res: Add status descriptions 2020-09-22 19:36:59 +02:00
Léo Lam 8756ccdd07
ksys: Start adding OverlayArenaSystem 2020-09-22 18:43:03 +02:00
Léo Lam ba8edc3d45
ksys/res: Finish GParamList by fixing stack issues
Turns out Nintendo used a macro.
2020-09-20 14:42:36 +02:00
Léo Lam 9aadac7040
ksys/res: Implement GParamList Motorcycle 2020-09-20 14:01:35 +02:00
Léo Lam 75fca6248c
ksys/res: Implement GParamList AirWall 2020-09-20 14:00:11 +02:00
Léo Lam b8a3ac571c
ksys/res: Implement GParamList PictureBook 2020-09-20 13:59:00 +02:00
Léo Lam 8b3aed47e6
ksys/res: Implement GParamList GolemIK 2020-09-20 13:55:36 +02:00
Léo Lam e9dbd61deb
ksys/res: Implement GParamList Event 2020-09-20 13:53:16 +02:00
Léo Lam db9f30ed81
ksys/res: Implement GParamList WolfLink 🐺 2020-09-20 13:51:22 +02:00
Léo Lam f9a64a2ce5
ksys/res: Implement GParamList HorseTargetedInfo 2020-09-20 13:15:06 +02:00
Léo Lam 59916149b7
ksys/res: Implement GParamList Golem 2020-09-20 13:13:13 +02:00
Léo Lam 1a37389159
ksys/res: Implement GParamList ChemicalType 2020-09-20 13:11:10 +02:00
Léo Lam 364108b0fa
ksys/res: Implement GParamList AutoGen 2020-09-20 13:09:42 +02:00
Léo Lam 5407926f7e
ksys/res: Implement GParamList Beam 2020-09-20 13:08:12 +02:00
Léo Lam f2d0fcc8c0
ksys/res: Implement GParamList Global 2020-09-20 13:06:23 +02:00
Léo Lam 0c2a62c7fd
ksys/res: Implement GParamList ClothReaction 2020-09-20 13:01:22 +02:00
Léo Lam e9328d26e4
ksys/res: Implement GParamList GuardianMini 2020-09-20 12:26:41 +02:00
Léo Lam acccdd5b96
ksys/res: Implement GParamList StalEnemy 2020-09-20 12:25:04 +02:00
Léo Lam b7b1f6a28b
ksys/res: Implement GParamList Wizzrobe 2020-09-20 12:22:17 +02:00
Léo Lam 5583679013
ksys/res: Implement GParamList Nest 2020-09-20 12:19:25 +02:00
Léo Lam 0e13b65932
ksys/res: Implement GParamList GelEnemy 2020-09-20 12:18:31 +02:00
Léo Lam 2868170492
ksys/res: Implement GParamList Swarm 2020-09-20 12:15:24 +02:00
Léo Lam 15deb532c2
ksys/res: Implement GParamList MonsterShop 2020-09-20 12:13:57 +02:00
Léo Lam 2daaa04b71
ksys/res: Implement GParamList Guardian 2020-09-20 12:12:34 +02:00
Léo Lam 63c932e396
ksys/res: Implement GParamList GiantArmor 2020-09-20 12:10:46 +02:00
Léo Lam 2770d637c7
ksys/res: Implement GParamList GiantArmorSlot 2020-09-20 12:09:44 +02:00
Léo Lam bc80812c09
ksys/res: Implement GParamList HorseCreator 2020-09-20 12:06:03 +02:00
Léo Lam 707001d747
ksys/res: Implement GParamList HorseRider 2020-09-20 12:03:23 +02:00
Léo Lam ac66ce82e2
ksys/res: Implement GParamList HorseObject 2020-09-20 12:01:04 +02:00
Léo Lam c6d573f6d7
ksys/res: Implement GParamList HorseUnit 2020-09-20 12:00:09 +02:00
Léo Lam 782cdf9415
ksys/res: Implement GParamList Horse 2020-09-20 11:57:37 +02:00
Léo Lam ef1925df9f
ksys/res: Implement GParamList Rope 2020-09-20 11:55:47 +02:00
Léo Lam 518586b352
ksys/res: Implement GParamList Fish 2020-09-20 11:54:21 +02:00
Léo Lam 806b54b027
ksys/res: Implement GParamList Insect 2020-09-20 11:52:59 +02:00
Léo Lam f31654ef7a
ksys/res: Implement GParamList AnimalUnit 2020-09-20 11:52:02 +02:00
Léo Lam 58f52a8cc2
ksys/res: Implement GParamList EatTarget 2020-09-20 11:49:32 +02:00
Léo Lam fa45c13199
ksys/res: Implement GParamList BindActor 2020-09-20 11:48:28 +02:00
Léo Lam 1a055d81da
ksys/res: Implement GParamList ExtendedEntity 2020-09-20 11:46:16 +02:00
Léo Lam 2fd514a30d
ksys/res: Implement GParamList AnimalFollowOffset 2020-09-20 11:44:40 +02:00
Léo Lam ee9dfe6ae3
ksys/res: Implement GParamList Prey 2020-09-20 11:39:00 +02:00
Léo Lam e318790ae5
ksys/res: Implement GParamList Zora 2020-09-20 01:44:55 +02:00
Léo Lam 0f1fe77664
ksys/res: Implement GParamList NpcEquipment 2020-09-20 01:42:21 +02:00
Léo Lam 80c8d2f762
ksys/res: Implement GParamList Npc 2020-09-20 01:40:21 +02:00
Léo Lam c0eec2b1c8
ksys/res: Implement GParamList LumberjackTree 2020-09-20 01:38:26 +02:00
Léo Lam 91ced88d4e
ksys/res: Implement GParamList CookSpice 2020-09-20 01:37:02 +02:00
Léo Lam c0d7b624ae
ksys/res: Implement GParamList CureItem 2020-09-20 01:35:06 +02:00
Léo Lam 5dabe96826
ksys/res: Implement GParamList Bullet 2020-09-20 01:33:27 +02:00
Léo Lam 0d02234773
ksys/res: Implement GParamList Arrow 2020-09-20 01:28:20 +02:00
Léo Lam 1d89ca868c
ksys/res: Implement GParamList Rupee 2020-09-20 01:25:23 +02:00
Léo Lam 31f108e78b
ksys/res: Implement GParamList Item 2020-09-20 01:23:56 +02:00
Léo Lam 00e2ba737e
ksys/res: Implement GParamList Liftable 2020-09-20 01:21:24 +02:00
Léo Lam fcdb52e723
ksys/res: Implement GParamList SeriesArmor 2020-09-20 01:18:31 +02:00
Léo Lam 2d566fbbd9
ksys/res: Implement GParamList ShiekerStone 2020-09-20 01:16:34 +02:00
Léo Lam 9aa37fdf5a
ksys/res: Implement GParamList ArmorUpper 2020-09-20 01:13:04 +02:00
Léo Lam 13df0a6560
ksys/res: Implement GParamList ArmorHead 2020-09-20 01:11:44 +02:00
Léo Lam 0f0a7259a9
ksys/res: Implement GParamList ArmorEffect 2020-09-20 01:10:39 +02:00
Léo Lam 3bed1f3360
ksys/res: Implement GParamList Armor 2020-09-20 01:09:22 +02:00
Léo Lam e28d742e27
ksys/res: Implement GParamList Grab 2020-09-20 01:07:31 +02:00
Léo Lam 1fe88a8707
ksys/res: Implement GParamList Camera 2020-09-20 01:05:16 +02:00
Léo Lam 5cd5dafce6
ksys/res: Implement GParamList Player 2020-09-20 00:36:15 +02:00
Léo Lam 276d266291
ksys/res: Implement GParamList GuardianMiniWeapon 2020-09-20 00:31:04 +02:00
Léo Lam a5ea3328f4
ksys/res: Implement GParamList MasterSword 2020-09-20 00:29:20 +02:00
Léo Lam 5cc61e6db8
ksys/res: Implement GParamList WeaponOption 2020-09-20 00:26:06 +02:00
Léo Lam 5a2ff7cedf
ksys/res: Implement GParamList Bow 2020-09-20 00:24:09 +02:00
Léo Lam 8b6e95939d
ksys/res: Implement GParamList Shield 2020-09-19 23:59:42 +02:00
Léo Lam 9c32a09afb
ksys/res: Implement GParamList Spear 2020-09-19 23:53:49 +02:00
Léo Lam 6979611c63
ksys/res: Implement GParamList LargeSword 2020-09-19 23:43:33 +02:00
Léo Lam 5e9d25da72
ksys/res: Implement GParamList Rod 2020-09-19 23:36:33 +02:00
Léo Lam 15a60c029e
ksys/res: Implement GParamList SmallSword 2020-09-19 23:34:12 +02:00
Léo Lam b800e1a9e6
ksys/res: Implement GParamList Sandworm 2020-09-19 23:24:14 +02:00
Léo Lam 9a50ece856
ksys/res: Implement GParamList WeaponThrow 2020-09-19 23:21:59 +02:00
Léo Lam a079a5ab20
ksys/res: Implement GParamList WeaponCommon 2020-09-19 22:45:05 +02:00
Léo Lam f22c87d03f
ksys/res: Implement GParamList Attack 2020-09-19 22:40:21 +02:00
Léo Lam 0e69423ecb
ksys/res: Implement GParamList BindBone 2020-09-19 22:38:25 +02:00
Léo Lam e1e3f71d50
ksys/res: Implement GParamList EnemyShown 2020-09-19 22:35:16 +02:00
Léo Lam 72a9500adf
ksys/res: Implement GParamList AttackInterval 2020-09-19 22:32:14 +02:00
Léo Lam 54500e2d1d
ksys/res: Implement GParamList EnemyRace 2020-09-19 22:29:46 +02:00
Léo Lam 643efc3104
ksys/res: Implement GParamList EnemyLevel 2020-09-19 22:24:39 +02:00
Léo Lam b3be87fe4f
ksys/res: Implement GParamList Enemy 2020-09-19 22:18:54 +02:00
Léo Lam 5ff20fa250
ksys/res: Implement GParamList System + General 2020-09-19 22:06:52 +02:00
Léo Lam 62880a0b1d
ksys/res: Start implementing GParamList
Incomplete because many of the sub-objects have their constructors
inlined into the GParamList parse function...
2020-09-19 22:00:00 +02:00
Léo Lam a59add899e
ksys/res: Add GParamListObjectTraveler
Also adds source files for the resource class, though they're just
stubs at the moment.
2020-09-19 00:55:52 +02:00
Léo Lam a12ccf1eab
Fix progress info for uking::aoc2::shouldApplyMasterModeDamageMultiplier 2020-09-18 01:13:11 +02:00
Léo Lam 1176af740b
aoc2: Add shouldApplyMasterModeDamageMultiplier 2020-09-18 01:12:07 +02:00
Léo Lam 76378caa60
ksys/act: Add more ActorConstDataAccess functions
Implements a couple of simple wrappers around BaseProc member functions
2020-09-17 18:31:36 +02:00
Léo Lam 7226150ed7
ksys/act: Add ActorLinkConstDataAccess (incomplete)
Also moves from functions from ActorLinkConstDataAccess (the base class
for BaseProc) into the Actor-specific ActorConstDataAccess
2020-09-17 17:42:35 +02:00
Léo Lam 1cc0b1e6be
Implement aoc2::rankUpEnemy
It's a pretty large function and I wanted to see how difficult it would
be to match it. Not very hard :D
2020-09-17 00:50:36 +02:00
Léo Lam b93b9d3c45
ksys: Add map::Object (incomplete) 2020-09-16 22:50:02 +02:00
Léo Lam f733cd0d5c
ksys: Add map::MubinIter 2020-09-16 21:43:02 +02:00
Léo Lam 3db6228dfc
ksys: Add more task utilities
* TaskMgr, ManagedTask, ManagedTaskHandle

* GameTaskThread: partial implementation because PhysicsMemSys / Havok
  stuff hasn't been decompiled yet and calc_() requires PhysicsMemSys
2020-09-16 17:49:37 +02:00
Léo Lam 8b7369dffb
ksys: Add Task utilities 2020-09-15 17:54:16 +02:00
Léo Lam 59c91970f6
ksys/res: Add Recipe
It's mostly the same as Drop. *shrug*
2020-09-10 16:49:07 +02:00
Léo Lam 6af5dfd747
ksys/Utils: Add Event 2020-09-10 13:53:26 +02:00
Léo Lam 3ef3724353
data: Add functions that were misdetected as function tails 2020-09-10 12:09:15 +02:00
Léo Lam 0f0c1b59ca
ksys/res: Add Drop 2020-09-10 00:09:01 +02:00
Léo Lam 5ab4e15967
ksys/res: Add AIProgram 2020-09-09 17:29:45 +02:00
Léo Lam 83ad191341
ksys/res: Implement CurrentResNameMgr 2020-09-06 18:03:21 +02:00
Léo Lam 1778aff4d4
ksys/res: Rename Resource::m5() to finalize() 2020-09-06 17:55:26 +02:00
Léo Lam bb055e442e
ksys/res: Implement Archive 2020-09-06 17:10:23 +02:00
Léo Lam 3d3bcaee1a
ksys/res: Add ActorLink 2020-09-06 16:34:53 +02:00
Léo Lam 0fafc292f9
ksys/res: Implement Demo 2020-09-05 21:34:45 +02:00
Léo Lam 072e906eaf
ksys/res: Add Lod 2020-09-05 17:30:39 +02:00
Léo Lam 977ff07c85
ksys: Implement more heap utilities 2020-09-04 22:38:24 +02:00
Léo Lam 3d371999a4
ksys/res: Implement EntryFactory (base class and template)
Also adds a heap-related function that's used by EntryFactory
(and many other functions)
2020-09-04 22:01:52 +02:00
Léo Lam 578955f4e9
ksys/res: Implement Resource (base class) 2020-09-04 20:15:55 +02:00
Léo Lam 96a3286a43
lib: Update nnSdk headers, agl and sead 2020-09-04 18:55:00 +02:00
Léo Lam 2826bcde7c
lib: Update sead and agl 2020-08-30 01:55:06 +02:00
theo3 2ee9bba8b8 AiAction and AiClass getters and setter functions 2020-08-27 16:16:20 -07:00
theo3 965d34c712 non request BaseProcHandle stuff
refactoring

baseProcHandle.cpp refactoring
2020-08-27 14:48:22 -07:00
theo3 aff4047630 actionSetInstEventFlag ctor dtor 2020-08-27 14:10:18 -07:00
theo3 71ac906495 defined baseProcHandle, baseProcUnit nonmatchings 2020-08-27 14:10:17 -07:00
Léo Lam 3e7d90f5bf
lib: Update sead and NintendoSDK again 2020-08-27 00:08:04 +02:00
Léo Lam 5bc6101c75
lib: Update sead and NintendoSDK 2020-08-24 16:02:07 +02:00